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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: SuperPlay on April 08, 2012, 10:41:23 PM
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Hi Folks
I have been playing Legendary Axe today and have come across a part of the game quite early on that is making me go Ahhhhhhhhhhhhhhhhhhhh!!!!!!!!
I can get to stage 3b no problem with no lives lost etc and then I loose all of them trying to time the xxxxing rope swings. Does anyone have any tips?
Thanks
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You need to wait (hang) on one rope until the rope ur trying to jump on is swinging away from you.(kinda swinging on an opposite pattern) It sounds weird, but the rope will swing back while ur jumping and you'll grab it no prob.
I have done this many times.
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Thanks for the tip, in the part I was in (the first set on stage 3b) I also found that the rope is slippy and you can make the jump easier by perfect timing and jumping before you slide to the bottom of the 2nd and 3rd ropes.
God dam this frustrating game, how on earth this is down as a classic I will never know ;-) LOL
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Yeah, I kept dying at that part originally until I figured out you have to jump when the rope is swinging away from you, then it was easy as cake.
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I feel like Shinya Arino today playing this thing, it is becoming painful rather than enjoyable. 4 hrs on this today and I still cannot get used to the ropes or progress off 3b. Stages 1, 2 and 3a are becoming a bore to play over and over and over and over again. If I do manage to jump the ropes so many cheap deaths lie ahead :-(
Off to play Deep Blue for a while as this game is more enjoyable!
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I feel like Shinya Arino today playing this thing, it is becoming painful rather than enjoyable. 4 hrs on this today and I still cannot get used to the ropes or progress off 3b. Stages 1, 2 and 3a are becoming a bore to play over and over and over and over again. If I do manage to jump the ropes so many cheap deaths lie ahead :-(
Off to play Deep Blue for a while as this game is more enjoyable!
Legendary Axe isn't so tough, and you'll get a hang of the ropes soon enough. Just make sure it's moving away from you when you jump and it will swing right back!
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Yeah, it's all about timing. Those ropes doesn't swing in sync. So if you don't jump to the other rope within the first few try, you'll just have to wait until they swing closer together.
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It took me a few long sessions to clear the game- I guess I don't have much raw video game talent. I was able to get very good with practice/memorization, to the point that I could clear the game on a single life. I really enjoyed the jump/attack mechanics- there's a great rhythm to the game that comes out once you know where the enemies will be, and how to kill each one. I recommend you stick with it, definitely my favorite action platformer to date.
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Guess what stage I am on now after more hours gaming? ....... Yes you got it still 3b ;-) LOL
Think I have got the hang of the ropes now and I managed to get to the 3b boss once (Around an hour a go!) No idea why I am struggling with this game so much. Sort of explains why I ditched this one back in the day.
I will give it another go tomorrow. In the words of the legendary game Altered Beast .... "Never Give Up"
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Well if you are used to just blazing through levels without pausing a la Mario you'll run into a lot of trouble with this one. You really have to stop, think, and come with a plan in a lot of situations with this one, along with memorizing enemy positions and patterns. In fact memorization really comes in play with this one...
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Legendary Axe isn't so tough
...and then you get to Marathon Castle of Hell and Depression.
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Legendary Axe isn't so tough
...and then you get to Marathon Castle of Hell and Depression.
You're referring to the rooms at the end of the game...the "maze"? Hahahhahahahhaa. I used to have a path that I always took, but there's no way I would remember which rooms to avoid now in 2012...
Still a great game! (http://junk.tg-16.com/images/pcgs.png)
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I pretty much only die from falling in a pit or missing a rope in this game.
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I played this the other day, but I couldn't beat the rock at the end of level 2! Tips?
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I played this the other day, but I couldn't beat the rock at the end of level 2! Tips?
When it appears and rolls on the stage just go crazy attacking it. After that just jump over it or take a hit when it turns around and you should be able to destroy it pretty fast. Just don't sit around when it first appears or else you'll lose a lot of health.
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I played this the other day, but I couldn't beat the rock at the end of level 2! Tips?
When it appears and rolls on the stage just go crazy attacking it. After that just jump over it or take a hit when it turns around and you should be able to destroy it pretty fast. Just don't sit around when it first appears or else you'll lose a lot of health.
Cheers - I did try that but it kept wiping me out (though I must have been close), so I figured there was something to do with the rope - but I could never time the attacks. I'll give it another go soon, it was pretty fun.
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Stone the crows!!!!
Once I managed to work out stage 3b (Thanks for the help with the ropes Folks)the game became less frustrating and guess what ......... just completed it :0)
(http://img35.imageshack.us/img35/4453/legendaryaxe.jpg)
My quick impression of the game:
Some great ideas around the different patterns that enemies have and I liked the 5th zone once I worked out how to map the area. The thing that spoilt the whole experience for me were the ropes on Stage 3.
My score for this game is 7/10.
I played this the other day, but I couldn't beat the rock at the end of level 2! Tips?
My tip for level 2 level boss is you can take out the first bolder by hitting it 3 times with full charge. When it comes on screen hit it once, then step back for a few secs to charge and hit it again and on the 3rd it explodes just in time to hit the bat. Hit the second rock as Samurai Ghost says. I found that the rope was quite tricky to catch so I normally ignore this unless i can get it easily and Last tip don't break the power poles until you need them and don't let you energy get to low as when you catch the rock it can hit you multiple times!
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Legendary Axe isn't so tough
...and then you get to Marathon Castle of Hell and Depression.
You're referring to the rooms at the end of the game...the "maze"? Hahahhahahahhaa. I used to have a path that I always took, but there's no way I would remember which rooms to avoid now in 2012...
Still a great game! (http://junk.tg-16.com/images/pcgs.png)
Yeah definitively still a great game one of my favs on the turbo. That last maze is the only part of the game that gave me fits.
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I love this game all over. The maze at the end irritates me a little, but I never had trouble with the ropes. Always more with the enemies. Especially the floaty gray things. Guess different folks have trouble with different things.
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I mapped out the maze so I can traverse it easily.
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The only reason I have a copy of Turbo Grafx 16 Secrets Vol. 1 was so I could make it through this game.
In addition to all the other praise and criticism mentioned here (that I completely agree with), the music is so good it deserves mention. That level 1 theme is somewhere in my top five greatest game tunes of all time along with Mega Man II Dr.Wiley castle and Resident Evil 'type writer save room' theme.
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I am glad folks have gotten a bit better with the swinging' ropes. (http://junk.tg-16.com/images/pcgs.png)
As you play through Legendary Axe a few times, you actually will develop a better sense of timing (I don't know if anyone mentioned it, but individual ropes swing at independent speeds, so you have to make decisions based on the location of TWO ropes—this is the timing issue that may thwart some folks).
The only reason I have a copy of Turbo Grafx 16 Secrets Vol. 1 was so I could make it through this game.
In addition to all the other praise and criticism mentioned here (that I completely agree with), the music is so good it deserves mention. That level 1 theme is somewhere in my top five greatest game tunes of all time along with Mega Man II Dr.Wiley castle and Resident Evil 'type writer save room' theme.
The only reason I have a copy of Turbo Grafx 16 Secrets Vol. 1 was so I could make it through this game.
In addition to all the other praise and criticism mentioned here (that I completely agree with), the music is so good it deserves mention. That level 1 theme is somewhere in my top five greatest game tunes of all time along with Mega Man II Dr.Wiley castle and Resident Evil 'type writer save room' theme.
Absolutely. The music in Legendary Axe is awesome. Truly. (http://junk.tg-16.com/images/pcgs.png)
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I am glad folks have gotten a bit better with the swinging' ropes. (http://junk.tg-16.com/images/pcgs.png)
As you play through Legendary Axe a few times, you actually will develop a better sense of timing (I don't know if anyone mentioned it, but individual ropes swing at independent speeds, so you have to make decisions based on the location of TWO ropes—this is the timing issue that may thwart some folks).
The only reason I have a copy of Turbo Grafx 16 Secrets Vol. 1 was so I could make it through this game.
In addition to all the other praise and criticism mentioned here (that I completely agree with), the music is so good it deserves mention. That level 1 theme is somewhere in my top five greatest game tunes of all time along with Mega Man II Dr.Wiley castle and Resident Evil 'type writer save room' theme.
The only reason I have a copy of Turbo Grafx 16 Secrets Vol. 1 was so I could make it through this game.
In addition to all the other praise and criticism mentioned here (that I completely agree with), the music is so good it deserves mention. That level 1 theme is somewhere in my top five greatest game tunes of all time along with Mega Man II Dr.Wiley castle and Resident Evil 'type writer save room' theme.
Absolutely. The music in Legendary Axe is awesome. Truly. (http://junk.tg-16.com/images/pcgs.png)
You could say it's... Legendary.