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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: BigusSchmuck on January 26, 2012, 06:48:26 AM
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Is Populous the only game that is a RomRam hucard?
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It's the only game but it's not the only HuCard, a distinction shared with the Tennokoe Bank. They're different though, as the Tennokoe's is save RAM and Populous's RAM is used in game.
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What about Super Street Fighter II. I know it doesnt say, romram on it. But why the extra hump on the card, just like with Populous and the bank? I always wondered about that.
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What about Super Street Fighter II. I know it doesnt say, romram on it. But why the extra hump on the card, just like with Populous and the bank? I always wondered about that.
Its not Super Street Fighter 2, its Street Fighter 2 Champion Edition and yes I would like to know that too. ^^ Its interesting to see how cheap Populous is for the pc engine (both cd and hucard) compared to other games for the system.
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What about Super Street Fighter II. I know it doesnt say, romram on it. But why the extra hump on the card, just like with Populous and the bank? I always wondered about that.
Its not Super Street Fighter 2, its Street Fighter 2 Champion Edition and yes I would like to know that too. ^^ Its interesting to see how cheap Populous is for the pc engine (both cd and hucard) compared to other games for the system.
Thanks for the correction......sir.... :evil: Either way, you got the point... :evil:
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It's been discussed before, but yeah SF2 hucard doesn't have additional ram on the card. Is Romram the official term? Anyway, the system card 3.0 has ram on the hucard (Arcade Cards do too, but the syscard 3.0 setup is more like Populous). There's the later Game Express system card, IIRC, which has additional ram. Though I don't remember any details on it (compared to the earlier versions that just use the 64k CDBASE ram).
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If we're being pedantic, it's actually Street Fighter II' (dash) Champion Edition.
Mustn't forget that '.
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But why the extra hump on the card, just like with Populous and the bank?
The hump is for label room. The PCB extends under the hump a bit (not all the way to the bottom), so they would've had to either make the label smaller or the PCB bigger to use a big sticker like on the Arcade Card Duo; no doubt the hump was preferable, as a screened label is more durable than a sticker.
Romram the official term?
That's what's on their manual covers.
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I wonder if Arkan can pipe in if he's planning to add batteries to the homebrewn hucarts?
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I wonder if Arkan can pipe in if he's planning to add batteries to the homebrewn hucarts?
You mean, Arkhan? :-k :clap:
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Purposely misspelled it to get his attention. :P
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lol, gotcha.
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I wonder if Arkan can pipe in if he's planning to add batteries to the homebrewn hucarts?
Be nice to have some way to save your location in a game when you cycle the power. No i dont mean a BRAM game save either. I'm talking like a save state in an emulator. Shut off the system but keep juice flowing to the hucard. Turn the system back on and your right where you left off in real time. If that is even possible. Would be cool.
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I wonder if Arkan can pipe in if he's planning to add batteries to the homebrewn hucarts?
I'm not Arkhan, but it is a little better to use something like FRAM or an EEPROM, that way there is no risk of a battery leaking inside of a sealed HuCard. That is what I did with my own devboards.
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But why the extra hump on the card, just like with Populous and the bank? I always wondered about that.
For those who always wondered about:
(http://img651.imageshack.us/img651/6446/sf2open.jpg)
Btw. the bank has a battery inthere :idea:
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Sorry to necropost, but what the hell? It looks like the SFII hucard didn't actually need to be any thicker. They could have just used a smaller label.
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no, the black board has circuitry that fills that whole thing up. It needs to jut down where it does, and as a result needs the cap on top.
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Yeah, but the black board doesn't look any thicker. Or is it?
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No it isn't.
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That's what I was talking about. You know how 2-Mbit games have ~5cm labels, and 4-Mbit+ games have ~4cm labels? SFII could have been released as a normal size HuCard, but with a smaller label. Or they could have used a sticker, like the Arcade Card Duo. I wonder why they used the hump instead? Maybe they had a large supply of TenNoKoe plastic left over...
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That's what I was talking about. You know how 2-Mbit games have ~5cm labels, and 4-Mbit+ games have ~4cm labels? SFII could have been released as a normal size HuCard, but with a smaller label. Or they could have used a sticker, like the Arcade Card Duo. I wonder why they used the hump instead? Maybe they had a large supply of TenNoKoe plastic left over...
Yeah, they had extra TenNoKoe plastic left over (http://junk.tg-16.com/images/pcgs.png)
Or, it was to create the illusion that the SF II' HuCARD was more "special" than your average HuCARD (you're getting your money's worth).
I don't have a clue, really (http://junk.tg-16.com/images/pcgs.png).
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Interesting to see what's under it. Anyone open a Tennokoe Bank up to see if it's the same way (nothing underneath) ?
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Interesting to see what's under it. Anyone open a Tennokoe Bank up to see if it's the same way (nothing underneath) ?
Those have a battery under the hump.
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Interesting to see what's under it. Anyone open a Tennokoe Bank up to see if it's the same way (nothing underneath) ?
Those have a battery under the hump.
Those who can read properly, already knew that on previous page :)
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Sweet! Now I know I can hide illegal contraband in my Street Fighter HuCards and make it through customs.
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Sweet! Now I know I can hide illegal contraband in my Street Fighter HuCards and make it through customs.
You can certainly hide it in there. Customs may still confiscate your HuCards, though. (http://junk.tg-16.com/images/pcgs.png)
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what particular kind of contraband do you have in mind? :)