PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum

NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: T2KFreeker on December 27, 2011, 11:10:04 AM

Title: One Ported Game?
Post by: T2KFreeker on December 27, 2011, 11:10:04 AM
Yup, if you could have one game ported to the Turbo/PCE, realistically, which would it be? When I mean realistically, you know what I mean. Please no crazyness of seeing the Turbografx/PCE running Resident Evil 5 or some other nonsense.

The only other rule I have here, this has to be a port to the Hu Card, no CD's. Make it a little harder for you.  :wink:

Mine has to be Megaman 3. I always wanted to see what that game would have been like on the Turbografx 16. I remember reading in one of the game mags when I was a kid too how some people swore the game was 16 bit because of how the game looked. I know it was weird, but I actually found myself hoping the game would release. It didn't, of course, but man, I would have ate it up.
Title: Re: One Ported Game?
Post by: Black Tiger on December 27, 2011, 11:16:18 AM
Black Tiger
Title: Re: One Ported Game?
Post by: Bernie on December 27, 2011, 11:18:07 AM
Crystalis
Title: Re: One Ported Game?
Post by: Tatsujin on December 27, 2011, 11:31:12 AM
Contra

(or Daiku no Gensan (hammerin' Harry))
Title: Re: One Ported Game?
Post by: roflmao on December 27, 2011, 11:35:07 AM
It would probably need a *little* bit of finagling but I would vote for Gemcraft: http://armorgames.com/play/1716/gemcraft

or a 2D version of Defense Grid. (oops, just one)

I love me some tower defense games.
Title: Re: One Ported Game?
Post by: Mishran on December 27, 2011, 12:53:29 PM
Crystalis

^This...
Title: Re: One Ported Game?
Post by: Sadler on December 27, 2011, 02:03:52 PM
TMNT (arcade) or Metal Slug!
Title: Re: One Ported Game?
Post by: Arkhan on December 27, 2011, 02:49:02 PM
Hydlide 3
Title: Re: One Ported Game?
Post by: BlueBMW on December 27, 2011, 02:49:33 PM
MULE
Title: Re: One Ported Game?
Post by: SMF on December 27, 2011, 03:09:33 PM
Streets of rage baby 1 2 or 3. They all are AWESOME.
Title: Re: One Ported Game?
Post by: Arkhan on December 27, 2011, 03:15:48 PM
MULE

stop that.
Title: Re: One Ported Game?
Post by: Lilgrafx on December 27, 2011, 04:28:17 PM
Don't know what game to pick but It'd be cool to see a multiplayer game ported so It could utilize the 5 controller ports.
Title: Re: One Ported Game?
Post by: chany60126 on December 27, 2011, 04:38:14 PM
Contra

(or Daiku no Gensan (hammerin' Harry))

Seconded. There are some run n gunners out there like Last Alert or Bloody Wolf, but there aren't any sidescroller ones that I am aware of. And yeah Contra would have looked mighty fine on the system. :)
Title: Re: One Ported Game?
Post by: TheClash603 on December 27, 2011, 04:46:18 PM
Duck Tales
Title: Re: One Ported Game?
Post by: SMF on December 27, 2011, 04:48:02 PM
Duck Tales

WOOHOO
Title: Re: One Ported Game?
Post by: ParanoiaDragon on December 27, 2011, 07:54:35 PM
Probably Contra, with arcade gfx, but the NES layout of the levels n' such.
Title: Re: One Ported Game?
Post by: DynamiteSJ on December 27, 2011, 08:36:41 PM
Id rather have exclusive games on a system than being twisted in each other way to accommodate hardwares but being on topic..... I would say...

Bionic Commando.. my fav game for NES and would be badass on a 16-Bit sys. (MegaMan and Duck Tales were nice picks too)
Title: Re: One Ported Game?
Post by: Bernie on December 28, 2011, 12:10:54 AM
Crystalis......
Title: Re: One Ported Game?
Post by: BlueBMW on December 28, 2011, 12:18:24 AM
MULE

stop that.

Why not :P  We used to play the crap out of it 4 player on the Atari 800.  Except for the 5 minutes it took to load it from a floppy disk, it was great fun.  Oh and screw the NES port.  Its got a fatal flaw on the auctions.
Title: Re: One Ported Game?
Post by: Bernie on December 28, 2011, 12:20:01 AM
Crystalis......
Title: Re: One Ported Game?
Post by: Tatsujin on December 28, 2011, 12:45:43 AM
Probably Contra, with arcade gfx, but the NES layout of the levels n' such.

Yeah, same thought.

AC = uberbeauty
FC = ubergameplay
Title: Re: One Ported Game?
Post by: Bernie on December 28, 2011, 12:48:00 AM
But.....everybody has played Contra.....  :(   Something new....something not everyone has head of, but would most likely really enjoy..  :)   
Title: Re: One Ported Game?
Post by: esteban on December 28, 2011, 12:51:37 AM
Diablo.

(http://junk.tg-16.com/images/diablo.jpg)
Title: Re: One Ported Game?
Post by: ccovell on December 28, 2011, 12:52:07 AM
3 Wonders would be perfect.
Title: Re: One Ported Game?
Post by: Arkhan on December 28, 2011, 01:08:08 AM
Duck Tales

WOOHOO


I loled, because I did the same thing, as I was reading your post.

:D




MULE

stop that.

Why not :P  We used to play the crap out of it 4 player on the Atari 800.  Except for the 5 minutes it took to load it from a floppy disk, it was great fun.  Oh and screw the NES port.  Its got a fatal flaw on the auctions.

I don't know if it's the derpy intro that sounds AWFUL on the Atari (its all out of tune), or the fact that the games kind of boring.  lol.  I just don't think it's worthy of Turbob.


3 Wonders would be perfect.

Now there is an idea.
Title: Re: One Ported Game?
Post by: esteban on December 28, 2011, 01:20:38 AM
I would love the arcade version of Time Soldiers (SNK) on our beloved machine. The problem is that the controls (dual rotating joysticks) are crucial to the enjoyment. So, cancel that.

I'll have to go with MegaZone until I think of something more modern...
Title: Re: One Ported Game?
Post by: HercTNT on December 28, 2011, 01:56:03 AM
The Guardian Legend.  redone turbo style would destroy anything else as far as i'm concerned.
Title: Re: One Ported Game?
Post by: Bernie on December 28, 2011, 02:04:28 AM
The Guardian Legend.  redone turbo style would destroy anything else as far as i'm concerned.

Now THAT I would love!!!!
Title: Re: One Ported Game?
Post by: Necromancer on December 28, 2011, 02:24:37 AM
Multi-player Tetris, of course!  :D

The only other rule I have here, this has to be a port to the Hu Card, no CD's. Make it a little harder for you.  :wink:

Without the ram limitations of a CD, that probably makes it easier.
Title: Re: One Ported Game?
Post by: Arkhan on December 28, 2011, 02:38:50 AM
Multi-player Tetris, of course!  :D

The only other rule I have here, this has to be a port to the Hu Card, no CD's. Make it a little harder for you.  :wink:

Without the ram limitations of a CD, that probably makes it easier.

unless we're talking about *actually* porting it

edit: meaning, distributing that mofo.

Though, distributing hueys is coming.   \o/
Title: Re: One Ported Game?
Post by: Black Tiger on December 28, 2011, 02:53:16 AM
I would love the arcade version of Time Soldiers (SNK) on our beloved machine. The problem is that the controls (dual rotating joysticks) are crucial to the enjoyment. So, cancel that.

I'll have to go with MegaZone until I think of something more modern...

We can ship it with the Avenue Pad 360, a dial pad like the Mark III got, in a box set like Forgotten Worlds. Better yet, Forgotten Worlds could be updated to support the arcade control scheme and republished. :)
Title: Re: One Ported Game?
Post by: Father5&JoshUnion on December 28, 2011, 02:58:15 AM
Arcade Card - Secret of Mana :D

Hudson/ NEC developed, Square licensed.   What could have been.....
Title: Re: One Ported Game?
Post by: Arkhan on December 28, 2011, 03:00:10 AM
Arcade Card - Secret of Mana :D

Hudson/ NEC developed, Square licensed.   What could have been.....
I'd pee myself if someone did that.
Title: Re: One Ported Game?
Post by: Bernie on December 28, 2011, 03:02:34 AM
Arcade Card - Secret of Mana :D

Hudson/ NEC developed, Square licensed.   What could have been.....
I'd pee myself if someone did that.

I'd pee myself too..  Possibly # 2 as well!  That would be an awesome port...But is it even possible?
Title: Re: One Ported Game?
Post by: Arkhan on December 28, 2011, 03:06:20 AM
well technically, Secret of Mana is #2

oh wait you meant THAT #2, lol nevermind.

It's possible to put it on PCE for sure.

The only rough patch would be the mode 7 flying/cannonball stuff since we don't have that natively.  You can do it, but... yeah.

itll be rough.
Title: Re: One Ported Game?
Post by: TheOldMan on December 28, 2011, 05:06:53 AM
Quote
Contra


http://www.pcedev.net/nes2pce/Contra_pce_ver_0.35.7z

Ask Bonknauts when he's gonna finish it :)
................................................................

Quote
Secret of Mana

If it was on the NES, its doable. Probably not that hard, even.
Bonknauts is the one who specializes in NES "ports".
Talk to him :)
Title: Re: One Ported Game?
Post by: Arkhan on December 28, 2011, 05:15:40 AM
Secret of Mana is a SNES game. :)

Full of flashy transparencys, high color sprites, and mode 7.


Bonknuts (Tom)'s Contra isn't a port though.  It's an emulation. 
Title: Re: One Ported Game?
Post by: SignOfZeta on December 28, 2011, 06:01:43 AM
Removing CD from the equation eliminates half the reason I would want something on PCE in the first place. %90 of what can be done on PCE with only a HuCard can be done just as well or better on SNES or Genesis.

So um...I guess I would have to say Victory Road, with special pack-in controller. In reality if this were made it probably would have been all f*cked up, stages would be cut, shops would be inserted, but I guess I'm wishing for the sort of thing that was nearly arcade perfect.
Title: Re: One Ported Game?
Post by: Necromancer on December 28, 2011, 07:13:25 AM
Removing CD from the equation eliminates half the reason I would want something on PCE in the first place. %90 of what can be done on PCE with only a HuCard can be done just as well or better on SNES or Genesis.

Redbook and ADPCM are all that matters?
Title: Re: One Ported Game?
Post by: ParanoiaDragon on December 28, 2011, 09:01:32 AM
Secret of Mana is a SNES game. :)

Full of flashy transparencys, high color sprites, and mode 7.


Well, that & Ys 5(changing it to the bump system, or atleast a hack n' slash system more like the Ark/Oath/Origin games) would be great, & are doable, there are just things that would have to be done differently colorwise, etc., but they can be done says I.

Title: Re: One Ported Game?
Post by: SignOfZeta on December 28, 2011, 11:21:47 AM
Removing CD from the equation eliminates half the reason I would want something on PCE in the first place. %90 of what can be done on PCE with only a HuCard can be done just as well or better on SNES or Genesis.

Redbook and ADPCM are all that matters?

If music were all that mattered I'd just have a CD player instead of a Duo. Obviously they are not "all that matters".

I suppose that what you were getting at is that everything a CD can do a HuCard can do providing the HuCard is big enough, and therefore I guess I guess some clarification is needed for this fantasy. In the real world SNES and Genesis carts eventually exceeded the size of even the largest HuCard on a regular basis. The largest SNES cart is literally double the size of the largest HuCard. So while Dracula X with shitty music and no other downside is technically possible on a HuCard, it never would have happened. Most of them are 4 or 8 Mb, which makes things like Comic Zone, Clay Fighter, Phantasy Star IV, etc impossible without a NES-grade conversion.

By the time the SNES and Genesis were going strong the main draw of the PCE was CD. The SNES was better at everything that didn't need clock speed, and the Genesis killed them both in that territory. When I think of "dream ports" I think of things like "A CD version of Final Fantasy, Seiken Densetsu, Super Robot Wars, etc" not "Something like Game X but with no scaling and lower spec music".

If we are talking about unlimited cart size, something that would have cost hundreds of dollars in cart manufaturing alone in the early 90s, then I guess I'll take Pulstar or Marvel Super Heroes versus Street Fighter.

On a more realistic note, I guess I would like to have seen some good arcade ports of games that only showed up as crappy NES hack jobs, Rygar, the first two Ikari games, Ninja Gaiden, Turtles.

What I really want though? A LDROM2 version of Dragon's Lair 1&2. Big time. :)
Title: Re: One Ported Game?
Post by: Sadler on December 28, 2011, 12:24:43 PM
Arcade Card - Secret of Mana :D

Hudson/ NEC developed, Square licensed.   What could have been.....


(http://d37nnnqwv9amwr.cloudfront.net/photos/images/masonry/000/218/926/Creepy Homer.jpg)
Title: Re: One Ported Game?
Post by: spenoza on December 28, 2011, 12:37:25 PM
A Contra game would be awesome, but I wouldn't want just a port. I'd want a new Contra entry. So for a port, I'd have to go with Crystalis. The PCE would add a lot of graphical shine, and the tunes would get a boost as well. The gameplay is already pretty awesome and the game is long enough to keep folks busy for a while.
Title: Re: One Ported Game?
Post by: Tatsujin on December 28, 2011, 12:50:02 PM
3 Wonders would be perfect.

By NEC avenue?
Title: Re: One Ported Game?
Post by: bartre on December 28, 2011, 12:50:47 PM
damn, crystalis is getting some love!
i thought i was the only one who liked that game...

given the choice though, i'd pick bionic commando
Title: Re: One Ported Game?
Post by: esteban on December 28, 2011, 01:06:59 PM
I would love the arcade version of Time Soldiers (SNK) on our beloved machine. The problem is that the controls (dual rotating joysticks) are crucial to the enjoyment. So, cancel that.

I'll have to go with MegaZone until I think of something more modern...

We can ship it with the Avenue Pad 360, a dial pad like the Mark III got, in a box set like Forgotten Worlds. Better yet, Forgotten Worlds could be updated to support the arcade control scheme and republished. :)

If only it were that easy!

1. Time Soldiers Deluxe
2. MegaZone Custom

and now, a third suggestion,

3. FAXANADU for the PCE. So we're talking PAXANADU. Holy snap, now that would be fantastic.

Title: Re: One Ported Game?
Post by: spenoza on December 28, 2011, 03:16:41 PM
damn, crystalis is getting some love!
i thought i was the only one who liked that game...

given the choice though, i'd pick bionic commando

I would worry that someone would port the arcade version instead of the much more fun NES version.
Title: Re: One Ported Game?
Post by: Tatsujin on December 28, 2011, 03:45:30 PM
given the choice though, i'd pick bionic commando

But, only if teh Follin works in the sound department.
Title: Re: One Ported Game?
Post by: Arkhan on December 28, 2011, 04:19:31 PM
given the choice though, i'd pick bionic commando

But, only if teh Follin works in the sound department.

Yeah just what we need.  Arps.
Title: Re: One Ported Game?
Post by: PunkicCyborg on December 28, 2011, 04:35:18 PM
Gals Panic PCE FTW
Title: Re: One Ported Game?
Post by: esteban on December 28, 2011, 05:40:44 PM
given the choice though, i'd pick bionic commando

But, only if teh Follin works in the sound department.

Yeah just what we need.  Arps.

I find this Anti-Arp-Crusade (AAC) to be quite disturbing. ;)

No, seriously, stop hatin' on arps.
Title: Re: One Ported Game?
Post by: Tatsujin on December 28, 2011, 05:44:37 PM
Follin did by far the best bionic music ever created. So why not on the PCE as well. Would love to hear him squeezin' the PCE to max level.
Title: Re: One Ported Game?
Post by: Retrocool on December 28, 2011, 06:02:01 PM
Shadowgate/De Ja Vu (which can still be easily translated, ahem any of you pc/duo game developers) or TMNT arcade 4 player action..... that would be fun
Title: Re: One Ported Game?
Post by: shubibiman on December 28, 2011, 07:31:46 PM
Last Resort would look great as a Supergrafx/ACD game.
Title: Re: One Ported Game?
Post by: Samurai Ghost on December 28, 2011, 09:22:23 PM
Granada. Love that game and it would be perfect on the PCE.
Title: Re: One Ported Game?
Post by: ParanoiaDragon on December 28, 2011, 09:26:47 PM
Honestly, a souped up version of the NES Strider might be cool.  I haven't played real far into it, but, taking the arcade gfx as much as possible, & using them to rebuild the NES version on the Turbob might rock.
Title: Re: One Ported Game?
Post by: bust3dstr8 on December 28, 2011, 11:56:01 PM
I would of been sweet if R-Type Leo was the last offical release.
Title: Re: One Ported Game?
Post by: Necromancer on December 29, 2011, 01:27:19 AM
I suppose that what you were getting at is that everything a CD can do a HuCard can do providing the HuCard is big enough, and therefore I guess I guess some clarification is needed for this fantasy. In the real world SNES and Genesis carts eventually exceeded the size of even the largest HuCard on a regular basis. The largest SNES cart is literally double the size of the largest HuCard. So while Dracula X with shitty music and no other downside is technically possible on a HuCard, it never would have happened.

I read the question as written ("which game would you most like ported").  I didn't see that commercial feasibility twenty years ago was a prerequisite.

The SNES was better at everything that didn't need clock speed, and the Genesis killed them both in that territory.

Hahahaha!  Zeta made a funny!
Title: Re: One Ported Game?
Post by: spenoza on December 29, 2011, 01:48:43 AM
Follin did by far the best bionic music ever created. So why not on the PCE as well. Would love to hear him squeezin' the PCE to max level.

Nope! The original NES music was actually the most interesting, IMO. It fit the militaristic theme well, the tunes were well-constructed, and they made great use of the NES sound chip. The Follin tunes were meh, IMO.
Title: Re: One Ported Game?
Post by: Arkhan on December 29, 2011, 02:40:59 AM
Follin did by far the best bionic music ever created. So why not on the PCE as well. Would love to hear him squeezin' the PCE to max level.

What spenoza said.

Title: Re: One Ported Game?
Post by: Black Tiger on December 29, 2011, 05:17:07 AM
I suppose that what you were getting at is that everything a CD can do a HuCard can do providing the HuCard is big enough, and therefore I guess I guess some clarification is needed for this fantasy. In the real world SNES and Genesis carts eventually exceeded the size of even the largest HuCard on a regular basis. The largest SNES cart is literally double the size of the largest HuCard. So while Dracula X with shitty music and no other downside is technically possible on a HuCard, it never would have happened.

I read the question as written ("which game would you most like ported").  I didn't see that commercial feasibility twenty years ago was a prerequisite.

The SNES was better at everything that didn't need clock speed, and the Genesis killed them both in that territory.

Hahahaha!  Zeta made a funny!

If HuCards are being held to the same standard as SNES carts, then accelerator and compression chips could be added. Even if Zeta feels that PC Engine chip music is "shitty", some of the larger rom size could be used to keep the music mostly sample based.

Even if we were going to stick to "if a game was released on HuCard within the same market as actual history"... A six stage Dracula X with superfluous stuff cut would still be as good of a game gameplay wise and still look great and still crush other console Castlevanias of the time. Parodius Da sounds good to me, why couldn't an all-WSG/Sound Box/whatever soundtrack of Dracula X?
Title: Re: One Ported Game?
Post by: Arkhan on December 29, 2011, 05:20:33 AM
The PSG rules you all.
Title: Re: One Ported Game?
Post by: esteban on December 29, 2011, 05:46:02 AM
Follin did by far the best bionic music ever created. So why not on the PCE as well. Would love to hear him squeezin' the PCE to max level.

What spenoza said.



What Tats said.

Title: Re: One Ported Game?
Post by: Liquid Snake on December 29, 2011, 06:05:43 AM
TMNT (arcade) or Metal Slug!

I don't think Turbo Duo can handle metal slug (not even PSX can do Metal Slug port properly...)
Title: Re: One Ported Game?
Post by: vestcoat on December 29, 2011, 06:11:55 AM
I'd like to see a port that
a) pushes the limits of the system.  Something like Wolfenstein.
or
b) something that wasn't done justice on other home consoles. 

I'd probably go with Ultima V because the NES version is almost unplayable.

I would love the arcade version of Time Soldiers (SNK) on our beloved machine.
I love Time Soldiers.  It's one of my favorite SMS games and what I've played on MAME was pretty fun as well.
Title: Re: One Ported Game?
Post by: Sadler on December 29, 2011, 06:55:45 AM
TMNT (arcade) or Metal Slug!

I don't think Turbo Duo can handle metal slug (not even PSX can do Metal Slug port properly...)

You're probably right, though I wouldn't mind seeing what could be done. I realize that the amount of people capable of playing this configuration is approximately 0, but I think it'd be awesome to see what could be done with the supergrafx and arcade card operating in sweet sweet harmony. I'd settle for a Contra game, there just aren't any great side scrolling run 'n guns on the system.. :(

Title: Re: One Ported Game?
Post by: SignOfZeta on December 29, 2011, 07:38:14 AM
I don't think PSG music is shitty, I just think that having CD music added a lot to Dracula X.

But here is an honest question, what would the actual point be (ie: other than brand loyalty) of porting something to PCE rather than SNES or Genesis if CD is not an option? Are there any real technical advantages that a normal gamer would actually be able to detect? I'd like an answer here, and if the only responses require a flurry of cherry picked screen shots from emulators then...you don't understand the question, or what a "normal gamer" is.
Title: Re: One Ported Game?
Post by: Arkhan on December 29, 2011, 07:54:54 AM
PC Engine has noticeably more vibrant color than the Genesis.  I detected that even when I was 6 years old.  Lots of Genesis games are pretty washed out and ditherific.  One of the prettiest Genesis games to me is still Phantasy Star II.  I like it more than 3 and 4.  3 is dithered to the max, (but still my favorite PS game)

Other than that, the PCE is at a disadvantage, really.  One background layer makes doing some things a bit painful.

If you sit nicely done PSG tunes next to the Genesis, depending on preference, it's at an advantage there.  The stereo effect in games like Dungeon Explorer should be easily noticed by even the doofiest of people.
Title: Re: One Ported Game?
Post by: Black Tiger on December 29, 2011, 08:08:07 AM
PC Engine has noticeably more vibrant color than the Genesis.  I detected that even when I was 6 years old.  Lots of Genesis games are pretty washed out and ditherific.  One of the prettiest Genesis games to me is still Phantasy Star II.  I like it more than 3 and 4.  3 is dithered to the max, (but still my favorite PS game)

Other than that, the PCE is at a disadvantage, really.  One background layer makes doing some things a bit painful.

If you sit nicely done PSG tunes next to the Genesis, depending on preference, it's at an advantage there.  The stereo effect in games like Dungeon Explorer should be easily noticed by even the doofiest of people.

The positioning of the sound effects in Dungeon Explorer stood out to me right away back in the day. It was one more nice touch. :)
Title: Re: One Ported Game?
Post by: SignOfZeta on December 29, 2011, 08:35:42 AM
To answer my own question: a colorful shooter with lots of sprites. The SNES sucked horribly at shooters. Of the ones that exist, almost all of them are low on sprites but still exhibit slowdown.  The Genesis easily handled them, but had shit for color.

So, other than that? Um...a five player tap instead of four?
Title: Re: One Ported Game?
Post by: Arkhan on December 29, 2011, 08:37:49 AM
well to be fair then,

more vibrant colors and sprites, and very nice stereo effects are pretty good reasons to port a game.

I'd be curious to see how a game like Battletoads would've turned out on the PCE
Title: Re: One Ported Game?
Post by: SignOfZeta on December 29, 2011, 09:21:13 AM
I don't think an average gamer would be wowed by the PSG in comparison to the SNES's sound chip. Most people (ie: not rabid PCE fanboys or retro enthusiasts) will take the SNES chip any day. It can certainly do "stereo effects" just fine, with or without tons of reverb.

So basically it would have to be color intensive (beating the Genesis) and CPU intensive (beating the SNES) to make sense.
Title: Re: One Ported Game?
Post by: Necromancer on December 29, 2011, 09:27:22 AM
So basically it would have to be color intensive (beating the Genesis) and CPU intensive (beating the SNES) to make sense.

Does porting a game to any of the three really make sense unless one is a fan of the hardware?  If someone picks a platform solely for its perceived technical prowess, then why not pick something infinitely more powerful like a Dreamcast or a PC?
Title: Re: One Ported Game?
Post by: SignOfZeta on December 29, 2011, 09:34:53 AM
You have a point, for sure. But if that logic is taken too far you end up with a lot of Spectrum and 2600 shit.
Title: Re: One Ported Game?
Post by: Black Tiger on December 29, 2011, 11:23:02 AM
But here is an honest question, what would the actual point be (ie: other than brand loyalty) of porting something to PCE rather than SNES or Genesis if CD is not an option? Are there any real technical advantages that a normal gamer would actually be able to detect? I'd like an answer here, and if the only responses require a flurry of cherry picked screen shots from emulators then...you don't understand the question, or what a "normal gamer" is.

The PCE's inner workings make it good at animating fast compared to the SNES and Genesis and it can toss around large sprites easily. The SNES' 2-sprite-sizes seems to have limited the sizes of object sprites in genres like street fighting games. I can only find a single frame of player animation from SFII which would take up as much as 128 pixels of arcade screen-proportionate width in the PCE's 336 pixel wide resolution and it's mid-attack. High end street fighting games are also detail intensive within only a screen or three, which is the biggest Achilles heel for the Genesis and the biggest strength of the PCE. The PC Engine's strengths combined with the weaknesses of the SNES and Genesis, make it the best suited of the three consoles for graphic intensive street fighting game ports. Good quality (for the time) sound samples are also a PCE strength and a staple of street fighting games. Street Fighting games were the most popular genre of the 16-bit generation and "normal gamers" loved them.
Title: Re: One Ported Game?
Post by: arromdee on December 29, 2011, 11:38:26 AM
I was going to say Pac-Mania, but there apparently was a Genesis version after all.

How about Xybots?  And since the Turbografx could do Order of the Griffin, it surely would have been able to do the Gold Box games, and those didn't get console ports.
Title: Re: One Ported Game?
Post by: munchiaz on December 29, 2011, 12:12:09 PM
dark souls would be neat
Title: Re: One Ported Game?
Post by: Tatsujin on December 29, 2011, 01:07:00 PM
Follin did by far the best bionic music ever created. So why not on the PCE as well. Would love to hear him squeezin' the PCE to max level.


Nope! The original NES music was actually the most interesting, IMO. It fit the militaristic theme well, the tunes were well-constructed, and they made great use of the NES sound chip. The Follin tunes were meh, IMO.
Follin did by far the best bionic music ever created. So why not on the PCE as well. Would love to hear him squeezin' the PCE to max level.


What spenoza said.




(http://cdn.thegloss.com/files/2011/07/dawson-crying.jpg)
Title: Re: One Ported Game?
Post by: T2KFreeker on December 29, 2011, 04:50:19 PM
I don't think an average gamer would be wowed by the PSG in comparison to the SNES's sound chip. Most people (ie: not rabid PCE fanboys or retro enthusiasts) will take the SNES chip any day. It can certainly do "stereo effects" just fine, with or without tons of reverb.

So basically it would have to be color intensive (beating the Genesis) and CPU intensive (beating the SNES) to make sense.

Not necessarily. I have always thought that the SNES spunds like shit. I hate the muffled sound the games seem to have. There are a few exceptions to the rule like say, Actraiser, but for the most part, I hate the sound that system throws out.
Title: Re: One Ported Game?
Post by: Arkhan on December 29, 2011, 05:40:38 PM
Follin: and
Fujita (original non f*cked Arcade):  (Starts at the song you care about)
Tamiya:

All things considered, the NES is the best one IMO.

and the Amiga is the worst because all of that f*cking stupid slurpyarp crap doesn't fit at all, and seems to be Tim Follin, and other's crutch to making their music "better".

Plus, it uses samples from the C64 version.  This is probably for the best since otherwise it'd probably have sampled guitars.  but, its still a copout.
Title: Re: One Ported Game?
Post by: esteban on December 29, 2011, 06:14:53 PM

I would love the arcade version of Time Soldiers (SNK) on our beloved machine.
I love Time Soldiers.  It's one of my favorite SMS games and what I've played on MAME was pretty fun as well.

:) The SMS and MAME can't compare to the fabulous arcade experience with dual rotating joysticks. CONTROLS WERE SOLID and the frenetic shooting was so satisfying.

SONIC CD STOLE THE TIME TRAVELING GIMMICK FROM TIME SOLDIERS. Well, not really.

At least Time Soldiers did the time traveling thing properly.



I want HOGAN'S ALLEY for PCE.

Title: Re: One Ported Game?
Post by: spenoza on December 30, 2011, 03:10:41 AM
The Amiga and C64 use WAY too much pitch bending, to no real beneficial effect. It's like it's in there simply because it can be, not because it improves the tune any. Yeah, the NES version is the clearest and, I think, fits the militaristic theme the best.
Title: Re: One Ported Game?
Post by: Arkhan on December 30, 2011, 03:14:40 AM
The Amiga and C64 use WAY too much pitch bending, to no real beneficial effect. It's like it's in there simply because it can be, not because it improves the tune any. Yeah, the NES version is the clearest and, I think, fits the militaristic theme the best.

It's the European Demo-Scene music curse.

Arps and bendy crap to simulate Kenny G having a stroke.