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Non-NEC Console Related Discussion => Console Chat => Topic started by: ProfessorProfessorson on March 02, 2012, 09:39:19 AM

Title: Unsung Arcade Ports....
Post by: ProfessorProfessorson on March 02, 2012, 09:39:19 AM
A thread to look back on and give praise to the long forgotten, mostly unacknowledged arcade ports. If you have a port in mind, post about it, and provide comparison pics and a detailed description on the ports quality. I start this thread off with a really long ignored title, World Heroes 1 on Snes. Yes, pt 1, not 2, not Jet, not Perfect, just pt 1. Lets begin:

I had not played this port since I was in my early teens. Picked it up for Snes the other day and gave it a go. I was totally amazed at how superior a port it was compared to the port of World Heroes 2 Takara/Saurus had handled. Even though the screen size had to be cut down, it is more along the size of World Heroes 2 on Arcade CD then the scrunched mess WH2 is on Snes. Most of the character animation is present. The sound fx and voices are intact, as is the music. I would have to say things sound warmer on Snes then NeoGeo, but the music is not as rich sounding over all though on a few tracks. Blood is missing from attacks compared to the original Neo release. On the US Snes release, death match is renamed "Fatal Match".

Backgrounds are mostly all ported over faithfully except for Brocken's, which is missing the most, the tanks on one of the elevator floors, and some other details which ended up being changed. Other then that, the only real gripe about the Snes port's backgrounds is maybe on some areas there is a lack of animation compared to the Neo original, or some minor color changes. Given more ram, this port perhaps could have included all the missing content if nothing else. Most of the stages are very faithful over all when its all said and done. The character select screen is a tad different, but the versus portraits are on the Snes game, as is the story scenes. The control on the Snes port is tight over all, and allows the choice of the original Neo button layout, or a 5 button one where heavy attacks are assigned their own buttons. The command for Hanzo and Fuma's Serpentine Spiral move has been changed it seems, but is still easy to pull off.

All in all I would say as far as ports go, World Heroes 1 on Snes is just as good a port as any of the Neo ports on Pce Arcade CD goes. When compared to the rest of the Neo ports on Snes, about the only thing better is maybe Fatal Fury Special, and that really may vary from person to person. For the most part, WH 1 on Snes stayed very intact. Sunsoft was clearly on top of things on this port. Really it is a shame they could not have handled the other Snes ports, as they clearly had more expertise then Takara and Saurus had doing it.


Snes versus NeoGeo
(http://i9.photobucket.com/albums/a66/Amakusa666/customs/WorldHeroescompare1.png)

(http://i9.photobucket.com/albums/a66/Amakusa666/customs/WorldHeroescompareprofessor.png)

(http://i9.photobucket.com/albums/a66/Amakusa666/customs/WorldHeroescompare3.png)

(http://i9.photobucket.com/albums/a66/Amakusa666/customs/WorldHeroescompare4.png)

(http://i9.photobucket.com/albums/a66/Amakusa666/customs/WorldHeroescompare5.png)

(http://i9.photobucket.com/albums/a66/Amakusa666/customs/WorldHeroescompare6.png)

(http://i9.photobucket.com/albums/a66/Amakusa666/customs/WorldHeroescompare7.png)

(http://i9.photobucket.com/albums/a66/Amakusa666/customs/WorldHeroescompare8.png)

(http://i9.photobucket.com/albums/a66/Amakusa666/customs/WorldHeroescompare9.png)

Sunsoft WH1 versus Takara/Saurus WH2
(http://i9.photobucket.com/albums/a66/Amakusa666/customs/WorldHeroescompare.png)

Title: Re: Unsung Arcade Ports....
Post by: Chuplayer on March 02, 2012, 10:08:31 AM
Fatal Fury Special on the SNES totally rules. I won't even play the Neo Geo original anymore ever since I played the SNES port for the first time. Somebody here once said that they further rebalanced the US version of the SNES port, and it shows. Terry Bogard, my favorite character, is actually usable. I also like the music for some reason. I think it sounds really good. Krauser's music is especially well done. 2D-wise, nothing holds a candle to the Neo Geo's graphics until 1998 with the Dreamcast, but I think they did a good job with what they had to work with.

It's probably just personal preference, but I really enjoyed Daytona USA CCE on the Saturn. (the US non-Netlink version) I really, really wanted a home port of the game, and when I finally got it, I was able to look past its flaws. And it is flawed. Still, I think it's a lot of fun. The PC Daytona USA Deluxe is also a lot of fun. I heard that the controls are more like the Japanese Saturn Circuit Edition port of the game, but I never really noticed a significant difference between Saturn USA CCE and PC Deluxe. The only thing I wish the PC Deluxe had was a future-proof option for draw distance. PC Hardware from 1997 might not have been able to handle it, but my current PC sure could run a draw distance free game with no problem. The extensive analog and digital control options make up for it, though, and you really do need them for the PC-exclusive track. The final turn is a major test of control skill.
Title: Re: Unsung Arcade Ports....
Post by: ProfessorProfessorson on March 04, 2012, 06:52:54 AM
I guess Dave/Turbokid isn't biting. Oh well...