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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: jc78_2005 on July 29, 2012, 03:42:40 PM
Title: Street fighter 2
Post by: jc78_2005 on July 29, 2012, 03:42:40 PM
favorite and why? I Choose Pce, i dig how the hardware is pushed on the graphics and sounds,My only gripe would be there seems to be some collision detection issues from time to time,
Title: Re: Street fighter 2
Post by: Kaijuboy on July 29, 2012, 04:06:51 PM
PCE to me because it featured more Genesis like gameplay while having a bigger color palette (but one that isnt blurry as the SNES one is).
This is of course assuming you have a 6B controller or joystick! (although it is strangely fun in short bursts on the TE, in that awkwardly challenging sort of way!) O:)
Title: Re: Street fighter 2
Post by: MottZilla on July 29, 2012, 04:08:51 PM
Sorry but SNES is the obvious winner. And I like all three systems alot. But the SNES port was clearly the best. Best sound, graphics, and all around. For one it was the only system that "stock" had the controller for it. PC-Engine and Genesis are a joke without the 6 button controllers. I actually think that it would have been tolerable if the PC-Engine or Genesis version let you assign actions to the buttons as you wished, not forced you to use a shitty switch between punches and kicks. Think about it, wouldn't you rather just map Strong Punch and Strong Kick, and then another couple ones you might want to have based on your play style or character? That would be way better than the shitty switching system which atleast on PCE I don't recall ANY screen indicator of if you are set to Punches or Kicks.
Again I know this is a PC-Engine fan site, but it didn't get the best port. Now throw it on SuperGrafx with the Arcade CD-ROM and a good development team and definitely.
Title: Re: Street fighter 2
Post by: jc78_2005 on July 29, 2012, 04:09:45 PM
Ya know, i have been playing with the standard turbopad, andi really didnt have much trouble adjusting to it at all.
Title: Re: Street fighter 2
Post by: Tatsujin on July 29, 2012, 04:13:51 PM
favorite and why? I Choose Pce, i dig how the hardware is pushed on the graphics and sounds,My only gripe would be there seems to be some collision detection issues from time to time,
PCE, and same reason :)
for me the md/genesis is the least attractive and SFC is the one I played the most (when it came out first and later on the turbo version only).
Title: Re: Street fighter 2
Post by: Tatsujin on July 29, 2012, 04:18:36 PM
@mottzila. lol, a 6 button pad is mandatory and an absolute requirement to play SFII. Not even worth to discuss about.
Nice would have been a 6-button pad as a pack-in/bundle to the SFII' :)
Title: Re: Street fighter 2
Post by: jc78_2005 on July 29, 2012, 05:56:32 PM
Sorry but SNES is the obvious winner. And I like all three systems alot. But the SNES port was clearly the best. Best sound, graphics, and all around. For one it was the only system that "stock" had the controller for it. PC-Engine and Genesis are a joke without the 6 button controllers. I actually think that it would have been tolerable if the PC-Engine or Genesis version let you assign actions to the buttons as you wished, not forced you to use a shitty switch between punches and kicks. Think about it, wouldn't you rather just map Strong Punch and Strong Kick, and then another couple ones you might want to have based on your play style or character? That would be way better than the shitty switching system which atleast on PCE I don't recall ANY screen indicator of if you are set to Punches or Kicks.
Again I know this is a PC-Engine fan site, but it didn't get the best port. Now throw it on SuperGrafx with the Arcade CD-ROM and a good development team and definitely.
well i was never a fan of the snes, the graphics always looked stretched, blurry and just well.. bland to my eyes, as far as the controllers, i didnt mind at all the sega controls and i dont mind the turbo's now, of course it is better with 6 button controls, now sound and graphics, to me, the only place the snes wins is maybe in sound.the stock snes controllers to me, just sucked lol. but again all that is just my opinion !
Title: Re: Street fighter 2
Post by: MottZilla on July 29, 2012, 06:28:33 PM
Really? I had a 6 button pad and SF2 for my first PC-Engine DUO. I didn't think the pad was that great. I definitely preferred the SNES controller and SF2 Turbo on my SNES. Again I really like all three systems. But the SNES had the best version of SF2.
I don't understand how "the hardware was pushed by graphics and sounds" makes it a better port. Graphically the PCE suffers from not having two background layers. Sound wise it doesn't compare to the SNES's SPC chip. I don't know what you mean by palette either. The SNES hardware had greater color resolution. I mean it's still a nice port of SF2 for the PC-Engine. You can have your favorite though. Mine is the CPS1 version. ;)
Title: Re: Street fighter 2
Post by: jc78_2005 on July 29, 2012, 07:04:02 PM
well again, the 6 button thing is not such a big deal to me( i have daily access to the arcade at my shop). what i mean by the hardware pushed, and again i may be technically wrong, its just awesome to me,to see an 8-bit machine produce results which rival more powerful systems, of course we can have our own favorites! yes lol the cps1(arcade) version is the best, but in my eyes the closest experience to the arcade is indeed the pce version! lol
Title: Re: Street fighter 2
Post by: Black Tiger on July 29, 2012, 07:40:15 PM
Sorry but SNES is the obvious winner. And I like all three systems alot. But the SNES port was clearly the best. Best sound, graphics, and all around. For one it was the only system that "stock" had the controller for it. PC-Engine and Genesis are a joke without the 6 button controllers. I actually think that it would have been tolerable if the PC-Engine or Genesis version let you assign actions to the buttons as you wished, not forced you to use a shitty switch between punches and kicks. Think about it, wouldn't you rather just map Strong Punch and Strong Kick, and then another couple ones you might want to have based on your play style or character? That would be way better than the shitty switching system which atleast on PCE I don't recall ANY screen indicator of if you are set to Punches or Kicks.
Again I know this is a PC-Engine fan site, but it didn't get the best port. Now throw it on SuperGrafx with the Arcade CD-ROM and a good development team and definitely.
SuperGrafx + ACD would still suck cuz it doesn't have stock 6B pad.
Title: Re: Street fighter 2
Post by: SuperDeadite on July 29, 2012, 09:46:42 PM
I vote for the X68000 version.
Title: Re: Street fighter 2
Post by: Otaking on July 29, 2012, 11:22:52 PM
1st SFC 2nd PCE
and a distant 3rd/turd for the MD
:D
Title: Re: Street fighter 2
Post by: Drakon on July 29, 2012, 11:29:01 PM
PCE wins just because it's the only version that's just champion edition. I hate turbo.
Title: Re: Street fighter 2
Post by: Black Tiger on July 30, 2012, 01:15:20 AM
PCE wins just because it's the only version that's just champion edition. I hate turbo.
You can select Champion Edition in the SNES and Genesis versions.
Title: Re: Street fighter 2
Post by: Tatsujin on July 30, 2012, 02:21:55 AM
Turbo was the shit back then :)
Title: Re: Street fighter 2
Post by: Otaking on July 30, 2012, 02:40:30 AM
I played World Warrior to such an extreme amount when it was first realesed on the SFC that by the time SFC Turbo and PCE Champion Ed landed I was kinda of all Street Fighter burnt out, the updates weren't enough.
Saying that playing PCE Champion Ed on an LT back then was kind of cool though.
Title: Re: Street fighter 2
Post by: spenoza on July 30, 2012, 03:34:56 AM
Really? I had a 6 button pad and SF2 for my first PC-Engine DUO. I didn't think the pad was that great. I definitely preferred the SNES controller and SF2 Turbo on my SNES.
I like the Avenue Pad 6 so much better than the SNES pad. The SNES pad has a D-pad that is not well-suited to fighting games and the shoulder buttons suck. Sure, it was the best stock controller for SF2, but once the Avenue Pad 6 and the Genesis 6-button game out it quickly became the worst 6-button pad for the game. People who prefer the SNES pad to other 6-button pads are, IMO, in the distinct minority.
Quote
Sound wise it doesn't compare to the SNES's SPC chip. I don't know what you mean by palette either. The SNES hardware had greater color resolution. I mean it's still a nice port of SF2 for the PC-Engine. You can have your favorite though. Mine is the CPS1 version. ;)
Music-wise the SNES version is better, but the audio samples are actually a little clearer on the PCE. The SNES audio chip did lots of filtering, making the voices all sound muffled. The PCE has the best voice samples of all the ports.
And really, the background scrolling is a nice graphical touch, but if you're really buckling down to play the game you're not watching for background scrolling.
If you haven't checked out Black Tiger's comprehensive comparisons, go here and immerse yourself: http://www.superpcenginegrafx.net/sfiice_comparison_main.html
Title: Re: Street fighter 2
Post by: Mathius on July 30, 2012, 03:43:17 AM
Voted SNES. I love the PCE version but there are a few things that bug me about it. I think the music composition is better on the PCE, but it sounds better on the SNES. And the missing background layers, and the "painted on" E Honda bath just rubs me wrong. Can't help it. :)
Title: Re: Street fighter 2
Post by: turbokon on July 30, 2012, 03:58:31 AM
PCE for me. Genesis is dark and sound effect is terrible. Snes has the best soundtrack but the graphic although colorful doesnt seem as sharpe as the PCE. I got use to using the select button to switch between kicks and punches.
Title: Re: Street fighter 2
Post by: soop on July 30, 2012, 04:30:00 AM
I like the MD one and the PCE one, but I like the SNES one less for some reason. Seems a bit squidgy.
Title: Re: Street fighter 2
Post by: Black Tiger on July 30, 2012, 06:16:05 AM
The SNES has terrible butchered samples. It doesn't matter how clear a poor sound effect is reproduced if the sound clip itself is broken in the first place. The crowd sounds also tarnish the experience.
I prefer actual music quality and the sounds/instruments used are only an afterthought. Lords of Thunder Sega-CD has a louder clearer mastered soundtrack, but it is performed by a poor in comparison cover band and the new solos are terrible. I'll always rather listen to good music with poor sound than bad music with good sound.
For me, the CE/Turbo soundtracks are PCE>MD>SFC. I also prefer the MD voice/sound effects as they are real actual clips like the PCE version.
Title: Re: Street fighter 2
Post by: KnightWarrior on July 30, 2012, 04:18:59 PM
Sorry guys I voted Special Champion Edition in the Genesis
Title: Re: Street fighter 2
Post by: Tatsujin on July 30, 2012, 04:21:23 PM
nothing to be sorry about, but about yourself :P
Title: Re: Street fighter 2
Post by: jc78_2005 on July 30, 2012, 04:28:38 PM
Small detail.. but i do think that as for detail, i think only the pce version has both colors of puke lol. for what it's worth lol
Title: Re: Street fighter 2
Post by: Tatsujin on July 30, 2012, 04:33:56 PM
good criterion there :lol:
Title: Re: Street fighter 2
Post by: jc78_2005 on July 30, 2012, 04:35:56 PM
Title: Re: Street fighter 2
Post by: ProfessorProfessorson on July 30, 2012, 07:09:53 PM
If I had to choose, I'd choose the PCE version, and I don't even own a Pce anymore. The Pce ones quality was more consistent across the board to me. The Snes ports voices sounded odd, and some of the tracks sounded muffled too much and some had gay fake wah wah type shit going on. As of right now I have SF2 Turbo for Snes, but it doesn't matter though because I have Super SF2 Turbo for Dos which I'd rather play instead.
Title: Re: Street fighter 2
Post by: Tatsujin on July 30, 2012, 07:23:21 PM
It's been a couple of years since I have. I was moving and needed to make room. I even got rid of all my laserdisc stuff.
Damn! Are you telling me you don't own a single Laserdisc starring Christopher Lambert?!
What is this world coming to? (http://junk.tg-16.com/images/pcdsad.png)
Title: Re: Street fighter 2
Post by: Drakon on July 31, 2012, 05:57:58 AM
When I say champion edition I mean without the additional super moves added in turbo. Having CE speed isn't playing CE it's just playing a slow version of turbo. Anyway my 6 button control pad showed up. Probably tonight I'll finish wiring up a port at the back that lets me plug in my 200$ arcade stick (the 6 button pad will still be usable too).
Title: Re: Street fighter 2
Post by: ProfessorProfessorson on July 31, 2012, 08:44:46 AM
It's been a couple of years since I have. I was moving and needed to make room. I even got rid of all my laserdisc stuff.
Damn! Are you telling me you don't own a single Laserdisc starring Christopher Lambert?!
What is this world coming to? (http://junk.tg-16.com/images/pcdsad.png)
Yep, no more laserdisc. Honestly most of what I had on LD is on DVD now, and I have a huge DVD collection. Maybe if I catch a TG16 or Pce at a decent price I will nab one again maybe and just get hu-card titles, who knows, but I definately wont be jumping into LD ever again. Space is limited and right now pc stuff takes precedence, both hardware and software. Even my DVD's are boxed up and put away right now.
Title: Re: Street fighter 2
Post by: RegalSin on July 31, 2012, 10:12:14 AM
Genesis never had a version, the SNES had improved sound, but the PCE seems the best, not considering TURBO. The PSX also sucks with 2d.
Title: Re: Street fighter 2
Post by: Samurai Ghost on July 31, 2012, 10:16:44 AM
It's been a couple of years since I have. I was moving and needed to make room. I even got rid of all my laserdisc stuff.
Damn! Are you telling me you don't own a single Laserdisc starring Christopher Lambert?!
What is this world coming to? (http://junk.tg-16.com/images/pcdsad.png)
Yep, no more laserdisc. Honestly most of what I had on LD is on DVD now, and I have a huge DVD collection. Maybe if I catch a TG16 or Pce at a decent price I will nab one again maybe and just get hu-card titles, who knows, but I definately wont be jumping into LD ever again. Space is limited and right now pc stuff takes precedence, both hardware and software. Even my DVD's are boxed up and put away right now.
Yeah, I stopped buying DVD's because of space and realizing that, AMAZINGLY, streaming content to televisions was finally available, for REAL. I've had a Roku box for 5-6+ years? That thing changed my life (no more cumbersome laptop-->television shenanigans).
Anyway, most of the crappy LD's I have now (I sold all the good stuff) star Christopher Lambert or Mario Van Peebles.
(http://junk.tg-16.com/images/pcds.png)
Title: Re: Street fighter 2
Post by: NightWolve on July 31, 2012, 11:19:28 AM
Anyway, most of the crappy LD's I have now (I sold all the good stuff) star Christopher Lambert or Mario Van Peebles.
One of the Highlanders where they star together? Hehe! The only LD I ever bought was Total Recall for $40 because I bought a used Pioneer player for $150 some time back (I thought it was the future)... I had no way of knowing that the format was dying though, so I regretted it. Could never find another store that sold LDs after that. I should sell the player and disc some time, assuming the player still works, it just sits collecting dust in my attic.
Title: Re: Street fighter 2
Post by: MottZilla on July 31, 2012, 11:29:44 AM
Genesis never had a version, the SNES had improved sound, but the PCE seems the best, not considering TURBO. The PSX also sucks with 2d.
That is very misleading. The PS1 can do 2D graphics fine. The Street Fighter 2 ports showed this. However the problem was the PS1 had a measly 1 megabyte of Video RAM. This was not enough when it came to later 2D games such as Capcom VS series (X-Men VS SF, Marvel VS SF, Marvel VS Capcom) and NeoGeo games like King of Fighters and Metal Slug. The PS1 was designed with 3D graphics in mind but it can work for 2D games just fine. The Saturn is seen as superior but it has a more complicated system design but it benefits from some extra Video RAM stock I believe, but more importantly thanks to the upgrade carts that included 1 and 4 megabytes of extra RAM. But it is a memory issue really. There is no reason the PSX Video processor couldn't handle such games.
Title: Re: Street fighter 2
Post by: Samurai Ghost on July 31, 2012, 12:15:43 PM
Genesis never had a version, the SNES had improved sound, but the PCE seems the best, not considering TURBO. The PSX also sucks with 2d.
That is very misleading. The PS1 can do 2D graphics fine. The Street Fighter 2 ports showed this. However the problem was the PS1 had a measly 1 megabyte of Video RAM. This was not enough when it came to later 2D games such as Capcom VS series (X-Men VS SF, Marvel VS SF, Marvel VS Capcom) and NeoGeo games like King of Fighters and Metal Slug. The PS1 was designed with 3D graphics in mind but it can work for 2D games just fine. The Saturn is seen as superior but it has a more complicated system design but it benefits from some extra Video RAM stock I believe, but more importantly thanks to the upgrade carts that included 1 and 4 megabytes of extra RAM. But it is a memory issue really. There is no reason the PSX Video processor couldn't handle such games.
Yeah if they came out with some kind of RAM Cart like with the Saturn (could have used the expansion port I imagine) the PSX could have done fine with 2D games but that was just not Sony's strategy at the time with their no-2D policy. Can't say I'm happy with that policy but it sure worked well for them.
Title: Re: Street fighter 2
Post by: Black Tiger on July 31, 2012, 12:23:02 PM
When I say champion edition I mean without the additional super moves added in turbo. Having CE speed isn't playing CE it's just playing a slow version of turbo. Anyway my 6 button control pad showed up. Probably tonight I'll finish wiring up a port at the back that lets me plug in my 200$ arcade stick (the 6 button pad will still be usable too).
Have you even played the Genesis and SNES versions? :P Champion Edition mode, playing and looking virtually the same as the PCE and arcade versions, is called "CHAMPION" at the title screen of the Genesis version and "NORMAL" at the title screen of the SNES version. Both have essentially two Street Fighter II games on one cart.
That is very misleading. The PS1 can do 2D graphics fine. The Street Fighter 2 ports showed this. However the problem was the PS1 had a measly 1 megabyte of Video RAM. This was not enough when it came to later 2D games such as Capcom VS series (X-Men VS SF, Marvel VS SF, Marvel VS Capcom) and NeoGeo games like King of Fighters and Metal Slug. The PS1 was designed with 3D graphics in mind but it can work for 2D games just fine. The Saturn is seen as superior but it has a more complicated system design but it benefits from some extra Video RAM stock I believe, but more importantly thanks to the upgrade carts that included 1 and 4 megabytes of extra RAM. But it is a memory issue really. There is no reason the PSX Video processor couldn't handle such games.
Don't most/all of those later Capcom ports on Playstation have slowdown? Even though they are pushing less characters and animation?
Title: Re: Street fighter 2
Post by: Tatsujin on July 31, 2012, 12:37:14 PM
PSX was great for Two Dee, many great arcade shoot 'em up ports and few wxclusives have proven this. It really was only a problemn with later huge video data consuming games that didn't turn out that well, or say arcade perfect, mostly "vs. BeU" and the metal slugs (as already mentioned above).
Title: Re: Street fighter 2
Post by: ProfessorProfessorson on July 31, 2012, 01:12:03 PM
When I say champion edition I mean without the additional super moves added in turbo. Having CE speed isn't playing CE it's just playing a slow version of turbo. Anyway my 6 button control pad showed up. Probably tonight I'll finish wiring up a port at the back that lets me plug in my 200$ arcade stick (the 6 button pad will still be usable too).
Have you even played the Genesis and SNES versions? :P Champion Edition mode, playing and looking virtually the same as the PCE and arcade versions, is called "CHAMPION" at the title screen of the Genesis version and "NORMAL" at the title screen of the SNES version. Both have essentially two Street Fighter II games on one cart.
Exactly. Capcom even sold the game listing it as having a Champion Edition Mode.
Title: Re: Street fighter 2
Post by: RyuHayabusa on July 31, 2012, 01:18:17 PM
I played the SNES port the most growing up. Later on, one of my friends got the Sega port but I never liked it because the voices were terrible and I hated the controllers for the Genesis, even the six button one, because of the D-Pad. I didn't get to play the PCE port until many years later. I like that the KO sign looks more like the arcade, and the music is closer to the arcade but there are graphic weaknesses like the line-scrolling under the elephants on Dhalsim's stage that aren't as good. It's neck and neck with the SNES, with the Genesis in distant third.
Title: Re: Street fighter 2
Post by: esadajr on July 31, 2012, 01:43:04 PM
I really don't like how the SNES version sounds. It is nothing like the arcade.
I go with the Genesis version, but I must say the PCE version is really fun to play too. Using the PCE two button pad is not an issue for me.
Title: Re: Street fighter 2
Post by: MottZilla on July 31, 2012, 05:03:29 PM
Yeah if they came out with some kind of RAM Cart like with the Saturn (could have used the expansion port I imagine) the PSX could have done fine with 2D games but that was just not Sony's strategy at the time with their no-2D policy. Can't say I'm happy with that policy but it sure worked well for them.
I'm not certain but I've heard from people who know a good bit about the PS1 hardware that it should have been possible to add more RAM perhaps even Video RAM to the console via the Parallel I/O port on the back. So they could have gone that route. The sad thing is that it wouldn't have just been useful for things like 2D Arcade ports like games from Capcom and SNK. Games like Final Fantasy VII had to make cuts due to VRAM limitations. I'm pretty sure the out of battle models were not intended to look like barely better than Super FX 3D models. Other games certainly could have benefited from more memory. Sony just chose not to do it. Personally I think they should have and then later models could have just cut the external I/O port and had the upgrade built in.
Don't most/all of those later Capcom ports on Playstation have slowdown? Even though they are pushing less characters and animation?
Nope. And slowdown wouldn't be related to animation. Animations are mainly a memory issue.
Title: Re: Street fighter 2
Post by: SamIAm on July 31, 2012, 05:55:46 PM
The Saturn's advantage in 2D over the Playstation comes mostly from its higher video RAM and its expansion option, but that's not the only difference. The two CPUs in the Saturn have a lot of software power, and it's two GPUs are great at scaling effects and can draw a lot of pixels.
The trouble is, most 2D games don't demand that much. The RAM bottleneck is what most people designing a Saturn game will run into first.
Interesting fact - X-Men COTA on the Saturn only uses one CPU. That's been verified through emulation. There are a lot of games like this. Also, nearly all FMV on the system uses one CPU.
Title: Re: Street fighter 2
Post by: SignOfZeta on July 31, 2012, 06:02:12 PM
Seriously, this discussion comes up every now and, and hardcore PCE pundits throw their sprite sheets around and express hatred for fruity SNES horn/guitar effects and then it all goes down for another couple of months. Basically people who don't actually know jack shit about Street Fighter talking endlessly about all the aspects of it that don't f*cking matter.
If you knew anything about SFII you'd know that this THE GENESIS VERSION IS TURBO. Its called "Special Champion Edition" to keep Nintendo happy. There is no arcade game called "Special Champion Edition". f*cking hell. I don't care what the box says, its Turbo. If Chun Li has a Kikoken that is stolen from Dalshim's Yoga Fire sprite...its Turbo.
SFII in the arcade was five games: SFII, SFII', and SFII'Turbo (all on CPS), Super SFII and Super SFIIX (aka: Super SFII Turbo) both on CPS2.
On consoles in the 16 bit days:
...there was only one version of SFII (SFC) ...there was only one version of SFII' (PCE) Turbo was on MD and SFC So was Super Super Turbo was on nothing except 3DO and Marty until the PS1/Saturn era. Those systems got all five games.
And of the 16 bit conversions THEY ARE ALL VERY GOOD. SFII on SFC has some issues, but really it was very very good. None of them have "better control", they just have different controllers. A better controller is no better control.
Title: Re: Street fighter 2
Post by: Mathius on July 31, 2012, 06:13:24 PM
Woah! Never realized that.
Title: Re: Street fighter 2
Post by: termis on July 31, 2012, 06:15:08 PM
Genesis version is by far the most aggravating version to play due to the horrible voice samples (the typical laryngitis-like sounding voices which affected so many Genesis games).
SFC and PCE versions both have their pros and cons. SFC version obviously having the big advantage of having the Turbo version, which would be enough to win over most SF2 fans. I thought PCE's music just sounded better without the typical SNESy music effects, and I now feel Turbo hasn't aged as well as the CE, so the PCE version gets my vote.
But as Zeta said, I think I say the same thing every 6 months to a year on this forum...
Title: Re: Street fighter 2
Post by: Mathius on July 31, 2012, 06:25:23 PM
Today I played the SFC and PCE versions back-to-back. The PCE's compositions are beginning to grow on me, but I wish they sounded better. The SFC still wins on sound IMO, except for the voices. PCE will always win there.
Title: Re: Street fighter 2
Post by: motdelbourt on July 31, 2012, 06:26:09 PM
Turbo to me has aged better, so I'd have to go SNES. I don't see a thing wrong with the Genesis version, but I prefer the PCE color palette so I'd give that one the silver.
Music wise they are all awesome. I like SNES Capcom music with all the synthesized trumpets and whatnot, see also Final Fight.
Title: Re: Street fighter 2
Post by: Kaijuboy on July 31, 2012, 07:00:47 PM
SignOfZeta knows his stuff! :clap:
All versions really need a joystick to really shine. :D
Title: Re: Street fighter 2
Post by: KnightWarrior on July 31, 2012, 07:36:11 PM
Don't forget the Genesis version music wise ,sound close to the CPS hardware
Title: Re: Street fighter 2
Post by: Samurai Ghost on July 31, 2012, 07:47:27 PM
Seriously, this discussion comes up every now and, and hardcore PCE pundits throw their sprite sheets around and express hatred for fruity SNES horn/guitar effects and then it all goes down for another couple of months. Basically people who don't actually know jack shit about Street Fighter talking endlessly about all the aspects of it that don't f*cking matter.
If you knew anything about SFII you'd know that this THE GENESIS VERSION IS TURBO. Its called "Special Champion Edition" to keep Nintendo happy. There is no arcade game called "Special Champion Edition". f*cking hell. I don't care what the box says, its Turbo. If Chun Li has a Kikoken that is stolen from Dalshim's Yoga Fire sprite...its Turbo.
SFII in the arcade was five games: SFII, SFII', and SFII'Turbo (all on CPS), Super SFII and Super SFIIX (aka: Super SFII Turbo) both on CPS2.
On consoles in the 16 bit days:
...there was only one version of SFII (SFC) ...there was only one version of SFII' (PCE) Turbo was on MD and SFC So was Super Super Turbo was on nothing except 3DO and Marty until the PS1/Saturn era. Those systems got all five games.
And of the 16 bit conversions THEY ARE ALL VERY GOOD. SFII on SFC has some issues, but really it was very very good. None of them have "better control", they just have different controllers. A better controller is no better control.
But it's still a version.
Title: Re: Street fighter 2
Post by: Black Tiger on August 01, 2012, 03:33:56 AM
Seriously, this discussion comes up every now and, and hardcore PCE pundits throw their sprite sheets around and express hatred for fruity SNES horn/guitar effects and then it all goes down for another couple of months. Basically people who don't actually know jack shit about Street Fighter talking endlessly about all the aspects of it that don't f*cking matter.
If you knew anything about SFII you'd know that this THE GENESIS VERSION IS TURBO. Its called "Special Champion Edition" to keep Nintendo happy. There is no arcade game called "Special Champion Edition". f*cking hell. I don't care what the box says, its Turbo. If Chun Li has a Kikoken that is stolen from Dalshim's Yoga Fire sprite...its Turbo.
SFII in the arcade was five games: SFII, SFII', and SFII'Turbo (all on CPS), Super SFII and Super SFIIX (aka: Super SFII Turbo) both on CPS2.
On consoles in the 16 bit days:
...there was only one version of SFII (SFC) ...there was only one version of SFII' (PCE) Turbo was on MD and SFC So was Super Super Turbo was on nothing except 3DO and Marty until the PS1/Saturn era. Those systems got all five games.
And of the 16 bit conversions THEY ARE ALL VERY GOOD. SFII on SFC has some issues, but really it was very very good. None of them have "better control", they just have different controllers. A better controller is no better control.
Special Champion Edition for Genesis and Turbo for SNES still contain complete independant ports of Champion Edition. The SNES got every SFII except Super Turbo.
Title: Re: Street fighter 2
Post by: MottZilla on August 01, 2012, 06:10:11 AM
Don't forget the Genesis version music wise ,sound close to the CPS hardware
Close? Not really. Closer? Yes. The SNES version for example doesn't sound bad by any means but it doesn't sound like a YM chip. But the sound hardware or composition of the music for the Genesis doesn't stand up to the CPS1 original.
Really all the ports to the 16bit systems were good and they are all still SF2. It's pretty much pick your preference and go so you will probably pick your favorite systems out of the three.
Title: Re: Street fighter 2
Post by: SignOfZeta on August 01, 2012, 10:12:20 AM
I'm not going to play any of them except as an occasional curiosity. Later ports to PS1, SS, PS2, DC, 360, and other systems are vastly superior. More importantly, SSFIIX is easily my favorite of the five, and the most popular with my friends, and it's not on any of these systems.
Title: Re: Street fighter 2
Post by: Samurai Ghost on August 01, 2012, 10:14:37 AM
I'm not going to play any of them except as an occasional curiosity. Later ports to PS1, SS, PS2, DC, 360, and other systems are vastly superior. More importantly, SSFIIX is easily my favorite of the five, and the most popular with my friends, and it's not on any of these systems.
Yeah, I rarely play them myself. I usually stick to the Saturn versions as I have two Virtua Sticks that make having home tournaments and the like quite easy.
Title: Re: Street fighter 2
Post by: RyuHayabusa on August 01, 2012, 03:59:47 PM
Anyone else think the artwork for Special Champion Edition looks absurd? Same with SNES Turbo. The artwork for PCE Champion Edition, and in fact all of the Japanese ports, look so much better. It's funny that during the 16-bit era in America so many companies tried to make the characters look realistic instead of using the cool looking manga style artwork for so many of these games. Capcom is probably the worst offender with not only the SF2 ports but the horrible looking Final Fight 2. Really, who flexes their muscles like that when doing a jump kick? Even Firebrand looks all shiny and realistic on the box for Gargoyle's Quest.
Title: Re: Street fighter 2
Post by: Samurai Ghost on August 01, 2012, 04:52:13 PM
I dunno, I like the Genesis cover. The art is good and it uses one of the most iconic backgrounds and places one of the main heroes against the boss. They are in the middle of battle with Bison looking like he has the upper hand but still a chance for Guile to come back. Plus Guile's hair looks like it could actually exist in real life. The PCE/Mega Drive cover art is cool but it's American cover that's actually not too bad for once.
Title: Re: Street fighter 2
Post by: soop on August 01, 2012, 10:13:54 PM
I dunno, I like the Genesis cover. The art is good and it uses one of the most iconic backgrounds and places one of the main heroes against the boss. They are in the middle of battle with Bison looking like he has the upper hand but still a chance for Guile to come back. Plus Guile's hair looks like it could actually exist in real life. The PCE/Mega Drive cover art is cool but it's American cover that's actually not too bad for once.
Yeah, it's not too bad. Plus the UK Megadrive cover is the same as the PC Engine cover.
Does anyone actually still play Street Fighter II anymore? I played it a couple of days ago on the PCE, and I've played it this year on the MD. I love the game, though I think Alpha 3 is my favorite. And I like 3rd strike too.
Title: Re: Street fighter 2
Post by: Tatsujin on August 01, 2012, 10:56:03 PM
lol, western game covers in the 8-/16-bit times were the biggest laugher just possible. thank you america and the rest of the western parts that helped so much with all these hilarious cover arts. I had very many and very good laughing moments :D
Title: Re: Street fighter 2
Post by: RyuHayabusa on August 02, 2012, 02:10:31 AM
Now that I think about it, the artwork for many of Capcom's 8-bit titles are even worse. We all know how poor the art was for the early Mega Man titles, but take a look at some of the artwork for the the European PC ports of Strider and Ghouls N Ghosts.
Title: Re: Street fighter 2
Post by: Mathius on August 02, 2012, 03:10:59 AM
lol, western game covers in the 8-/16-bit times were the biggest laugher just possible. thank you america and the rest of the western parts that helped so much with all these hilarious cover arts. I had very many and very good laughing moments :D
Yeah if the artwork didn't originate in Japan then the cover likely stunk of moldy underwear.
Title: Re: Street fighter 2
Post by: Samurai Ghost on August 02, 2012, 07:23:01 AM
I dunno, I like the Genesis cover. The art is good and it uses one of the most iconic backgrounds and places one of the main heroes against the boss. They are in the middle of battle with Bison looking like he has the upper hand but still a chance for Guile to come back. Plus Guile's hair looks like it could actually exist in real life. The PCE/Mega Drive cover art is cool but it's American cover that's actually not too bad for once.
Yeah, it's not too bad. Plus the UK Megadrive cover is the same as the PC Engine cover.
Does anyone actually still play Street Fighter II anymore? I played it a couple of days ago on the PCE, and I've played it this year on the MD. I love the game, though I think Alpha 3 is my favorite. And I like 3rd strike too.
Yeah I love playing the Super Street Fighter II on the Saturn with friends. It's the kind of game EVERYONE has played so it's fun for anyone. Even random non-gamer girls usually are familiar with Street Fighter and can at least button mash through a few rounds. For serious gaming I generally prefer Alpha 3 or Third Strike but fewer people are familiar with those games.
Title: Re: Street fighter 2
Post by: jeffhlewis on August 02, 2012, 08:07:53 AM
Voted for Genny/MD - simply because it has the most faithful gameplay to the arcade version and the closest music (largely due to the similarity in Yamaha sound chips).
SNES had better graphics, sure. I just always hated that goddamn control pad with the shoulder buttons. any serious SF2 player plays with the 3x3 6 button setup.
Title: Re: Street fighter 2
Post by: KnightWarrior on August 02, 2012, 08:09:11 AM
I hate most US artwork in the 8/16-bit days
Title: Re: Street fighter 2
Post by: MottZilla on August 02, 2012, 08:50:04 AM
Voted for Genny/MD - simply because it has the most faithful gameplay to the arcade version and the closest music (largely due to the similarity in Yamaha sound chips).
And the gameplay is more faithful, how exactly?
Title: Re: Street fighter 2
Post by: soop on August 02, 2012, 10:07:50 PM
Voted for Genny/MD - simply because it has the most faithful gameplay to the arcade version and the closest music (largely due to the similarity in Yamaha sound chips).
SNES had better graphics, sure. I just always hated that goddamn control pad with the shoulder buttons. any serious SF2 player plays with the 3x3 6 button setup.
Something like this?
Indeed the game is verrrry fun with my stick. Especially when playing this version:
Title: Re: Street fighter 2
Post by: jeffhlewis on August 03, 2012, 05:09:21 AM
Voted for Genny/MD - simply because it has the most faithful gameplay to the arcade version and the closest music (largely due to the similarity in Yamaha sound chips).
And the gameplay is more faithful, how exactly?
The SNES version always felt sluggish to me. Most SNES fighting games did in general; just my humble opinion.
Title: Re: Street fighter 2
Post by: SignOfZeta on August 03, 2012, 09:37:07 AM
Voted for Genny/MD - simply because it has the most faithful gameplay to the arcade version and the closest music (largely due to the similarity in Yamaha sound chips).
SNES had better graphics, sure. I just always hated that goddamn control pad with the shoulder buttons. any serious SF2 player plays with the 3x3 6 button setup.
The OEM pad is irrelevent. No serious SFII player uses such crap. Once you have a stick, preferably a multi-platform one, you can see how similar the versions are. There is nothing "sluggish" about the SNES games. Everything happens at the same time, with the same latency, and at the same speed.
Title: Re: Street fighter 2
Post by: Drakon on August 03, 2012, 10:55:51 AM
The original snes release is sluggish only because it's world warrior which was slower than even champion edition in the arcades.
Title: Re: Street fighter 2
Post by: guyjin on August 03, 2012, 11:01:21 AM
I don't understand the love for the SNES version. Sure, I played the f*ck out of it back in the day, but compared to the other 16 bit versions it's clunky and slow. It even sounds bad compared to other Capcom SNES games.
Funny this topic came up, because today Street Fighter 2 is 25 years old. Get out your walkers.
Title: Re: Street fighter 2
Post by: SignOfZeta on August 03, 2012, 11:51:51 AM
I don't understand the love for the SNES version. Sure, I played the f*ck out of it back in the day, but compared to the other 16 bit versions it's clunky and slow. It even sounds bad compared to other Capcom SNES games.
Funny this topic came up, because today Street Fighter 2 is 25 years old. Get out your walkers.
What do you mean by "the SNES version"? If you are talking about the original SFII then there isn't anything other than the arcade to compare it to since Word Warrior was only ported once. If you compare Super, which is on SNES and Genesis you'll find there is nothing sluggish at all.
"Sluggish", what a generic unquantifiable term that is anyway...
Title: Re: Street fighter 2
Post by: Drakon on August 03, 2012, 01:46:12 PM
I don't understand the love for the SNES version. Sure, I played the f*ck out of it back in the day, but compared to the other 16 bit versions it's clunky and slow. It even sounds bad compared to other Capcom SNES games.
Funny this topic came up, because today Street Fighter 2 is 25 years old. Get out your walkers.
What do you mean by "the SNES version"? If you are talking about the original SFII then there isn't anything other than the arcade to compare it to since Word Warrior was only ported once. If you compare Super, which is on SNES and Genesis you'll find there is nothing sluggish at all.
"Sluggish", what a generic unquantifiable term that is anyway...
Yeah...turbo must be real sluggish! :wink:
Title: Re: Street fighter 2
Post by: Tatsujin on August 03, 2012, 02:01:18 PM
Funny this topic came up, because today Street Fighter 2 is 25 years old.
LOLWAS?
probably the one witout the 2 you mean? ;)
Title: Re: Street fighter 2
Post by: Black Tiger on August 04, 2012, 04:17:28 AM
The PC Engine port is by far the best. Have you even tried playing on a Genesis or SNES with their stupid AC adaptors? The PCE AC adaptor seals the deal for me, who cares about graphics, sound or features if the power supply sux? Don't even get me started on attempting to play SFII on a 32X/Sega-CD combo... if you thought that SFII was bad enough on Genesis already, it is at least three times as shitty with the full setup. I don't know what it is, but you can just feel the sluggish power consumption. End of discussion.
Title: Re: Street fighter 2
Post by: spenoza on August 04, 2012, 05:24:22 AM
Not 25 years old. More like 21 years old.
Title: Re: Street fighter 2
Post by: Drakon on August 04, 2012, 05:54:22 AM
The PC Engine port is by far the best. Have you even tried playing on a Genesis or SNES with their stupid AC adaptors? The PCE AC adaptor seals the deal for me, who cares about graphics, sound or features if the power supply sux? Don't even get me started on attempting to play SFII on a 32X/Sega-CD combo... if you thought that SFII was bad enough on Genesis already, it is at least three times as shitty with the full setup. I don't know what it is, but you can just feel the sluggish power consumption. End of discussion.
The arcade supergun I built to run my sf2 arcade boards uses a full atx power supply....am I supposed to feel the sluggish power consumption on that too?
Title: Re: Street fighter 2
Post by: KnightWarrior on August 04, 2012, 07:49:41 AM
Street Fighter 2 is 21 years old
Street Fighter is 25
Title: Re: Street fighter 2
Post by: Black Tiger on August 04, 2012, 07:55:17 AM
The PC Engine port is by far the best. Have you even tried playing on a Genesis or SNES with their stupid AC adaptors? The PCE AC adaptor seals the deal for me, who cares about graphics, sound or features if the power supply sux? Don't even get me started on attempting to play SFII on a 32X/Sega-CD combo... if you thought that SFII was bad enough on Genesis already, it is at least three times as shitty with the full setup. I don't know what it is, but you can just feel the sluggish power consumption. End of discussion.
The arcade supergun I built to run my sf2 arcade boards uses a full atx power supply....am I supposed to feel the sluggish power consumption on that too?
Off the shelf parts are inferior to the stock PCE power supply and AV cable. Even the unwieldy SNES ac is at least authentic.
Title: Re: Street fighter 2
Post by: Drakon on August 04, 2012, 11:50:45 AM
Well my pc engine is s-video modded using a pretty decent s-video cable. I'm using an official famicom power brick to power my pc engine with the turbo everdrive and I've had zero issues. Audio sounds great and video looks absolutely amazing.
Title: Re: Street fighter 2
Post by: Vecanti on August 04, 2012, 03:04:41 PM
The PC Engine port is by far the best. Have you even tried playing on a Genesis or SNES with their stupid AC adaptors? The PCE AC adaptor seals the deal for me, who cares about graphics, sound or features if the power supply sux? Don't even get me started on attempting to play SFII on a 32X/Sega-CD combo... if you thought that SFII was bad enough on Genesis already, it is at least three times as shitty with the full setup. I don't know what it is, but you can just feel the sluggish power consumption. End of discussion.
Also, everyone knows the power should come in through the side of the system not at the back. This way you get more power directly to the chips. With the Genesis and SNES power sort of leaks or falls out the back of the console so they are more sluggish and slow.
I thought there were suppose to be a lot of tech experts on this board?
Title: Re: Street fighter 2
Post by: ProfessorProfessorson on August 04, 2012, 03:28:54 PM
The PC Engine port is by far the best. Have you even tried playing on a Genesis or SNES with their stupid AC adaptors? The PCE AC adaptor seals the deal for me, who cares about graphics, sound or features if the power supply sux? Don't even get me started on attempting to play SFII on a 32X/Sega-CD combo... if you thought that SFII was bad enough on Genesis already, it is at least three times as shitty with the full setup. I don't know what it is, but you can just feel the sluggish power consumption. End of discussion.
The arcade supergun I built to run my sf2 arcade boards uses a full atx power supply....am I supposed to feel the sluggish power consumption on that too?
The Dosbox I built to run my Dos Super SF 2 Turbo uses a 350 watt ATX. With its powerful K6-3 cpu, its power consumption is not sluggish at all.
Title: Re: Street fighter 2
Post by: soop on August 05, 2012, 10:31:39 PM
The PC Engine port is by far the best. Have you even tried playing on a Genesis or SNES with their stupid AC adaptors? The PCE AC adaptor seals the deal for me, who cares about graphics, sound or features if the power supply sux? Don't even get me started on attempting to play SFII on a 32X/Sega-CD combo... if you thought that SFII was bad enough on Genesis already, it is at least three times as shitty with the full setup. I don't know what it is, but you can just feel the sluggish power consumption. End of discussion.
Also, everyone knows the power should come in through the side of the system not at the back. This way you get more power directly to the chips. With the Genesis and SNES power sort of leaks or falls out the back of the console so they are more sluggish and slow.
I thought there were suppose to be a lot of tech experts on this board?