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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: spenoza on November 30, 2011, 11:35:30 AM

Title: Could a TG-16 TV game be successful?
Post by: spenoza on November 30, 2011, 11:35:30 AM
Could the TG-16 be successful as a TV game. You know the TV games I'm talking about. Like the stuff from Jakk's Pacific. Basically either a little console with cheap controllers or controller ports (like the Atari Flashback) or a console built into a controller that connects to a TV and has all the games hardwired onto it. Could a Hudson-only TG-16 TV game be a success? What games would you want to include (due to licensing restrictions, they should probably all be Hudson/NEC and owned/original properties)?
Title: Re: Could a TG-16 TV game be successful?
Post by: SMF on November 30, 2011, 12:05:02 PM
If they made one with Bonk 1 2 3 and Air Zonk 1 2 andthe controller was in the shape of a Caveman then I might consider it. But I own them all so....................... .:-)
Title: Re: Could a TG-16 TV game be successful?
Post by: snickersbar on November 30, 2011, 12:21:54 PM
I would buy one if they came out with one
Title: Re: Could a TG-16 TV game be successful?
Post by: guyjin on November 30, 2011, 12:49:22 PM
I'd buy one, but I'm a freak.

I think someone could get some mileage out of a PCE TV game in Japan, but I don't think it would fly here.
Title: Re: Could a TG-16 TV game be successful?
Post by: T2KFreeker on November 30, 2011, 01:08:16 PM
I'd get one. I have the Atari Flashback units, so why not?
Title: Re: Could a TG-16 TV game be successful?
Post by: RR1980 on November 30, 2011, 05:29:42 PM
aren't those things mostlt for party games where you would hook it up when you have friends over so probably games like Bomberman, Cratermaze/Doraemon
Title: Re: Could a TG-16 TV game be successful?
Post by: esteban on November 30, 2011, 06:03:19 PM
Answer: Yes, as long as Jennifer Lopez endorses the product and is portrayed as one of the original fans of TG-16 during the early 90's.
Title: Re: Could a TG-16 TV game be successful?
Post by: Arkhan on December 01, 2011, 12:35:44 AM
Answer: Yes, as long as Jennifer Lopez endorses the product and is portrayed as one of the original fans of TG-16 during the early 90's.

I'd like to flip her turbo switches.

lol.


I think it'd be ok if you slap China Warrior on it, Bonk, Keith Courage, and Dungeon Explorer.
Title: Re: Could a TG-16 TV game be successful?
Post by: Necromancer on December 01, 2011, 04:37:29 AM
Based on Wii VC sales, I think it'd do okay but not a huge moneymaker (I don't think any of 'em are).  The trick would be making 'em as cheap and with as accurate emulation as the other machines.
Title: Re: Could a TG-16 TV game be successful?
Post by: c0ldb33r on December 01, 2011, 04:50:26 AM
Based on Wii VC sales, I think it'd do okay but not a huge moneymaker (I don't think any of 'em are).  The trick would be making 'em as cheap and with as accurate emulation as the other machines.
Agreed. Before the Wii VC, I would have said that it would not have been successful. However, with so many Wii VC tg16 games, there's some name recognition, so I'd vote for yes.
Title: Re: Could a TG-16 TV game be successful?
Post by: SignOfZeta on December 01, 2011, 05:13:09 AM
I think most collector douchebags "on both sides of the aisle" (ie: here and on Digital Press/eBay) would buy this thing. Would I? Not sure. I think it would move pretty well though, especially if it had proper hardware. Most of those things are running "Famicom on a chip" so the games are all ported, wrong, usually. If there really is a FPGA-based TG-16, as I have heard, it would have to be that. It would also have to be less than $30 or people wouldn't buy very many of them.
Title: Re: Could a TG-16 TV game be successful?
Post by: Arkhan on December 01, 2011, 06:05:06 AM
I wouldn't buy one.  Since I'd probably have all the crap already for it.

There is an FPGPSGSPGGA PCE.  but, would the whole shabang cost 30$? probably not.
Title: Re: Could a TG-16 TV game be successful?
Post by: Black Tiger on December 01, 2011, 07:38:55 AM
If plug and play devices still sell well enough, then a Turbo model would do just fine, provided the manufacturer actually includes an appropriate number of games, unlike the average North American plug and play device. I'm thinking like 50 - 100 jogos.
Title: Re: Could a TG-16 TV game be successful?
Post by: Arkhan on December 01, 2011, 07:56:04 AM
Well shit if you're going to put 100 why not just put the whole friggin library.
Title: Re: Could a TG-16 TV game be successful?
Post by: Black Tiger on December 01, 2011, 09:50:56 AM
Well shit if you're going to put 100 why not just put the whole friggin library.

Depends on how many you can get the rights for. Even a strictly Hudson and NEC collection of English friendly games could flesh out nicely. Depends on how little the developer would want to spend on translating PCE only roms.

If a TG-16 on a chip system came with a Turbochip port, many of the Turbo n00bs who believe that you can't buy a loose console for under $100 would snatch them up. Of course, Turbochip prices might increase further on the naive end of the spectrum.
Title: Re: Could a TG-16 TV game be successful?
Post by: SignOfZeta on December 01, 2011, 01:11:11 PM
Just stick 12 legal Hudson games on it and give it an SD card slot.
Title: Re: Could a TG-16 TV game be successful?
Post by: Lilgrafx on December 01, 2011, 01:12:17 PM
I'd love to have one but it defiantly wouldn't sell well. These things are center towards kids that's why they have Batman and Star Wars Plug and plays kids don't want some old video games they've never heard of. 
Title: Re: Could a TG-16 TV game be successful?
Post by: SignOfZeta on December 01, 2011, 04:27:18 PM
I don't know. Those Atari pieces of shit have been on the market for a solid decade now.
Title: Re: Could a TG-16 TV game be successful?
Post by: Edmond Dantes on December 01, 2011, 04:31:37 PM
I'd buy one.  Especially if it had Bravoman.  BRAVO BRAVO BRAVO
Title: Re: Could a TG-16 TV game be successful?
Post by: spenoza on December 01, 2011, 05:02:18 PM
I think 10 Hudson games on a unit with a ~$60 price tag, a little SRAM, and ROMs modified for single player only would be perfectly reasonable. New Adventure Island, Chew Man Fu, Bomberman 93, Bonk's Adventure, Bonk's Revenge, Blazing Lazers, Dungeon Explorer, Neutopia I and II, and Dragon's Curse. Or something like that. I just picked some titles which I thought might have broad appeal and not be tied up by licensing issues so that there wouldn't be any additional fees to pay out.
Title: Re: Could a TG-16 TV game be successful?
Post by: esteban on December 01, 2011, 11:47:51 PM
The problem with these items is that the hardware, generally, is pretty cheap/flimsy. The goal is not to provide a "high quality" experience, but an economical one.

On the software side, I'd be happier with fewer titles that are of "higher" caliber...but I suspect that the folks who sell these things use the following formula:

(1) THE HOOK: we need a few titles that have name recognition with consumers
(2) Next, let's be sure to include all the sports games
(3) Include all games with Bruce Lee clones
(4) Include all games with bears on skateboards
(5) Prominently feature a screenshot of Drop Rock and Hatris to appeal to puzzle fans
(6) Include all 2+ player games
(6.5) Hardware supports 1 player only
(7) Include flimsy light gun
(7.9) Re-brand JJ & Jeff as "Adventure Island: Bobble Head Limited Edition"
(9) ...
(10) Gratuitously plaster images of Bomberman on package
(11) Market product as "Bomberman Deluxe Plug-n-Play + bonus games"

It will sell as long as folks aren't sick of Bomberman.
Title: Re: Could a TG-16 TV game be successful?
Post by: Arkhan on December 02, 2011, 12:32:27 AM
Well shit if you're going to put 100 why not just put the whole friggin library.

Depends on how many you can get the rights for. Even a strictly Hudson and NEC collection of English friendly games could flesh out nicely. Depends on how little the developer would want to spend on translating PCE only roms.

If a TG-16 on a chip system came with a Turbochip port, many of the Turbo n00bs who believe that you can't buy a loose console for under $100 would snatch them up. Of course, Turbochip prices might increase further on the naive end of the spectrum.

I meant the whole US library. 
Title: Re: Could a TG-16 TV game be successful?
Post by: Necromancer on December 02, 2011, 02:12:04 AM
I'd love to have one but it defiantly wouldn't sell well. These things are center towards kids that's why they have Batman and Star Wars Plug and plays kids don't want some old video games they've never heard of. 

What about the Atari/Namco/Frogger/Genesis/etc. ones?  I don't think many kids have heard of Mappy or Bosconian, yet those things sell.
Title: Re: Could a TG-16 TV game be successful?
Post by: Arkhan on December 02, 2011, 02:28:23 AM
My cousin has that Galaga/Namco doodler one with the shitty clicky 4 way unjoystick.

He went "HWATS BOSCOMIAN? ISNT THAT A DONUT"
and I said, no that's a bismark you dumb shit.

Then he fired the game up and went "THIS IS BETTER THAN A DONUT"

it was pretty funny.
Title: Re: Could a TG-16 TV game be successful?
Post by: nat on December 02, 2011, 05:01:25 PM
Man, I hate these things personally. I don't own any of them. They all seem extremely cheap and for some reason I'm under the impression that the emulation of the games on them would be.... less than accurate.
Title: Re: Could a TG-16 TV game be successful?
Post by: SignOfZeta on December 02, 2011, 07:30:21 PM
Man, I hate these things personally. I don't own any of them. They all seem extremely cheap and for some reason I'm under the impression that the emulation of the games on them would be.... less than accurate.

What, you don't think playing a Famicom version of Pong with a 8 direction joystick would be fun?

I think 10 Hudson games on a unit with a ~$60 price tag, a little SRAM, and ROMs modified for single player only would be perfectly reasonable. New Adventure Island, Chew Man Fu, Bomberman 93, Bonk's Adventure, Bonk's Revenge, Blazing Lazers, Dungeon Explorer, Neutopia I and II, and Dragon's Curse. Or something like that. I just picked some titles which I thought might have broad appeal and not be tied up by licensing issues so that there wouldn't be any additional fees to pay out.

$60!? Obviously you haven't been looking at the price point of these types of products. Most are less than $20.

Its hard to successfully straddle the line between expensive quality and cheap junk, but there isn't much point in a pirate TG-16 that costs as much as a real one.
Title: Re: Could a TG-16 TV game be successful?
Post by: roflmao on December 03, 2011, 12:14:49 PM
The only one I've picked up in the past is the one that looks like a little 2600 and I think it's pretty slick.  I know there's a tutorial out there that will even let you add a cartridge slot to allow it to play other 2600 games, which I'd like to do one of these days (even though I've got a real 2600). 

But I don't think I paid more than $30 for it, and it was likely closer to $20.  If something like that could be made for the TG-16 for up to $40, I'd be all for it.  But like SoZ said, there's really no point to it if it goes much higher in price because you can get the real deal for not much more.
Title: Re: Could a TG-16 TV game be successful?
Post by: SignOfZeta on December 03, 2011, 02:56:52 PM
If it had a good controller (ie: a great controller) it would be worth more than the Atari junk. A way to add games, either with an actual Hu slot or an SD slot, would also make it very valuable.

But again, a TG16 is, what, $40?
Title: Re: Could a TG-16 TV game be successful?
Post by: A_Locomotive on December 04, 2011, 05:23:05 AM
I'd buy one if one was made and it had a very good selection of games and if it played correctly. Whenever I baby sit my niece I bring my TG16 and a handful of games to play once she is down for the night. Its a pain in the but hauling it there but worth it. A plug and play version would make life easier. Plus it would be great to bring/have at parties since I don't trust my friends drunk with any of my consoles.  :lol:
Title: Re: Could a TG-16 TV game be successful?
Post by: spenoza on December 04, 2011, 09:00:26 AM
Well, the price was just something I threw out there. Many of the TV games either have a lot of crap titles (2600 Flashback) or like 3 - 6 games only (Sega Genesis TV games).