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Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: touko on June 21, 2012, 07:31:45 AM
Title: New video of billyboy intro
Post by: touko on June 21, 2012, 07:31:45 AM
Hi, i have made a new video of the intro .. New sprites are added (plus new billyboy sprite), more parallaxes and better arranged, no slow down on fade in overture .
You can see it here :
Of course many things will be added later.
Title: Re: New video of billyboy intro
Post by: Arkhan on June 21, 2012, 07:45:32 AM
niiiiiiiiiiiiiiiiiiiiice Shadow of the Beast style clouds.
and the reflecty water part is awesome. flip the sprite, draw it behind the background, basically?
I dig.
Title: Re: New video of billyboy intro
Post by: sunteam_paul on June 21, 2012, 07:47:21 AM
You really love those C64 remixes :D
Title: Re: New video of billyboy intro
Post by: touko on June 21, 2012, 07:48:47 AM
Title: Re: New video of billyboy intro
Post by: Arkhan on June 21, 2012, 07:50:40 AM
I'm still staring at the clouds, and now I want to play Shadow of the Breast some more.
Title: Re: New video of billyboy intro
Post by: Nando on June 21, 2012, 07:56:19 AM
Way too cool!
Title: Re: New video of billyboy intro
Post by: spenoza on June 21, 2012, 08:03:24 AM
I love it. I have only two criticisms. One, I think you should use chiptunes instead of the Amiga-styled tune. Two, the characters moving toward you are moving more slowly than the ground under them, despite appearing to run or jump along it.
Title: Re: New video of billyboy intro
Post by: YAGRS on June 21, 2012, 02:17:23 PM
I'm still staring at the clouds, and now I want to play Shadow of the Breast some more.
Intentional? Freudian slip? :)
Anyway, love the look of the game. Don't know anything about it yet, so I need to look around. Just curious, is the change from day to night going to be part of the game? If so, is it possible to darken the color of the ground/sprites to correspond to the transition to night? Not saying the color has to change with each sky transition, but everything appears to still be well lit, even with the sun down.
Looks very cool, though.
Title: Re: New video of billyboy intro
Post by: cabbage on June 21, 2012, 02:27:05 PM
This is looking excellent, touko! I'm really happy to see your progress :clap:
Title: Re: New video of billyboy intro
Post by: touko on June 21, 2012, 07:52:42 PM
Anyway, love the look of the game. Don't know anything about it yet, so I need to look around. Just curious, is the change from day to night going to be part of the game? If so, is it possible to darken the color of the ground/sprites to correspond to the transition to night? Not saying the color has to change with each sky transition, but everything appears to still be well lit, even with the sun down.
Looks very cool, though.
Thanks, this project will probably an action/plateformer. But i made it very slowly, for now this is not a priority, mainly because my main pixel artist, FLOW, is very busy at ubi .
Title: Re: New video of billyboy intro
Post by: SignOfZeta on June 22, 2012, 01:44:31 AM
Nice.
Title: Re: New video of billyboy intro
Post by: Nando on June 22, 2012, 02:49:24 AM
Title: Re: New video of billyboy intro
Post by: KingDrool on June 22, 2012, 04:10:23 AM
I love the look of this. It fits nicely with the Turbo catalog. Nice work! Can't wait to play it!
Title: Re: New video of billyboy intro
Post by: ParanoiaDragon on June 23, 2012, 07:00:53 PM
Awesome! Looks like you used that old Bonk paralax demo as a basis! I always wanted to see more from that old demo, I forget who coded that, now I'll have to fire up the rom to see.
Ok, just checked the demo, looks like it was made by someone named Eagan Rackley?? Doesn't sound familiar, but he mentions utopiasoft, along with thanking people like Dave Shaddof, Chris Covell, Fag Emul, Gravis, Zeograd, & Nightwolve. It looks like that demo was made in 2002, man, how time flies!
Title: Re: New video of billyboy intro
Post by: touko on June 23, 2012, 10:29:29 PM
ah ah you remember this demo :shock: ..
Bonk demo was made by eagan ,and yes i was inspired from this demo to mine :wink:. I just pushed the concept further.
You can compare with my old one :
Yes this is old, and 2002 sound like the time when pce/tg16 scene was more active .
Title: Re: New video of billyboy intro
Post by: henrycsc on June 24, 2012, 04:55:29 AM
very cool touko!
The reflections in the water are awesome - particularly the girl jumping rope. Great depth feel there.
Any thought of reflecting some of the background too? since the top of the wall is about to the height of his eyes, you could put it at chin level on the reflection. Then you could show the kid jumping behind the wall and maybe the tops of some trees.
Title: Re: New video of billyboy intro
Post by: ParanoiaDragon on June 24, 2012, 02:14:12 PM
Ok, just checked the demo, looks like it was made by someone named Eagan Rackley?? Doesn't sound familiar, but he mentions utopiasoft, along with thanking people like Dave Shaddof, Chris Covell, Fag Emul, Gravis, Zeograd, & Nightwolve. It looks like that demo was made in 2002, man, how time flies!
Wow. That's dedication to OBEY.
Very cool demo!
Title: Re: New video of billyboy intro
Post by: Keranu on June 24, 2012, 04:00:57 PM
Any thought of reflecting some of the background too? since the top of the wall is about to the height of his eyes, you could put it at chin level on the reflection. Then you could show the kid jumping behind the wall and maybe the tops of some trees.
No,i canot easily .. If i had a second layer, of course,perhaps on a SGX version lol .
Yeah, that's one of my favorite demo's from years ago! Your demo has alot more going on though!
Yes i think too, this demo is one of the coolest of this period . Short but very interesting (parallaxes, psg music, cool effects etc ..), it changes of all same basic slideshow present on zeograd .
Eh this not a demo, it's a future game intro [-(
Title: Re: New video of billyboy intro
Post by: esteban on July 03, 2012, 08:57:01 PM
Also, is it wrong if I associate "Billyboy" with "courtship"/Carter USM/german contraceptives?
LOL, why ?? In french billyboy is a sort of common name like john doe in us ..
Title: Re: New video of billyboy intro
Post by: ParanoiaDragon on July 04, 2012, 09:23:48 AM
I think you mean John Smith. I've never heard of anyone actually named John Doe. A John Doe is someone who has no identification, & if awake, doesn't know who they are. Same thing with Jane Doe for women.
Title: Re: New video of billyboy intro
Post by: esteban on July 04, 2012, 04:13:12 PM
Also, is it wrong if I associate "Billyboy" with "courtship"/Carter USM/german contraceptives?
LOL, why ?? In french billyboy is a sort of common name like john doe in us ..
Well... I'll let you search the term "billyboy" and see what you find (http://junk.tg-16.com/images/pcg0.html)
Amongst other things, "Billyboy" can refer to a brand of condoms. I wouldn't know about this if it weren't for the coverart (http://www.theboyinwales.com/carter/newcross.jpg) of the single for .
(http://junk.tg-16.com/images/pcg0.html)
Title: Re: New video of billyboy intro
Post by: touko on July 04, 2012, 08:42:40 PM
I think you mean John Smith. I've never heard of anyone actually named John Doe. A John Doe is someone who has no identification, & if awake, doesn't know who they are. Same thing with Jane Doe for women.
John smith is a real name, not billyboy, it's the same kind of john doe . You named a guy billyboy, or johnnyboy, when you don't know his real name ;-) .
LOL a condom, it's not a bad idea, to replace billyboy actual sprite by a condom :-k .. A rayman style .
Title: Re: New video of billyboy intro
Post by: esteban on July 05, 2012, 03:46:53 AM
touko, to get back to the character design in your demo: Billyboy is nicely animated and feels like a lost cousin from an unreleased Taito game (which is a good thing, in my book). (http://junk.tg-16.com/images/pcds.html)
Personally, I was upset that I didn't get to see Billyboy jumping rope (say, on a "Round Clear" screen). Perhaps you can work that into the demo. (http://junk.tg-16.com/images/pcds.html)