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Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: Prime on August 10, 2013, 06:34:07 AM
Title: Sprites
Post by: Prime on August 10, 2013, 06:34:07 AM
What tools are you guys using for sprite creation,tiles? Any tips you can share would be helpfull,as i'm going to port over an existing game i've already coded. It's a fairly small game as i'm not 100% comfortable in huc i also don't have a great command of the hardware. This is the game,pretty straight forward in coding.
Title: Re: Sprites
Post by: Punch on August 10, 2013, 06:56:40 AM
I use YY-Chr for NES homebrewing... but unfortunately it's not compatible with the TG16 sprite encoding (as far as I know) so I just use Photoshop since the PCEAS accepts .PCX files and encodes them to the proper binary format.
Title: Re: Sprites
Post by: Arkhan on August 10, 2013, 08:31:28 AM
I use NeoPaint because it's not all complicated and retarded like Photoshop.
it also supports PCX files more cleanly than Photoshop. Photoshop puts the palettes the wrong way, and crap
Title: Re: Sprites
Post by: Punch on August 10, 2013, 08:46:18 AM
I use NeoPaint because it's not all complicated and retarded like Photoshop.
it also supports PCX files more cleanly than Photoshop. Photoshop puts the palettes the wrong way, and crap
Just invert the palette, it will invert the inverted palette when saving thus outputting the correct one. :) Or something like that, since my ASM help thread I didn't touch PCEAS...
I'll take a look at Neopaint.
Title: Re: Sprites
Post by: nodtveidt on August 10, 2013, 09:42:28 AM
I use Paint Shop Pro 7. It handles 16-color PCX files very well.
Title: Re: Sprites
Post by: Tatsujin on August 10, 2013, 10:57:53 AM
lol, cool bee game :)
Title: Re: Sprites
Post by: ccovell on August 10, 2013, 01:30:28 PM
Deluxe Paint \ Brilliance------> Emulated on Amiga Personal Paint /
Personal Paint saves PCX files directly as well.
Title: Re: Sprites
Post by: Tatsujin on August 10, 2013, 07:59:28 PM
I used Deluxe paint and Digi paint a lot bitd :)
Title: Re: Sprites
Post by: Arkhan on August 10, 2013, 08:44:43 PM
What tools are you guys using for sprite creation,tiles? Any tips you can share would be helpfull,as i'm going to port over an existing game i've already coded. It's a fairly small game as i'm not 100% comfortable in huc i also don't have a great command of the hardware. This is the game,pretty straight forward in coding. http://www.youtube.com/watch?v=G9qQxdY_CMc
Nice (http://junk.tg-16.com/images/pcgs.html).
Be sure the TG-16 port has HD SPRITES and CD-GRAPHICS and you will win us over completely. Well, please offer a beefed-up rendition of the tunes (which I like, even though they are so positively happy)—then, I will love you.
Of course, if you did a more basic (no frills) port, I'd still love you...just not quite as much.
Title: Re: Sprites
Post by: Prime on August 11, 2013, 06:38:51 AM
Thanks for all the help guys very much appreciated. Esteban:I've got alot more plans for the tg16 version(more sprites,more ai) i cannot have the c64 version the same as the turbo version,the turbo deserves better than that. Pixel art is not my strong point but i'll try,once i got a few screen up and running i'll let you play test it,then you can give me some feedback what you would like to see implemented in the game.
PS.Just want to say thanks to The Old Rover for his excellent tutorials.
Title: Re: Sprites
Post by: ccovell on August 12, 2013, 01:00:43 AM
I was never a fan of the minimig. There's wires and crap on all sides. Bugged the hell out of me.
Me too. Hence the box to store the Minimig in. As I mention on my Diary (http://www.chrismcovell.com/diary.html#amiga) page:
Quote
The final problem was this ungodly mess of wires -- the Minimig itself. For some reason, FPGA hardware designers think it's funny and cool to have tiny boards yet which have connectors poking out of each side like some cyborg brain in a jar in any Japanese anime. Connectors on all sides negate space savings. Indeed, they double the footprint of the device at times. Take a look at the Minimig. It doesn't sit comfortably on a table, can't be sat vertically, can't be placed cleanly under or on top of a monitor without the risk of it looking like a squashed spider or prone face-hugger. Bundle all the cables together and it still looks like an octopus in a net. Look, it's poor design, if you've missed my point so far. The Amiga 1200 and 500 both had EVERYTHING coming out of the back, and it worked great.
...thus an omnidirectional mess becomes a simple nondescript wires-out-the-back box.
Anyway, last weekend I finally bought a USB-RS232C adaptor for my PC, so I could update my old Minimig firmware. It now lets the Minimig run at 50Mhz with instant blitter, 2x floppy speed, and 2 Hard disk images. =-D Probably if I wanted to do file transfers with the PC, the fastest way would be via a terminal program on the Minimig.
(Um... if this is way too off-topic, we can start a new thread.)
Title: Re: Sprites
Post by: Arkhan on August 13, 2013, 04:33:33 AM
One bright side to the minimig is you don't have to use the shit stock Commodore mice. Its like holding a brick with buttons.