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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: Nemo on October 10, 2013, 06:54:22 PM
Title: Air Zonk Hu-Card Vs. CD
Post by: Nemo on October 10, 2013, 06:54:22 PM
Sorry if this topic has been done, as I couldn't find one about it. Are there any differences other than the CD version having Red Book Audio and the Hu-Card having better graphics?
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: ccovell on October 10, 2013, 07:10:03 PM
They are very, very different. Super Air Zonk is a sequel to Air Zonk, so the mechanics, speed, game engine, are all different. Watch a YouTube video to see the difference.
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: Tatsujin on October 10, 2013, 07:13:24 PM
and..
air zonk (PC Denjin) [x-----------------l-----------------] Super Air Zonk (CD Denjin)
:P
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: esteban on October 10, 2013, 08:01:45 PM
I much prefer the HuCARD, but I need to give the CD another chance. It's funny, IMHO, how Super Air Zonk simply doesn't have the charm of the HuCARD.
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: TheClash603 on October 11, 2013, 01:14:34 AM
Super Air Zonk spins while the game plays.
...and it is worse.
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: BigusSchmuck on October 11, 2013, 02:43:41 AM
One costs hundreds of dollars to acquire and the other you can get cheap. I'll let you decide which one is more expensive.
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: DragonmasterDan on October 11, 2013, 03:15:25 AM
They're two totally different games, Super Air Zonk is as stated the sequel.
Here are some key differences.
Air Zonk runs much faster, this might be due to loading time limitations of Super Air Zonk being a Super CD, or lazy programming.
Super Air Zonk is super easy and allows you to pick from four different stages in the order of your choosing at the start (kind of like a Mega Man game).
In Air Zonk you'd transform by picking up a few of the giant smileys and picking a familiar/side character at the start of each level. In Super Air Zonk you transform by saving a familiar that is tied to that particular level at a point in the level. So you can't try different combinations in different levels.
Super Air Zonk has redbook CD audio, unfortunately I think the music is worse than the original Air Zonk.
Overall they're both good games. Super Air Zonk was a bit of a disappointment to me when I first played it, but having spent some time with it, I think it's a quality title. Just not as good as the original.
Also, last I knew both games were downloadable on Virtual Console (that's how I first played Super Air Zonk), so it can be played at a reasonable price if you have a Wii.
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: _joshuaTurbo on October 11, 2013, 03:27:41 AM
They're two totally different games, Super Air Zonk is as stated the sequel.
Here are some key differences.
Air Zonk runs much faster, this might be due to loading time limitations of Super Air Zonk being a Super CD, or lazy programming.
Super Air Zonk is super easy and allows you to pick from four different stages in the order of your choosing at the start (kind of like a Mega Man game).
In Air Zonk you'd transform by picking up a few of the giant smileys and picking a familiar/side character at the start of each level. In Super Air Zonk you transform by saving a familiar that is tied to that particular level at a point in the level. So you can't try different combinations in different levels.
Super Air Zonk has redbook CD audio, unfortunately I think the music is worse than the original Air Zonk.
Overall they're both good games. Super Air Zonk was a bit of a disappointment to me when I first played it, but having spent some time with it, I think it's a quality title. Just not as good as the original.
Also, last I knew both games were downloadable on Virtual Console (that's how I first played Super Air Zonk), so it can be played at a reasonable price if you have a Wii.
Plus Super Air Zonk has a stage select feature with a pretty nifty looking effect with the cannon that shoots Zonk into the different 'zones'. Air Zonk has TONS of parallax scrolling, Super Air Zonk has none IIRC....
If I had to rate them (And I have), it would look like this-
Air Zonk 8.5 / 10 (Soundtrack and visuals are stunning in this one with great gameplay and tight controls) Super Air Zonk 5.5/10 (Above average but only slightly, disappointed that it's not more like Air Zonk...)
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: DragonmasterDan on October 11, 2013, 03:29:33 AM
Plus Super Air Zonk has a stage select feature with a pretty nifty looking effect with the cannon that shoots Zonk into the different 'zones'. Air Zonk has TONS of parallax scrolling, Super Air Zonk has none IIRC....
If I had to rate them (And I have), it would look like this-
Air Zonk 8.5 / 10 (Soundtrack and visuals Super Air Zonk 5.5/10 (Above average but only slightly, disappointed that it's not more like Air Zonk...)
I mentioned the stage select at the start (but not the cannon).
There's SOME parallax in SAZ but it's only in a few spots, I recall there being some in the last or second to last level where the background would light up.
If I were rating the two of them, I'd give Air Zonk and 9.5 and SAZ a 7.0
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: Nemo on October 11, 2013, 05:59:37 AM
Thanks for the info. I played and owned the PCE version of Super Air Zonk, and wasn't impressed at all, but figured it would be better by virtue it was a CD as opposed to Hu-Card. It's good to know the Hu-Card is actually better, because I really wanted to like the game(s).
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: esteban on October 12, 2013, 08:11:44 AM
Thanks for the info. I played and owned the PCE version of Super Air Zonk, and wasn't impressed at all, but figured it would be better by virtue it was a CD as opposed to Hu-Card. It's good to know the Hu-Card is actually better, because I really wanted to like the game(s).
I need to pull SAZ out and give it another chance. I remember playing/ beating it directly after doing the same with the HuCARD and I spent more time comparing it to the HuCARD than appreciating it for its own merits. I know the Huey is superior, but at this point in life (exhausting the 8- 16-bit titles), I'm having fun with average shoot-em-ups.
I know I will never change my mind about the music, though. SAZ tunes are LeD'sappoint.
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: Retrocool on October 12, 2013, 11:35:02 AM
I know I will never change my mind about the music, though. SAZ tunes are LeD'sappoint. [/quote]
Agreed, after playings LoT and GoT and it being called Rockabilly Paradise, I was hoping for some SKA inspired music or some really hard hitting rocking tunes... IDK, a definite missed opportunity for the system to leave off at.....
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: ParanoiaDragon on October 12, 2013, 05:39:14 PM
For most part, I love the music in Super Air Zonk, but, I would've preferred something closer to the music of the original. I think the game could be vastly improved, if it used Lords of Thunder's engine, had a selection of weapons in each level, & you could choose which partner to bring along. Not that that would solve the problems, but I think it would make a difference.
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: A Black Falcon on October 12, 2013, 05:44:10 PM
Why would they not have much parallax in the CD version? I know that's what they did, but it's hard to understand... if they could do it on HuCard, it's possible on CD too. I mean, Down Load 2 has about as much parallax as the first game on HuCard does, and that isn't even a Super CD game, it's just a regular CD!
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: esteban on October 13, 2013, 12:52:47 AM
Why would they not have much parallax in the CD version? I know that's what they did, but it's hard to understand... if they could do it on HuCard, it's possible on CD too. I mean, Down Load 2 has about as much parallax as the first game on HuCard does, and that isn't even a Super CD game, it's just a regular CD!
Making efficient use of limited memory (RAM) is the biggest problem facing CD-ROM games, and time/budget constraints may have put parallax scrolling in the "nice if we can do it, but not necessary" realm of low priorities.
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: Necromancer on October 14, 2013, 03:01:47 AM
It's all lazy coding and/or time constraints; it's obvious they could've done lots, lots more with it but didn't. Why doesn't it have more levels? Why doesn't it use more colors/details? Why doesn't it have more varied enemies with more animation frames? Because it doesn't, not because it can't.
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: ParanoiaDragon on October 14, 2013, 06:18:07 PM
As far as parallax goes, most, if not all the time you gotta have it in the plans to begin with. Forced scrolling does make parallax easier IIRC, & I believe horizontal parallax is easier then vertical, so, in theory, this should've looked awesome seeing as how it's a game built around horizontal forced scrolling. :(
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: DesmondThe3rd on October 15, 2013, 10:17:57 AM
It's weird that Super Air Zonk didn't have more effort put into it especially since Air Zonk was a fairly decent hit for Hudson.
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: Nec.Game.head on November 15, 2013, 05:04:48 AM
I personally really enjoy playing both to be honest. I do like Aiz Zonk far better for obvious reasons but I also do find my self debuting Super Air Zonk a hell of a lot more often to my young gamer friends that had never played a TG16 before. Super Air Zonk is much easier to play and that allows a youngster that was born the year this game released to be able to ease into the game play and get far on their first run. And that allows for a future Obeyer to possibly be born. Whenever I toss in Air Zonk first it's a instant WTF this is too crazy and difficult !! In my personal time it's Air Zonk all the way though. I still have not beaten Air Zonk by the way. It's the most expensive HU Card game that I've purchased to date at this point for my collection. It costed me 40 dollars for it boxed and complete at Game Dude in 2001. And so far it's the best 40 dollars that I've spent on a HU Card game also ...
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: vestcoat on November 15, 2013, 07:57:58 AM
Whenever I toss in Air Zonk first it's a instant WTF this is too crazy and difficult !!
You're mistaking standard shooter gameplay for difficulty. Air Zonk hucard isn't difficult, it's a shooter. I haven't beaten it because I suck, but anyone can clear the first few levels on easy. Hell, I beat the first level in fifteen minutes while standing awkwardly at the Toys R Us kiosk when I was twelve. If someone can't enjoy Air Zonk, they'd better stay away from the entire genre.
Air Zonk's incredible music, parallax, and non-stop action is more than enough to keep the worst rookie gaming. Getting stuck on a stage for a few tries is fine because it gives the player a chance to try out all of the different cyborg buddies.
Super Air Zonk has none of these features. The music is average to mediocre, the graphics are a step back, there are fewer cyborgs and they're tied to the stages, the powerup system sucks and barely makes sense, and the action is so mind-numbingly slow that I'm pretty sure I've counted ten-second stretches of slow scrolling with ZERO enemies on-screen.
Yuck
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: Opethian on November 15, 2013, 08:15:18 AM
SAZ has nothing that can top this track NOTHING!
not that there is anything with rock-a-billy...
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: vestcoat on November 15, 2013, 10:52:19 AM
No kidding. Perhaps the best Turbo track of all time.
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: Xak on November 16, 2013, 02:22:20 PM
I also have to agree and choose the original Air Zonk over Super Air Zonk. Not only is it one of the most bad ass colorful hueys around , its freakin BONK IN THE FUTURE! sorry nostalgic moment, I had that game come with my first ever TG16 I had bought (along with Dungeon Explorer, Miltary Madness, Bonk1 and other classics) .
Anyways, I didnt get to play SAZ untill 7 years later. I was in a huge DUO-R binge of getting tons of discs delivered to my house, buying random japanese titles and this was in a bundle. I loved it Im not saying its bad at all, but AZ was easier to hop into. Im not a shooter fan so I cant really get technical on comparisons, plus its been so long since I played both.
Bottom line is while playing Super Air Zonk, I just wanted to hop back on Air Zonk
Title: Re: Air Zonk Hu-Card Vs. CD
Post by: roflmao on November 16, 2013, 05:37:44 PM
Air Zonk is relatively easy until the final level, where it becomes extremely hard! That final level is super long and you have to beat multiple bosses to finish the game. I don't know if Id say it's an easy game if it can't be finished easily. Blazing Lazers is the same way. It's fairly easy until the final level, where it cracks up the difficulty exponentially.