PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
Non-NEC Console Related Discussion => Chit-Chat => Topic started by: FiftyQuid on April 28, 2013, 01:50:25 PM
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I'm just curious, those of you that actually own MC, why don't you sell it? Nowadays, it's a sellers market for rare games It's also been debated here that it's not the greatest game in the world. Ignoring whether it is a good or not so good game... it's a quick sell for at least $1500, maybe more. I'm not hard up for cash, but $1500+ for a single game?
So those of you that own it, what are the reasons you are still holding onto it?
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Maybe they like it in their collections and enjoy playing it from time to time. My similar question would be for those who keep games sealed. The only thing they are every capable of are sitting there and being sold, for there is no more that they can do.
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Money isn't the end all be all to some people. Yes you could buy alot of things if you sold your copy. But then you would just be "buying" other things.
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I think the vast majority or people who have ever owned it HAVE sold it. Most copies have probably changed hands at least three times by now.
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Aside from the fact that I love the game, my copy has sentimental value as I bought it new bitd. I haven't used the kisado I got with SFII' bitd for years now, but I can't bring myself to get rid of it for something as easily obtainable as money, which I have a steady stream of. I also love the TG-16 and PCE. If everything Turbo/PCE related became valuable, I wouldn't sell it all either. That's not why I buy games. That's not why most people are buying Magical Chase for collectors prices today. People who buy games as an investment and don't plan on keeping anything, but happen to currently own MC, are the ones you should be asking this question of. Otherwise, why don't you just ask why anyone bothers with this forum at all (other than for buying/selling).
As for the sealed games I own, I plan to open almost all of them and I buy them so that I can experience opening a new game and only having it worn and abused by myself, just like games I bought new bitd.
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I think the vast majority or people who have ever owned it HAVE sold it. Most copies have probably changed hands at least three times by now.
Hahaha.. That's with just about every game ya goof.
Fifty...my hobby/ joy has never been about the money... That's why I have spent very little and never look at it as income.. I would give the game away if I every lost interest but that won't happen.. But if I did or passed away its going to Beamer :)... So help him if he uses it towards a BMW fix or purchase... I would haunt his facking ass! :P
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STATUS: I wouldn't sell it. Like Black_Tiger, I love all things TG-16/PCE. OK, maybe I don't love the soccer games. I'd give those away. (http://junk.tg-16.com/images/pcgs.png)
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Wait a min you mean I wasn't suppose to get it bronzed and hanging on my wall like some trophy?
Seriously though I cant sell the game even if I wanted to my daughters love playing it they like Cotton also but say its to hard lol. My games may not get played by me all the time but they do get played by my kids and no money in this world is worth selling something my girls enjoy.
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lol, why did I ever bought a darius alpha and why do I keep it?
It's a part of PCE culture, even it doesnt have much of a play value (compared to other, much much much cheaper titles).
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Wait a min you mean I wasn't suppose to get it bronzed and hanging on my wall like some trophy?
Seriously though I cant sell the game even if I wanted to my daughters love playing it they like Cotton also but say its to hard lol. My games may not get played by me all the time but they do get played by my kids and no money in this world is worth selling something my girls enjoy.
This is pretty much what prompted my question. If I had it, I'd sell it and put the money towards a family vacation down south somewhere. I get the sentimental attachment to a game/console. It's the reason I got back some of my beloved TG in the first place. If you love it, it makes sense to keep it. I guess my question is to people that never play it, but still own it. Why hoard it, instead of selling it for $$$? I mean, yeah it's worth $1500+ sitting on a shelf and it completes your collection, but why let it just sit there?
My wife and I bring home a pretty good income, so it's not like I need the money. I guess I just don't see the logic of letting it sit on a shelf. You might as well just put $1500+ in a briefcase and let that sit on the shelf collecting dust.
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I like my shmups like I like my women. Easy.....
Well not really. But Magical Chase is easy and fun to play through. It's not the best shooter on the TurboGrafx by any stretch of the imagination. But it's quite an excellent game and I enjoy playing it.
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You can bet your ass if I owned it, it would be a sold bitch!
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hell yeah id sell it and use the money to buy 20 copies of the pce version
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I think the vast majority or people who have ever owned it HAVE sold it. Most copies have probably changed hands at least three times by now.
Hahaha.. That's with just about every game ya goof.
Fifty...my hobby/ joy has never been about the money... That's why I have spent very little and never look at it as income.. I would give the game away if I every lost interest but that won't happen.. But if I did or passed away its going to Beamer :)... So help him if he uses it towards a BMW fix or purchase... I would haunt his facking ass! :P
Awww :)
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But if I did or passed away its going to Beamer :)... So help him if he uses it towards a BMW fix or purchase... I would haunt his facking ass! :P
Awesome! I almost hope this happens. :lol:
"Beamer what did Sparky leave you in his will?"
"Magical Chase"
"What did you do with it?"
"Bought a new fuel cap and a driver's side fender for my '86 M6"
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I think the vast majority or people who have ever owned it HAVE sold it. Most copies have probably changed hands at least three times by now.
I told you guys that little bitch on the broom is a slut.
If I owned magical chase id drill a hole in the top and make a pendant out of it and wear it around to every convention and act like flava flav.
And then, I could just pop it in the Express while its still on my neck!
and, it'll destroy the value, so that will make it even funnier.
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I'm never going to sell mine, it was difficult getting the game in the first place and the bottomline is I just like it too much.
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I'm never going to sell mine, it was difficult getting the game in the first place and the bottomline is I just like it too much.
Is there any fear of the HuCard just quitting on you? Some of us here have had HuCards die on us. Even spida1a had Super Star Soldier just die on him in the middle of playing. It does happen.
I guess I have two follow up questions;
1) Are you fearful of the HuCard dying on you?
2) Do any of you have this game (or your collections) separately insured? Some of the larger collections out there I'm sure an insurance company would be hard press to paid out a claim for if there ever was a theft/fire/flood.
Finally... and this is a little bit off topic, lets call this question 2a) Do any of you have your pinball/arcade games separately insured or at least on a separate surge protected circuit breaker? Those of you with rows of actual arcade machines.
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I'm never going to sell mine, it was difficult getting the game in the first place and the bottomline is I just like it too much.
Is there any fear of the HuCard just quitting on you? Some of us here have had HuCards die on us. Even spida1a had Super Star Soldier just die on him in the middle of playing. It does happen.
Exactly what many of us were thinking. Some day it will just cease to function.
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Exactly what many of us were thinking. Some day it will just cease to function.
Someday your car will cease to function. So will your TV, computer, the pants you wear, and pretty much everything else you ever bought. The possibility that something will eventually break really shouldn't be any kind of determining factor in my opinion.
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SELL THAT SHIT BEFORE THEY REALIZE ITS JUST PLASTIC AND METAL WITH A PROGRAM ON IT.
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i held on to mine for about 10 years and then decided that since I never play it, it was time to let it go. I used the money to get a limited edition rickenbacker 330. It's fair to say that I have no regrets about that :mrgreen:
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Someday your car will cease to function. So will your TV, computer, the pants you wear, and pretty much everything else you ever bought. The possibility that something will eventually break really shouldn't be any kind of determining factor in my opinion.
I get what you're saying Roy, but with your TV, computer, pants and car usually you have some warning signs first. Like with your car, if you never change the oil I can guarantee you that shit isn't going to start one day. With things like your TV and computer, you can actually get them fixed, or just upgrade. With a HuCard you're pretty much f*cked.
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I get what you're saying Roy, but with your TV, computer, pants and car usually you have some warning signs first. Like with your car, if you never change the oil I can guarantee you that shit isn't going to start one day. With things like your TV and computer, you can actually get them fix, or upgrade. With a HuCard you're pretty much f*cked.
Also, a car with a blown motor or computer with a dead HDD still has value in its working parts and can be repaired. A dead hucard is worthless, it's not like you can just swap in a new board.
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I think the vast majority or people who have ever owned it HAVE sold it. Most copies have probably changed hands at least three times by now.
Hahaha.. That's with just about every game ya goof.
My point is that when faced with the OP's situation most people do decide to flip it for twice what they paid. Its hard to justify holding on to this game. Most other games just drop in value constantly so while they change hands a lot its not usually because people are temped with hundreds of even thousands of dollars of profit. I bought a copy of Momotaro Dentetsu for $0.25 because nobody wants the f*cking thing in their house period. In the highly unlikely even that I ever sell it, it won't because of financial temptation. :)
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My point is that when faced with the OP's situation most people do decide to flip it for twice what they paid. Its hard to justify holding on to this game. Most other games just drop in value constantly so while they change hands a lot its not usually because people are temped with hundreds of even thousands of dollars of profit. I bought a copy of Momotaro Dentetsu for $0.25 because nobody wants the f*cking thing in their house period. In the highly unlikely even that I ever sell it, it won't because of financial temptation. :)
I'll give you $.50 for it right now. That 100% profit. :shock:
It makes me wonder how many Magical Chase are actually out there. Money is a great motivational tool for people to sell this game, but it's still doesn't come up all that often.
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Selling a game just because it might die is just plain silly. Let's get real here - there's maybe a dozen stories of dead hueys from PCEFXers who collectively own thousands, and many of the dead were DOA (or soon after) and undoubtedly abused by their previous owners.
Even if it were to die, it wouldn't be completely worthless. The manual and box are worth at least 1/2 of its current 'value' (ballers don't buy loosies), and even the huey itself would retain some value to your average collectard that'll never play it anyway, never knowing if it works or not.
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My point is that when faced with the OP's situation most people do decide to flip it for twice what they paid. Its hard to justify holding on to this game. Most other games just drop in value constantly so while they change hands a lot its not usually because people are temped with hundreds of even thousands of dollars of profit. I bought a copy of Momotaro Dentetsu for $0.25 because nobody wants the f*cking thing in their house period. In the highly unlikely even that I ever sell it, it won't because of financial temptation. :)
I'll give you $.50 for it right now. That 100% profit. :shock:
It makes me wonder how many Magical Chase are actually out there. Money is a great motivational tool for people to sell this game, but it's still doesn't come up all that often.
It was always up before the artificial market. We've seen and heard enough to believe that resellers are sitting on stacks of less common Turbo games like Magical Chase. Supply and demand aren't naturally aligned with Turbo games, but either way it doesn't matter how many copies of any one game exists as there is nothing to measure it against.
Its perceived collectors value doesn't mean it should be selling faster either. If the people who pay big bucks for Magical Chase were all interested in selling the game for big bucks, then who would buy it from them?
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My point is that when faced with the OP's situation most people do decide to flip it for twice what they paid. Its hard to justify holding on to this game. Most other games just drop in value constantly so while they change hands a lot its not usually because people are temped with hundreds of even thousands of dollars of profit. I bought a copy of Momotaro Dentetsu for $0.25 because nobody wants the f*cking thing in their house period. In the highly unlikely even that I ever sell it, it won't because of financial temptation. :)
I'll give you $.50 for it right now. That 100% profit. :shock:
It makes me wonder how many Magical Chase are actually out there. Money is a great motivational tool for people to sell this game, but it's still doesn't come up all that often.
I see it on eBay a lot more often than I see other games. Also keep in mind that eBay is not the world. I'm sure many change hands privately.
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I'm never going to sell mine, it was difficult getting the game in the first place and the bottomline is I just like it too much.
Is there any fear of the HuCard just quitting on you? Some of us here have had HuCards die on us. Even spida1a had Super Star Soldier just die on him in the middle of playing. It does happen.
I guess I have two follow up questions;
1) Are you fearful of the HuCard dying on you?
2) Do any of you have this game (or your collections) separately insured? Some of the larger collections out there I'm sure an insurance company would be hard press to paid out a claim for if there ever was a theft/fire/flood.
Finally... and this is a little bit off topic, lets call this question 2a) Do any of you have your pinball/arcade games separately insured or at least on a separate surge protected circuit breaker? Those of you with rows of actual arcade machines.
There is some fear of the game suddenly dying but I been lucky so far since all the Turbo games I owned throughout the years haven't quit on me yet. I had Raiden crash on me recently but fortunately the game was OK after I restarted it. I also have house insurance and tons of pictures and videos what I have so if anything bad happens I have evidence on a collection.
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We're all gonna die once, maybe even before the last MC gave up its predestined work.
What I just wanna say, who thinks throughout every day in his life what when why could happen? Stop that shit and start to enjoy life, or in this particular case, enjoy MC (if you can or will).
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Magical Chase is a pretty good game but I can think of other Turbob games I'd rather play. It's too bad all those extra copies of Magical Chase had to be (supposedly) smashed by a steamroller or whatever that dumb story is.
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1) Are you fearful of the HuCard dying on you?
2) Do any of you have this game (or your collections) separately insured? Some of the larger collections out there I'm sure an insurance company would be hard press to paid out a claim for if there ever was a theft/fire/flood.
Finally... and this is a little bit off topic, lets call this question 2a) Do any of you have your pinball/arcade games separately insured or at least on a separate surge protected circuit breaker? Those of you with rows of actual arcade machines.
I'd like to point out that CPS3 hardware suicides and a up to a few years ago a working CPS3 w/ 3S were going for $500 whereas dead(suicide) setups could not be given away. After a decade, Darksoft figured out a way to zombie carts using a glitch in 2nd Impact. Now only the "collectors" pay top dollar for original CPS3 stuffs and the players get 3S for under $100. In other words, the community fixed what was thought to be broke.
Even if MC cards die or get f*cked up, we do not know what the future may hold for basement engineers and tinkerers. Hell, 3D printers are a FACT and electronics get smaller.
I do not insure my cabs(nor anything for that matter) and only use power strips on them. Half the fun is repairing them anyhow!
If I had a MC I'd keep it. I like the game.
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Professionally made mask ROMs fail so rarely that you might as well consider them indestructible with normal use. Even on this forum dead HuCARDs are rarely found. I've personally never see one.
I'm not saying that paying $1500 for MC is a good investment, on the contrary, you'd have to be a f*cking idiot to do such a thing. However if you do buy it I'd expect the box to turn to dust and eBay to go out of business before the thing actually stopped working.
And if it did die the problem would almost certainly be found somewhere between the edge connector and the actual chip. The ROM itself has no reason to ever die, and that goes double for douchebags that never play the game.
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Magical Chase is a pretty good game but I can think of other Turbob games I'd rather play. It's too bad all those extra copies of Magical Chase had to be (supposedly) smashed by a steamroller or whatever that dumb story is.
I never heard of that story before. Is it true and maybe some of the TTI inventory was destroyed or was it a rumor someone started to make the game rarer then it is?
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I never heard of that story before. Is it true and maybe some of the TTI inventory was destroyed or was it a rumor someone started to make the game rarer then it is?
When TTI went under any merchandise that wasn't acquired by either of the two companies that bought their remaining stock (Turbo Zone Direct and one from Canada who bought a much smaller amount of stuff) was destroyed. TTI made their purchasing decisions based on the manufacturing cost of the items and their perceived ability to sell it in the future. Games on HuCards were more expensive to buy than ones on CDs, and of HuCards games based on popular licensees like Bonk 3, Bomberman 94, Darkwing Duck and Order of the Griffon (being D&D based) were kept while games like World Sports Competition, Legend of Hero Tonma, and Magical Chase had significant percentages of the overall inventory destroyed.
Added in edit: I should probably add that the late release HuCards (ones released in 1993) were generally produced in much much much smaller quantities than ones produced earlier in the systems lifespan. So in the case of World Sports, Legend of Hero Tonma and Magical Chase a significant percentage of the copies that were printed wound up being destroyed as most of the copies produced went back to TTI after not being sold in regular brick and mortar retail, and TZD and the Canadian distributor only chose to purchase small quantities of these games prior to the inventory getting steamrolled.
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I never heard of that story before. Is it true and maybe some of the TTI inventory was destroyed or was it a rumor someone started to make the game rarer then it is?
When TTI went under any merchandise that wasn't acquired by either of the two companies that bought their remaining stock (Turbo Zone Direct and one from Canada who bought a much smaller amount of stuff) was destroyed. TTI made their purchasing decisions based on the manufacturing cost of the items and their perceived ability to sell it in the future. Games on HuCards were more expensive to buy than ones on CDs, and of HuCards games based on popular licensees like Bonk 3, Bomberman 94, Darkwing Duck and Order of the Griffon (being D&D based) were kept while games like World Sports Competition, Legend of Hero Tonma, and Magical Chase had significant percentages of the overall inventory destroyed.
Added in edit: I should probably add that the late release HuCards (ones released in 1993) were generally produced in much much much smaller quantities than ones produced earlier in the systems lifespan. So in the case of World Sports, Legend of Hero Tonma and Magical Chase a significant percentage of the copies that were printed wound up being destroyed as most of the copies produced went back to TTI after not being sold in regular brick and mortar retail, and TZD and the Canadian distributor only chose to purchase small quantities of these games prior to the inventory getting steamrolled.
That's sad to hear but it makes sense since Bomberman 93 and Bonk 3 are fairly easy to get in comparsion.
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I hope I never get to sell it. It's the 3rd time I've owned a copy. Have bought it twice in the past before I even knew it was rare. first time was imported brand new shrink wrap and fell in love with the visuals and music straight away. Certain enemies have a slight nod to hayao miyazaki designs...
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you're talking about the US version, digi?
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you're talking about the US version, digi?
nah JPN. hmm maybe later I will get some pics up but too lazy ass right now..
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Am I crazy? that cat looks something out of my neighbor totoro
(http://i102.photobucket.com/albums/m113/secretsociety1/P1010999.jpg)
well..... ?
(http://geek-news.mtv.com/wp-content/uploads/2011/04/catbus.jpg)
WELL.... ?? the boss for the second seal....
(http://3.bp.blogspot.com/-akkhazwmKHQ/T5pbDTwubOI/AAAAAAAADYU/Smzexf_DED0/s1600/Laputa04.jpg)
Also...
are the stage layouts different in the manual from the actual game itself ?
(http://i102.photobucket.com/albums/m113/secretsociety1/P1020001.jpg)
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Am I crazy? that cat looks something out of my neighbor totoro
I noticed the catbus in the game as well.
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are the stage layouts different in the manual from the actual game itself ?
It looks like they have the pics on the wrong pages - 1st pic is seal 4, 2nd pic is seal 5, 3rd pic is seal 6, and vice versa.
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I don't think the US version was ever sold here in the UK back then... so unfair.. only US CDs made it to these shores....
Did any of the Japanese artwork make it into the American game manual ?
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are the stage layouts different in the manual from the actual game itself ?
It looks like they have the pics on the wrong pages - 1st pic is seal 4, 2nd pic is seal 5, 3rd pic is seal 6, and vice versa.
yeah, a common printing error for both, the original and 5th anni version.