Wow! Let's get this bootleg project going so I can appreciate this remake more!
Please?
I would imagine any remake would be of the SNES version since the PC-Engine one isn't Canon.
Not anymore :) This game will be canon. If you think about it, Falcom never made there own version of Ys 4, Hudson made Dawn of Ys, & Tonkin House(IIRC) made Mask of the Sun(& Taito made Mask of the Sun: A New Theory). They based there games on whatever documentation Falcom gave them & all came up with different games that had similarities. So, this is actually Falcom making there own game. It does make me wonder if Arem will be in this. There was supposed to be an X68000 Ys 4, as there is a soundtrack for it, & it has the track for Arem!
In any case, I'm guessing the party member they show following Adol are Karna & Duren. I'm sure Dogi is also playable. Not sure who else they would add in.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: geise on September 14, 2011, 06:35:08 AM
Hmmm...so are they going to do the gameplay like Ys Seven? That's nice and all but I would like them to use the Ys 6-Origin style of gameplay.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: Chuplayer on September 14, 2011, 02:11:50 PM
(http://sadpanda.us/images/654277-S2PRNHS.gif)
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on September 14, 2011, 06:41:09 PM
Hmmm...so are they going to do the gameplay like Ys Seven? That's nice and all but I would like them to use the Ys 6-Origin style of gameplay.
Yeah, it's the Ys Seven engine, which is fine with me. I'd prefer the Ark, Origins, Felghana engine, but, at the same time, atleast in Dawn of Ys, you had other characters fighting with you. Plus, I'm sure the engine will be improved upon compared to Ys Seven, just like Felghana & Origin were improved compared to Ark.
And we have an early trailer!
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on September 15, 2011, 04:09:50 PM
Sorry about doubleposting, but, now here's an interview with Falcom about it, & the possibility of Xseed grabbing it for the US, among other things
I wish they would develop these games for a console. I don't much care for portable RPGs.
i love them, but i always have trouble playing through them. EXCEPT on my psp, as i can just use TV cables. :D
Yeah I read about doing that. Maybe I should get a PSP before they leave the shelves.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: SignOfZeta on September 15, 2011, 06:14:31 PM
I'm sure this game is nice and all, but it looks absolutely nothing like what I would identify as Ys. The only reason I know it is Ys is because I've been told that it is. If I were told it was a game called "Gatling Heat: Final Fantasy XIII-3: Artifice Reticulum"* I'd believe that too.
* This is less stupid that the actual names of some FF games lately.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on September 15, 2011, 06:19:23 PM
Hmm, I'd say atleast the artwork looks like Ys, & I'm sure the music will all sound like Ys, unless they really change it up!
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: geise on September 16, 2011, 02:35:26 AM
Yeah I wasn't sure how I'd feel about Ys Seven when I played it. I didn't particularly care for how the 3d characters were. It seemed like a stray away from the early stuff. Even with the recent engine used in Napishtim, Felghana, and Origins, it looked and felt like an Ys game. However after playing Ys Seven I really got into it and it did have that Ys feel to it. Especially with the boss encounters.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on September 27, 2011, 02:47:09 PM
More Ys & Falcom info:
http://andriasang.com/comybn/
Falcom shares latest on Ys Vita, plans continued development for PSP
Falcom has been one of the PSP's biggest supporters, and even with the system's successor coming out later this year, that support won't be letting up. In a Dengeki PlayStation interview this week, CEO Toshihiro Kondo reveals that his company is developing a PSP game alongside PlayStation Vita's Ys Celceta Sea of Trees. Kondo also hints that the PSP title may come out ahead of the Vita Ys game.
Celceta Sea of Trees, which was announced at Tokyo Game Show a couple of weeks back, is the main focus of Dengeki's Falcom coverage this week. A few intriguing points from the Kondo interview include:
- The game will offer a refreshing/invigorating gameplay feel that is far beyond that of Ys VII. - On PSP, Falcom had to lower their sound quality due to memory constraints. This is not a problem on Vita. - The camerawork will be more dynamic than that of Ys VII. - They're planning on improving the visual quality straight through the end of development with things like effects.
Ys Celceta Sea of Trees is targeted for Vita release in 2012.
And some more!
Here's some more info on the touch functionality of the game (and some story tidbits) http://andriasang.com/comyc4/ Ys Celceta Sea of Trees: Use the PS Vita's Rear Touch Screen to Give Commands to your Allies
Here's how Falcom plans on making use of the PlayStation Vita's special hardware features in Ys Celceta Sea of Trees, as detailed by CEO Toshihiro Kondo on the latest issue of Dengeki PlayStation.
Falcom will be putting the system's touch capabilities to full use. The rear touch panel can be used to issue commands to your allies. Touch is also being used for camera perspective, zooming in and out, and puzzle solving.
The Vita's advanced hardware is also benefitting the game. Character modeling is more detailed. Camera work promises to be more dynamic than that of Ys Seven. Music and environmental sound effects will be clearer, as they don't have to downgrade their samples (compared to the limitations they encountered on the PSP).
The more powerful hardware is also adding to gameplay, as the game can show more monsters simultaneously. In addition to having lots of giant beasts on the screen simultaneously, they can also have many minions surrounding giant bosses.
Kondo provided only a few hints about how the game will use the Vita's wireless capabilities. They're currently doing experimentation, but they'd like to have such things as boss time attacks.
Kondo also shared a few bits about the game's story. Main character Adol is still in his teens in Celceta Sea of Trees. This ends up being his second major adventure, and an episode that serves to form his identity as an adventurer.
One key element of the story will be Adol's memory loss. This will also feature in the gameplay, as Adol will recall things as you advance in the maps.
As 2012 is the 25th anniversary of the Ys series, Falcom is targeting a 2012 release for Ys Celceta Sea of Trees.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on June 20, 2012, 02:19:12 PM
Woohoo! Coming to a Vita near you(in Japan) in Setember, I think it looks great, seems like they've beefed up the gfx significantly since those early pictures
Also, Xseed is going to be announcing 2 more games soon, & they are supposed to both be sequals to games that they have released in teh last couple years! I say Ys 4 is one of them, hopefully they'll announce a date for Legend of Heroes:Trails in the Sky 2 as the other title they're announcing!
Edit-found more screenshots, this game is looking beautiful, though I'm also excited to hear how JDK does the ost. http://www.famitsu.com/news/201206/21016513.html
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: nectarsis on June 20, 2012, 02:37:55 PM
As much as I hate to admit it, I'd be a LOT more excited for Legend of Heroes:Trails in the Sky 2 right now. First game was INCREDIBLE.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: Mathius on June 20, 2012, 03:34:10 PM
I bitch about this all the time but I really wish Falcom and co. would please release some of these games on a console! I don't like playing RPGs on a handheld. It's not natural.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on June 20, 2012, 06:16:17 PM
Atleast it's on a dedicated portable, rather then on a tablet or PC. Yeah, I'd love to see some console Falcom games, no doubt, but I'll settle for these. Ocoarse, even if any of these are on a PC(with Steam, probably the route they'll go for Trails 2), that'd still be better then tablet gaming, atleast for me. I don't have a tablet, & have 0 interest in getting one, but I fear tablets & smart phones may be killing true portables. ](*,)
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: Mathius on June 20, 2012, 06:45:03 PM
Atleast it's on a dedicated portable, rather then on a tablet or PC. Yeah, I'd love to see some console Falcom games, no doubt, but I'll settle for these. Ocoarse, even if any of these are on a PC(with Steam, probably the route they'll go for Trails 2), that'd still be better then tablet gaming, atleast for me. I don't have a tablet, & have 0 interest in getting one, but I fear tablets & smart phones may be killing true portables. ](*,)
Agreed. :(
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: Black Tiger on June 21, 2012, 01:51:49 PM
There was supposed to be an X68000 Ys 4, as there is a soundtrack for it, & it has the track for Arem!
Are you talking about the JDK Special disc? Because it sounds like Mega Drive sound to me and the not like X68000, PC-88/98, etc. The SMS PSG in particular isn't on those other platforms. Plus, I've never seen anything about Ys IV being announced bitd for anything other than Mega Drive, PCE & SFC.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: kazekirifx on June 21, 2012, 08:30:04 PM
The sound on JDK Special is produced with the X68000's built-in FM board, but the game was never planned for release on X68000. The composer preferred to compose on the X68000 hardware, and that is the only reason the original compositions are on X68000. This is (mostly) explained in the liner notes.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: Black Tiger on June 22, 2012, 01:12:36 AM
The sound on JDK Special is produced with the X68000's built-in FM board, but the game was never planned for release on X68000. The composer preferred to compose on the X68000 hardware, and that is the only reason the original compositions are on X68000. This is (mostly) explained in the liner notes.
Is their some kind of kanji used for "X68000"? Does anyone actually "say this the leftover X68000 music" or just "I like to compose on the X68000"? I've read many interviews over the years in which game composers mention the gear that they compose on before programming the music into the console hardware.
Whatever may or may not be spelled out in the manual, the music still sounds unlike every X68000 recording I've found online and at the same time, many parts sound straight out of a Genesis game.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: RegalSin on June 22, 2012, 06:09:36 AM
Well, I will admit the screens do look pleasing, but they should have just made a new Y's game instead of rehashing the SNES game. Notice the art with the volacno, and tree. Seriously, they go cheap, and decided to create a photoshoped, image instead of a airbrushed one.
Y's 4 on the PCE is the end of Y's, for PC-NEC people, who by this time were making their own games.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on June 22, 2012, 07:19:55 AM
Seeing as how Dawn of Ys is my favorite of the old school games, that excites me to have this being made. It's probably going to be more of a mix of Dawn of Ys & Mask of the Sun. Let's face it, Dawn of Ys is the better game! However, Mask of the Sun(the SFC version, not the PS2 version) apparently sticks closer to the original Ys 4 doc's, so it's currently the official cannon Ys 4, until this game comes out. As for a sequal, it's hard to know if the next game will be Ys 8, or if Ys 8 will be after the next game. You can guarentee that Ys 5 will be remade....& it needs it! It's not a terrible game, but, it's short, easy, & just doesn't feel very....Ys'ish IMO.
As for the X68000 stuff, I thought for sure it had been confirmed that there was a canned version of Ys 4 by Falcom for the X68000, but I must've been mistaken. :-k As for the Mega Drive's Mask of the Sun(I think that's what it was called). I thought it was supposed to be for the Mega CD, so I would assume there'd atleast be some redbook audio tracks if that were the Mega CD version. Also, I think the Mega CD version was supposed to be some sort of joint venture by Falcom & Sega, which I believe is what they did with Popful Mail?
Once curious thing however, is that there are a few songs in that X68000 soundtrack, that are not in Mask of the Sun. Most notably the track for Arem. Arem is not in the Mask of the Sun, but he is in Dawn of Ys. That also makes me wonder who the true villain will be in Ys Celceta.
Spoilerzzzzzz
Arem, Eldeel, or Garuda(I think Garuda was the main villian in the PS2 game, though, my memory may be foggy).
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: kazekirifx on June 22, 2012, 04:25:25 PM
Whatever may or may not be spelled out in the manual, the music still sounds unlike every X68000 recording I've found online and at the same time, many parts sound straight out of a Genesis game.
Why? Because you're an X68k researcher who excavates X68k recordings from the Internet for study rather than just owning one and playing it everyday like I and many other members here do? Maybe the problem is that you're comparing X68k midi music to FM? Anyway, I can tell you that it is DEFINITELY X68k. Genesis and X68k FM sound very similar anyway.
Once curious thing however, is that there are a few songs in that X68000 soundtrack, that are not in Mask of the Sun.
That's because the compositions on X68k are for Dawn of Ys, not Mask of the Sun. Seriously, you guys. They X68k versions were never intended to be used in an actual game, period. Quit speculating.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on June 23, 2012, 06:50:37 PM
Whatever may or may not be spelled out in the manual, the music still sounds unlike every X68000 recording I've found online and at the same time, many parts sound straight out of a Genesis game.
Why? Because you're an X68k researcher who excavates X68k recordings from the Internet for study rather than just owning one and playing it everyday like I and many other members here do? Maybe the problem is that you're comparing X68k midi music to FM? Anyway, I can tell you that it is DEFINITELY X68k. Genesis and X68k FM sound very similar anyway.
Once curious thing however, is that there are a few songs in that X68000 soundtrack, that are not in Mask of the Sun.
That's because the compositions on X68k are for Dawn of Ys, not Mask of the Sun. Seriously, you guys. They X68k versions were never intended to be used in an actual game, period. Quit speculating.
I understand that. What I don't understand is why. I suppose at the time, DoY was considered cannon. At the very least, they were shopping around for someone to produce a series based on it. But, I wonder if Arem is a part of the original doc's, & that we'll see him in Ys Celceta. Heck, I also wonder if they'll include that Yngwei Malmsteen inspired boss theme?
Here's a great video, not only showing comparisons of Ys & Yngwie, but also Castlevania & Yngwie! I never noticed the CV one, but I have always felt that alot of CV music had some similarities to Ys!!
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: Black Tiger on June 24, 2012, 08:37:06 AM
Whatever may or may not be spelled out in the manual, the music still sounds unlike every X68000 recording I've found online and at the same time, many parts sound straight out of a Genesis game.
Why? Because you're an X68k researcher who excavates X68k recordings from the Internet for study rather than just owning one and playing it everyday like I and many other members here do? Maybe the problem is that you're comparing X68k midi music to FM? Anyway, I can tell you that it is DEFINITELY X68k. Genesis and X68k FM sound very similar anyway.
Once curious thing however, is that there are a few songs in that X68000 soundtrack, that are not in Mask of the Sun.
That's because the compositions on X68k are for Dawn of Ys, not Mask of the Sun. Seriously, you guys. They X68k versions were never intended to be used in an actual game, period. Quit speculating.
Why shouldn't anyone speculate about something like this? The X68000 and Genesis can do some similar sounds, but they still sound different (not all FM sounds the same) and both do stuff that the other doesn't and the JDK Special has several signature Mega Drive sounds. The X68000 doesn't have PSG. It does a good approximation of PSG in FM and sometimes mixes in blippy computer sounds, but it isn't the Genesis sounding kind of PSG found in places of the JDK Special tracks.
The MD version of Ys III is based on the X68K version and these two tracks sound the closest, but each one still sounds like their own hardware-
What does it for me isn't all of the sounds that could be either X68000 or Mega Drive, it's the minimum of non-MD-like sounds, lack of signature X68K sounds and prevalence of most-like-MD sounds. Maybe it's not 100% final Genesis sound, maybe it was finished off for the JDK Special release using place holder drums in places or something. Maybe it was composed on an X68K and is only mostly converted to MD sound (several tracks sound unfinished as it is) but it still sounds more like MD sound than anything else and however it was produced, was most likely the product of work being done for the MD Ys IV. Whatever it is, it was also likely polished off while being prepared to be sold as an OST, as many console-based soundtracks are.
I will admit that X68000 sound emulation may all be horribly wrong and produces some crazy original sounds and that it could be responsible for somewhat similar sounds between X68K and MD FM still sounding unique.
Anyway, if you can point out where in the manual it says that it is indeed X68000 I would appreciate it. I've gone over it a few times and didn't notice anything that looked like any console/computer name.
Quote
Here's a great video, not only showing comparisons of Ys & Yngwie, but also Castlevania & Yngwie! I never noticed the CV one, but I have always felt that alot of CV music had some similarities to Ys!! http://www.youtube.com/watch?v=sVf8W-Ov97s
You're right, Nintega doesn't get much recognition around here for his contributions to the PCE community.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: Necromancer on June 25, 2012, 05:01:42 AM
Why shouldn't anyone speculate about something like this?
Because the great kazekiri has spoken! Now shut the f*ck up, noob!
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on June 25, 2012, 10:14:43 AM
That video I posted is from Nintega?? Hmnm, I didn't know, just was trying to find a comparison video & that seemed like the best one. :-k I don't want to start any kind of flaming or something, so I apologize.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: kazekirifx on June 25, 2012, 05:47:07 PM
Stop taking advantage of the fact that I don't have the insert here to check! Someone please check Falcom Special Box '95. I know it was written somewhere from an official source. Perhaps Falcom's site when they used to still have the info about these CDs up. You can find other places online claiming that it is X68k, so at least you can see that it isn't just me making this up. (It is other people making it up too :))
In the late '80s/early '90's the X68k was a popular platform for music composition (mostly for midi, granted), due to the superior software which was available. The X68k was to composers in Japan what the Macintosh is to graphic designers. So, it wouldn't be that weird to make the original compositions on X68k.
It really doesn't sound like Genesis FM to me, but you have your argument. Both systems are capable of producing a surprising range of sounds. I can understand the fascination with the theory that these are perhaps the "lost tracks" of the ill-fated Genesis version, but I can vividly recall reading in an insert that these tracks were just model versions composed on X68k.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on June 27, 2012, 06:45:10 PM
New- Leeza (16) (vo: Yuri Shiratori) – A girl who lives in the plateau town of Highland. Generally a quiet girl, she has become resolute to protect something important to her. Gadis (28) (vo: Tesshou Genda) – Adol and the others meet him, a large man claiming to be a ‘beastmaster,’ during their adventure. Grizelda (29) – A newly appointed young governer from the Romun Empire. She is aware of Adol’s abilities from a certain event, so she has requested that he help her draft up a map of the great forest.
Miscellaneous * Images are shown with Roos that originally showed up in Ys II appearing in this. * Casnan will be a ‘base’ town, and many different sorts of locations are found here. * Komodo is a tree colony north of Castin. Many of those who live there have started to disappear. * Time will pass in the great forest in real-time. The landscape will change according to the time of morning to night. * The three-person party from Ys Seven has been brought over. Some attacks from Ys Seven have come over as well.
Staff Comment * The goal with Nayuta no Kiseki is to establish an enjoyable story ARPG genre that fits the Kiseki series. * The goal of Foliage Ocean in Celceta is to present an evolution of the speedy, yet addicting, action style of the Ys series. * Movement feels good, and Falcom hopes that anyone from beginners to expert players will be able to enjoy the style of the game. * They listened to the comments that came about from last year’s TGS and have made attempts to upgrade the look and shaders of the game.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on June 28, 2012, 06:16:29 PM
Sorry to double post, but it looks like the official website has been updated quite a bit: http://www.falcom.co.jp/ysc_psvita/system.html
And a translated summary from the website:
Prologue
Kasnan, a town on the Romun frontier caught in the grip of a gold rush. Amid the miners and laborers, a red-haired young man walks in a daze, buffeted by the men streaming around him.
Where is this?
Who am I?
As he mutters to himself, a voice calls out to him.
Hey, Adol, it's you isn't it?!
A giant of a man with silver hair approaches the redhead but the youth does not recognize him. The overly familiar man addressing him calls himself Duren and claims to be an information broker.
Duren tells a tale. If it is to be believed, the redhead's name is Adol Christin. Several weeks ago Duren saw him off from this very town as he set out for Celceta's great forest, an area few locals ever set foot in. Until today nobody in town had any idea what happened to Adol and believed him lost in the Sea of Trees.
Demon territory. The forbidden land. The Sea of Trees is called both of these things. What happened to Adol in the forest only the bravest dare enter? What caused him to lose all his memories? In order to learn the truth, Adol and Duren are determined to dive once more into the depths of the Sea of Trees...
Characters
Adol Christin: An adventurer of rare talent; he left behind over a hundred journals of his exploits which have been studied extensively by historians. While venturing into the Sea of Trees in Celceta, something happened to cause him to lose his memory. He returns to the depths of the forest with Duren in order to learn what caused his condition and to recover his past.
Karna: A bright and cheerful girl who lives in the treetop commune of Komodo within the Sea of Trees. Because of the dangers of living in the forest however she can also be strict and unforgiving at times. Despite being a girl she is greatly respected by Komodo's inhabitants as a first-class hunter and warrior, but one who often worries about others as well.
Duren: A man who works as an information broker in Kasnan who seems to have met Adol in the town bar prior to his memory loss. While he has a wild nature he's also the type who can't stand to leave people in trouble if he can help them.
Keyword
Sea of Trees: A vast woodland located in a Romun province in northeast Ispani. The forest growth is so thick that travellers quickly lose their way after setting foot in its green depths. Furthermore, fierce monsters inhabit the forest in large numbers so few who set foot in the Sea of Trees return. It is known to Europans as a forbidden area and even the citizens of Kasnan fear to enter it. As a result, even today maps of the region are largely empty.
World
Provincial Border Town of Kasnan: A province of Romn located in eastern Ispani. Several years ago the Empire expanded its reach into the region, bringing strife with it. The military established a camp in the region to secure its position. The Romuns granted the region a degree of provincial autonomy and self-governance. As a result, anti-Romun sentiment is fairly low. A new governor is arriving from Romn to ensure the continued security of the region but has been delayed due to internal conditions in the Empire.
System
Story Explanation: An all-new Action RPG in which the player journeys together with Adol Christin on a quest to recover his sealed memories. The red-haired wanderer is joined by many companions on his journey into the Sea of Trees in the savage and unexplored land of Celceta. Over the course of the adventure, Adol's lost memories and the mysteries of the ancient civilization of Celceta will slowly be revealed.
Basic System: Simple yet deep, speedy and exciting party battles! With the press of a single button, impressive attacks can be unleashed. With the touchscreen one can manage one's party and direct companions. Both the immersiveness and the sense of tactical complexity have increased from previous games. Enjoy the rush from defeating giant foes!
Evolved Action: Flash, Evasion, Cooperation and Skills! New skills in the Flash System are learned automatically during the game. With the right timing, you can execute an evasive skill called Flash Move that slows the enemies down. The new Aerial Combo can be used to strike floating enemies. These and other new options add to the tactical repertoire of the player.
A Vast World: As a first for the Ys Series, this game includes realtime changes to the environment, with the Sea of Trees experiencing a distinct cycle of morning, noon, evening and night. Celceta is the most immersive environment yet seen, with three-dimensional effects and sound to draw you into the action, from the noise of the foliage in the Sea of Trees to the roar of a mighty waterfall.
Additional Features: The game is full of extra elements. By gathering the necessary raw materials, the native weapons of Celceta can be strengthened and their parameters improved. Temper the mightiest weapons with your own hands! The game is loaded with fun features like item synthesis and mini-quests.
Usability: Convenient functions! The game takes full advantage of the Vita's touchscreen for control purposes and the difficulty can be adjusted to suit your enjoyment.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on July 06, 2012, 06:23:25 PM
Bah, triple post, but now there's the opening video!! The song is good, not totally happy with the animation, seems cheap/flash'ish, but, I know Falcom is a tiny company, so I forgive. Seems like the character designs in general are more like Dawn of Ys, rather then either of the Mask of the Sun's. That lil bit of Theme of Adol 93 at the end gave me goosebumps!
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: geise on July 07, 2012, 01:56:34 AM
Thanks for sharing. The look is nice, but god I hate that animation for the characters in that intro. So many companies do it that way now. I wouldn't doubt that flash was partly used for that intro. The game itself looks awesome and I am glad I own a Vita so I can play it.
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on July 07, 2012, 06:51:05 PM
Heh, someone did a PCE version of the video, I think it works nicely!
Title: Re: Ys IV complete overhaul for the PS Vita!
Post by: ParanoiaDragon on July 19, 2012, 10:48:34 AM
Sorry to do more double posting, but more pics! The most interesting thing, is that Leo is in this game. I don't recall offhand, but apparently Leo was ONLY in Dawn of Ys, he was not in either version of Mask of the Sun. This intruige's me, & make me wonder all the more so if Arem will be in this as well!
Leo (http://48.imagebam.com/download/X1_UzMbrvM1GHf1za72kxA/20211/202101253/11356948.jpg) Bammy (http://uproda11.2ch-library.com/35694904K/11356949.jpg) Nina & Dannan(new character's, apparently some kind of homuculi not unlike the one's Ernst' in Ys 6 had) (http://uproda11.2ch-library.com/356957BIV/11356957.jpg) Frieda, I think, a new character(http://uproda11.2ch-library.com/356956XUH/11356956.jpg) Attacks n' stuff (http://uproda11.2ch-library.com/356958ubx/11356958.jpg)