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Non-NEC Console Related Discussion => Console Chat => Topic started by: Arm on July 22, 2012, 11:33:52 PM

Title: Affinity Sorrow - Megadrive RPG
Post by: Arm on July 22, 2012, 11:33:52 PM
Another rpg is being developed by a small group (Airwalk Studios) for the Megadrive. I contributed by creating the concept/character designs and will also handle the cutscenes. You can see some of these designs by clicking on the link below. Hope you like it. :)
http://www.sega-16.com/forum/showthread.php?16792-Affinity-Sorrow&p=504351&viewfull=1#post504351

You can also visit the page of the project here :
http://www.airwalkstudios.com/
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: esteban on July 23, 2012, 05:19:35 AM

Nice (http://junk.tg-16.com/images/pcgs.png)
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Arkhan on July 23, 2012, 05:43:48 AM
Well, as long as the Super Watermelon Extravaganza isn't working on it, I can at least expect it to be kinda neat.
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Arm on July 23, 2012, 07:42:13 AM
Actually, I'm in contact with Watermelon, and if everything goes as they're planning it, they have enough projects to keep people busy for the next couple of years. :)
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Arkhan on July 23, 2012, 08:41:29 AM
Actually, I'm in contact with Watermelon, and if everything goes as they're planning it, they have enough projects to keep people busy for the next couple of years. :)

Busy laughing, probably?

If their planning abilities are anything like they were with PS, I don't anticipate great success.

I just expect more trainwrecks, pissed off people, lies/excuses, flailing around, and all of that noise.
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Necromancer on July 23, 2012, 09:08:26 AM
Even though it's sadly for Feka and not the Turbob, it's always nice to hear of good homebrew happenings.  Do you have the pics somewhere where non-members can see 'em?

Actually, I'm in contact with Watermelon, and if everything goes as they're planning it, they have enough projects to keep people busy for the next couple of years. :)

Translation: quarterly releases of Pier Solar in different packaging to get collectors to keep buying each variation.  :lol:
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: storino03 on July 23, 2012, 09:18:36 AM
Actually, all of the reprints are the same, so aside from the initial release editions, there are only less than a handful of unique ones.
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Arm on July 23, 2012, 09:18:38 AM
Yeah you can see them here.

http://img15.hostingpics.net/pics/874040NexExpressions.jpg
http://img15.hostingpics.net/pics/241318ValeriaExpressions.jpg
http://img15.hostingpics.net/pics/258106RheylnExpressions.jpg
http://img15.hostingpics.net/pics/400297NexValeriaFull.jpg
http://img15.hostingpics.net/pics/334601RheylnFull.jpg
http://img15.hostingpics.net/pics/762683Arlyn.jpg

For Watermelon, I think (but I could be mistaken) they'll try to diversify the genres and the systems on which they'll produce games.
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Arkhan on July 23, 2012, 09:23:28 AM
That stuff looks pretty neat.   


sucks its an RPG and will likely take 1.21 jiggayears to get finished.

I don't go to Sega-16.

How far along is the game?
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Arm on July 23, 2012, 09:33:16 AM
Actually I joined them last month and produced all of these from scratch 2 weeks ago. Apparently the game engine was created/functional since 2011, but the graphic artist is missing in action so I don't really know the status of the progress. The main programmer was also looking for another artist to create the tiles and maps.
It will take some time, however having also handled  all the cutscenes of Pier Solar, I don't think the game will be as massive and time consuming to create as PS.
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Necromancer on July 23, 2012, 10:23:57 AM
Thanks, Arm.  You've got some skills, but ya know there's only one true red haired swordsman.  :P

Actually, all of the reprints are the same, so aside from the initial release editions, there are only less than a handful of unique ones.

It's almost like I was exaggerating for effect.  Almost.  :roll:
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Arm on July 23, 2012, 10:28:39 AM
the original (one and only)  8)

http://yannick.fleurit.free.fr/Culture/Dossier%20PC-Engine/Ys%204.jpg (http://yannick.fleurit.free.fr/Culture/Dossier PC-Engine/Ys 4.jpg)
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: esteban on July 23, 2012, 10:44:14 AM
the original (one and only)  8)

http://yannick.fleurit.free.fr/Culture/Dossier%20PC-Engine/Ys%204.jpg (http://yannick.fleurit.free.fr/Culture/Dossier PC-Engine/Ys 4.jpg)


Absolutely.

Great work on Affinity Sorrow, by the way (http://junk.tg-16.com/images/pcgs.png).

Title: Re: Affinity Sorrow - Megadrive RPG
Post by: RegalSin on July 23, 2012, 10:50:04 AM
Ha ha ha real nice, What happen to the ratman and the gargolye enemy?


Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Arm on July 23, 2012, 11:22:55 AM
Thanks for the compliments. I've made designs of other characters too. The rat will be redesigned (in accord with the game programmer) as a wolfman thief now and the main enemy has been redesigned too with an evolution of its appearance (several forms) as he's the final boss.
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: xelement5x on July 23, 2012, 11:51:42 AM
Looks awesome, I'm definitely looking forward to this when more comes out about it.
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: TR0N on July 23, 2012, 07:35:57 PM
Another rpg is being developed by a small group (Airwalk Studios) for the Megadrive. I contributed by creating the concept/character designs and will also handle the cutscenes. You can see some of these designs by clicking on the link below. Hope you like it. :)
http://www.sega-16.com/forum/showthread.php?16792-Affinity-Sorrow&p=504351&viewfull=1#post504351

Like to see the pics but i'm not a member of sega-16  :P
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Samurai Ghost on July 23, 2012, 07:46:04 PM
Another rpg is being developed by a small group (Airwalk Studios) for the Megadrive. I contributed by creating the concept/character designs and will also handle the cutscenes. You can see some of these designs by clicking on the link below. Hope you like it. :)
http://www.sega-16.com/forum/showthread.php?16792-Affinity-Sorrow&p=504351&viewfull=1#post504351

Like to see the pics but i'm not a member of sega-16  :P


I registered a while ago but forgot my username for that forum. Anyone willing to host the pics?
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Arm on July 23, 2012, 08:29:03 PM
I've put on the first page direct links.
https://www.pcenginefx.com/forums/index.php?topic=12407.msg240835#msg240835
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: storino03 on July 23, 2012, 09:57:00 PM
This looks like a promising project, but it looks at least a few years away from a public retail release.
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Arm on July 23, 2012, 10:44:15 PM
I guess it will take some time. :)
You can also visit the page of the project here :
http://www.airwalkstudios.com/
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Arkhan on July 24, 2012, 05:10:27 AM
I guess it will take some time. :)


That's how RPGs work, and that's why I won't do one.   lol
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: grimm on July 25, 2012, 06:04:05 AM
Cool, i like j-rpg's.. And its always nice to see substantial homebrew projects..
Title: Re: Affinity Sorrow - Megadrive RPG
Post by: Samurai Ghost on July 25, 2012, 06:20:45 AM
I've put on the first page direct links.
https://www.pcenginefx.com/forums/index.php?topic=12407.msg240835#msg240835

Thanks! Still concept art at this point so it will be a ways off but more Genesis home brew is a good thing!