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Non-NEC Console Related Discussion => Console Chat => Topic started by: RegalSin on April 09, 2012, 04:33:24 AM

Title: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: RegalSin on April 09, 2012, 04:33:24 AM
So here is the thing, when people make products, they have various importance of a product.

As well know, videogames, and it's counter part comic books all are media products that are not respected as artforms. Animation itself has declined over the years as well.

After ten years, of pointless war efforts, and the decline of economic strenghts. The
value of products have increased ( primarly because of Oil as fuel source ). More important because everybody is dependent on CD's instead of cassettes ( tape, chip )
the prices have risen, and so forth.

However a new treath that is becoming a reality. People are downloading and paying for videogames. Yes the costs are cut tremendously, but at the same time, those people. Consumers are buying products without a body [-X

Just think about it? You just paid for something that you can not.

1. Feel in your hands
2. See without electricity
3. Sell for it's value.

This is not the age of the corperate latter anymore. This is the age when people are
using things that was once valued at thousands of dollars for mere, pennies while resources that was once prolific is now becoming most expensive. Think about when you had a VHS with over 26 episodes, and it costed ten dollars. Then think about a proffessional made VHS with three episodes.

Look at the NDS. Those things are small as a half-a-dollar. Look at the PSP, which is basically a pocket sized GCN. Finally think about where the PSX has came from, the Mega Drive and even the PCE. Finally records. All of these are products and over the years the cost of resources that have been used even before the 18,00's have risen.
Kept in huge gigantic rooms, with wall to wall storages. Yet our fictional material are kept in boxes, some in storage and others under a bed.

The flat fact I was trying to make, if people stop producing real world products of ficitonal materials, and becomes 100% dependent on elecity. All will be lost.

I am talking about a future were they use lies, to make it a world where everything is programmed and told threw electricity. After that we have nothing. That is a prediction.











Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: futureman2000 on April 09, 2012, 06:21:36 AM
Yeah, I see where you're going here. Main problem for me is the limited property rights that you acquire when buying media in an electronic-only format. It's definitely the direction things are moving in.

As far as this type of media goes, I think that OnLive is the future- or is ahead of its time anyway.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: SignOfZeta on April 09, 2012, 06:42:38 AM
Yeah, it sucks.

Some of your thought process is a bit crazy (tape sucks, tape has always sucked, f*ck tape) but as usual your thesis is correct.

This is why I buy as much stuff on Bluray, CD, and vinyl as I can. Sure, its convenient to buy a download of a game or an album, but when the rights expire the thing stops working. Then you have to wait around for the thing to be relicensed, assuming it ever happens, in order to get a working copy again.

On the over hand, PCE fans have games that nobody even knows who owns the rights to anymore. It doesn't matter as long as you take care of your copy. An vinyl records...dang, those things are the kings of reliability. I've got records that are over 60 years old and still sound good.

Perhaps this shit will get better and not worse. After all, when iTunes first started the files were all 128kbps and were DRMed to hell and back. Now the stuff is 256kbps and non-DRMed. That's a pretty huge improvement.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: SignOfZeta on April 09, 2012, 06:42:59 AM
whoops, quoted myself
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: rag-time4 on April 09, 2012, 11:39:16 AM
So here is the thing, when people make products, they have various importance of a product.

After ten years, of pointless war efforts, and the decline of economic strenghts. The
value of products have increased ( primarly because of Oil as fuel source ). More important because everybody is dependent on CD's instead of cassettes ( tape, chip )
the prices have risen, and so forth.

However a new treath that is becoming a reality. People are downloading and paying for videogames. Yes the costs are cut tremendously, but at the same time, those people. Consumers are buying products without a body [-X

Just think about it? You just paid for something that you can not.

1. Feel in your hands
2. See without electricity
3. Sell for it's value.

This is not the age of the corperate latter anymore. This is the age when people are
using things that was once valued at thousands of dollars for mere, pennies while resources that was once prolific is now becoming most expensive. Think about when you had a VHS with over 26 episodes, and it costed ten dollars. Then think about a proffessional made VHS with three episodes.

Look at the NDS. Those things are small as a half-a-dollar. Look at the PSP, which is basically a pocket sized GCN. Finally think about where the PSX has came from, the Mega Drive and even the PCE. Finally records. All of these are products and over the years the cost of resources that have been used even before the 18,00's have risen.
Kept in huge gigantic rooms, with wall to wall storages. Yet our fictional material are kept in boxes, some in storage and others under a bed.

The flat fact I was trying to make, if people stop producing real world products of ficitonal materials, and becomes 100% dependent on elecity. All will be lost.

I am talking about a future were they use lies, to make it a world where everything is programmed and told threw electricity. After that we have nothing. That is a prediction.


Nice post! A few things Id like to point out in response, trying to be in order:

- In terms of certain other commodities, namely gold and silver, the price of oil is on the decline. In terms of the US dollar, oil and other commodities are going up. Its the US dollar thats going down, not really that oil is going up.

-video games are an arena where market forces have been fairly vibrant over the years, with various companies innovating and competing with one another for market share. I would argue that the primary customer base buys games for entertainment, while a smaller part likes to collect the physical media. Therefore it makes sense that game producers will tend toward downloadable content since they are marketing primarily to people who buy for entertainment. There are other factors, such as used game trade ins and resale value... but as we know retailers dont give much for used games so its rational for the customer to buy downloadable games if the price point is low enough.

-The US economy is increasingly service heavy, with actual manufacturing moving overseas. Some believe this is unsustainable long term.

-10 years of war may not be pointless- I think a big part of US military power is aimed at forcing others to accept US dollars, which we can print faster than anyone else can.

-The US dollar itself is very similar to downloadable media... the US dollar is not backed by any market commodity. The only reason it is useful is that people around the world are forced to accept them, and most still accept by choice. If people lose interest in the US dollar and use alternative currencies, they will be worth less than unused paper.

-Electricity requires some type of physical resource to produce, so there will still need to be some type of resource harvesting to produce electricty as well as any man made electricity interfaces.

Here is Ron Paul talking about the US money supply, and silver vs oil:
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: Tatsujin on April 10, 2012, 12:46:32 AM
YEAH IT SUCKS EVEN IMENSE.

but watch the PSPgo it was le failflop deluxe.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: soop on April 10, 2012, 01:24:58 AM
I've always said, when it comes down to a system in which one-use online codes, always-online only gaming and non-physical media are prevailent, I'm voting with my feet.

As someone who waits months to get a release for about half price, I don't stand to benefit from that kind of system at all, and there are still plenty of games for other systems I've never played.

I predict that if they try that, even though they've got people bending that way anyway, it will fail.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: rag-time4 on April 10, 2012, 05:24:48 PM
I've always said, when it comes down to a system in which one-use online codes, always-online only gaming and non-physical media are prevailent, I'm voting with my feet.

As someone who waits months to get a release for about half price, I don't stand to benefit from that kind of system at all, and there are still plenty of games for other systems I've never played.

I predict that if they try that, even though they've got people bending that way anyway, it will fail.
As consumers we have to vote with our dollars. Games like Super Mario Allstars 25th for Wii show that there is a good market for limited run, high-quality games on physical media.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: SignOfZeta on April 10, 2012, 07:44:36 PM
I've always said, when it comes down to a system in which one-use online codes, always-online only gaming and non-physical media are prevailent, I'm voting with my feet.

As someone who waits months to get a release for about half price, I don't stand to benefit from that kind of system at all, and there are still plenty of games for other systems I've never played.

I predict that if they try that, even though they've got people bending that way anyway, it will fail.

Heh, a while back Bandai released the previous Super Robot Wars game in the PSP store thinking that people would want another chance to play it since a new game was coming out. The games sorta dovetail (SRW Z2 was released in two parts like SRW F was) and it was previously UMD-only. What was bullshit is that they wanted 7,330円 for it, which was about 1000円 less than the UMD version. WTF? Who the f*ck would buy this? You can get a used UMD version for probably 3000円. It would be interesting to see how many they sold. $80 for a download of a year old game that was $90 new is pretty f*cking ridiculous. Its not rare or anything either, they probably sold 250,000 copies or so.

I've always said, when it comes down to a system in which one-use online codes, always-online only gaming and non-physical media are prevailent, I'm voting with my feet.

As someone who waits months to get a release for about half price, I don't stand to benefit from that kind of system at all, and there are still plenty of games for other systems I've never played.

I predict that if they try that, even though they've got people bending that way anyway, it will fail.
As consumers we have to vote with our dollars. Games like Super Mario Allstars 25th for Wii show that there is a good market for limited run, high-quality games on physical media.

I get what you are saying, but I have to say, that release wasn't a very awesome deal, IMHO.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: Necromancer on April 11, 2012, 02:52:38 AM
I get what you are saying, but I have to say, that release wasn't a very awesome deal, IMHO.

Same here.  It seemed like a bit of a rip off compared to NeoGeo/Genesis/etc. compilation discs with dozens of titles included or compared to the $8 VC titles.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: SignOfZeta on April 11, 2012, 06:06:46 AM
I get what you are saying, but I have to say, that release wasn't a very awesome deal, IMHO.

Same here.  It seemed like a bit of a rip off compared to NeoGeo/Genesis/etc. compilation discs with dozens of titles included or compared to the $8 VC titles.

My problem was that it was just a VC ROM on a disc, literally. They could have done something, anything, like throw a little mini-documentary about Mario on there or a gallery or something. A special episode of Nintendo Week (or whatever that Wii Channel show is called). It wasn't exactly expensive or anything, but aside from the physical packaging it was very low frills. It does come with a soundtrack but...seriously, who actually listens to NES soundtracks?

And of course it should be said that the ROM they included was the original All Stars, and not All Stars with World on it. Honestly, if they had just used the World version I probably would have satisfied since the battery in my World cart is dead.

To its credit, it is the usual "as good as it can possibly get" level of emulation I've come to expect from Nintendo, which is nice, and maybe we take that for granted. It doesn't have the shitty fake low res blur of many compilations on PS2, etc. Did you know the bosses don't flash when you shoot them in the Metal Slug games for Wii? Many of those compilations are really rushed and obviously put together by outsourced companies with zero interest or knowledge in the subject matter.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable produ
Post by: esteban on April 11, 2012, 09:10:00 AM
I get what you are saying, but I have to say, that release wasn't a very awesome deal, IMHO.


Same here.  It seemed like a bit of a rip off compared to NeoGeo/Genesis/etc. compilation discs with dozens of titles included or compared to the $8 VC titles.


...
It does come with a soundtrack but...seriously, who actually listens to NES soundtracks?
...



I will gladly take that off your hands if you don't want it. I listen to old tunes from early arcades/consoles (not surprising to you, I'm sure). (http://junk.tg-16.com/images/pcgs.png)
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: SignOfZeta on April 11, 2012, 09:32:32 AM
Sorry, it's going to sit in its perfect cardboard container forever.

I did actually listen to it once.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: esteban on April 11, 2012, 09:37:07 AM
Sorry, it's going to sit in its perfect cardboard container forever.

I did actually listen to it once.


Crap! Perhaps we can work out another arrangement? (http://junk.tg-16.com/images/pcgs.png)

Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: SignOfZeta on April 11, 2012, 01:35:48 PM
I'm much more likely to just sell the entire thing. It's a sin to break up something like this into pieces.

Although its highly unlikely I'd sell the entire thing either. Aren't these common now?
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: kamiboy on April 24, 2012, 06:57:49 AM
Whenever I buy something digitally I don't feel like I've bought anything, and indeed after a while I tend to forget I even bought it.

Whenever I want to decide what game to play next I go to my collection and ruminate for a while as I pick through the various unplayed physical copies that I have. The digital games I "own" never even enter my mind.

I found this out a few year back when digital was just becoming part of the console experience, so I stopped buying digitally altogether.

Very rarely I do get something if I am in the right mood. I had just finished Castlevania IV and was in the mood for more of the same but buying another Castlevania game would take weeks to arrive, so I remembered the Adventure Begins Rebirth for Wii virtual console,  got it and actually managed to play it to completion before passing its ownership out of memory.

That happens rarely though. And when it does I only end up wishing there was physical copy I could buy and put on my shelf. But that is just the collector in me talking. If all physical games vanished over night then I could make the mental transition.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: BigusSchmuck on April 24, 2012, 11:44:31 AM
So here is the thing, when people make products, they have various importance of a product.

After ten years, of pointless war efforts, and the decline of economic strenghts. The
value of products have increased ( primarly because of Oil as fuel source ). More important because everybody is dependent on CD's instead of cassettes ( tape, chip )
the prices have risen, and so forth.

However a new treath that is becoming a reality. People are downloading and paying for videogames. Yes the costs are cut tremendously, but at the same time, those people. Consumers are buying products without a body [-X

Just think about it? You just paid for something that you can not.

1. Feel in your hands
2. See without electricity
3. Sell for it's value.

This is not the age of the corperate latter anymore. This is the age when people are
using things that was once valued at thousands of dollars for mere, pennies while resources that was once prolific is now becoming most expensive. Think about when you had a VHS with over 26 episodes, and it costed ten dollars. Then think about a proffessional made VHS with three episodes.

Look at the NDS. Those things are small as a half-a-dollar. Look at the PSP, which is basically a pocket sized GCN. Finally think about where the PSX has came from, the Mega Drive and even the PCE. Finally records. All of these are products and over the years the cost of resources that have been used even before the 18,00's have risen.
Kept in huge gigantic rooms, with wall to wall storages. Yet our fictional material are kept in boxes, some in storage and others under a bed.

The flat fact I was trying to make, if people stop producing real world products of ficitonal materials, and becomes 100% dependent on elecity. All will be lost.

I am talking about a future were they use lies, to make it a world where everything is programmed and told threw electricity. After that we have nothing. That is a prediction.


Nice post! A few things Id like to point out in response, trying to be in order:

- In terms of certain other commodities, namely gold and silver, the price of oil is on the decline. In terms of the US dollar, oil and other commodities are going up. Its the US dollar thats going down, not really that oil is going up.

-video games are an arena where market forces have been fairly vibrant over the years, with various companies innovating and competing with one another for market share. I would argue that the primary customer base buys games for entertainment, while a smaller part likes to collect the physical media. Therefore it makes sense that game producers will tend toward downloadable content since they are marketing primarily to people who buy for entertainment. There are other factors, such as used game trade ins and resale value... but as we know retailers dont give much for used games so its rational for the customer to buy downloadable games if the price point is low enough.

-The US economy is increasingly service heavy, with actual manufacturing moving overseas. Some believe this is unsustainable long term.

-10 years of war may not be pointless- I think a big part of US military power is aimed at forcing others to accept US dollars, which we can print faster than anyone else can.

-The US dollar itself is very similar to downloadable media... the US dollar is not backed by any market commodity. The only reason it is useful is that people around the world are forced to accept them, and most still accept by choice. If people lose interest in the US dollar and use alternative currencies, they will be worth less than unused paper.

-Electricity requires some type of physical resource to produce, so there will still need to be some type of resource harvesting to produce electricty as well as any man made electricity interfaces.

Here is Ron Paul talking about the US money supply, and silver vs oil: http://www.youtube.com/watch?v=n7gAgjTvtjc

+1 for linking Ron Paul about the U.S money supply. I'm beginning to think that as more things become digitized, physical media will probably continue to rise in value as it isn't going to be something that is created out of thin air and as anyone can see, gold and silver are definitely at the highest they have ever been.

Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: SignOfZeta on April 24, 2012, 12:11:14 PM
Linking currency value to something like gold or silver makes sense for about five minutes. Any degree of thought or historical perspective will show the idea is absolutely f*cking terrible.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: TheClash603 on April 24, 2012, 07:30:58 PM
I am anti-download games as well.  Downloadable only game and cheaper game prices are my least favorite trends in modern gaming.

I like that the PS Vita realized its mistake with PSP Go and all games are available at both retail and physically.  I have a feeling that this will be the case for the next console generation, but after PS4/Wii U/Xbox 720, we can kiss physical media goodbye.

BTW, I just read a bunch of articles about how the USD is the most undervalued currency in the world, and sharp gains are expect this year.  Figured I'd throw that out there.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: SignOfZeta on April 25, 2012, 12:06:28 PM
Yeah. The only reason physical media still exists is because the dumb f*cks in Nebraska or whereever don't have cable modems. Once that's fixed, it's over.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: Keranu on April 25, 2012, 12:24:27 PM
+1 for linking Ron Paul about the U.S money supply.
+1 for +1'ing the Ron Paul link!
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: rag-time4 on April 27, 2012, 08:22:58 PM
Linking currency value to something like gold or silver makes sense for about five minutes. Any degree of thought or historical perspective will show the idea is absolutely f*cking terrible.
I think the opposite is true. History shows that when American money was gold or even backed by gold (2 different concepts) the value of the dollar was much more stable. History shows that all empires that base their currencies on military might and the printing press are doomed to collapse.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: vestcoat on April 27, 2012, 09:39:31 PM
History shows that all empires that base their currencies on military might and the printing press are doomed to collapse.
And the average lifespan of an empire happens to be 250 years.  :-"
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: SignOfZeta on April 28, 2012, 04:00:27 AM
Linking currency value to something like gold or silver makes sense for about five minutes. Any degree of thought or historical perspective will show the idea is absolutely f*cking terrible.
I think the opposite is true. History shows that when American money was gold or even backed by gold (2 different concepts) the value of the dollar was much more stable. History shows that all empires that base their currencies on military might and the printing press are doomed to collapse.

The US is just one country, and the entire history of the US is not even 300 years. There is much to be learned from its history, but its not the entire universe.

There are several problems related to linking your currency to the value of a substance like gold or silver.

The biggest problem is that you have to have some of the shit. What if you have no gold? Obviously the US has gold, but what if you were a country with no gold? Then you have to buy gold. You have to buy...money, in order to have money to buy actual things. How do you pay for it? By selling products that aren't gold to other countries, probably at a huge loss. A comparable situation is what happened with the Eastern Bloc countries like Yugoslavia who had to dump goods in western countries for less than they cost to make just to get non-Soviet currency so they could buy things on the international market that weren't being produced in significant quantities in the Comecon countries. These countries had to make shit that was actually worth something and sell it at a loss to buy shit that wasn't really worth anything so they could trade it for stuff that was, with a generation loss of value at every transaction.

Which beings us to the second problem; gold and silver have little true value. Unless you are building a space rocket or some medical equipment, gold doesn't really have much use. Its rare, kings used to destroy entire countries to get it, but it's...kind of just some dumb shit nobody wants or needs except for it being "valuable". Its like sealed video games, for example. The only reason why gold is worth anything is because people have all decided that it is. When the shit hits the fan and all the economies of the world collapse and there is no reliable electricity or food, do you really think people are going to want gold? Why? What the f*ck for? Are they going to need it for their crowns and scepters and sarcophagi? I don't think so. People will be far more concerned with things like water and milk and plastic resin and all that dumb boring stuff people need to live. Only a really cush society has money to waste on useless crap like precious metals.

And as for stability...man, that one is the stupidest of all. What happens if there is a huge gold mine discovered in Belgium? Now Belgium is instantly the richest country in the world and hyper inflation begins. Basing your economy on some dumb shit God buried in the Earth at the beginning of time is going to lead to some really crazy unpredictable supply and demand issues. You could bankrupt a country by stealing its gold. Likewise, finding gold would make you rich, but finding a LOT of gold would hyper-inflate the local economy to the point where you'd need a 1000lb wheel barrow full of the stuff to buy a house. If you want an example of this happening, read up on the silver mines of Potosi. This town produced so much silver they literally paved a street with it for a festival once. It completely f*cked up economies like Spain and Portugal (which were the major economies of Europe at the time) because of it. You can have more silver than anyone wants or needs.

How about this? How about we base our money on our people's ability to produce goods and services? Like, that's what makes life worth living, right? Is the US a better place than Nepal because we have more gold or because we have more doctors and engineers and farmland and day care facilities and movie studios and automobile manufacturing plants and very little pestilence and slavery and murder? So we come up with a system to place a numerical value on goods and services. Then the value of our goods and services and real estate could be portable and traded on international markets. More importantly, the value of this new system, we'll call it "the dollar" would only go down the drain if the entire worth of the nation went down the drain. It would only decrease when we got stupider and f*cked shit up.

Hm...that seems to be exactly what we're doing...eh? All those crazy supply/demand/inflation things I talked about? They already happened in Europe in China years before the US even existed. Those reasons are why paper money exists in the first place.

If America's currency is decreasing like mad, its probably because the value of the country itself is not worth what it was when compared to the rest of the world. We've run out of countries to invade, we stole all the indian land there is, and all the slaves ran away. We spend an ever increasing portion of our tax revenue on the military and we get nothing out of it but bloodshed and "honor". We are spending less on public schooling but more on collage for who are upper middle class and above. We don't value things that are...valuable in the international market. We don't believe that global warming or evolution or Obama's birth certificate are real, but we think guns and gold will save us from the coming apocalypse when the black and brown people come to steal our food. Our personal debt and Federal debt are in a race to out debt each other and no political force with any power is doing anything to stop it. Frankly, its amazing we can actually buy 90 yen with a dollar these days because mathematically, the dollar shouldn't be worth a broke dick, and our treasury bonds even less. Our dollar isn't worth anything because there is no reason for it to be. The system is working.

If American's want to dollar to be worth more, then they should take some of that time they spend patting themselves on the back for being such brave freedom loving awesome dudes and actually work on making the place something to be proud of in the first place. Pay cash for stuff. Read a f*cking book. Steer your kids towards a real job instead of the military or law or advertising bullshit. Stop wasting money on 911 commemorative coins and take a night school language class. When you want something, PAY FOR IT. Don't steal it from a slave in China, buy it from someone who makes a living wage, preferably someone local. And when you pay for it, don't charge it on your Visa card you know you are going to never pay off, pay cash. If you can't pay cash, save until you can. These habits make our personal economies more stabile, and if they became more popular they would make our national economies more valuable. Trading in all our shit for gold and hiding in the basement isn't going to do anything but kill us.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: esteban on April 28, 2012, 05:42:41 AM

Zeta did a great job explaining stuff, so I'll just add something so the "goldbugs" (if only we were talking about Transformers!) have some more food for thought:

Gold Standard : viable solution :: Ballistix : enjoyable time

(http://junk.tg-16.com/images/pcgs.png)
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable produ
Post by: RegalSin on April 28, 2012, 09:34:43 AM
To be continued
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: roflmao on April 28, 2012, 04:32:45 PM
+1 to Zeta's post.  I mostly agree with him, and the parts I don't are so minor they're not worth dragging out. 
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: ApolloBoy on April 28, 2012, 05:24:03 PM
Stop wasting money on 911 commemorative coins and take a night school language class. When you want something, PAY FOR IT. Don't steal it from a slave in China, buy it from someone who makes a living wage, preferably someone local. And when you pay for it, don't charge it on your Visa card you know you are going to never pay off, pay cash. If you can't pay cash, save until you can. These habits make our personal economies more stabile, and if they became more popular they would make our national economies more valuable. Trading in all our shit for gold and hiding in the basement isn't going to do anything but kill us.
Amen!
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: Mathius on April 29, 2012, 04:07:03 PM
I get what you are saying, but I have to say, that release wasn't a very awesome deal, IMHO.


Same here.  It seemed like a bit of a rip off compared to NeoGeo/Genesis/etc. compilation discs with dozens of titles included or compared to the $8 VC titles.


...
It does come with a soundtrack but...seriously, who actually listens to NES soundtracks?
...



I will gladly take that off your hands if you don't want it. I listen to old tunes from early arcades/consoles (not surprising to you, I'm sure). (http://junk.tg-16.com/images/pcgs.png)


Esty, in all seriousness that soundtrack CD is a joke. Download an episode of Wibble instead.
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: Arkhan on April 30, 2012, 02:18:48 AM
I am not down with downloaded copies only.

Games aren't software in the same sense as various applications.   They're an entertainment medium.   The past 30 years has shown that games are best served in a box, with instructions, and maybe some other prizes.

DLC means you just get a file.  oh boy.

and then, if your system fails, yay redownloads.  Oh boy again.  can't wait.

what if the games are removed (like the Wii VC).  Then what?  You're f*cked.

no physical medium = piracy will prevail.

This is all like that stupid Crytek guy saying there should be checks to stop used games from working.  He says it would be "awesome".

Download only is going to f*ck gaming up in more ways than one.  It's going to be retarded
Title: Re: Prediction: Downloading, death of videogames and media as a redeemable product
Post by: kamiboy on May 01, 2012, 03:02:48 AM
Good luck laying hand on those DLC's 20 years down the line. Or buying a copy of a digital only game for a console.

You are pretty much forced to hack the system and put warez copies on the systems. Since these items were digital only to begin with then perhaps it wont be much of a psychological barrier for gamers in the future. But still, when you don't have to pay for games you immediately have instant access to hundreds and you tend to not play any beyond the testing phase.

Gentlemen of the old school might scuff at the inflated prices for older generation games now but they should not take the privilege of being able to buy them at all for granted. You get a cart/chip/CD, stick it into your machine and you are off playing in seconds.

All the game is right there on the physical media you bough, no updating firmwares or online functionality to worry about. The simplicity surrounding older gen gaming experiences is a thing of true elegance.

I wonder what the retro scene will look like in 30 years. It will be hard enough finding a current generation machine that still works in a few decades I imagine.