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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: SMF on June 14, 2012, 08:55:33 AM
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Since this sparked a few interesting comments let me ask.
If you use slo-mo on the turbo stick to beat certain parts of games would you consider that cheating?
Also while we are asking what people consider cheating wouldn't using the turbo switches on the controllers also be cheating?
My rule of thumb is if it was released on a 1st party controller its free game.
What I consider cheating is when you put in a cheat at the start of a game like the Konami code on Contra.
Curious of everyones thoughts.
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I do not think it is considered cheating, why, because is some TG16 manuals it even says to keep pausing the game if you are having trouble beating a certain mode. Slow motion works just about the same way. And since it was released on a control system I think it is legit.
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Oh noes, what have I done? :mrgreen:
I consider one difference to be that the stock controllers did not have slo-mo, but they do have turbo fire.
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I don't really consider turbo cheating on the TG16 since it came on the stock controller, but slo mo did not. That being said, has slow mo ever been useful in any game ever?
A side note about the Turbo Stick - the turbo is faster than the regular control pad. You know the cheat in R Type where you hold select and II to get 21 credits? You can get 28 on a Turbo Stick.
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Really, there was a cheat on R-type. :-" I may have to get the game just to try to pass it. But slow mo I still think it is legit.
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The PC Engine didn't originally come with stock turbo pads.
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I've been using the turbo switches on my Sharp Famicom and I must say, it makes a lot of games waaaaay easier or more playable. Same with my SMS, the Japanese SMS has a turbo switch on the console and it make shooters more playable. I dont really ocnsider this cheating as it makes me want to play the game more and more user friendly in a lot of cases with older games.
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When I submitted scores to Twin Galaxies they said you couldn't pause the game unless it was for a game like Dragon's Curse that has a inventory system. It all depends what the rules are but in professional gaming circles slow motion is considered cheating.
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Oh noes, what have I done? :mrgreen:
I consider one difference to be that the stock controllers did not have slo-mo, but they do have turbo fire.
Lol yup look at what you started lol
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In a lot of games slo-mo doesn't help at all and makes the game unplayable. R-Type is just a handful of games that it works on. Even then its hard to dodge when using it.
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On a lot of Famicom games the turbo just instantly broke the game. The one that comes to mind is Commando. With a turbo controller like the NES Advantage the dude's gun basically becomes a screen length sword that destroys anything. The reason it works so well in this game is because there is no specific limit for the number of shots on screen. It throws out as many as you can.
As turbo pads became more common, more and more games were made in such a way that it isn't even an advantage. Even Hudson's Soldier series, once the poster child for "How fast can you hit A?" eventually made turbo irrelevent.
IMO, Turbo is an essential part of Bonk.
Slow motion on the other hand. Yeah, its cheating. It's also basically torture in %99 of most games. Whether or not that cheating matters is another thing. In a high score competition, obviously it's unacceptable. Some games are just so f*cking hard though that I wouldn't hold it against anyone for using it. Transformers: Mystery of Convoy, for example. It's hard and it's bad. It's either going to get cheated on or it's just going to sit on a shelf.
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Turbo switches don't feel like cheating but slo-mo does. I'm pro-cheating though, at least when it comes to cheap shit games that are otherwise not enjoyable.
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0 to 34 years old = BAD
35 and older = OK
Hey, when you start getting older you need a little help.
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Is using rapid fire cheating? I say no, definitely not. It simply makes playing the game less annoying and it makes it so you can enjoy the sound instead of listening to CLACK CLACK CLACK as you rapidly press the button yourself. It probably also helps reduce your chance for getting any type of carpal tunnel syndrome. It's simply good sense all around.
Is using slow motion cheating? I'd say yes. It's also amazingly annoying.
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I've never thought of this before. I'd say that slow motion qualifies as "cheap", but not major cheating. Cheating in video games is like shades of grey on a continuum that goes something like this:
[Not Cheating] <---Pausing --- Pausing overnight --- Turbo switches --- Slow motion --- Tip lines/advice --- Walkthroughs/hint books --- In-game codes --- Game Genie/PAR/Game Shark/etc---> [Cheating]
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A side note about the Turbo Stick - the turbo is faster than the regular control pad. You know the cheat in R Type where you hold select and II to get 21 credits? You can get 28 on a Turbo Stick.
Yeah. Turbo-Stick turbo is really helpful when playing Raiden.
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Turbo Stick was made to use slow mo. Some games require it.
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rapid fire = essential in certain games
slomo = homo
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I'd say it's cheating. Providing it works, I'd imagine it would simplify the last level of Cyber Core immeasurably.
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Who cares if it's "cheating"... are you having fun playing? Yes? Well, there you go... that's the whole point of video games.
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Who cares if it's "cheating"... are you having fun playing? Yes? Well, there you go... that's the whole point of video games.
My thoughts exactly. :) And, I don't feel it is cheating if its a function of the controller. Using the turbo slides on the regular controller isn't cheating, IMO, and neither is the slow mode option.
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Who cares if it's "cheating"... are you having fun playing? Yes? Well, there you go... that's the whole point of video games.
And therein lies a tale of woe. When my friend got his Megadrive those many years ago, instead of playing Sonic (the best game he owned) properly, he used the level skip cheat whenever he got stuck. Instead of being a fun game that should have entertained and challenge him for months, it lasted him about a week before he got bored of it. All its secrets were revealed.
So sure he had fun, but I would say there is more fun to be had by overcoming a difficult challenge. You could practically weigh the difference in endorphines.
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We used to use the slow motion on the NES advantage to dodge the falling stalactites Double Dragon, and it felt like cheating.
I agree that a good place to draw the line is that anything beyond the functions of the stock controller = technical cheating. If the stock controller was updated during a console's life, then you can use the new functions without cheating (PCE turbo switches). Maybe we need to make a list of PC Engine games that were released before turbo was added to the stock controllers? #-o
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I never had the chance to use slow mo on any system, I am going to have to get a turbo stick.
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I used to suck at Contra. There is a code to get more guys, but it's hard to do so I bought a controller that is programmable to do the code for me.
I made that game my bitch. Now that I've finished it, I can see that it's really not that great. I sold it and got something better.
Seriously, if slowmo isn't cheating then there is no such thing as cheating.
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I used to suck at Contra. There is a code to get more guys, but it's hard to do so I bought a controller that is programmable to do the code for me.
I made that game my bitch. Now that I've finished it, I can see that it's really not that great. I sold it and got something better.
I hope this was ironically :)
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Of course it was.
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Turbo switches - I say it largely depends. On certain games (especially on a pad), it's often annoying and doesn't really add any to the challenge of the game... However, on others, it actually feels "right" (especially on a joystick) to hit the buttons at just the right timing sequences.
Slow-mo - definitely. Considering that one of the primary challenges in video games is to react within a certain time to do certain things, artificially giving you more time to react has got to be one the fundamental definitions of cheating in video gaming.
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Turbo Stick was made to use slow mo. Some games require it.
like what never played a game that you have to use a joypad or joystick with slow mo to play ?.
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Turbo switches - I say it largely depends. On certain games (especially on a pad), it's often annoying and doesn't really add any to the challenge of the game... However, on others, it actually feels "right" (especially on a joystick) to hit the buttons at just the right timing sequences.
Yep! Galaga comes to mind.
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Just imagine slow motion on Magical Dinosaur Tour.. :shock:
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No its not cheating. It's using slo mo.