NICE. Seriously, I like that. Needs color optimization, but you probably knew that.
Yeah some of the colors didn't convert as intended into the demo, but for the most part it's spot on. There's also more tiles lord_cack designed for this level that haven't been incorporated yet.
Title: Re: Jungle Bros.
Post by: Senshi on February 03, 2012, 08:25:23 AM
That hit box is too small :P
Title: Re: Jungle Bros.
Post by: nodtveidt on February 03, 2012, 12:02:12 PM
There is no hit box for the player yet. :P
Title: Re: Jungle Bros.
Post by: nat on February 03, 2012, 12:36:11 PM
Any plans for parallax?
Title: Re: Jungle Bros.
Post by: guyjin on February 03, 2012, 12:52:10 PM
I dig the music! :D
Who is it that went "wsh!" into the microphone for the whipping sound? :P
Title: Re: Jungle Bros.
Post by: lord_cack on February 03, 2012, 01:30:42 PM
Who is it that went "wsh!" into the microphone for the whipping sound? :P
I think you can thank Paranoia Dragon for both (the music for sure :D )
Title: Re: Jungle Bros.
Post by: Tatsujin on February 03, 2012, 02:55:05 PM
yeah some parallaxes are def. a must for that :)
Title: Re: Jungle Bros.
Post by: HercTNT on February 03, 2012, 02:57:11 PM
Looks great!
Title: Re: Jungle Bros.
Post by: spenoza on February 03, 2012, 03:16:14 PM
Jumping and landing sounds must go! They are a black mark against an otherwise promising looking demo. It is so hard to get those right...
Title: Re: Jungle Bros.
Post by: ParanoiaDragon on February 03, 2012, 03:37:47 PM
Yeah, that's my whip sound. I think it should maybe go up a few octave's, & maybe the falling sound for enemies should be quieter now that I'm watching the video.
Title: Re: Jungle Bros.
Post by: Keranu on February 03, 2012, 05:02:53 PM
Here's a few animated sprites in JB to show off in the mean time...
So, what is the play mechanic? One whip pushes them, two stuns them, and 3 kills?
Not always. :) If you notice the first rolling guy, he was hit back a couple of times but never stunned (before he fell into the chasm, that is).
Also, some enemies can neither be pushed nor stunned.
As Keranu mentioned there will be a couple of other whips in the game.
Title: Re: Jungle Bros.
Post by: incrediblehark on February 04, 2012, 02:47:00 AM
I like the animation of the main char, very metal slug-ish. and the expressions of the snails, from sleeping to surprised they're falling, very nice touches.
Title: Re: Jungle Bros.
Post by: nodtveidt on February 04, 2012, 07:08:22 AM
We're going to try to get a working demo prepared for the MGC... hopefully this time, we can pull it off. :)
Title: Re: Jungle Bros.
Post by: Keranu on February 04, 2012, 08:38:46 AM
I like the animation of the main char, very metal slug-ish. and the expressions of the snails, from sleeping to surprised they're falling, very nice touches.
Hehe was waiting for someone to notice the Metal Slug resemblance :D ! We've taken inspiration from a number of games so far: Super Mario World (obviously), Metal Slug, Castlevania. We've been putting a lot of focus on the small, fine details to make this game stand out.
Title: Re: Jungle Bros.
Post by: Arkhan on February 04, 2012, 12:44:25 PM
If you miss mGC, there's prolly room at CCAG. :) even though its smaller. :-/
Title: Re: Jungle Bros.
Post by: Tatsujin on February 04, 2012, 02:55:26 PM
you are symbolizers :D
Title: Re: Jungle Bros.
Post by: spenoza on February 05, 2012, 06:26:16 PM
I like the animation of the main char, very metal slug-ish. and the expressions of the snails, from sleeping to surprised they're falling, very nice touches.
Hehe was waiting for someone to notice the Metal Slug resemblance :D ! We've taken inspiration from a number of games so far: Super Mario World (obviously), Metal Slug, Castlevania. We've been putting a lot of focus on the small, fine details to make this game stand out.
If you recall, I noticed that in an old screen shot you guys tossed out : ) It'll be interesting to see if that character continues to look like he fits in with the other elements of the game once you've got more content on display.
Title: Re: Jungle Bros.
Post by: esteban on February 07, 2012, 02:18:24 AM
I love the monochromatic cave our hero falls in at the end of the demo!
You need to take more inspiration from Super Mario Bros. II (U.S. version) instead of Super Mario World.
Or, if you stick with Super Mario World, please make it a distorted, surreal version of SMW (an alternate universe, if you will. Or a psychedelic trip.)
(http://junk.tg-16.com/images/cooks_transp.gif) I like the character designs and animation. If the game features frogs, I suppose you probably have bats as well? Bats.
Title: Re: Jungle Bros.
Post by: Arkhan on February 07, 2012, 04:51:36 AM
Stop saying JB.
I keep thinking of something else instead and I get excited.
Title: Re: Jungle Bros.
Post by: sunteam_paul on February 07, 2012, 04:54:44 AM
(http://junk.tg-16.com/images/cooks_transp.gif) I like the character designs and animation. If the game features frogs, I suppose you probably have bats as well? Bats.
Theres caves.... theres bats :D
Title: Re: Jungle Bros.
Post by: esteban on February 07, 2012, 04:37:28 PM
(http://junk.tg-16.com/images/cooks_transp.gif) I like the character designs and animation. If the game features frogs, I suppose you probably have bats as well? Bats.
Theres caves.... theres bats :D
I knew it. Awesome. :)
Title: Re: Jungle Bros.
Post by: spenoza on February 07, 2012, 05:38:57 PM
(http://junk.tg-16.com/images/cooks_transp.gif) I like the character designs and animation. If the game features frogs, I suppose you probably have bats as well? Bats.
Theres caves.... theres bats :D
Do any of them turn into vampires?
Title: Re: Jungle Bros.
Post by: Arkhan on February 08, 2012, 12:33:57 AM
yes. and they sparkle.
Title: Re: Jungle Bros.
Post by: Mishran on February 08, 2012, 01:28:22 AM