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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: motdelbuort on April 01, 2006, 07:50:41 AM
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What are some good driving games on the Duo? Even though the hardware isn't ideal for this kind of game, the ones I've played on the system have been pretty fun.
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Well...can't think of any CD ones unless you're into the F1 Circus series.
Cards...Out Run.
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I quite liked Road Spirits :)
But then as Paul will tell you, I like Deep Blue.
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ooh...Legend of Dekoboko. Worth it for the song on the title screen alone. Classic!
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I quite liked Road Spirits :)
But then as Paul will tell you, I like Deep Blue.
How does Road Spirits compare to Outrun or Victory Run? I've been curious about that one.
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Nobody has suggested Final Lap Twin?
The RPG quest is really the greatest thing. Then again, you may not be looking for that...
If you want a challenging Super Sprint-esque game, check out MotoRoaderMC.
MotoRoader MC (CD) is different than the first MotoRoader 1 (HuCard), which suffered somewhat from the game mechanics (it should have been like MicroMachines Racing NES -- because Camerica perfected this sort of racing game). MotoRoader 1 is close, but not nearly as fine tuned, creative or as enjoyable as the Camerica NES game).
That said, I actually like MotoRoader 1 (which is similar to Dekoboko that sunteam_paul mentioned), but I'm also insane.
Unfortunately, I haven't seen anything as addictive as RC Pro Am or MicroMachines Racing (NES) on the PCE.
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Zero 4 Champ!
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I'm not really sure whats available on CD but for HUcards..
Well these are my favourites with Final Lap holding the top spot.. although I'm sure people will disagree with me XD
1st: Final Lap Twin (runs really smoothly)
2nd: Outrun (I think this is a good port but when the tracks split its off putting)
3rd: Chase H.Q. (good for short bursts)
4th: S.C.I (slightly more annoying than Chase HQ)
Victory Run (its ok.. really early PCE game that runs fast and its smooth.. Hudson shoulda did a sequel with better graphics)
Zero 4 Champ (not really sure how to class this cause I didnt know the controls)
F1 Tripple Battle (hmmm its pretty smooth but the graphics are a wee bit small and the engine sounds are poo.. >__<)
F1 Pilot ( O_O I seen better graphics on NES)
Top Down racing:
F1 Circus 92 (Human's best racing HUcard game)
Motor Roader (fun is at the multiplayer)
Motor Roader 2
Motorbike Racing
Bari Bari Densetsu (hmmm this is ok.. strictly for hardcore bike racing fans)
Racing Spirit (again it runs smoothly but it lacks a certain spark)
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My friend, here is what you're looking for: Google Video of the best PCE racing game (HuCard) (http://video.google.com/videoplay?docid=8079844976775673760&q=Knight+Rider+PC&pl=true). If you are able to watch it to the end, there's a voice sample that's sure to please. :)
I'm not really sure whats available on CD but for HUcards..
Well these are my favourites with Final Lap holding the top spot.. although I'm sure people will disagree with me XD
1st: Final Lap Twin (runs really smoothly)
2nd: Outrun (I think this is a good port but when the tracks split its off putting)
3rd: Chase H.Q. (good for short bursts)
4th: S.C.I (slightly more annoying than Chase HQ)
Victory Run (its ok.. really early PCE game that runs fast and its smooth.. Hudson shoulda did a sequel with better graphics)
Zero 4 Champ (not really sure how to class this cause I didnt know the controls)
F1 Tripple Battle (hmmm its pretty smooth but the graphics are a wee bit small and the engine sounds are poo.. >__<)
F1 Pilot ( O_O I seen better graphics on NES)
Top Down racing:
F1 Circus 92 (Human's best racing HUcard game)
Motor Roader (fun is at the multiplayer)
Motor Roader 2
Motorbike Racing
Bari Bari Densetsu (hmmm this is ok.. strictly for hardcore bike racing fans)
Racing Spirit (again it runs smoothly but it lacks a certain spark)
Yay! A fellow MotoRoader fan! I agree that the MotoRoader series is best enjoyed with at least one other person. I've had the most fun with 3-5 folks. Actually, I've never played MR2 (the HuCard is a bit pricey). How is it compared to MR 1? I know I'll eventually get MR2, one of these days, and I've purposely not played it via emulation because I don't want to totally ruin the surprise.
I'll add my 2 cents on Victory Run: I enjoyed it. There is a bit of strategy involved with managing car parts (this might be annoying to some folks, but I think it adds a lot to the game). Also, learning the best way to handle the different terrains (savannah plains, desert sand) with manual transmission added a bit more depth than, say, Rad Racer or Final Lap Twin. But Victory Run isn't a "racetrack racer" like Rad Racer / Final Lap Twin.
I still haven't spent much time with the PCE versions of SCI, Chase HQ, Outrun, etc.
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Motor Roader II is good.. Futuristic setting almost like F-Zero but in top down view. Nice presentation too but personally I find it too samey to the first game..
You probably love it if you really like the first one. I like Motor Roader but I suck bad at playing these top down view racing games...
You should try it on emulation before you buy.. Thats what I've been doing recently because theres not much to find about certain games on the web.
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I'm also looking to pick up more racing games for the PCE.
I owned Victory Run back in the day and would like to get it again.
Right now i have Final Lap Twin, Motoroader 2 and Outrun. I can't tell you how MR2 compares because i've never played the first one.
I really wish there were more racing games for this system.
Fortunately i'm sure it's just a matter of time before some homebrew developers make a bunch of Arcade card racing games that are compatible with the Super Grafx and totally kick ass....*sigh* :cry:
people love the TG/PCE for the shooters and RPGS. I doubt we'll ever see any more racing games.
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i used to have Super Chase HQ on the SNES and it was absolutely terrible.
Has anyone here played both the SNES and TG16 versions? Please tell me the turbochip is better.
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My non-Turbo loving friends and I used to play Motoroader to death every lunch hour in high school until we got sucked into Bomberman.
Although it seems nowadays that Motoroader gets a bum rap online, its still one of my favorite games.
The only other Turbo/PCE racer that I can think of that I really got into is Final Lap Twin. Both the arcade and RPG modes are awesome.
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I love Motoroader, but I used to not like it so much until I actually bought it a couple months ago and learned how to play it. Me and a couple of my bros has a lot of fun with it :D . I haven't played any of the racing games for CD though I have seen some screenshots for them and they look fun. That motorcycle racing game for PCE (HuCard) is also quite fun, I believe that's the "Racing Dreams" game someone mentioned. There is also another similar car racing game for PCE HuCard.
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One game to avoid is F1 Pilot You're King of Kings. I'm only like 90% sure thats the game.
I bought it during a trip to the big city and boy was I dissapointed. Its like a really bad demo.
I still use the sky gradient as a reference to explain things like Playstation shading(psx's "true" transparencies have this haze across them).
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Motor Roader II is good.. Futuristic setting almost like F-Zero but in top down view. Nice presentation too but personally I find it too samey to the first game..
Rock on, I think I'm gonna like MR2. I'd be happy just to play new tracks and here some new tunes :).
My non-Turbo loving friends and I used to play Motoroader to death every lunch hour in high school until we got sucked into Bomberman.
Although it seems nowadays that Motoroader gets a bum rap online, its still one of my favorite games.
I am so glad to hear this from you (and Keranu), fellow MotoRoader fans! I used to recommend this game (on forums) and it never got any respect! People thought I was smoking crack (or worse) :).
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I was playing MR2 via emulation recently and it's definitely cool, it has a lot more to it than the original.
In MR2, you can choose between a car, a hover craft, and a tank! Each vehicle has three faces to choose from, so this adds more variety to the mix (even though you had a lot more faces to choose from in the original, however that was only for a car). There are also more items to choose from in this game!
The graphics are updated and include some hot anime chicks on various screens and the courses look more detailed and colorful. The game is a lot more futuristic than the first one too, which is cool because the first one was supposed to be futuristic, but really didn't look like it :D .
In this game, you can't change the control scheme and so you have to use the default controls which require using the left and right buttons for turning. This isn't bad at all though since this control scheme seemed to be the easiest one to use in the first Moto Roader :) . Another update in the gameplay is when a racer falls behind the screen. In the original, it quickly pushed the racer up ahead in first, which takes up a certain amount of gas. In MR2, your vehicle expands some wings and you actually get to control it flying over the cars and land whenever you want to, however the longer you stay up, the more gas it eats. This is definitely cooler looking and adds a little more fun, however I'm not sure if I like this as much as the original's method.
One of the coolest parts about MR2 though is the awesome soundtrack! The soundtrack is extremely unique, it's kind of "wavy" but has such an original rythem to it - I think it would be best explained as the 80's concept of "futuristc sound" :lol: . It sounds great none the less and while the first one had some cool rock-kind of tunes, this soundtrack is an improvement in my opinion.
I'll have to buy this game some day and play it with my bros, because I'm not sure if I like it more even though it has it's improvements. I have to play with my bros to understand how well it is because playing together is what counts :) .
And Steve, I've really been wanting to play Moto Roader MC! It looks a little expensive with it being $30-40, but I definitely think it would be worth me getting to try it out :D .
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Motor Roader 2 has great intro music.
S.C.I. well I think that coulda been better and I not too keen on all the obstructions on the tracks and the road could move a bit smoother..
Also theres Power Drift by Asmik. hmm... To be honest this isn't bad.. has some the sampled voices from the arcade, it does play almost like the arcade.. but it lacks the speed, excitement and the big frills visually of its arcade daddy..and sound and effects are a bit weak too but I blame Asmik for this XD.
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Fortunately i'm sure it's just a matter of time before some homebrew developers make a bunch of Arcade card racing games that are compatible with the Super Grafx and totally kick ass....*sigh* :cry:
Frozen Utopia currently has no plans of developing any racing games, and neither Bt nor Fragmare at Mindrec have expressed any interest either. I don't know if there are any other serious developers, aside from the occasional one-man-army (like Dave Shadoff).
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Fortunately i'm sure it's just a matter of time before some homebrew developers make a bunch of Arcade card racing games that are compatible with the Super Grafx and totally kick ass....*sigh* :cry:
Frozen Utopia currently has no plans of developing any racing games, and neither Bt nor Fragmare at Mindrec have expressed any interest either. I don't know if there are any other serious developers, aside from the occasional one-man-army (like Dave Shadoff).
yeah, i know. don't mind my wishfull thinking. :)
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I was playing MR2 via emulation recently and it's definitely cool, it has a lot more to it than the original. ...
And Steve, I've really been wanting to play Moto Roader MC! It looks a little expensive with it being $30-40, but I definitely think it would be worth me getting to try it out :D .
Thanks for the scoop. Now MR2 its sounding friggin' great! In MR1, the left-right steering is the only way I could play, I never knew anyone who liked to push U, D, L, R to steer.
As for MR MC -- it is a big departure from the previous games, but I'm liking it. I can't say that it's worth paying too much for it, however. I was lucky and got it for $15-20. For that price, it is worth it. Still, I haven't played it enough to form an overall opinion. Once I get further in the game (or beat it!), I'll feel better about passing judgement.
One thing I can say is that racing tiny cars on a one-screen course (a la Super Sprint) is not always as exhilerating as the perspective used in MR1 (since you couldn't see too far ahead in MR1, although some folks might not like this aspect of the gameplay). But MR1 can drag as you complete laps, while completing laps in MR MC seems less tedious. ALSO, some of MR MC's tracks have very creative themes/imagery to make things more interesting visually (i.e. cyborg stage, cute girl stage, etc). I haven't seen all the different stages (I've barely seen any of them!), but I look forward to seeing what the upcoming levels will look like. Kinda like Buster Bros. or Tetris or Klax: all featured a wide variety of different "skins" or backgrounds as you progressed.
STATUS: I find myself drawn to other games, however, and I don't know if this is because MR MC is lacking long-term appeal or if I'm simply distracted.
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Thanks for the info, Steve. I'll be keeping my eye out for a good deal on it and whenever I play it someday, I'll let you know my thoughts :) .
We don't have any racing games planned at Frozen Utopia, however recently we were discussing how it might be cool to make another racing RPG like Final Lap Twin. In my head I am always thinking of how cool it would be to make a racing game with the Arcade Card, but just never get around to coming up with ideas and writing them down.
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... we were discussing how it might be cool to make another racing RPG like Final Lap Twin....
This must be done. I don't think I'm speaking just for myself when I say that cloning Final Lap Twins racing is all that is necessary for the racing game. Improving the RPG quest is where you could really make some headway. FLT had a very basic RPG with very basic graphics and limited text / story. Simply upgrading the graphics and providing a bit more meat to the story / in-game text would make me very happy.
You don't have to create a new formula: Final Lap Twin Turbo can just improve upon the old game. I know that it is not always viable to recycle existing game code, but I'd love it if a guerilla development team took FLT's existing code and tweaked it.
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Racing games aren't like other genres, they really didn't hit their stride until 3D graphics were the mainstream. All those old 2D racers are just so outdated and primitive I dont see how anyone can have fun playing them anymore.
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Racing games aren't like other genres, they really didn't hit their stride until 3D graphics were the mainstream. All those old 2D racers are just so outdated and primitive I dont see how anyone can have fun playing them anymore.
Ha! I can't always tell when you're joking, but I fear that you were serious when you said this :).
I'll never understand this sort of thinking: In what sense are 2D racing games invalidated? Twitch-steering, shifting gears, and strategies for navigating courses in 3D games are NOT fundamentally different than those in 2D games. Arcade-racers have gotten photo-realistic. As for the more technical racing games that try to simulate realism at all costs: they tout fancy physics models, but the end result is that they are simply more nuanced than older games -- yet the fundamental game mechanics of any contemporary game you name are still rooted in the older games.
Are 3D racing games more nuanced and photo-realistic? Yes, undoubtedly. Have 3D racing games expanded and evolved since 2D racing? Yes, of course. But are 2D racing games invalidated and no longer fun? No way!
Rad Racer is still a blast to play, dammit! I guess I'm a dinosaur...
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I still play Final Lap Twin from time to time...I actually dislike most modern driving games as they tend to be VERY boring and offer virtually NO replay value at all. I'd rather play Outrun than some of the newer games... :D
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Racing games aren't like other genres, they really didn't hit their stride until 3D graphics were the mainstream. All those old 2D racers are just so outdated and primitive I dont see how anyone can have fun playing them anymore.
Out Run is still King.
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I'm obsessed with the PCE version of Outrun. I like it better than the MAME version and the Sega Classics remake (haven't played any newer versions). When I usually get bored is when you have to buy a bunch of stuff for your car, and that's in old and new racing games.
Most people probably agree that they are obsolete, but I actually like old racing games more now than I did when they came out. Then there's top down racers, which I haven't really played on the Duo, but don't rely on graphics in the same way at all.
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Ha well I was being kinda harsh, but I was trying to make the point that old racers were probably the only genre that was completely limited by the technology of the time. None of them were even remotely realistic, they all used the exact same type of fake scaling or overhead graphics, and you couldn't even turn your car around in the "3d" view ones. You barely got to upgrade anything, the whole "gameplay" was just know when to let off the gas so your car didn't slide into a tree or sign on the side of the course, and with the exception of the arcade Outrun, the graphics were always terrible and choppy.
I hated racing games with a passion up until I played Virtua Racing and later Daytona USA, then it was like a whole new world opened up, I was totally addicted to Sega racing games. 3D was just made for racing games, I think it's about the only genre that completely works on all levels and fits it like a glove.
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2d racers rule. The thing I don't like about 3d racers is they can really try to be too realistic. I don't want it to be so realisitc, I would just drive a real car if that was the case.
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Yeah but where are you going to drive a real car 150mph, crash into another car, and live to tell about it? That's like telling people who like sports games to play sports in real life instead. I'm never going to know what it's like to drift around a corner in a Skyline R32 in real life, so playing something like Kaido Battle is about 5 bajillion times better than Rad Racer (sorry Steve!) since I've never had the desire to race a blocky ferrari down a choppy scrolling road while avoiding sign posts and badly scaling cars in a genre that couldn't evolve past Pole Position until 3D became feasable.
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Hmm, well, I guess those are good points :P .
Overhead racers are a different thing to talk about that.
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Yeah but where are you going to drive a real car 150mph, crash into another car, and live to tell about it? That's like telling people who like sports games to play sports in real life instead. I'm never going to know what it's like to drift around a corner in a Skyline R32 in real life, so playing something like Kaido Battle is about 5 bajillion times better than Rad Racer (sorry Steve!) since I've never had the desire to race a blocky ferrari down a choppy scrolling road while avoiding sign posts and badly scaling cars in a genre that couldn't evolve past Pole Position until 3D became feasable.
Hahahaahhaaa! No, no, I was never saying that Rad Racer is gonna be able to deliver those thrills you were describing :). I was just saying that Rad Racer is still a blast to play (gets *my* blood pumpin'), but Rad Racer certainly isn't the same experience as a photo-realistic 3D game with an attention to physics.
:)
Here's a question: what (if any) are the modern equivalents to the old-skool 2D rail shooters like Space Harrier? Besides Panzer Dragoon, of course :).
Not surprisingly, I still love the 2D rail shooters, but they suffer from all the problems that GUTS mentioned, and I was wondering if this was a dead genre now, or if they're were some contemporary games in the genre. I consider anything from Saturn onward to be "modern" and "contemporary" (this helps explain my perspective, doesn't it :) ?), so feel free to list any relevant game.
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All I can think for railed shooters of is Iridion 3D on the Game Boy Advance, and Blue Lightning on the Jaguar CD. I'm not sure either of those platforms fits your definition of modern though, and those aren't exactly great games either. The best examples of what you're talking about today besides Panzer Dragoon Orta are kind of like those old games only without the rails, like Rogue Leader or Starfox. The Death Star trench run in Rogue Leader is a railed shooter within a non-railed shooter. Would you consider Killer 7 or House of the Dead to be railed shooters? I've never played it, but the old Sega CD game Silpheed was remade for the PS2 if that counts. I can't think of any railed 3D or pseudo 2D shooters I'm really crazy about though.
BTW thanks to everyone who said Final Lap Twin, I'm really digging it. I never thought I'd play a racing game with random encounters. Want to race? No? Too bad, I've already set it up! :lol:
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Railed Shooters? Sin & Punishment on N64.
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Man rails shooters are awesome, I love that genre. Sin & Punishment and Panzer Dragoon are some of my favorite games of all time.
I've always wanted to try the second Godzilla Game on Dreamcast, Maximum Impact. I hear that's actually a really good rails shooter, it's just I can never track a copy of it down.
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There is also Rez, but I personally don't like that one.
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Oh I loved Rez, especially the Tronesque graphics.