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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: TurboDawg on September 28, 2005, 02:09:52 PM
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I honestly believe so, it is my Favorite Turbo Grafx 16 game. Seeing more than one of myself jumping and slashin is just to awesome, i never remember seeing anything like that on the other 16 bit consoles. when people talk about tg16 very rarely do they say and get Ninja Spirit its a great game! which it is
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Hell yeah dawg. That's why I got this name.
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It's not over look ask body there favorite "ninja game" on the, TG16 and Ninja Spirit pops up.
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Ninja Spirit makes most folks lists of top TG-16
games :)
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Hell yeah dawg. That's why I got this name.
HAHAHA!
Yeah Ninja Spirit is a brilliant ninja game like no other. The variety of weaposn and the cool add-on features, along with huge boss fights, makes this one well designed game!
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There's one part in this game that should make the "Top 100 Anger Inducing Moments In Video Game History".
The end of the final stage when you jump down that pit through ninjas and you're at the last boss. The way the ninjas are positioned are almost random every time.
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Yeah, that's actually the level I think of every single time someone mentions that game. I remember playing through that for the first time. I hated it.
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The only thing I didn't like about Ninja Spirit is that it was packed with the Duo and I bought it about a year earlier.
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There's one part in this game that should make the "Top 100 Anger Inducing Moments In Video Game History".
The end of the final stage when you jump down that pit through ninjas and you're at the last boss. The way the ninjas are positioned are almost random every time.
That part pissed me off so much the first time I played it, but there is a trick! Simply check out this issue of TurboPlay (http://home.comcast.net/~turboplay-magazine-archives-tg16/TurboPlay_Collection_03.html) from Steve's wonderful site and read pages 16-23 for strategy throughout the game and towards the end will give you a full view of the path you need to take without getting hit. It takes some tries to get used to the alignment, but you'll get the hang of it (this is making me want to play Ninja Spirit now). Steve's TurboPlay Magazine Archives (http://home.comcast.net/~turboplay-magazine-archives-tg16/) site helped me beat games like Bloody Wolf and Ninja Spirit; Thanks TurboPlay Archives!
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I have fond memories of beating Ninja Spirit for the first time on a family road trip from NC to Cleveland, OH. I was at that very pit stage for the longest time, and I finally passed it as we pulled into our destination. I didn't even talk to relatives until I finished the game. (they were kinda cheezed at that too, but I was young)
Great game, one of my all time favs.
You know, another really underrated game is Keith Courage. If you completely and totally ignore the crappy cutsey-world stages, the game is a lot of fun. Good graphics, good gameplay, and just fun. If it wasn't for the crappy cutesy-world stages, that is. (Oh how I despise those stages)
I was always hoping for a sequel...
Charles.
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I have fond memories of beating Ninja Spirit for the first time on a family road trip from NC to Cleveland, OH. I was at that very pit stage for the longest time, and I finally passed it as we pulled into our destination. I didn't even talk to relatives until I finished the game. (they were kinda cheezed at that too, but I was young)
That's the funny part right there :lol:
Go through all the trouble to pass the pit, and you fight the (final boss) wich is easy i might add then.. it ends wtf :P
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You know, another really underrated game is Keith Courage. If you completely and totally ignore the crappy cutsey-world stages, the game is a lot of fun. Good graphics, good gameplay, and just fun. If it wasn't for the crappy cutesy-world stages, that is. (Oh how I despise those stages)
Yeah, Ninja Spirit is loved here :)
Now, KC, on the other hand is split between folks who hate it and folks who feel it is under-appreciated. I think KC was a decent start, and a sequel, done right, could have been killer if they made the overworld like Dragon's Curse and added variety to the underworld stages. I'm thinking of a gameplay formula similar to Blaster Master, in which you do some genuine exploring, but you have some good old action sequences as well.
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Well after all, Keith Courage was stripped of its anime roots in Japan, which is usually stereotyped of being cutesy.
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I can't express how great Keith Courage is. 8)
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Like most unsequeled-but-expecting-a-sequel games for the TG, I started to write a sequel of my own to KC..but also like most of them, I never had a chance to finish it. :shock:
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I believe there was a sequel to KC on Supergrafx (Granzort)?
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I'll say it for the last time...
GRANZORT IS NOT THE SEQUEL TO KEITH COURAGE! :evil: :twisted: :lol:
It's based on the same anime (Wataru) but it's not the sequel to KC. This is a classic piece of PCE scene misinformation. :D
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At the risk of sounding like a broken record.
I think the perfect sequel to keith courage would have been Dragon Egg for PC Engine. If TTi would have gotten their collective head out of their ass, they could have translated it over here.
Truly the gameplay is SO identical! The story could have gone something like Keith is captured and its up to Keith's little sister to save him, Just so happens that Keiths little sister gets a BAD ASS Dragon to accompany her along her quest to make some bosses cry like babies!!
or something like that
just an idea,
TurboSage
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At the risk of sounding like a broken record.
I think the perfect sequel to keith courage would have been Dragon Egg for PC Engine. If TTi would have gotten their collective head out of their ass, they could have translated it over here.
Truly the gameplay is SO identical! The story could have gone something like Keith is captured and its up to Keith's little sister to save him, Just so happens that Keiths little sister gets a BAD ASS Dragon to accompany her along her quest to make some bosses cry like babies!!
or something like that
just an idea,
TurboSage
Awesome. I actually bought this game after some folks here praised it, but it's been sitting on a shelf for the last few months. I gotta remember to play it, it looks swell :)
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I honestly believe so, it is my Favorite Turbo Grafx 16 game. Seeing more than one of myself jumping and slashin is just to awesome, i never remember seeing anything like that on the other 16 bit consoles. when people talk about tg16 very rarely do they say and get Ninja Spirit its a great game! which it is
I don't think that it has ever been overlooked. Right from the get go it got the first perfect 10 score in EGM.
And the Duo pack-in only ensured that those who didn't know enough to give it a try were pleasantly surprised when they bought a Turbo Duo.
After renting it and Aeroblasters as soon as they came out, I asked for both for X-Mas & Birthday(4 days apart) presents and was lucky enough(I was the lone Turbo gamer in town so supply was limited) to get them both.
They're still of my favorite Turbochips and are the first games I fire up when playing a bunch of HuCards.
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Steve, play the game already! It's been so long now!
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I'll say it for the last time...
GRANZORT IS NOT THE SEQUEL TO KEITH COURAGE! :evil: :twisted: :lol:
It's based on the same anime (Wataru) but it's not the sequel to KC. This is a classic piece of PCE scene misinformation. :D
Yeah, but by video-game-sequel-titling standards, its one of the most 'faithful' sequels around.
Since a game like Yoshi's Island is called a Mario Bros/World game, Link's Adv being a Zelda game or even Donkey Kong 3 or Junior as Donkey Kong games.
For a while now, most games considered as 'sequels' are titles that have some sort of themed connection, with gameplay meaning nothing.
Technically, Perfect Dark's not supposed to be a real sequel to Golden Eye, but Rogue Agent is.
In my personal judgement, I consider true sequels to be games that forward established gameplay instead of completely reinventing it.
This is why it pissed me off so much back in the day when Bonk's Revenge & Big Adventure were dismissed by mag reviews as rehashes and therefore mediocre. But each new Sonic game got rave reviews all round.
I don't consider Granzort a true Wataru sequel, but I don't consider Norcturne/Symphony' to be a true sequel to Drac X either.
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Hmm, decent points.
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I'll say it for the last time...
GRANZORT IS NOT THE SEQUEL TO KEITH COURAGE! :evil: :twisted: :lol:
It's based on the same anime (Wataru) but it's not the sequel to KC. This is a classic piece of PCE scene misinformation. :D
Yeah, but by video-game-sequel-titling standards, its one of the most 'faithful' sequels around.
Since a game like Yoshi's Island is called a Mario Bros/World game, Link's Adv being a Zelda game or even Donkey Kong 3 or Junior as Donkey Kong games.
For a while now, most games considered as 'sequels' are titles that have some sort of themed connection, with gameplay meaning nothing.
Technically, Perfect Dark's not supposed to be a real sequel to Golden Eye, but Rogue Agent is.
In my personal judgement, I consider true sequels to be games that forward established gameplay instead of completely reinventing it.
This is why it pissed me off so much back in the day when Bonk's Revenge & Big Adventure were dismissed by mag reviews as rehashes and therefore mediocre. But each new Sonic game got rave reviews all round.
I don't consider Granzort a true Wataru sequel, but I don't consider Norcturne/Symphony' to be a true sequel to Drac X either.
Yeah, there are many different ways to define "sequel"... personally, I use many different definitions -- but I am always careful to explain precisely what definition I am using to avoid confusion. Things get messy very quickly, though. And I am not always consistent.
I will happily accept Zelda 2 as a true sequel to Zelda. Zelda 2 seemed to capture the mood / atmosphere / universe of the original game. I also accept Ys III as a true sequel (for the same reasons)... even though both games significantly changed the gameplay formula found in their predecessors.
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I agree with Steve about Zelda 2 being a true sequel (and I'm not just saying that because it's my favorite game in the series, I love it). Zelda 2 still captures and uses elements used in the first Zelda game, but the whole view of playing in towns and dungeons is a whole different genre than the original, but it's pretty similar when you consider the other aspects, such as items, gameplay mechanics, music, etc...
However while I do consider Ys III a sequel to I & II since it's officially made that way, I don't consider it as true of a sequel as Zelda II was to the original, because Ys III lacked fewer elements that Ys Book I & II had, unlike Zelda II with Zelda, though there were still a few similarities. And for what Ys III was missing which Ys Book I & II had is why I don't like Ys III nearly as much as a sequel as I liked Zelda II as a sequel, though I still enjoy Ys III.