PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: Necromancer on July 06, 2012, 07:06:25 AM
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Similar to Sadlers LA/LT poll: assuming you already have a Duo or whatever to OBEY with, would you rather add a SuperGrafx or a PC-FX to the collection? My vote is (and was) for the PC-FX and its larger library of games.
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Although the PC-FX has a better library, I know from experience owning both and PCE systems and games, that I've played my SuperGrafx more than my PC-FX, even with an iso collection of PC-FX games. If I had to give one up, the PC-FX would go first as it doesn't feel as cool or as much a part of the PCE as the SuperGrafx does. Even with multiple CD setups, it would be cool to get a Super CD2 for my SuperGrafx.
So I'd rather have a SuperGrafx, but objectively the PC-FX is much better and there is no comparison really.
I like the PC-FX and think it's great, but I'd also rather have a 32X first. But that ties into my love of the Genesis, just as I like the SGX because of the PCE.
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SuperGrafx for me, for similar reasons sited above. I.e. even though the PC-FX has a larger games library, I would seldom play any of them, and despite already owning a PCE Huey/CD setup, if I had a SuperGrafx this would become my main PCE gaming station.
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PC-FX if I were to go for a "history off" type collection. It was the true next (and last) step of the brand.
SuperGrafx just cause I like DaiMakaimura and Madou OUUUUuu GranSNORT and it looks like H.R. Giger designed it. Novelty item basically.
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SuperGrafx to be honest got a pc-fx here and apart form 3 games don't play it and those games ain't nothing worth owning the machine for shame.
its a cool looking machine on my desk tho but the supergrafx thing looks cooler.
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PC-FX. Been trying to find one for awhile at non-rape prices but the rape just keeps showing up where ever I go...
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PC-FX. Been trying to find one for awhile at non-rape prices but the rape just keeps showing up where ever I go...
Have you talked to Beemer?
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PC-FX if it could run windows 3.1/9x utility programs at least, The PC-FX seems like a such a waste for a system. It is like a minurature monument, to a series of comic adventures, that at one time, people would buy in the millions. I miss those days, when we would go threw questions and tasks, just to get her naked, and into her. However I am part of virtual abusive crybabies.
The PC-FX also can be installed, into a DOS machine or even any "PC" related machine. That being said with all the emulators out their, NEC pretty much just destroyed their chances at having any future in the primary console race. Like the so many arcades filled with card games, in Japan, of forgotten youth love ( back in 1995, taking a girl to the arcades was a cool spot to chil ) NEC built the original PCE so god damn perfect, it lasted into 1996......I mean shit, what a way to go.
I do not even know what NEC was sniffing when they decided to combine the PCE
and CD unit into one system, make a new system based of the Turbografx design, along with simular name, and then make a mini-PC system and dedicate it. comic adventures but dating games. Then SEGA comes along and, decides to give NEC the chance to intergrate into the Dreamcast.
Just looking at the forum, title bar, makes you think "dammit they just released a game system, that is disguised as a computer" NEC just did the PCE backwards when they did the PC-FX. Then they have specific rules for what could and could not be on the system? FEOEIII was canned and was released as FEOEIV instead.
When you think about it, the PCE is really just a computer disguised as a game system.
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I went with the Supergrafx as well. As much as I covet the PC-FX, it seems there aren't too many non-moonspeak friendly games for the system. The Supergrafx has 1941, Aldynes and Daimakamukypookee, which I'd play.
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Backwards compatibiliy keeps systems like SuperGrafx and the 32X hooked up longer and more often. Having to drag out a PC-FX and other systems I don't play as often helps keep their use as infrequent.
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As much as I shit on the FX (which is just like shitting on a big pile of shit that already has too much shit on it) it's pathetic library is slightly more likely to be played than that of the SGX.
The SGX would get played MORE, sure, but %99.9 of the time it's being played it would be running non-SGX software that I can already run without it.
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I don't really know the FX library, but from what I've seen there's maybe 3 games that I'd enjoy on it. Despite having only 5 "true" titles, I think the Supergrafx library has more games that I'd enjoy. Either way, I have a Supergrafx and no FX, so I guess that answers the question. I would like to get an FX eventually though.
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I have a Supergrafx and no FX, so I guess that answers the question. I would like to get an FX eventually though.
This...
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Yeah I would choose the Super Grafx why, because it looks cool 8)
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Yeah I would choose the Super Grafx why, because it looks cool 8)
PC-FX looks cool too. Mini tower with the CD drive nestled in on the top. Yeah, that's sweet shit there. =P~
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I just got a SuperGrafx so that would have to be my vote. I look forward to getting into the PC-FX some day, but right now I'm having a lot of fun with the PCE/TG.
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SGX but to be fair I don't know a whole lot about PC-FX. But I know SGX has GnG and 1941 which are both awesome games.
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The thing is, if the five SGX games weren't SGX games, if they ran exactly as-is on a regular PCE, the only one I *might* actually buy would be Makaikura. I'm pretty sure the same is true for almost everyone, whether they admit it or not. They only want whateverthef*ck the other games are BECAUSE they are SGX games. What they are is secondary.
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i have the fx, and it has its charm
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Supergrafx sure it's just five games but at least it's bc with the pce.Sorry but the pc-fx library of games just don't interest me.
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Having owned the SGX at one point, I'll say the PCFX... (Even though I actually have no interest in ever buying the PC-FX!)
The thing is, if the five SGX games weren't SGX games, if they ran exactly as-is on a regular PCE, the only one I *might* actually buy would be Makaikura. I'm pretty sure the same is true for almost everyone, whether they admit it or not. They only want whateverthef*ck the other games are BECAUSE they are SGX games. What they are is secondary.
That's pretty much it. I once bought the SGX + SCD-ROM2 for their all-encompassing compatibility, but then realized the massive floor space I gave up wasn't really worth the SGX-exclusive titles, and went back to the Duo setup.
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I'd love to have an FX around. I love the design (coincidentally I also like Beige pc towers) and it just seems...interesting. Not every game speaks to me but there's a few I'd like to try.
The SGX on the other hand, not really interested.
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I once bought the SGX + SCD-ROM2 for their all-encompassing compatibility, but then realized the massive floor space I gave up wasn't really worth the SGX-exclusive titles, and went back to the Duo setup.
Interesting point. This is my mindset at the moment (i.e. I want a SGX + SCD-ROM2) but thinking about it logically, it's a lot of mess for the sake of 5 games.
I have a briefcase setup at the moment but do want to invest in a Duo, mainly for the convenience of it all and grabbing an RGB modded unit (really want to play my PCE in RGB!!!)
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The thing is, if the five SGX games weren't SGX games, if they ran exactly as-is on a regular PCE, the only one I *might* actually buy would be Makaikura. I'm pretty sure the same is true for almost everyone, whether they admit it or not. They only want whateverthef*ck the other games are BECAUSE they are SGX games. What they are is secondary.
Hey Zeta! It's been too long since I've strongly agreed/disagree with you (http://junk.tg-16.com/images/pcgs.png)
I just wanted to say that I would absolutely buy the SGX games (except for that Top Gun-esque game whose title escapes me at the moment). Aldynes? Yup. 1941 Kai? Yup. Granzort? Sure.
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I once bought the SGX + SCD-ROM2 for their all-encompassing compatibility, but then realized the massive floor space I gave up wasn't really worth the SGX-exclusive titles, and went back to the Duo setup.
Interesting point. This is my mindset at the moment (i.e. I want a SGX + SCD-ROM2) but thinking about it logically, it's a lot of mess for the sake of 5 games.
I have a briefcase setup at the moment but do want to invest in a Duo, mainly for the convenience of it all and grabbing an RGB modded unit (really want to play my PCE in RGB!!!)
Right, I mean this goes way back... but:
http://www.pcenginefx.com/forums/index.php?topic=2714.msg32722#msg32722
It's even worse when you add an additional AC adapter - SGX & SCD-ROM2 both need their own power supply... (though I recall reading some posts here where someone built a bypass cable so that the setup could power both units off of one AC adapter).
Briefcase setup is cool. If starting from scratch, I'd recommend a Duo, but if you already have a briefcase setup, I don't see much reason to get a separate Duo setup (RGB mod and all can be done right off the IFU IIRC).
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I played a PCFX a few times and it just doesn't contain the magic the SGX possesses. Plus, I wasn't drooling over PCFX pictures in EGM bitd like I did with the SGX.
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It's even worse when you add an additional AC adapter - SGX & SCD-ROM2 both need their own power supply...
I was under the impression you could get away with a single PSU?
(http://i5.photobucket.com/albums/y189/fjs/Pc-2033_03.jpg)
I thought you could dock the SGX to the rear of the SCD2, grab the power patch lead and go from DC OUT of the SCD2 and connect to the SGX, then power the whole thing via the DC IN of the SCD2. That's how I thought it worked, otherwise what's the point of the 2 DC inputs/outputs and the power patch cable?
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Yeah, that bypass cord only fits the CoreGrafx. The exact cord will NOT fit SuperGrafx, because the AC Adapter tip for the SuperGrafx is slightly fatter IIRC.
Again, I recall someone making a custom version of that cord which fits the SuperGrafx, but it's just that - a custom cord.
It's not the last time console makers did something that idiotic. Look at the Genensis + MD 32x + CD fiasco.
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Yeah I got a custom patch cable that can do both, but it's pretty ugly. Still searching for an official cable.
And yeah, SGX for me all the way. Had plenty of chances to buy boxed PCFX systems for around $30 but passed because I'm not into digital comics at all and the one decent game for the system is insanely expensive...
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Ah I see, well that's pretty disappointing. Actually, I do vaguely recall seeing someone mention a custom patch cable, however I thought they only made it as a replacement to the original patch cable as they never received one with their SCD2, I now realise they must have created it to accommodate the situation of the SGX having a different plug.
Might just keep my money then and grab more games. :)
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Yeah, that bypass cord only fits the CoreGrafx. The exact cord will NOT fit SuperGrafx, because the AC Adapter tip for the SuperGrafx is slightly fatter IIRC.
I can confirm the above. I plan on getting this SGX-compatible cable for $7: http://www.retrogamecave.com/nec-ac_adapter.html
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That elbow cable is a good buy. I got one last month, works great.
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Okay, I made a sane choice. If their was no PCE at all, and I had to only choose between those two I would get the PC-FX. It looks really really cool. Also the PC-FX also nipped the problem the SGFX had and is more powerfull, I am sure I would have seen tons of nook, nook on my PC-FX then my SGFX as well. Also the machine probably has tons of abilities that takes out the SGFX as well.
For those owners of a PC-FX, I wonder if you could turn it on it's side and load the CD-rom. That would be super cool like something out of fictional works like Iria, or Appleseed.
Keeping in touch with the non-exsistant PCE, it also loads from the top like that computer which the CD-ROM from the PCE could attach to, Which is probably the same formula they had, when they made the PC-FX, but instead of a computer it was a game system.
SGFX is like the Saturn. Being rushed out into an Market, naked without
a title line up. How could a person just throw Ghost and whatever/etc out their and expect people to be amazed. The Genesis also had the same release, and that looks kind embarassing. The original PCE could and should be able to read SGFX games as well, in fact I bet if one was to reprogram G&G they could get the game to run on the PCE, threw the same cart slot.
I bet all five games could run on the PCE, with a little handy work. I mean arcade graphics okay but the Neo-f-ing-geo cart did it, with avengence.
SGFX is not even on the title bar of this website. I clearly can see the small but proud Gon-PC-FX on the page, and hidden in the offical logo. In fact, why not just airbrush Gon on the side of a PC-FX already, because that is what the PC-FX should have been. We will allways have the Dreamcast. Five games man, five games, and even the bloody Virtual boy was probably more popular, and had a bigger line-up and people actually got blind and went back for more.
Maybe a small child had some influence? Or somebody had emotional breakdowns.
PC-FX was the Dreamcast unleashed. Speaking of early Dreamcast............the dreamcast even had a code of conduct for videogames if you haven't noticed.
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I voted SGX. I'm more interested in exploring the truncated frontiers of my favorite system than delving into some 32-bit comic book adventures with text I can't read.
Mainly, I'm not that interested in anything after the 8- and 16-bit generations; it's just not what I grew up with. I'm intrigued by the attempts 16-bit systems made to compete with newer technology - the SGX, the Arcade card, and the 32X. I like the 3DO all right because many of the titles are ports of computer games that came out during the 16-bit generation. I also have a fair amount of N64 stuff because it's dirt cheap and there are good multiplayers my friends enjoy... but that's where my gaming stops.
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I too voted for SGX just for the simple reason that maybe one day we will see SGX enhanced CD games. The PC-FX doesn't interest me as most of the games I couldn't understand anyway as I don't speak Japanese and I don't want to spend time having to use some crazy translator on google just to play some digital comic games. Even if the romhacking community decided to finally drop snes games and go full blast on translating PC-FX games I still wouldn't want one.
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The Supergrafx wins this one for me.
Basically, 4 of its 5 games (sorry Battle Ace) are solid action games that do exactly what great PCE games did best, but are even more awesome thanks to the SGX's extra resources. Because of its backwards compatibility, the SGX has actually become my full-time PCE, sitting on my coffee table next to a stack of hucards. Not only have I given it more hours of playtime, but I also think that each and every one of those four good games are better than any action game on the PC-FX.
The PC-FX has very appealing case and controller design, but the internal hardware itself is unexciting. This wouldn't matter much if the software held it up, but IMO it doesn't. Its three respectable action games aren't quite worth the investment it takes to play them. Meanwhile, language barriers aside, the rest of the system's library isn't just restricted in terms of genre representation; even if you do like those text-heavy games, the PC-FX doesn't even have the premium stuff. That's right, the Saturn and Playstation got most of those, too. What the PC-FX got is mostly low budget B-material. While a few do stand out, the Japanese reviews I've read all put it best: the PC-FX doesn't have a single "killer" game in any genre.
If only the PC-FX had backwards compatibility, it would be f*cking incredible.
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as i see it the fx has the specs to be a perfect 2D system.
most of the games made for it were lacking
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To me, 128 sprites is a pretty low ceiling for a perfect 2D system. Having no sprite scaling/rotation in hardware is a bummer, too. It's basically got the graphical ability of an enhanced SNES. In one sense, it's got the old "limitations make it more interesting" thing going for it, but in another, it's kind of silly for December 1994, and at 49,800 yen no less.
Zeroigar does just about all you could do with basic sprites on the PC-FX, and Zenki does most of what you could do with backgrounds. They aren't pushing the extremes, but they're decent examples.
The PC-FX couldn't do next-gen shmups like Dodonpachi and Battle Garegga because of the sprite limit, and it couldn't do Soukyugurentai or Layer Section because of all the scaling. Some parts of Castlevania SOTN would have had to have been dumbed down on the PC-FX as well. The list goes on.
The SGX hardware, on the other hand, was pretty badass. If it had lived a healthier life, we would have seen it do some really cool stuff with sprites.
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The Supergrafx wins this one for me.
Basically, 4 of its 5 games (sorry Battle Ace) are solid action games that do exactly what great PCE games did best, but are even more awesome thanks to the SGX's extra resources.
I guess I'm the only one who can't even see the extra resources. If those five games ran as-is on a regular PCE you wouldn't hear me saying, "Dude, why are these 5 games so much more badass than the others!?" I mean, seriously, they just look like PCE games to me, mid-period ones at that. I consider Dracula X, Kaze Kiri, Lords of Thunder, Ys 4, and other later games to be vastly more impressive. At least I can tell the FX is another system.
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Why were people comparing the 32x to the SuperGrafx? I know they both had small libraries but the super actually had quality games.
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PCFX all the way!
Zeroigar is cooler than the SGX shooters, you get chip chan kick.
Nirgends is baller,
and, there are a ton of sweet RPGs.
Plus strategy RPGs, etc.
It's an all around better experience, actually.
I would know, since I own both and play my PCFX considerably more. Zenki makes it even better
EVEN IF I HAVE TO PLAY A BURN BECAUSE ITS A LIKE 300$ GAME.
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I vote horse cock...
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Well, if Regal Sin is going to vote PC FX, I'm quite comfortable with my choice of SGX.
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Why were people comparing the 32x to the SuperGrafx? I know they both had small libraries but the super actually had quality games.
They both had libraries ( but the 32X actually had umh..... ) and had tons of opertunities. That is a good question? Why compare a pre-N64 to
pre-Saturn?
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I guess I'm the only one who can't even see the extra resources. If those five games ran as-is on a regular PCE you wouldn't hear me saying, "Dude, why are these 5 games so much more badass than the others!?" I mean, seriously, they just look like PCE games to me, mid-period ones at that. I consider Dracula X, Kaze Kiri, Lords of Thunder, Ys 4, and other later games to be vastly more impressive. At least I can tell the FX is another system.
They don't so much make a critical difference as they're simply a nice bonus, but the extra effects are fairly clear in those four SGX games. All of them use the 2nd background well beyond what you could do with programming tricks on the PCE, and Aldynes and 1941 appear to make use of the extra sprite capacity as well. I bet the RAM made a difference, too.
Regardless of how they compare to the prettiest PCE games, those four absolutely would have been forcibly simplified if they had been made as ordinary PCE hucards. Perhaps being SCD games would have afforded them a different kind of graphical luxury, but it would be in trade for some of the effects they have on the SGX.
Anyway, they're pretty damn good action games, and that's what's important. I'm also not saying that the SGX should have been a success, because it really shouldn't have ever been released. However, it did make those 4 good games even better, to whatever degree.
Zeroigar is cooler than the SGX shooters...
Actually, to an action gamer, I'd say you should choose based almost solely on which you think you'll enjoy more, Zeroigar or Aldynes. I love Zeroigar, but to me at least, Aldynes wins out.
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The thing is, if the five SGX games weren't SGX games, if they ran exactly as-is on a regular PCE, the only one I *might* actually buy would be Makaikura. I'm pretty sure the same is true for almost everyone, whether they admit it or not.
Surely you jest. 1941 and Aldynes are dang good shewties that any shmup fan would gladly add to his collection.
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I'd buy Battle Ace if it were a PCE game.
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The thing is, if the five SGX games weren't SGX games, if they ran exactly as-is on a regular PCE, the only one I *might* actually buy would be Makaikura. I'm pretty sure the same is true for almost everyone, whether they admit it or not.
Surely you jest. 1941 and Aldynes are dang good shewties that any shmup fan would gladly add to his collection.
I must not be a shooter fan then. I don't own any of the 194x series games. I find them rather bland.
Actually, that's not true, I do own, I think, one of them on a Capcom Generations disc.
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Battle Ace > Aldynes
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I went with SGX in this vote.
I've been down the PCFX road before and it just collected dust. That isn't to say i wouldn't bite on another one some day for a steal. I'd just rather own a Supergrafx!! Those extra 4 games are the only PCE games I don't have access to currently with only having a Duo that can play everything else. ^.^
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BATARU
ASARU
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I'm surprised by the results here. The SGX is such a novelty. The FX is much more like a real system to me. I guess that's because game library size is pretty much everything to me.
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The PC-FX is pretty much only for people who can understand Japanese. The Super Grafx is for anyone.
I don't own either, but I do plan on getting a Super Grafx some day.
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The PC-FX is pretty much only for people who can understand Japanese. The Super Grafx is for anyone.
I can understand that point of view, but I think technically the PC-FX still has more titles which don't require Japanese to be enjoyed... by a hair. I think people may be just a bit overwhelmed by the sheer number of games which they find to be completely unplayable. It's an issue of just buying those games which can be enjoyed then.
Battle Heat
Zenki
Chip Chan Kick
Zeroigar
Tengai Makyou
Queen of Queens
Rururi Rarura (though I'm not sure anyone can 'enjoy' this one)
Pia Carrot (with English patch)
Edit: Akazukin Chacha
Also, if you can tolerate missing out on the story the following are also possible:
Der Langrisser FX
Farland Story FX
Last Imperial Prince (with walkthrough)
Team Innocent (with walkthrough)
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If you're looking for action, I think the choice is clear.
Aldynes, 1941, Daimakaimura, Granzort and Battle Ace are probably going to give you higher quality, longer lasting playtime than Zeroigar, Zenki and CCK. The PC-FX may have 59 other games on top of those three, but none of them are full-blooded action games.
I've spent more time with Aldynes alone than I have with the entire PC-FX library, minus the time I've spent testing Zeroigar videos.
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I have both, but if I could only have one (and I already had a PC Engine/Duo/whatever) I'd keep the PC-FX. I don't play it much, but I do get a good bit of enjoyment out of it when I dust it off.
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i dont have the SG, but i do most of my obey on a modded express
when i do pull out a home sys its more oft than not the FX for zeroigar
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Already have wangus balaenis and a SGX, but I still wouldn't want a PC-FX. Just an anime-coated doorstop.
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While I do like both systems, I have to admit both were sad missteps by NEC. Both had too few improvements over the PCE, and the improvements are not really all in the right areas.
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PC-FX looks sooo boring. I don't know that the Super Grafx looks cool, but it looks interesting.
I'm not at all familiar with the PC-FX library so I'd go with that. I'm interested in, JB Harold, or anything I could find with a bit of English. But from what I've seen, Aldynes seems to be better than the sum total of all PC-FX games.
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The PC-FX is pretty much only for people who can understand Japanese. The Super Grafx is for anyone.
I don't own either, but I do plan on getting a Super Grafx some day.
but:
Zeroigar
Zenki
Chip Chan Kick
Ruruli Ra Rura
There is already 4 games that don't require Japanese language abilities.
Add in Power League FX, there's 5.
Nirgends, Last Imperial Prince, Boundary Gate.
Team Innocent.
Not so bad! more games than SGX
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Not so bad! more games than SGX
Tiger Game.Com had more games than SGX...
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The PC-FX is pretty much only for people who can understand Japanese. The Super Grafx is for anyone.
I don't own either, but I do plan on getting a Super Grafx some day.
but:
Zeroigar
Zenki
Chip Chan Kick
Ruruli Ra Rura
There is already 4 games that don't require Japanese language abilities.
Add in Power League FX, there's 5.
Nirgends, Last Imperial Prince, Boundary Gate.
Team Innocent.
Not so bad! more games than SGX
This whole "Japanese language" thing is not the reason the FX is borderline useless.
Take, for example, I don't know, JAPAN. Everyone there speaks Japanese and they all went with the Saturn or PS. The language only seems like a problem if you don't speak it and you get all hung up on not being able to speak it. Even if you CAN speak it a digital comic is still just clicking "A" over and over and again, and a game with upskirt shots of 11 years olds is still creepy.
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I'd much rather own a SuperGrafx, It has many, MANY more games that are actually somewhat appealing. Almost 5 times as many appealing games. I don't know what they were thinking with their plan for the PC-FX. Instead of giving us a bunch of anime bullshit, they should have given us real videogames. But that was back during the FMV fad and EVERYBODY had to get on board, I guess.
I'm willing to bet that Aaron's PC-FX video is 40 to 50 times better than the PC-FX itself.
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wangus equinus all the way.
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The SGX just seems a safer choice. Either system is going to require a bit of a cash outlay for most people, so it's more comforting to know that an SGX can still be used to play regular PCE games if all else fails.
The PC-FX on the other hand, games for it are much harder to track down and really don't seem that appealing to me. Plus it's bulky & more expensive to ship and there's always the stress of how long the CD mechanism will last.
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The PC-FX is pretty much only for people who can understand Japanese. The Super Grafx is for anyone.
I don't own either, but I do plan on getting a Super Grafx some day.
but:
Zeroigar
Zenki
Chip Chan Kick
Ruruli Ra Rura
There is already 4 games that don't require Japanese language abilities.
Add in Power League FX, there's 5.
Nirgends, Last Imperial Prince, Boundary Gate.
Team Innocent.
Not so bad! more games than SGX
This whole "Japanese language" thing is not the reason the FX is borderline useless.
Take, for example, I don't know, JAPAN. Everyone there speaks Japanese and they all went with the Saturn or PS. The language only seems like a problem if you don't speak it and you get all hung up on not being able to speak it. Even if you CAN speak it a digital comic is still just clicking "A" over and over and again, and a game with upskirt shots of 11 years olds is still creepy.
Yeah, but we are just comparing the PCFX and SGX right now, lol.
I'd much rather own a SuperGrafx, It has many, MANY more games that are actually somewhat appealing. Almost 5 times as many appealing games. I don't know what they were thinking with their plan for the PC-FX. Instead of giving us a bunch of anime bullshit, they should have given us real videogames. But that was back during the FMV fad and EVERYBODY had to get on board, I guess.
I'm willing to bet that Aaron's PC-FX video is 40 to 50 times better than the PC-FX itself.
I hope you were just trying to be funny here, since I just named more games than the SGX that are worth playing on PC-FX
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The PC-FX is pretty much only for people who can understand Japanese. The Super Grafx is for anyone.
I can understand that point of view, but I think technically the PC-FX still has more titles which don't require Japanese to be enjoyed... by a hair. I think people may be just a bit overwhelmed by the sheer number of games which they find to be completely unplayable. It's an issue of just buying those games which can be enjoyed then.
Battle Heat
Zenki
Chip Chan Kick
Zeroigar
Tengai Makyou
Queen of Queens
Rururi Rarura (though I'm not sure anyone can 'enjoy' this one)
Pia Carrot (with English patch)
Edit: Akazukin Chacha
Also, if you can tolerate missing out on the story the following are also possible:
Der Langrisser FX
Farland Story FX
Last Imperial Prince (with walkthrough)
Team Innocent (with walkthrough)
I'm pretty sure if they were translated into english we wouldn't be having this discussion. The language barrier (at least for me) is a big turn off and I'm sure there are others that feel the same way.
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Some of the games mentioned require 0 Japanese.
Also, I didn't see that kazekirifx posted a list too.
the top 4 games on his list are all action games and require no reading.
Power League FX is sweet, and I hate baseball.
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This whole "Japanese language" thing is not the reason the FX is borderline useless.
Take, for example, I don't know, JAPAN. Everyone there speaks Japanese and they all went with the Saturn or PS. The language only seems like a problem if you don't speak it and you get all hung up on not being able to speak it. Even if you CAN speak it a digital comic is still just clicking "A" over and over and again, and a game with upskirt shots of 11 years olds is still creepy.
I know it'll be difficult, but try not to be a moron. This discussion is about the SGX and its five games and the PC-FX and its library, and has been said many, many times: there's more to the PC-FX's library than digital comics.
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Take, for example, I don't know, JAPAN. Everyone there speaks Japanese and they all went with the Saturn or PS. The language only seems like a problem if you don't speak it and you get all hung up on not being able to speak it. Even if you CAN speak it a digital comic is still just clicking "A" over and over and again, and a game with upskirt shots of 11 years olds is still creepy.
In North America everyone (who counts by this rationale) speaks English, and they went with the Genesis or SNES. I guess the Turbo library is just that terrible.
The PCE was a success in JAPAN, because of the types of games you don't like that the PC-FX library is full of. If the PCE stuck more to Western friendly games like the Mega Dive did, it would have done poorer like the Mega Drive. The Saturn and Playstation also have a huge amount of 11 year old rape sims, if they didn't, then the PC-FX likely would had done better.
It is creepy how dismissive people can be of Japanese-centric entertainment in comparison to good ole wholesome western-friendly entertainment.
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I don't think the problem is that it's Japanese-centric, it's that it's flat out bad entertainment, and SignOfZeta has a point. Japanese people rejected this stuff. Where's Policenaughts? Where's Sakura Taisen? Where's Dinosaur Island? Where's Machi? All of those are games in the same style as the one's people don't like on the PCFX, but the difference is that they're embraced by the fans as good.
On the PC-FX, Nirgends is OK, although extremely repetitive and coupled with a shitty flight simulator. First Kiss Monogatari is apparently a good dating sim, and the Can Can Bunny Extra and Welcome to Pia Carrot combo is a decent little hentai pack for the time. Most of the rest of the Japanese text-heavy gameplay-light stuff, though, is below par, at least as far as I know them.
EDIT: I've mentioned this before, but it bears repeating: The one thing I keep seeing Japanese people write about in regard to the PC-FX is that it had no games that had anybody coming around saying "You've gotta see this!" back in the day.
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The Saturn and Playstation also have a huge amount of 11 year old rape sims, if they didn't, then the PC-FX likely would had done better.
But the Saturn & PlayStation are more censored, right? They should've brought Steam Hearts to the FX, now that would've been something, alright!
This reminds me of when I sat down to play EVE on the Saturn. There actually is a number of adult scenes in the game (was PC-98 game after all) but they didn't remove them completely, with enough "sound" left in to clear any doubts about what was going on. Felt rather odd, they should've just left it out completely, but then their story would've been a mess. Wait. It already was : |
/off-topic
Perverted and possibly "sub-par" games or not, I just find the FX a lot more interesting than the SGX and given the choice, I know what I would pick. But I'm repeating myself.
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The PCE was a success in JAPAN, because of the types of games you don't like that the PC-FX library is full of.
This just isn't true. If you look at the existence of the PCE as a whole, it started out hot and then lost mainstream appeal as time went on. Digital Comics didn't really take over until well into the Super Famicom era when the PCE was basically f*cked sales-wise. The PCE just got more ota-focused in order to keep existing. This is a good strategy at the end of a system's life, but no way to launch a new one.
Without question the reason the FX was designed the way it was is because they were designing a sequel to the PCE as it existed in 1994...but by that time it had basically become an overpriced digital comic machine for otaku shut-ins who wish girls had dicks so they could more easily relate. This was NEC just being stupid and, from what I can tell, operating more or less on their own. Hudson did release FIVE different full-on Bomberman games for SFC after all, as well as some Momotaro stuff and even Tengai Makyo Zero and didn't do much of anything for the FX. I like Yuna, but it wasn't what made the PCE and it wasn't going to propel a new machine into the future.
I like digital comics, btw, so don't take this so personally. I've cleared Sakura Wars 1-4 at least a half dozen times each, and I've beaten Yuna 1&2 and Tokimeki Memorial about as many times. I'm just saying that the Playstation and Saturn can and DID do everything the FX did, but they actually had Virtua Fighter and Ridge Racer and Panzer Dragoon and Street Fighter and KOF and shit like that. The FX just...didn't. While the library isn't exactly low quality, its INCREDIBLY inbred at the near total expense of any genre other than "wank". This is why it totally f*cking tanked and was marked down 10,000 yen almost overnight when the Playstation was still sometimes hard to find at any price.
When people think PCE they think:
Shooters (there is one on FX, and its not really so awesome)
Platformers (none on FX)
Bomberman (WTF, are these so hard to make? Hudson even make Mega Bomberman for MD and f*cking nobody bought that)
Strategy (Power Dolls is...OK, I guess, but why did Yuna 3 go to Saturn!?)
RPGs (these certainly do exist on PCE, but most are rather lightweight and uninspired. Most. Like high res PCE games, nice, but not exactly FFIV, DQ V, Romancing Saga, Chrono Trigger type stuff)
Digital Comics (even these, IMO, lack the originality of the PCE stuff)
Where is Devil's Crush, Ys, Castlevania, Gate of Thunder? f*ck, even Wonder Momo. How about the boring stuff that people forget even though it moves copies like Momotaro Dentetsu, horse racing sims, arcade ports and licensed sports games? There ain't jack shit.
This is why I said "its not about the language". It flopped in a place where the language was not an issue.
Also, the crack about pedophilia just being a cultural difference between the two countries is f*cking bullshit. Most Japanese think that shit is creepy as hell too, even if it is a lot more tolerated there, and its insulting to well adjusted Japanese to insinuate that jerking off to pictures of children is just another part of being Japanese like beaf bowls and kei cars. I'm not saying that the US doesn't have all sorts of f*cked up shit (its way more f*cked up, honestly. Wolf Creak? Law and Order SVU? All those fps arab killer games?) but it doesn't make masturbating to pictures of tied up 12 year olds whimpering any less FUKT than it is.
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Ruruli Ra Rura is a platformer.
It's not a perfect game, but it aint bad.
There are a ton of FX strategy games. Sparkling Feather is a good one.
so is Langrisser!
and, the Boundary Gate release for PCFX is better than the PSX one. woo
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You know, the PC-FX might have had a chance as a digital comic machine in the mid-90s if it had done a few things differently. If it started and stayed below the competition in price, if NEC courted developers with tools for making digital comics efficiently early on, if they embraced digital comics as the heart and soul of their image, and if NEC put together quality first-party development teams to pump out exclusives...then maybe it would have worked.
The fact that Hudson basically abandoned NEC and NEC didn't seem to do much to try to replace them is another baffling part of the whole PC-FX story.
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Nah, Bandai basically did that with the Playdia and that didn't work either. :)
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The thing is, and you've gotta be honest about this: that while the PC-FX had a handful of good games, some of which were really unique, it didn't have any great games. The Saturn and PS1 had shitloads of games that could be considered great.
I still voted PC-FX, but I'm able to put it into perspective. Like a previous commenter said, there were no games that were absolute "you've gotta see this!" system sellers.
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Hell, the PCFX is cheaper!
though, you could get the whole SGX library + system cheaper than the whole PCFX library + system...
neither has alot of games.
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I hope you were just trying to be funny here, since I just named more games than the SGX that are worth playing on PC-FX
I was being semi-serious, but to be honest I can't truly judge because I've never even played the PC-FX. I can say that the game examples I've seen so far don't seem tremendously appealing in a "I'd love to play this" type of way. But I'd still love to try the system itself and a bucket of its games just for the sake of playing it.
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I'm willing to bet that Aaron's PC-FX video is 40 to 50 times better than the PC-FX itself.
Haha. That's really true in a way. At least, it makes the hardware design look way more awesome than the content of the game library generally is. On that note, I, like many people here, was pretty much convinced to buy the system back in the late 90's thanks to the awesome graphic design of pcenginefx.com. It may not look like much now, but back then this was one of the most beautiful sites on the Internet.
Some of the games mentioned require 0 Japanese.
Also, I didn't see that kazekirifx posted a list too.
the top 4 games on his list are all action games and require no reading.
Power League FX is sweet, and I hate baseball.
Oh yeah. Forgot Power League FX. Forgot that one.
Ruruli Ra Rura is a platformer.
It's not a perfect game, but it aint bad.
It ain't? Cool. This is the first time I met anyone who enjoyed it. Never heard anyone comment much at all about this game, come to think of it.
...and SignOfZeta has a point. Japanese people rejected this stuff.
And they didn't reject the SGX? Pretty much a moot point when discussing two systems which were both huge commercial failures. If anything, the PC-FX is the winner on this point since NEC didn't immediately pull the plug on it. There was certainly a handful of hardcore 'FX freaks', no matter how small the handful was, who kept purchasing the few games released until the end.
Personally, I can honestly say I have logged a lot of hours on my FX, and have plenty of great memories - mostly of playing Blue Breaker, which I wrote the walkthrough for on gamefaqs. The FX version is way better than the Saturn or PS1 in my opinion. Also, Fire Woman Matoigumi was magical. I really enjoyed searching out and unlocking everything in that charming gem of a game. There are quite a few other games I put the time in and finished, including some digital comics, but the two aforementioned games are really the standouts for me. Definitely a minority here.
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I don't think it was the Japanese public that rejected the SGX. It seems to have been killed by NEC before it was even released but put on sale anyway because NEC f*cking loved selling hardware, even if it was useless.
The SGX launched with one game, Battle Ace. It was five months before Granzort, then another four months before Daimakaimura. A whole year after that you still only had two more games, and by then they weren't even making the machine anymore. Darius was somewhere in the middle there.
It's pretty obvious they couldn't get any developers. The system didn't even have an actual "second generation" of software, just stuff that got so delayed it took as long to get as second generation software. Honestly, I see where they were coming from. The SGX is like...%10 more powerful than the PCE, maybe, which might have mattered if PCE devs were regularly pushing the system to the %100 point, but of course they usually weren't even close.
What was Hudson supposed to do? Make a version of Gate of Thunder that only runs on a version of the PCE that costs twice as much and has...what, an extra layer of scrolling? Nobody would even be able to tell.
Famicom to Super Famicom, MkIII to Genesis, that's how you sequel a system. The SGX is more like...this year's MacBook compared to last year's MacBook. It's the same dang thing only it isn't paid for yet.
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If the SGX games had been made for one of the other popular (and comparable) systems around at the time, they would still be regarded as good games. Particularly Daimakaimura, Aldynes and 1941. Regardless of the system, they were great games for their times.
If you move the PC-FX library to the Saturn or Playstation, however, the stuff just gets buried. Zeroigar and Zenki, as well as the better anime games, would be considered 2nd rate compared to the real heavyweights.
EDIT: In response to some of the above, I think the best way of looking it is to see that there is no way that the SGX would have been successful. Maybe if a miracle happened and the best game ever came out on it, it would have sold. With any less ideal conditions, though, it was doomed.
The PC-FX, on the other hand, had much more of a chance. Sure, they flubbed the hardware design, but even so, all they needed was a few really solid and distinctly next-gen games in 1995. Preferably including at least one great action game. It might not have lead the pack, but it wouldn't have sank like it did.
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Yeah, the FX certainly *could* have done much better. Something like Sakura Wars 1/2 would have been at least as good on FX. Could it do Street Fighter Alpha or Donpatchi? As well as PS and SS? I have no idea. We only have retail games to use as a gauge of its power and those look like PC doujin most of the time. It certainly could have done Lunar, Tokimeki Memorial, and other quasi-hits like that.
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http://pcfxtoo.com/rrr.htm
on my eventually-to-be-finished-after-Atlantean-orsomething PCFX library site!
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I think Team Innocent could have been a relatively popular title had it been released on another system. It was basically Resident Evil, except without any polygonal graphics and released 1 year and 3 months earlier. Apparently it didn't generate enough hype to sell the FX, but the main reason it isn't well-known is precisely because it was only released on an unpopular platform. (Kind of a 'chicken or the egg' problem I know...)
Guess in the end the game just didn't generate enough hype... Wasn't considered a must-play. The combat system and some of the sprite graphics were a bit too crappy I suppose.