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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: Superfamifreak on April 05, 2006, 11:34:37 AM

Title: The worst of the worst?
Post by: Superfamifreak on April 05, 2006, 11:34:37 AM
So people, we all know that every console has it's fair share of tat, but what is it on the Engine?

The amazing 3D thrills of F1 Pilot? The exciting gameplay of Hyper Loderunner? The audio/graphical behemoth that is Energy?

And what about Deep Blue? Widely regarded as one of the worst of the worst....

Just WHAT IS your worst PC Engine title?
Title: The worst of the worst?
Post by: rolins on April 05, 2006, 12:04:46 PM
Probably all the Mahjong games. I mean love playing Mahjong with my family but on the console it's boring.
Title: The worst of the worst?
Post by: Black Tiger on April 05, 2006, 12:33:11 PM
Well, Blodia of course hands down tops everything and anything.

But Night Creatures is one of the most impressive failures since it had real potential(Konami later made a Night Creatures rip-off called Symphony Of The Night).
Title: The worst of the worst?
Post by: D-Lite on April 05, 2006, 12:33:21 PM
China Warrior.
Impossamole
Title: The worst of the worst?
Post by: lkermel on April 05, 2006, 12:33:53 PM
The worse HuCard games, to my taste, are probably Energy and Rock On (which I find worse than Deep Blue). Some CDRom games are bad too, like the ugly Legion and the terrible Addam's Family...
Title: The worst of the worst?
Post by: Superfamifreak on April 05, 2006, 12:46:34 PM
A couple of interesting replies there.

Yes, Rock On & the Kung Fu are bad games, but to be fair, I think a few have a bad rep without being given a chance.

Yes, Energy may seem like a pile of crap, but I bet most people haven't got past the underground lake.
Title: The worst of the worst?
Post by: GUTS on April 05, 2006, 02:10:22 PM
Deep Blue is tops, I can't think of a worse hu-card than that.  Timeball is a close second.
Title: The worst of the worst?
Post by: esteban on April 05, 2006, 02:31:29 PM
Black_Tiger, shame on you for dissing Blodia (Timeball) :) !!!! Seriously, I do not understand all the ill-will that this game gets. GUTS and Emerald_Rocker (Zigfried) have long-championed this game as King of Krap, but it isn't! I am now officially starting the Blodia Fan Club*.

Now, if I paid $30 for Timeball when it first came out, well, I'd be upset, because it is a bare-bones release. But I got it when they lowered the price on older games, and I never was upset about spending $10-15 for it.

I was more upset paying $10-15 for Deep Blue, since I find Deep Blue to be UNplayable. Someone, who kicks ass, once tried to explain how to beat Deep Blue (i.e. finding a certain spot on the screen?), but I never was able to implement his tactics successfully.

If we're talking puzzle games, DROP ROCK is king of krap, because it is a poorly executed game (the concept might have potential, but the execution of that concept for the HuCard is atrocious).

*I wish Blodia offered more features: more music tracks, higher-resolution graphics (and a greater variety of visual themes for stages -- like Klax), etc. But the game itself is totally enjoyable and very playable. Maybe they could have had additional modes of play / variations on the basic puzzle formula, but that would have been a pure bonus.

Quote from: "Superfamifreak"
Yes, Rock On & the Kung Fu are bad games, but to be fair, I think a few have a bad rep without being given a chance.

Yes, Energy may seem like a pile of crap, but I bet most people haven't got past the underground lake.
Thank you! The Kung Fu (China Warrior) isn't that bad at all (it is very playble and I find its simplistic gameplay to be very addictive -- I want to replay it to get further and further), and Rock On... well it is a very poor shooter, but it is playable.

I think I own Energy -- but I've never played it. I'm pretty sure I got it after reading about how horrible it was -- IIRC, Keranu had mentioned how lame it was many moons ago. I'm going to have to play Engergy to see what all the hullaballoo is about.

Hatris is one of the lamest puzzle games I've played, although maybe I don't understand all the rules? Anyway, I am actually going to get the Hatris HuCard so I can experience it in all its glory (I've only played it via emulation).
Title: The worst of the worst?
Post by: KingDrool on April 05, 2006, 03:32:09 PM
Night Creatures
Ghost Manor

Both were incredibly disappointing for me as I usually love those types of games.

Camp California...just bad.
Title: The worst of the worst?
Post by: Bonknuts on April 05, 2006, 04:39:41 PM
hehe-he-heee! I would play 'Energy' through to the end, if it were in english :D

 Astralius - now thats crap <!&@%#> :x
Title: The worst of the worst?
Post by: Odonadon on April 05, 2006, 04:40:07 PM
Fighting Street was one of the most disappointing games I'd ever played on any system.  However the reason for that is I was expecting Street Fighter II goodness when I first played it.

Other than that:
Altered Beast
Alice in Wonderdream

OD
Title: The worst of the worst?
Post by: Keranu on April 05, 2006, 07:59:38 PM
Steve I am a little dissapointed with your choices :( . I actually enjoy Deep Blue but that's mainly because it makes a great game to relax to and the actual game itself isn't quite as bad as everyone says. Also I enjoy Hatris! It's a little boring, but making a puzzle games with hats was a good idea I thought and it's still enjoyable. To me it sort of just feels like playing Columns, only a little different :D .

Now as far as my list goes:

Energy - You know I might be able to enjoy this game if I tried playing it more, but the first time I tried playing it, it was traumatizing experience! I tried playing it again other times, but the opening was taking so long and when I finally thought it was over, something screwed up and it repeat again so I quit.

Fighting Street - This is just bad. It's amazing that the sequel became what it was.

Legion - Wow, this game totally feels unfinished in the programming department! Everything goes so fast and it feels like you barley have control! Also I remember a total glitch happened when I tried selecting two player mode.

I'll have to think of some more later. You guys all know me, I treat poorly rated games like treasure :) . You guys are mentioning so many games that I love :( !
Title: The worst of the worst?
Post by: esteban on April 05, 2006, 09:56:53 PM
Quote from: "Odonadon"
Fighting Street was one of the most disappointing games I'd ever played on any system.  However the reason for that is I was expecting Street Fighter II goodness when I first played it.

Other than that:
Altered Beast
Alice in Wonderdream

OD
Alice in Wonderdream is a fun game? Why don't you like it?

Quote from: "Keranu"
Steve I am a little dissapointed with your choices  . I actually enjoy Deep Blue but that's mainly because it makes a great game to relax to and the actual game itself isn't quite as bad as everyone says. Also I enjoy Hatris! It's a little boring, but making a puzzle games with hats was a good idea I thought and it's still enjoyable. To me it sort of just feels like playing Columns, only a little different  .
I know, I know. I probably haven't given Deep Blue or Hatris a chance. Like I said, I'm not even sure I fully understand the rules to Hatris (for example, how do you get a Hatris?). I'm getting the game, so let's see if I warm up to it. My first impression of it was that it was LAME and BORING. I'll give it a chance to redeem itself :).

As for Deep Blue: I can't get too far in this game, that's why I don't like it. I tried all my dodging / shooting tactics and I still haven't passed the second or third stage. Does anyone else here find Deep Blue to be tough as balls? I wish Deep Blue was more playable...
Title: The worst of the worst?
Post by: FM-77 on April 06, 2006, 12:02:52 AM
Haven't (really) played that many PCE games, but the worst one I've played has to be Burai. That game is just SO bad! Probably the crappiest RPG I've ever played. I kinda like it for its "lame-ness" though. Hee hee.  :roll:
Title: The worst of the worst?
Post by: Daedalus on April 06, 2006, 12:12:11 AM
My cake topper, and this is probably because I bought it for like 30 dollars when it was first out, and I was too young and broke to afford a 50 dollar game is Tricky Kick.  My all time most hated game for TG16/ PCE.
Title: The worst of the worst?
Post by: Digi.k on April 06, 2006, 01:10:23 AM
One thing that annoys me about Energy is well I haven't found a way to skip the long boring intro.

hmmm I would think Yaksa is probably one of the worst HUcard games ever...  I find it really unplayable..
Title: The worst of the worst?
Post by: Superfamifreak on April 06, 2006, 03:55:47 AM
Quote from: "Daedalus"
My cake topper, and this is probably because I bought it for like 30 dollars when it was first out, and I was too young and broke to afford a 50 dollar game is Tricky Kick.  My all time most hated game for TG16/ PCE.


Is that because you find it too hard?
Title: The worst of the worst?
Post by: lkermel on April 06, 2006, 05:14:49 AM
Quote
Does anyone else here find Deep Blue to be tough as balls? I wish Deep Blue was more playable...


Deep Blue is not only tough and unfair, it is also totally random ! I have played the emulated Rom one day to see how far (or how deep) it would go. And if I remember well, fish formations are different everytime you start from the same save point. And the game loops after the fourth stage, and LevelA becomes... LevelA'. I gave up at that point.
However, the only things that somehow save Deep Blue are the graphics which are, I think, correct. I wonder why Pack-In-Video went for such crappy graphics in Power Gate...
Title: The worst of the worst?
Post by: rolins on April 06, 2006, 07:53:51 AM
Quote from: "Daedalus"
My cake topper, and this is probably because I bought it for like 30 dollars when it was first out, and I was too young and broke to afford a 50 dollar game is Tricky Kick.  My all time most hated game for TG16/ PCE.


Tricky Kick is probably one the best puzzle games on the system and shouldn't be placed at the bottom of the pile. Whats to hate in this game? There's several characters to choose from, each with their own story line. Music was good, although not the best, and for each character there was a special stage theme in mind. I definetly like playing the robot stages, reminds me of old ultraman shows.
Title: The worst of the worst?
Post by: motdelbuort on April 06, 2006, 10:20:53 AM
Quote from: "rolins"
Quote from: "Daedalus"
My cake topper, and this is probably because I bought it for like 30 dollars when it was first out, and I was too young and broke to afford a 50 dollar game is Tricky Kick.  My all time most hated game for TG16/ PCE.


Tricky Kick is probably one the best puzzle games on the system and shouldn't be placed at the bottom of the pile. Whats to hate in this game? There's several characters to choose from, each with their own story line. Music was good, although not the best, and for each character there was a special stage theme in mind. I definetly like playing the robot stages, reminds me of old ultraman shows.


Well the graphics are very NES like outside the awesome cutscenes, and I wouldn't call the sound memorable. These things don't bother me though. What bothers me is the merciless difficulty. It's not enough to make these super tough puzzles, they have to time you as well. It could have had better ramping difficulty I think, but then again that's not much of a design flaw. I'd say it's a great game that drives me crazy to the point where I don't want to play it too much.
Title: duuuuuude!!
Post by: _joshuaTurbo on April 06, 2006, 10:46:19 AM
Lots of the games you guys are mentioning are pretty cool.  The soundtrack alone in Timeball is worthy of at least a 'good' review.

But the CremDeLaCRAP has got to be Drop Off!  who in the HELL actually had fun playing this heap!

ALSO another huge dissappointment has to be MotoRoader.  I was expecting fun MicroMachines style gameplay from looking at the screen shots, but what we got was this horribly slow racing game that sucks donkey balls!!

I hated Camp California, prolly the worst game on SCD!
Title: The worst of the worst?
Post by: Daedalus on April 06, 2006, 12:45:27 PM
To be honest, I think that it has alot to do with my age/ the era that TG16 was when this game came out.  Does anyone remember the commercial for TG16 that started off with "first there was video games" and it cut to some kids with frowns playing pong.  The immediatly cut to the 80's colorful background and a deep voice shout "NOW" and they showed all action cut scenes from games?  From a system with so many action titles and RPG wonders, came this "dee da dee" puzzle game.

Its kinda like taking a kid with add, giving him 10 candy bars, then asking him to sit nicely and put a puzzle together....
Title: The worst of the worst?
Post by: Bonknuts on April 06, 2006, 02:31:10 PM
Quote
I wouldn't call the sound memorable.


I would.  

The three of us would stay up all night in caffeine induced fevers, happily making up lyrics to each tune and singing them into the whee hours of the morning, but never beating the game! :x  Our other friends just didn't understand...

 Still, Tricky is on my fav list.
Title: The worst of the worst?
Post by: Keranu on April 06, 2006, 03:40:07 PM
Tricky Kick rulez! Very fun and challenging, also offers a lot of play.
Title: The worst of the worst?
Post by: vestcoat on April 06, 2006, 05:23:45 PM
after reading this thread i went into my room and grabbed the games i never play off the shelf...

Battlefield 94 - Worst ACD game.  I played it for about 15 minutes and have never had the desire to do so again.

Magical Dinosaur Tour - blah

Yo Bro - i want to like this game because it's an unusual genre but the play control sucks too much.

Psychosis - this game has some innovative features but the weapons are just too ineffectual and with all my other shooters this one just sits on the shelf

Legendary Axe 2 - i haven't played this game since my first bout with a Turbografx back in 92.  i've never played the original but something about LA2 always made me depressed as hell.  My memories of it are dark and boring.

I'd also like to nominate Golden Axe.  It's not the worst game out there but someone's head deserves to roll for taking such a wonderful, classic game and messing it up so bad.
Title: The worst of the worst?
Post by: Digi.k on April 06, 2006, 08:25:30 PM
Legendary Axe II has some wonderful music thats on par with Dungeon Explorer... Maybe its the atmosphere and setting that makes you depressed.  I have to admit the first two levels do seem a bit dull but it does pick up.

Some of the Western games are dreadful too.. I find Talespin and Darkwing Duck painfully dull as well as Falcon.

Also some say Yokai Dochuki is a game to avoid but I actually like this a lot.. I think its got some charm but its frustrating sometimes..
Title: The worst of the worst?
Post by: Keranu on April 06, 2006, 08:29:51 PM
I don't think Tailspin is too bad actually, it's pretty playable in fact. Darkwing Duck on the other hand is not so friendly when it comes to playability, though the game does certainly look cool when you're not in the actual levels, haha.
Title: The worst of the worst?
Post by: Simes on April 06, 2006, 11:43:28 PM
Only got a dozen games for the PCE so far (relative newbie to owning the machine!), but I'd have to go for Knight Rider Special! How they had the nerve to release this I don't know!

Five minutes and the game was switched off, back in the case and never to see the light of day again!
Title: The worst of the worst?
Post by: nodtveidt on April 07, 2006, 01:16:07 AM
Many of the crappy games had a ton of potential but were limited by either stupid.incompetant programmers, low budgets, or general laziness. So, here's my list of the worst, coupled with the reasons:

-Impossamole: Anyone who overlooks the potential of this game is retarded, but the execution was just BROKEN ALL TO HELL. Whoever coded this game deserves to be strung up by his EYEBROWS and beaten to death TWICE. Awesome potential here but dammit...someone ruined it like mad.
-Golden Axe: One of the most famous arcade games of all time got the shaft bigtime by both bad programmers and terrible artists. Great cinemas, but the game itself looks like it was an Atari 2600 port, and that's being generous. The gameplay sucks major balls too.
-Night Creatures: This game has sooooooo much potential, only to be ruined by bad gameplay execution and some of the most boring level designs I've ever seen.

There are probably others but oh well...I think that sums up the top 3. Now for some that are often seen as bad but I don't agree...

-Camp California: This game suffers from some control issues (mainly platforming) with one character...and of course, it has to be the character you start out with, Byron. Every other character works correctly. The game is often overlooked or dismissed because of its HIGH level of cheese, its overall difficulty level, and the fact that it starts out somewhat broken. But if you can get past the broken part (just pick up another character and never use Byron again!), the game is very fun and delivers a great little message at the same time...recycling is good! :D
-China Warrior: This game is definately odd. What turns most people off to it is the fact that the boss fights are very strangely coded and nothing at all like the fluid fighting games we had in the 90s. It is a relatively hard game that only gets harder as you replay it, and the final boss is the ultimate in cheap-ass.
-The Addams Family: Okay...first of all, people dock points off of this one for being a US-only release, which is prejudice and complete bullshit. This game had TONS of potential, and used a great deal of interesting programming tricks that make any up-and-coming PCE programmer drool. This is one of the more unique games available, although it does suffer from some subpar graphics (sprites are rather poor, although the backgrounds are very well-detailed) and a few gameplay glitches (especially with the sword). Great potential but could have been more...I think it was just limited by the tiny 64k of memory...an SCD version of this would have rocked. :D
Title: The worst of the worst?
Post by: FM-77 on April 07, 2006, 01:43:52 AM
Legendary Axe 2 is so sweet. I love the later levels in the game. The music is really good too.
Title: The worst of the worst?
Post by: Superfamifreak on April 07, 2006, 02:29:13 AM
Quote from: "Simes"
Only got a dozen games for the PCE so far (relative newbie to owning the machine!), but I'd have to go for Knight Rider Special! How they had the nerve to release this I don't know!

Five minutes and the game was switched off, back in the case and never to see the light of day again!


I'll buy it off you :)
Title: The worst of the worst?
Post by: esteban on April 07, 2006, 08:43:44 AM
Legendary Axe II is one of the greatest HuCards of all time. No joke. I won't repeat myself here, but I really love it. It is best experienced at nightime, with minimal room lighting, and with the volume on the stereo / t.v. ALL THE WAY UP (I suggest folks do the same with Silent Debuggers -- it really allows you to immerse yourself in the game).

Quote from: "nodtveidt"
Many of the crappy games had a ton of potential but were limited by either stupid.incompetant programmers, low budgets, or general laziness. So, here's my list of the worst, coupled with the reasons:
...
This is one of the more unique games available, although it does suffer from some subpar graphics (sprites are rather poor, although the backgrounds are very well-detailed) and a few gameplay glitches (especially with the sword). Great potential but could have been more...I think it was just limited by the tiny 64k of memory...an SCD version of this would have rocked. :D
Splendidly put. Seriously. I did know anything about Addams Family concerning the programming -- it was interesting to hear about it. Care to elaborate in a manner I could appreciate (i.e. dumb it down :) ).

I have yet to play Addams Family, but I recently picked it up along with Camp California. Again, it was great to hear that only one character, Byron, is messed up (therefore making a big chunk of the game playable), as opposed to Impossamole, in which you're stuck with good ole' Monty and the horrible hit detection (among other things), for the ENTIRE friggin' game.

Allow me to wax prophetic on the virtues of China Warrior...
China Warrior, as I have often said, is a FUN, addictive game. Sure, it requires some memorization skills -- BUT IT IS NOT solely a memorization game. When you truly "get in the zone", and if you have good "twitch skills", you have just enough time to kick or punch all of the obstacles thrown at you. In the past, I've described this as a "rhythm game", kind of like DDR, in which you have to follow a rhythm (you create it yourself; I hum along to the chiptunes) AND quickly respond to visual cues (sprites).

When I play China Warrior, I DON'T use turbo, because this prevents me from "getting into the groove." All of my friends used rapid-fire, but I don't think the game is nearly as fun that way. It's pretty tedious, actually (I feel the same way about Vigilante). In other words, timing your kicks and punches efficiently is part of the rhythm.

The bosses in China Warrior have different tactics and you have to figure out the best combination of techniques to beat them. I've beaten the game countless times, but I have never figured out the last boss: he IS cheap as hell and hacks you to pieces with a few hits.  I use rapid-fire on him and let him lunge at me. I get to him with tons of health (you can build up a huge supply, even though the display really doesn't indicate how much you have in reserve... though the colors of the bars to change). It's sad, but I can't figure out how to beat him properly. There's another fearsome foe who is very tough to beat -- he's uses traditional "karate" moves on you -- and I can't remember if I ever figured him out. I might have cheated with rapid fire on him too (you face him a few times).

Darkwing Duck has horrible controls. I want to play the game to see what the later stages are like, but I don't have the patience due to the controls. I know I will revisit this game, but I can't believe how LAME it is compared to the AMAZING Disney-licensed platformers that Capcom made for the NES. Seriously, just imagine how amazing Darkwing Duck would have been if it was only a quarter as great as all of those Capcom NES titles.

TRIVIA: If I'm not mistaken, China Warrior was one of the first few HuCards Hudson made for the PCE.
Title: The worst of the worst?
Post by: vestcoat on April 07, 2006, 09:54:21 AM
Quote from: "stevek666"
Legendary Axe II is one of the greatest HuCards of all time. No joke. I won't repeat myself here, but I really love it. It is best experienced at nightime, with minimal room lighting, and with the volume on the stereo / t.v. ALL THE WAY UP (I suggest folks do the same with Silent Debuggers -- it really allows you to immerse yourself in the game).

Darkwing Duck has horrible controls. I want to play the game to see what the later stages are like, but I don't have the patience due to the controls. I know I will revisit this game, but I can't believe how LAME it is compared to the AMAZING Disney-licensed platformers that Capcom made for the NES. Seriously, just imagine how amazing Darkwing Duck would have been if it was only a quarter as great as all of those Capcom NES titles.


I came down with a terrible cold the day after i got Legendary Axe 2 so the very first feelings i have attached to that game are of sickness.
Maybe it was that.  maybe it was the 14 inch, black and white, monaural TV i had hooked up to my Turbo back in 92, but i never really liked that game.  i played Deep Blue more often than LA2 back then.

Was Rescue Rangers a Disney game?  I remember having a lot of fun playing that.  especially two-player.  A PCE version would have been sweet.
Title: The worst of the worst?
Post by: Keranu on April 07, 2006, 06:38:07 PM
I couldn't agree more with nod's post, especially for The Addam's Family. I also totally agree what Steve said about the setting you should play Legendary Axe II or Silent Debuggers in. In fact, for Silent Debuggers I recommend playing it with headphones in the dark since the stereo sound takes part of the gameplay. The first time I played Silent Debuggers was in a situation like that and the game actually scared the crap out of me :O !

By the way, there were tons of great Disney games for Genesis, NES, and Master System. My all time favorite is Quackshot Starring Donald Duck for Genesis 8) .
Title: The worst of the worst?
Post by: vestcoat on April 07, 2006, 09:11:55 PM
Quote from: "Keranu"
I couldn't agree more with nod's post, especially for The Addam's Family. I also totally agree what Steve said about the setting you should play Legendary Axe II or Silent Debuggers in. In fact, for Silent Debuggers I recommend playing it with headphones in the dark since the stereo sound takes part of the gameplay. The first time I played Silent Debuggers was in a situation like that and the game actually scared the crap out of me :O !


hell yeah, nothing is cooler than when stereo sound becomes important in a game.  getting a little off topic here, the first time i played Metal Gear Solid i had just entered the first building and i had crawled under a tank on the ground floor.  I knew there was a guard still walking around me but i couldn't use my radar because i was lying on my belly.  However, with my stereo headphones on i was able to listen to his footsteps and determine which side of the tank he was on.  i managed to successfully escape without triggering another alarm.

have you guys noticed that on some of the horizontal shooters like Soldier Blade the sound of your ship shooting comes out of the left and right speakers more or less depending on which side of the screen you're on?
Title: The worst of the worst?
Post by: Keranu on April 07, 2006, 09:19:05 PM
Awesome MGS story, vest!

I have noticed what you said about Soldier Blade's stereo sound in some other games, specifically for the Turbo (just can't think of them right now). I might have also noticed that last time I played Soldier Blade actually. I love it when they wisely use stereo sound for the gameplay :D .
Title: The worst of the worst?
Post by: nodtveidt on April 08, 2006, 01:00:46 AM
@steve:

The Addams Family is very interesting from a technical point of view. The soundtrack plays while the game loads, which keeps the player's interest. All the background music and voices for cutscenes was done with the ADPCM buffer, iirc. And while it was certainly not a "new" thing at the time the game came out, the appearance of the crowd at the bottom of the screen (a standard h-int technique) made the game look more interesting. The gameplay itself was very unique (what other game lets you shoot unidentifiable projectiles from an umbrella?) and it must have been mad fun to code. :D

The easiest way to do Camp California is to take Byron through the first level a couple of times (to build up lives and gas for the Woody), then head north to pick up Shred. Once you have Shred, you'll never have to use Byron again, and the game is much more enjoyable.

Good old China Warrior. :D I think the boss you're thinking of is the first boss of the third area, who then gets reused for the third boss of the third area and then either the first or second boss of the last area. He uses one of the Wushu fighting styles using a lot of open palm strikes. One strategy I found for beating him is to do a low punch-high punch pattern. It seems to open him up. Kicks don't seem to affect him, and even punches are hard to land. He's probably the toughest of the bosses. The final boss though can be beaten with well-placed kicks. In fact, I once got him locked into a repeating pattern where he would just recover from the kick, take a step forward, and get hit by another one long before he could use his little "I think I'll take a drink and get some of my life back" cheap-ass thing. The clone boss can be a pain too because he's so fast (the one that looks like your character). To beat him, I use the flurry punch, because it can really screw up his lifebar (I've taken on 7 life with this before!). You can also use the flurry punch to beat the really tough boss as well. (Flurry punch: allow yourself to be hit 3 times in succession, then counterattack with a punch...you'll execute a dizzying number of fast punches, taking off considerable life from your opponent if they all hit...the move is unblockable but you have to be close enough to hit, and each hit knocks them back a bit so let it go when you're in real close to really bring the pain!)

@Keranu:

A lot of people dismiss Silent Debuggers because they say "it tries hard to be a FPS". But this is yet another example of a unique game we got that no other console got. And yeah, it's much more fun to play with headphones and a dark room. :D The music is kinda low-quality but you don't hear much often so it's no bother...yet it's also somewhat memorable (especially the opening track).

Legendary Axe II is one of my favourite hucards of all time. Right now, it's actually the only hucard I own. :D
Title: The worst of the worst?
Post by: esteban on April 08, 2006, 05:10:00 AM
Quote from: "vestcoat"
Quote from: "Keranu"
I couldn't agree more with nod's post, especially for The Addam's Family. I also totally agree what Steve said about the setting you should play Legendary Axe II or Silent Debuggers in. In fact, for Silent Debuggers I recommend playing it with headphones in the dark since the stereo sound takes part of the gameplay. The first time I played Silent Debuggers was in a situation like that and the game actually scared the crap out of me :O !


have you guys noticed that on some of the horizontal shooters like Soldier Blade the sound of your ship shooting comes out of the left and right speakers more or less depending on which side of the screen you're on?
Ha! Yeah, when I played SB back in the day, I got very nervous when I went into the "outer ring" where you first encounter the aliens. Since you don't run into an alien too often in the beginning, the suspense is kept high for a long period of time (i.e. you don't become de-sensitized too quickly). Pretty damn kool.

I didn't know about the use of stereo in SB, though! In fact, I never knew that stereo was put to use in Tubo/PCE games because I've been using a mono tv for ages.

So, I never noticed the stereo in Soldier Blade or shooters of that ilk. Very kool! Needless to say, I love observations like this.
Title: The worst of the worst?
Post by: sunteam_paul on April 08, 2006, 05:40:59 AM
Dungeon Explorer does the same (even has a little 'stereo' icon on the title screen.
Title: The worst of the worst?
Post by: esteban on April 08, 2006, 05:40:59 AM
Quote from: "nodtveidt"
@steve:

The Addams Family is very interesting from a technical point of view. The soundtrack plays while the game loads, which keeps the player's interest. All the background music and voices for cutscenes was done with the ADPCM buffer, iirc. And while it was certainly not a "new" thing at the time the game came out, the appearance of the crowd at the bottom of the screen (a standard h-int technique) made the game look more interesting. The gameplay itself was very unique (what other game lets you shoot unidentifiable projectiles from an umbrella?) and it must have been mad fun to code. :D
Aha! When I didn't find any Red Book tracks on Addams Family, I was bummed. While I've encountered games that use Red Book *and* the ADPCM buffer (often for cutscenes, like in Vasteel: soundtrack is Red Book but cinemas are ADPCM), I can't think of many that were entirely ADPCM. Maybe there are some Japanese RPG's that used this technique, though (i.e. in the same manner that programmers saved space by having hybrid Red Book + chiptunes (PSG?  PCM?) soundtracks). Sorry, I'm not savvy with the technical terms :(. I'm throwing them around like a retard :).

Quote
Good old China Warrior. :D I think the boss you're thinking of is the first boss of the third area, who then gets reused for the third boss of the third area and then either the first or second boss of the last area. He uses one of the Wushu fighting styles using a lot of open palm strikes. One strategy I found for beating him is to do a low punch-high punch pattern. It seems to open him up. Kicks don't seem to affect him, and even punches are hard to land. He's probably the toughest of the bosses. The final boss though can be beaten with well-placed kicks. In fact, I once got him locked into a repeating pattern where he would just recover from the kick, take a step forward, and get hit by another one long before he could use his little "I think I'll take a drink and get some of my life back" cheap-ass thing. The clone boss can be a pain too because he's so fast (the one that looks like your character). To beat him, I use the flurry punch, because it can really screw up his lifebar (I've taken on 7 life with this before!). You can also use the flurry punch to beat the really tough boss as well. (Flurry punch: allow yourself to be hit 3 times in succession, then counterattack with a punch...you'll execute a dizzying number of fast punches, taking off considerable life from your opponent if they all hit...the move is unblockable but you have to be close enough to hit, and each hit knocks them back a bit so let it go when you're in real close to really bring the pain!)
Yes, that's the boss I was referring to! When you said "Low-Punch , high-punch" I instantly remembered him.   Since he's pretty fast when he strikes (not a lot of warning time, IIRC), I used to cheat with rapid-fire when I first got the game. I don't recall if I ever got good enough to do the low-high-punch w/o rapid fire though...

The funny thing is that I haven't played China Warrior for ages, but since it was one of my first Turbo games, my brothers and I played the hell out of it. It's been tattooed in my brain :).

I always hated that *all* of the bosses in China Warrior can get stuck in a cheap spot where you just hold down rapid-fire and they keep getting hit. This is what motivated me to stop using turbo switches altogether when I played the game. Keith Courage suffers from the same problem -- many bosses are easilly dispatched by jumping / slashing on rapid-fire when they get stuck in certain spots. LAME!

Anyway you figured out how the flurry-punch works! That's awesome!!!!!!! I honestly thought that it was a random event, just to add some spice to the game. :) I remember discussing this many moons ago on some forum (someone asked if it was activated by a combination of buttons). We never came close to figuring it out.

So, here's the $64,000 question: how do you activate the super-huge-hand-punch? This awesome move occurred even less frequently for me than the flurry-punch, IIRC. And it is accompanied by a funny sound effect -- it rules! It looks like Bruce Lee's hand is a balloon that is inflated to huge proportions, the animation isn't too smooth, if memory serves, perhaps 3-4 frames...

Speculation: maybe getting hit 4-5 times, then punching, results in super-huge-hand-punch!

nodtviedt, you rock!
Title: The worst of the worst?
Post by: nodtveidt on April 08, 2006, 06:17:46 AM
The "iron fist punch" as some call it in China Warrior is executed by being hit twice in succession, then counterattacking with a punch. His hand grows huge and hits for 2 damage, causing that demented sound effect and making the screen shake and the action slow down temporarily. Unfortunately, unlike the flurry punch, the iron fist punch is blockable.
Title: The worst of the worst?
Post by: Ninja Spirit on April 08, 2006, 06:51:44 AM
Knight Rider Special was a terrible game, but the music soundtrack was freakin' awesome!

Someone mentioned Disney stuff? Yeah I have to agree, Capcom and Sega were the best in that range.

The Capcom ones were too easy. I've beaten EVERY SINGLE Capcom licensed Disney on the NES and SNES, half of them on my very first run at them. I honestly would have to exclude Mickey Mousecapade since it's really by Hudson, Capcom USA localized it. Actually not all of them were easy. Adventures in the Magic Kingdom, Talespin and Darkwing Duck for NES and Aladdin, Bonkers and Goof Troop for SNES were moderate in difficulty.

I would love to get my hand on that one last third game in the Mickey Mouse Magical Quest series that never made it out of Japan for Super Famicom. In this one you could play as Mickey or Donald unlike Mickey and Minnie in Magical Quest and Great Circus Mystery.
http://www.vgmuseum.com/snes2.htm
Title: The worst of the worst?
Post by: esteban on April 08, 2006, 08:20:31 AM
Quote from: "nodtveidt"
The "iron fist punch" as some call it in China Warrior is executed by being hit twice in succession, then counterattacking with a punch. His hand grows huge and hits for 2 damage, causing that demented sound effect and making the screen shake and the action slow down temporarily. Unfortunately, unlike the flurry punch, the iron fist punch is blockable.
Yes, precisely! Did you figure this out, or is this common knowledge amongst the "Kult of the Kung Fu" (i.e. fellow turbo fans)?  

I ask because I am wondering if this info was available from Japanese-language resources (i.e. original Japanese manual, magazines, tip books) or if it was something that was never officially documented and fans just figured out?

I love it when a company keeps some things a mystery and allows fans to figure them out :) ... which is what happened with China Warrior, whether it was intentional or not ...
Title: The worst of the worst?
Post by: Keranu on April 08, 2006, 08:55:42 AM
Hey I thought Silent Debuggers had some pretty cool music! :D
Title: The worst of the worst?
Post by: nodtveidt on April 08, 2006, 11:12:48 PM
Quote from: "stevek666"
Yes, precisely! Did you figure this out, or is this common knowledge amongst the "Kult of the Kung Fu" (i.e. fellow turbo fans)?

I figured them both out myself...took years. :D
Title: The worst of the worst?
Post by: esteban on April 09, 2006, 07:36:38 PM
Quote from: "nodtveidt"
Quote from: "stevek666"
Yes, precisely! Did you figure this out, or is this common knowledge amongst the "Kult of the Kung Fu" (i.e. fellow turbo fans)?

I figured them both out myself...took years. :D
digg +5 !!! :)
Title: wtf?
Post by: _joshuaTurbo on April 17, 2006, 02:58:49 AM
Dude, Night Creature,

I totally thought this game was garbage!  but then I truly gave it a chance, and while I haven't gone all the way thru it,  I played it for about 2 hours once and got into some pretty deep levels. they totally reminded my of shadow of the Beast.

It aint all that bad!@!  TRULY!!

Now games like Drop Off, Batman, and Camp California man, those are crap!!

I also thought the biggest dissapointment of ALL TIME, has got to be Super AirZonk on SCD.  Damn that game is no where near as good as the original.

TurboSage
Title: The worst of the worst?
Post by: Kaminari on April 18, 2006, 11:39:15 AM
It's all a matter of taste really, I think Batman is a great puzzle game with solid production values (nice graphics, terrific soundtrack) and a neat gameplay. Despite all my efforts, I never found any redeeming value in Energy, except (surprise!) for its enjoyable soundtrack by Kōji Hayama -- those tunes really sound like leftovers from Schbibinman. Agreed on CD Denjin (Super Air Zonk), it's miles behind the prequel on HuCard. And yes Steve, Blodia is fun :)

Useless trivia: you all know that Blodia looks like a rip-off of Pipe Dream / Pipe Mania. But most people don't know that Pipe Dream is a rip-off of an original game called Diablo, which Blodia is actually a legit port :)
Title: The worst of the worst?
Post by: Keranu on April 18, 2006, 12:41:51 PM
Awesome, I am glad to hear you enjoyed Batman as well, Kami! It really is a fun lil game to play and it shouldn't be compared to other Batman games. The music is simply the best. Also thanks for the Blodia info, I knew it was a Pipe Dream rip-off, but I didn't know of the Diablo game.
Title: The worst of the worst?
Post by: esteban on April 18, 2006, 02:34:03 PM
Quote from: "Kaminari"
Useless trivia: you all know that Blodia looks like a rip-off of Pipe Dream / Pipe Mania. But most people don't know that Pipe Dream is a rip-off of an original game called Diablo, which Blodia is actually a legit port :)
Not useless! I never knew about Diablo -- I gotta check it out. I played a game on Apple ][ (or maybe early IBM PC?) that was very similar to Blodia (perhaps it was a Diablo clone?). Actually, there were lots of wonderful puzzle games I used to play back when I was a kid -- none of which have ever made it to consoles in any way, shape or form.

Also, IIRC,  the credits in Blodia / Timeball pre-date the release of Pipe Dreams (which was 1990, give or take a year?).

Anyway, the point is that Blodia / Timeball is a fun game! AND, you can speed up the ball using the TURBO feature -- how appropriate for a game on the TurboGrafx-16! :)

ANECDOTE: I travel a lot on the plane to visit my family throughout the year. Over the years, I can't tell you how many hours I've enjoyed playing Timeball on a TurboExpress! All of the puzzle games have been great fun on the plane: Tricky Kick (but sprites are WAY too tiny), Chew Man Fu (the big sprites are really nice on the small screen), Boxyboy (tiny sprites), Klax...
Title: Re: The worst of the worst?
Post by: Sinistron on November 30, 2007, 06:01:37 AM
Titan is pretty awful...  Soulless gameplay, devoid of fun and one of the worst soundtracks ever.
Title: Re: The worst of the worst?
Post by: nat on November 30, 2007, 06:51:20 AM
Sinistron wins the 2007 Necroposter of the Year award, which most years consists of Aaron's foot up your ass.
Title: Re: The worst of the worst?
Post by: Sinistron on November 30, 2007, 06:59:05 AM
I love me some dead forums.
But hey I'm a newbie so there's some maggoty boards I need to prowl.  Ketchup.
Do I get a trophy for Necroposter?  :)
Title: Re: The worst of the worst?
Post by: Sinistron on November 30, 2007, 07:03:49 AM
Never mind- found it.
(http://www.takegreatpictures.com/content/images/cup_of_worms_hands_scrapbooking.jpg)
Title: Re: The worst of the worst?
Post by: Necromancer on November 30, 2007, 09:19:21 AM
No trophies, but did you feel the digital kick to the groin I sent?
Title: Re: The worst of the worst?
Post by: Keranu on November 30, 2007, 09:47:49 AM
Hey I always kinda liked Titan (which doesn't seem to be mentioned at all around here)! I found it to be a lot more fun of a puzzle game than Blodia.