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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: SNKNostalgia on September 14, 2005, 04:15:35 PM
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Ok I own a Mint Complete US TurboDuo system and have thought about trading for a Duo R/RX system. I have not ran into any problems with my system like what is been known to happen (The sound issue where it starts sounding bad after playing for a while). The only thing i notice is that some games consistantly have slight humming/hang in the sound when the volume is way up, which i am sure it is normal since my US TG-16 still does that on the same hucards.
Are some people lucky and get a better made Duo or are they all going to do this happen some day?
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Ok I own a Mint Complete US TurboDuo system and have thought about trading for a Duo R/RX system. I have not ran into any problems with my system like what is been known to happen (The sound issue where it starts sounding bad after playing for a while). The only thing i notice is that some games consistantly have slight humming/hang in the sound when the volume is way up, which i am sure it is normal since my US TG-16 still does that on the same hucards.
Are some people lucky and get a better made Duo or are they all going to do this happen some day?
Did you buy your Duo brand new? I think that how people threat their systems have a lot to do with the problems their Duo's may or may not develop.
I still have the Turbo Duo I bought within a few months of its release and it plays all games, including cdrs fine.
I have a nearmint/mint Duo RX and although it works well enough with original games, it sucks with cdrs.
The Turbo CD I bought and used regularly for 10 years before accidently losing it never gave me any problems either. But the RF out on my original TG-16 screwed up(probably because of the huge plug) and I had to get it refurbished by NEC(they took in only the console, but shipped back a complete package with accessories & Keith Courage).
I'm still pretty rough with all my consoles(I tore out the AC in of my Duo and had to patch the back side after a botched repair job) but one thing that stands apart from some other gamers is that I can't handle cigarette smoke and don't let anyone smoke anything anywhere near anywhere I live.
If I were you, I'd hang onto your Turbo Duo and if you really want an R/RX, just put some cash aside for one since they go for half as much as a Turbo. If you want to prevent a potential problem from over heating, I suggest getting a fan installed by D-Lite.
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Yep its brand new when I got it from cart-mart back then. I take damn good care of my stuff, no smoking house also. Also I put my Duo near my AC vent on a hardwood floor under the TV stand. MY room is always around 71-74 degrees. In the winter I don't turn the heat up much for my room.
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Yep its brand new when I got it from cart-mart back then. I take damn good care of my stuff, no smoking house also. Also I put my Duo near my AC vent on a hardwood floor under the TV stand. MY room is always around 71-74 degrees. In the winter I don't turn the heat up much for my room.
I agree with Black_Tiger. Definitely hold on to your DUO. It's in fine working condition and reliable. If it should start developing problems, then you might entertain your options -- and it might prove that fixing the DUO is your best bet (i.e. D-lite has been making progress in diagnosing / rehabilitating troublesome DUOS).
Personally, I've had mixed experiences: my brother inherited our original DUO and it works great to this day. But I bought a used (but in pristine physical condition) DUO and it's exhibited lackluster performance.
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Black_Tiger
The Turbo CD I bought and used regularly for 10 years before accidently losing it never gave me any problems either. But the RF out on my original TG-16 screwed up(probably because of the huge plug) and I had to get it refurbished by NEC(they took in only the console, but shipped back a complete package with accessories & Keith Courage).
Thats funny my TG-16's RF did the same exact thing. Now i have to use my NES RF adapter which works for some reason. That and my controllers plug rubber part came off and then screwed up ever since. Had to buy a new one. I can fix it now most likely. Just gotta get the bit to open it. Or I could AV mod it.
Good now I get a better idea. I guess I will hang on to the DUO system then.
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Most Duos end up with a dead CD block -- their electric engine is very frail (has to do with the two metal contacts inside the engine, which wear out very fast and eventually break up). In my experience, the CD block of Duo-R/RX is much more solid, but your mileage may vary.
The perfect test game to check the health of your CD block is Sherlock Holmes.
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Most Duos end up with a dead CD block -- their electric engine is very frail (has to do with the two metal contacts inside the engine, which wear out very fast and eventually break up). In my experience, the CD block of Duo-R/RX is much more solid, but your mileage may vary.
The perfect test game to check the health of your CD block is Sherlock Holmes.
Yes and no. I'm curious what tests you've run to find this out.
I find that it is not at all the motor in the CD unit since swapping a "dead" CD unit from a regular Duo to a DuoR or RX almost always works. This indicates a PCB issue, one that I hope to solve very very shortly (I have some new findings on this that I think will expand the "sound fix").
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Get 'em all!
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Keranu
Get 'em all!
I always did want a Supergrafx decked out with the CD add-ons. Of course the limited amount of games for it is the only setback. I really wish NEC followed through with it or made the DUO use its capabilities especially in the US. Imagine what a Supergrafx CD-rom game would have been like. It would have been almost up to par of a SNES with a CD rom.
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We had a discussion about this before of what a Super Grafx Arcade Card CD game would be like and yeah that would be ultimately impressive. I can't verify if that would be better than a SNES with it's CD attachment because the Super Grafx only adds an extra layer and some other small detail and Arcade Card just adds more RAM, though a ton more RAM with a whopping 2mb.
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Duo-R unless you want the RX that comes with the 6 button pad.
There realy the same system nothing more.
Or your if your worry about your, Turbo Duo dieing send it to D-lite for a fan to be added.
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Ok been talking to D-Lite about getting my Duo modded. I will go ahead and do it soon.
Hey D-Lite, is the problem with the Duo systems sound messing up definitely got to do with overheating or is it just simple usage on bad parts of the PCB of the system? Also what about the drive with load error problems? I remember reading that you said the system has bad error correction capabilities but I hear the Duo has it worse. I'll admit that even my perfect working duo did freeze up 2 or 3 times on my official games, but this was like once out of many plays. It did it with my Final Zone 2 and Y's 3 I just got.
I get mixed results with CD-Rs, some work perfect and some don't. I try to stay clear from them if they mess up as it is bad for the drive I am sure.
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I'm not sure which is the real problem, but it seems to be some of both, heat and components. Probably more of a component issue in fact.
As a way of seeing how sensitive the Duo systems are to bad CD reading, simply tap your Duo when playing a CD game and watch as the sound magically stops completely (until the next CD access).
The error correction circuit itself seems to be the same between the Duo and DuoR which leads me to believe the problem is with the components like capacitors.