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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: fragmare on December 09, 2013, 11:20:53 PM
Title: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: fragmare on December 09, 2013, 11:20:53 PM
Here's an interesting one I haven't seen before. This one should be close. Would you rather play through China Warrior or get a firm, swift kick to the 'nads?
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: toymachine78 on December 09, 2013, 11:24:01 PM
China warrior. Now if the game was Gunboat.... I would def choose a kick to the crotch lol
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Sparky on December 09, 2013, 11:54:14 PM
Oh hell Ark just woke up from his sleep.. Incoming :P
Old chinnna war is not that bad, not great but good fun. I bet he could beat the shit out of any street fighter character.. With just his size difference alone. Bigger is better.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: esteban on December 10, 2013, 12:10:44 AM
China Warrior is a fun game, but challenge does ramp up.
The weakest part of the game are the boss battles...if the boss battles had been implemented better (no spamming, for example), it would be a true gem all-around.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: rtyper on December 10, 2013, 12:25:19 AM
I thought 'The Kung Fu' (sorry I have to wash out my mouth after saying some of the cringeworthy TG-16 renames) was a pretty mediocre title at best, until I found out it was the 1st ever pcengine game released. It is probably on par with Tekken1 on PS1 for showcasing the hardware, not the best gameplay ever but a showcase of the graphical capabilities. Both machines were pushed way beyond previous generations and what these games showed, respect.
Otherwise it would have been football to the groin!
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: ccovell on December 10, 2013, 12:50:29 AM
Just for the sublime music... the crotch! No! I mean, Chinawarrior!
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Necromancer on December 10, 2013, 01:22:16 AM
For what it is (a tech demo stretched into a game), I like China Warrior.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: _joshuaTurbo on December 10, 2013, 02:23:43 AM
The voters that selected 'Kick to the family jewels' clearly have no balls.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: 420GOAT on December 10, 2013, 03:49:51 AM
i kick fools in the balls when i play China Warrior
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Necromancer on December 10, 2013, 03:53:21 AM
i kick fools in the balls when i play China Warrior
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: YANDMAN on December 18, 2013, 06:46:13 PM
China warrior rules!!
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: johnnykonami on December 18, 2013, 07:33:14 PM
Never been kicked in the crotch, but I have been nailed with a soccer ball at just the right angle... and I definitely think I would choose China Warrior.
I'm not a fan of these types of games usually - Kung Fu/Spartan X,Vigilante.. Games where you walk left/right and you punch or kick enemies that only take one hit and fly off the screen. Strangely enough though, I do like Beat 'em up games like King of Dragons or Knights of the Round. The difference seems minor when I type it out like that though...
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: YANDMAN on December 18, 2013, 10:30:34 PM
Or the difference could be classic arcade titles from the powerhouse that is capcom or jerky seemingly rushed side scroller ..........But all that said i do play it sometimes for a few minutes.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: nodtveidt on December 19, 2013, 04:45:49 AM
OK that does it... I'm gonna make a China Warrior clone over the weekend for fun.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: A Black Falcon on December 19, 2013, 06:05:46 AM
China Warrior is a horrendously bad game, so I can't decide on this one... the game is one of seven games that came with my TG16 when I got it in '09, and it's by far the worst.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: geise on December 19, 2013, 06:06:14 AM
I kinda like both equally and at the same time.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: geise on December 19, 2013, 06:07:33 AM
OK that does it... I'm gonna make a China Warrior clone over the weekend for fun.
China Doll Warrior? :)
DO IT!!!!!
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: vestcoat on December 19, 2013, 06:32:35 AM
China Warrior is a good game. The only problem is idiot players expecting a Final Fight brawler don't play it long enough to discover a great rhythm game.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: TheClash603 on December 19, 2013, 06:33:25 AM
Trick question.
China Warrior is a kick to the crotch.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Arkhan on December 19, 2013, 07:57:06 AM
Please press the X at the top of your browser. You're all done for today.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: A Black Falcon on December 19, 2013, 08:01:43 AM
Seriously, I own Energy. That game's actually fun darnit, I don't care that most people hate it. But China Warrior is a complete disaster... that whole genre it's in, with stuff like Kung-Fu (NES/etc), Black Belt (SMS), Vigilante, etc. are mostly awful too, so that's part of the problem, but the difficulty level and repetition are also big problems in the game.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Arkhan on December 19, 2013, 08:25:17 AM
First China Warrior, and now Vigilante?
wat.
and, China Warrior is NOT in the same genre. China Warrior is a rhythm/timing game.
Title: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: esteban on December 19, 2013, 10:41:48 AM
Seriously, I own Energy. That game's actually fun darnit, I don't care that most people hate it. But China Warrior is a complete disaster... that whole genre it's in, with stuff like Kung-Fu (NES/etc), Black Belt (SMS), Vigilante, etc. are mostly awful too, so that's part of the problem, but the difficulty level and repetition are also big problems in the game.
DISCLAIMER: Dude, I actually love reading your perspectives on games. Truly. You clearly explain your position, you provide evidence to support your claims, etc.
Sadly, however, you don't "get" China Warrior.
As I have said, the boss fights are broken/unsatisfying (not all of them, mind you, but many of them)...however, the ACTUAL GAME has solid mechanics and plays splendidly.
I have always championed China Warrior as a proto-rhythm game (I was the first to present this thesis) that shines when you "get in the zone" and, furthermore, that success does NOT require straight memorization. Like many games, there are KEY MOMENTS that must be memorized, yes—but these are brief moments. The game actually does a good job (aural and visual cues) to alert you/remind you about the next wave of opponents. If you have decent twitch-reflexes, you can get through most segments of the game (by the seat of your pants, granted, since you won't know when to catch your breath), but this is a game you play over and over to get a little bit further.
So, when you hear the TWANG! of an arrow launching off a bow, you know a high-speed arrow is gonna be headed for you—even if you are in brand new territory, there are a few ways to deal with an arrow, depending on the height of its trajectory. Twitch-reflexes can get you through this still-unfamiliar territory, as you slowly piece together a successful strategy (leap over arrow, then crouch and punch the wave of stones that follow).
You can build up A LOT of extra life early in the game—thereby allowing you to make mistakes, experiment with different strategies later in the unfamiliar territory. The fact that you can stockpile SO MUCH extra life makes China Warrior a rewarding/fun game instead of a ridiculously unfair game that requires Godlike Memorization. This buffer of life is a crucial aspect of the game—it allows me to sincerely defend it.
So, to repeat: the stages in China Warrior are awesome...the challenge and tension ramps up very nicely. I love the progression, the shifting time of day (dawn, day, sunset, evening) and steadily increasing intensity of the challenge all complement each other marvelously.
Unfortunately, the boss fights can be unsatisfying (turbo spam moves) or cheap. Figuring out a strategy for each boss encounter can be frustrating (especially the final boss!). That said, it's not a deal-breaker for me.
I can understand anyone's frustration with the game—until he or she pulls off a series of well-timed maneuvers swatting away wave-after-wave-after-wave of projectiles...then, THEN you realize how goddamn satisfying this game can be. HELL YES IT IS SATISFYING.
(http://junk.tg-16.com/images/pcgs.png)
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: fragmare on December 19, 2013, 10:44:36 AM
A rhythm/timing game is Guitar Hero. China Warrior is a turd the janitor at the dev company shat out, shaped like a HuCard.
Title: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: esteban on December 19, 2013, 10:51:38 AM
A rhythm/timing game is Guitar Hero. China Warrior is a turd the janitor at the dev company shat out, shaped like a HuCard.
China Warrior, a proto-rhythm game that outshines the likes of Guitar Hero. Truly.
The title music alone crushes Fuitar Xero.
If GH had waves of killer moths, bouncie balls, oolong tea, etc. I might feel differently.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: A Black Falcon on December 19, 2013, 10:59:21 AM
If it's really a rhythm game then that makes it even worse, because the whole music game genre is the single genre I hate most of every major gaming genre, and it's probably the genre I am worst at as well.
But it isn't, not really. It's a terrible side-scrolling beat 'em up which requires precise timing at all times. The game mostly exists to show off how big they could make sprites on the system, and the sprites are indeed huge, but they sure didn't put much into the gameplay.
I have Vigilante for the Master System. I beat it in what was likely under half an hour and haven't touched it since.
Quote
and, China Warrior is NOT in the same genre. China Warrior is a rhythm/timing game.
They're both in the side-scrolling beat 'em ups genre, yes. Other examples of games in that genre (not quite the same as the Kung-Fu style stuff, but still in the broader genre) include stuff like Bad Dudes, Wonder Momo, The Ninja Warriors, and Cyber-Cross. None of those games are all that great either, though at least Cyber-Cross has a bit more variety than some of those other games. Perhaps the most fun side-scrolling beat 'em up is the SNES Ninja Warriors game, which is actually decent.
Title: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: esteban on December 19, 2013, 11:09:34 AM
Comrade Falcon, please re-read my post. I humbly disagree with your outright dismissal of China Warrior. Shed your preconceived notions (the hackneyed "tech demo" thesis, the insistence on forcing CW into a genre it only fits when offering a superficial analysis of the game's mechanics and goals).
Vigilante = Spartan X, sure. No quarrels there.
Open your mind to the greater glory of China Warrior. It ain't no Spartan X.
China Warrior truly allows you to have zen-like moments where you are in the zone, fingers poised as you scan the right-edge of the screen for the slightest cue of your imminent fate. Ears attuned to the slightest sound of destiny. Your destiny.
Comrade, don't falter. Don't give up. Persevere.
Persevere.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: nodtveidt on December 19, 2013, 11:34:22 AM
China Warrior and Vigilante are NOT the same type of game. Vigilante is akin to the likes of Kung Fu Master. China Warrior is akin to Gladiator. These two types of games play completely differently. Vigilante/Kung Fu Master allow freedom of direction in both movement and attacking. China Warrior/Gladiator do not. Additionally, Vigilante and its ilk utilize spawn zones, where an infinite amount of enemies could come out; China Warrior has a strict, static progression that never changes. Vigilante's scrolling is completely player-controlled, China Warrior's isn't. Quite a few differences; that and several other differences are enough to warrant an entire genre change. Someone coined the term "garbage storm" to describe games like China Warrior and Gladiator... it's a fitting genre label.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Tatsujin on December 19, 2013, 11:46:46 AM
China Warrior is a horrendously bad game, so I can't decide on this one... the game is one of seven games that came with my TG16 when I got it in '09, and it's by far the worst.
dude, it was one of the most impressive games ever to be released on any consoles back when it came out on Oct. 30th 1987.
it's not the games fault you jumped THAT late onto the train.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Tatsujin on December 19, 2013, 11:49:55 AM
Seriously, I own Energy. That game's actually fun darnit, I don't care that most people hate it. But China Warrior is a complete disaster... that whole genre it's in, with stuff like Kung-Fu (NES/etc), Black Belt (SMS), Vigilante, etc. are mostly awful too, so that's part of the problem, but the difficulty level and repetition are also big problems in the game.
you thinking "these games are all awful" doesn't equal to "they are all awful". so it's only you that is part of the problem. now go figure.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: FiftyQuid on December 19, 2013, 01:15:34 PM
Am I the only one lurking in this thread waiting for the next Arkhan post?
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: johnnykonami on December 19, 2013, 02:32:22 PM
China Warrior and Vigilante are NOT the same type of game. Vigilante is akin to the likes of Kung Fu Master. China Warrior is akin to Gladiator. These two types of games play completely differently. Vigilante/Kung Fu Master allow freedom of direction in both movement and attacking. China Warrior/Gladiator do not. Additionally, Vigilante and its ilk utilize spawn zones, where an infinite amount of enemies could come out; China Warrior has a strict, static progression that never changes. Vigilante's scrolling is completely player-controlled, China Warrior's isn't. Quite a few differences; that and several other differences are enough to warrant an entire genre change. Someone coined the term "garbage storm" to describe games like China Warrior and Gladiator... it's a fitting genre label.
I forgot about Gladiator, I guess that makes sense. Have you ever played Castle of Dragon? I haven't played it in a while but it also bears some similarities. How about Splatterhouse? Not a rhythm game like CW as others have described, but you are being pushed forward in several stages and all of the enemies are always in the same place. You can still move to the right as well, but I think it meets 2/3 of your criteria.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: nodtveidt on December 19, 2013, 05:18:01 PM
Castle Of Dragon utilizes platformer elements and has a more fluid action style. Splatterhouse has some forced scrolling areas but that is not the main gameplay style. Static enemy placement is a staple in game design and can be found in most games that utilize enemy systems.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: TR0N on December 19, 2013, 06:18:48 PM
:-" :-" :-" Broken Pixels forever immortalize china warrior.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Keith Courage on December 19, 2013, 07:40:15 PM
almost anything is better than getting kicked in the crotch so I'd have to go with China warrior.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: YANDMAN on December 19, 2013, 08:00:05 PM
Seriously, I own Energy. That game's actually fun darnit, I don't care that most people hate it. But China Warrior is a complete disaster... that whole genre it's in, with stuff like Kung-Fu (NES/etc), Black Belt (SMS), Vigilante, etc. are mostly awful too, so that's part of the problem, but the difficulty level and repetition are also big problems in the game.
Wooooooooah slow up pedro, Vigilante is a briliant game and so is Kung Fu both totally playable with great graphics for their respective systems, Fluid game play and generally well executed
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Tatsujin on December 20, 2013, 12:07:00 AM
word up!!
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Arkhan on December 20, 2013, 12:52:06 AM
If it's really a rhythm game then that makes it even worse, because the whole music game genre is the single genre I hate most of every major gaming genre, and it's probably the genre I am worst at as well.
It's not music related. It's punch-shit-properly-related. Punching to the beat of the chingchong music is for expert players only.
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But it isn't, not really. It's a terrible side-scrolling beat 'em up which requires precise timing at all times.
"its not a timing/rhythm game. You just need precise timing. It sucks."
aahhdurrrrrrrrr
Quote
The game mostly exists to show off how big they could make sprites on the system, and the sprites are indeed huge, but they sure didn't put much into the gameplay.
This, coming from someone who later says Ninja Warriors is the best, makes my brain hurt.
Did you know there is a giant fist attack? There's oolong tea. You beat the shit out of Jesse the Body Ventura and his black twin brother.
You end the game by beating some drunk hobo up in a cave.
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I have Vigilante for the Master System. I beat it in what was likely under half an hour and haven't touched it since.
Play it on PCE. It'll change your life.
Quote
They're both in the side-scrolling beat 'em ups genre, yes. Other examples of games in that genre (not quite the same as the Kung-Fu style stuff, but still in the broader genre) include stuff like Bad Dudes, Wonder Momo, The Ninja Warriors, and Cyber-Cross. None of those games are all that great either, though at least Cyber-Cross has a bit more variety than some of those other games. Perhaps the most fun side-scrolling beat 'em up is the SNES Ninja Warriors game, which is actually decent.
China Warrior is an auto scrolling game that doesn't allow you to turn around. Did you notice how none of the games you mentioned (except Kung Fu) play like China Warrior?
What part of Bad Dudes or Cyber Cross launched a barrage of sticks/monks/rocks/fireballs at you that require PRECISE TIMING AND RHYTHM TO GET THROUGH EVEN THOUGH ITS NOT A RHYTHM GAME.
Kung Fu is all about timing and rhythm in the first place. You don't just get into a kung fu match where you flail wildly. If you do that, you usually get Bruce Lee'd in the face and drop to your knees faster than a hooker in desperate need of some more crank money.
Also, to say that China Warrior has not much in the gameplay department, but Ninja Warriors does, makes no sense.
There is more to China Warrior than there is to Ninja Warriors. Ninja Warriors just has really cool music and graphics.
and, anyone who thinks Kung Fu is a classic, but China Warrior sucks, is a scrotum licker.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Black Tiger on December 20, 2013, 04:22:16 AM
The problem with people who don't get China Warrior is that they have the popularized mentality that all games must fit a particular pre-established genre or be a simple mash up of some. That's why trying to explain the game by comparing it to misc genres/games only pushes them away further.
Whether you get the game or not or like it or not, there's no way it's anywhere near as terrible as its detractors make it out to be, unless they just don't appreciate games in general very much.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Xak on December 20, 2013, 04:44:59 AM
China Warrior was one of the first games I played on the system. Obviously my friend wanted to show off the graphics to me. By then I had Sega and stuff so it wasnt too impressive , still fond memories of first seeing it. Along with Dragons Curse then Bloody Wolf (that later became mine), also Final Lap Twin arcade mode.
All this before OWNING the system itself. I got a good chunk of my games from the first batch though
Bonk Military Madness Air Zonk Bloody Wolf Legendary Axe
+more
not a bad start in the late 90s freshman for a kid that wanted one since middle school
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Necromancer on December 20, 2013, 05:35:13 AM
Whether you get the game or not or like it or not, there's no way it's anywhere near as terrible as its detractors make it out to be, unless they just don't appreciate games in general very much.
Agreed. These "worst game evah!" people make me wonder if they've ever played Turrican or Energy.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Arkhan on December 20, 2013, 06:04:18 AM
Turrican is what happens when round eye tries to make Metroid and spills contra on it.
Energy is what happens when you port a game to a new platform without improving things that were acceptable on the original.
CHINA WARRIOR
IS WHAT HAPPENS
WHEN YOU MIX AWESOME AND MORE AWESOME.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: A Black Falcon on December 20, 2013, 09:16:42 PM
Whether you get the game or not or like it or not, there's no way it's anywhere near as terrible as its detractors make it out to be, unless they just don't appreciate games in general very much.
Agreed. These "worst game evah!" people make me wonder if they've ever played Turrican or Energy.
Turrican and Energy are better games than China Warrior, though. They're flawed, sure, but not nearly as bad as China Warrior. There's plenty to like in Turrican and Energy if you like those kinds of games -- that is, somewhat computer-esque titles. Turrican 1 is the worst game in its series by far, and isn't that great of a game, but it's okay, and its sequels are incredible. Energy's slow, but it's alright, and reminds me of late '80s or early '90s computer games, like the ones I was playing back then. :)
People who don't think China Warrior is rhythmic usually suck at it. :evil:
*cue "hell no I beat that games ass like a pro it just sucks" *
loloooololoololololol[/quote] Being bad at a game might make you hate it, but no, being bad at a game and hating it are not quite the same thing. I'm not that good at China Warrior, but that's not why it's a bad game. The awful gameplay and extreme, unfun repetition are.
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It's not music related. It's punch-shit-properly-related. Punching to the beat of the chingchong music is for expert players only.
Quote
But it isn't, not really. It's a terrible side-scrolling beat 'em up which requires precise timing at all times.
"its not a timing/rhythm game. You just need precise timing. It sucks."
aahhdurrrrrrrrr
It is a timing based game, but not rhythm based. When I said "timing/rhythm, I meant like a music game, where you press the buttons in time to some music. China Warrior isn't like that. You do have to memorize everything, though.
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The game mostly exists to show off how big they could make sprites on the system, and the sprites are indeed huge, but they sure didn't put much into the gameplay.
This, coming from someone who later says Ninja Warriors is the best, makes my brain hurt.[/quote] SNES Ninja Warriors [Again]. Not the original.
Quote
Did you know there is a giant fist attack? There's oolong tea. You beat the shit out of Jesse the Body Ventura and his black twin brother.
You end the game by beating some drunk hobo up in a cave.
And?
Quote
Quote
I have Vigilante for the Master System. I beat it in what was likely under half an hour and haven't touched it since.
Play it on PCE. It'll change your life.
That is very unlikely.
Quote
Quote
They're both in the side-scrolling beat 'em ups genre, yes. Other examples of games in that genre (not quite the same as the Kung-Fu style stuff, but still in the broader genre) include stuff like Bad Dudes, Wonder Momo, The Ninja Warriors, and Cyber-Cross. None of those games are all that great either, though at least Cyber-Cross has a bit more variety than some of those other games. Perhaps the most fun side-scrolling beat 'em up is the SNES Ninja Warriors game, which is actually decent.
China Warrior is an auto scrolling game that doesn't allow you to turn around. Did you notice how none of the games you mentioned (except Kung Fu) play like China Warrior?
Games don't need to all play exactly the same in order to be in the same genre, or subgenre. For instance, In the Hunt isn't autoscrolling, but most people would probably call it a shmup anyway. China Warrior is clearly in that same category as those other games where you walk right while hitting away obstacles as they approach you.
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What part of Bad Dudes or Cyber Cross launched a barrage of sticks/monks/rocks/fireballs at you that require PRECISE TIMING AND RHYTHM TO GET THROUGH EVEN THOUGH ITS NOT A RHYTHM GAME.
I haven't played much of Bad Dudes, but Cyber-Cross... there are some parts where lots of enemies are coming at you and you need good reflexes, sure. Plus it's got a good amount of enemy variety, multi-level levels, and multiple forms you can transform into too. It's a simplistic, average game, but it's moderately amusing.
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Kung Fu is all about timing and rhythm in the first place. You don't just get into a kung fu match where you flail wildly. If you do that, you usually get Bruce Lee'd in the face and drop to your knees faster than a hooker in desperate need of some more crank money.
Also, to say that China Warrior has not much in the gameplay department, but Ninja Warriors does, makes no sense.
SNES Ninja Warriors! Not arcade/PCE/Sega CD Ninja Warriors! They are entirely different games -- the SNES game is a sequel, and while it sadly doesn't have any multiplayer, otherwise it's massively improved over the first game in every possible way. It's got variety, better level designs (not just all one flat plane!), a deeper fighting system, etc.
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There is more to China Warrior than there is to Ninja Warriors. Ninja Warriors just has really cool music and graphics.
How so? Ninja Warriors, the original arcade game, has you walk right while attacking enemies as they come at you. It's incredibly repetitive and simplistic, and gets boring fast. China Warrior is probably harder, and it does have you ducking and jumping and stuff, but it doesn't have enemies coming from behind you, so that kind of evens out... or do you mean because of the boss fights? Maybe so, Ninja Warriors' bossfights are kind of lame. But anyway, I said SNES Ninja Warriors, not the first one which might actually be slightly simpler than China Warrior.
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and, anyone who thinks Kung Fu is a classic, but China Warrior sucks, is a scrotum licker.
Kung-Fu is a "classic" in that it was one of the first popular games of its kind, but it's not very fun as a game.
Comrade Falcon, please re-read my post. I humbly disagree with your outright dismissal of China Warrior. Shed your preconceived notions (the hackneyed "tech demo" thesis, the insistence on forcing CW into a genre it only fits when offering a superficial analysis of the game's mechanics and goals).
Vigilante = Spartan X, sure. No quarrels there.
Open your mind to the greater glory of China Warrior. It ain't no Spartan X.
China Warrior truly allows you to have zen-like moments where you are in the zone, fingers poised as you scan the right-edge of the screen for the slightest cue of your imminent fate. Ears attuned to the slightest sound of destiny. Your destiny.
Comrade, don't falter. Don't give up. Persevere.
Persevere.
Sorry, I just don't like it at all. And with virtually no graphical, level design, or enemy variety, calling it a "tech demo" is fair, I think. And it's clearly taking ideas from games like Kung-Fu, even if it's not exactly the same game, which, of course, it isn't.
China Warrior and Vigilante are NOT the same type of game. Vigilante is akin to the likes of Kung Fu Master. China Warrior is akin to Gladiator. These two types of games play completely differently. Vigilante/Kung Fu Master allow freedom of direction in both movement and attacking. China Warrior/Gladiator do not. Additionally, Vigilante and its ilk utilize spawn zones, where an infinite amount of enemies could come out; China Warrior has a strict, static progression that never changes. Vigilante's scrolling is completely player-controlled, China Warrior's isn't. Quite a few differences; that and several other differences are enough to warrant an entire genre change. Someone coined the term "garbage storm" to describe games like China Warrior and Gladiator... it's a fitting genre label.
I forgot about Gladiator, I guess that makes sense. Have you ever played Castle of Dragon? I haven't played it in a while but it also bears some similarities. How about Splatterhouse? Not a rhythm game like CW as others have described, but you are being pushed forward in several stages and all of the enemies are always in the same place. You can still move to the right as well, but I think it meets 2/3 of your criteria.
Ugh, Splatterhouse, there's another timing-based memorization game I don't like very much. Well, Splatterhouse 2 on the Genesis is, anyway; I haven't played the first one, but the second game looks like the same thing as the first as far as I can tell. It looks like a beat 'em up, and technically it is, but it's one where you must memorize every single thing and reproduce it just about perfectly to complete the level. Timing-based memorization instead of good gameplay? Sorry, I'm not a fan. Splatterhouse 2 isn't a bad game, but it isn't one I enjoy playing much. I'm glad I got it for really cheap back in the mid '00s, because that game is valuable now...
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Arkhan on December 20, 2013, 09:28:43 PM
Fun story. Energy feels like a computer game because it is a computer game.
It's a port.
And, given your comments on China Warrior, my guess is you never got past the first level. You end up in a little pagoda thing, and outside some fortressy wall thing, and see a bunch of other enemy/projectile types.
The people who call it a tech demo think it's just some dude walking out in the fields of China, because they suck at the game. The fighting in China Warrior isn't your straight up "just punch til you win" variety. However, most nubs just turn on the auto-fire and wonder why infinite punching doesn't make them win. These are the same people who play Bonk and spin across every level.
also, Kung Fu is a great game.
Your comments strike me as the type of opinion that doesn't like a game that's a bit brutal on the surface, but once you learn how the game works, it's easy.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Tatsujin on December 20, 2013, 10:22:28 PM
lol falcon is such a quote nub.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: esteban on December 21, 2013, 01:36:26 AM
Quote from: Arkhanheimer
The fighting in China Warrior isn't your straight up "just punch til you win" variety. However, most nubs just turn on the auto-fire and wonder why infinite punching doesn't make them win. These are the same people who play Bonk and spin across every level.
...
Your comments strike me as the type of opinion that doesn't like a game that's a bit brutal on the surface, but once you learn how the game works, it's easy.
I concur. China Warrior (and Vigilante, as I have long-argued) should never be played with auto-fire. (http://junk.tg-16.com/images/pcgsad.png)
Comrade Falcon, after reading your responses, it is quite clear that you haven't really given China Warrior a chance.
Or, more precisely, you are determined not to give it a chance. This is your prerogative, but your assertions are trite and your evidence is weak.
Perhaps you thought I was flippant when I asked you to open...
Your mind,
Your heart, and
Your soul
...to a greatly misunderstood game.
I am not asking you to enjoy the game. Nor am I asking you to praise the game.
Rather, allow yourself to analyze this game from a different framework (a different set of assumptions).
I believe you will (grudgingly) acknowledge that China Warrior is fundamentally a proto-rhythm game that is dressed in the aesthetics of another genre(s). If it makes it more palatable, think of it this way: China Warrior exists in the borderlands of two or more genres, but you insist on pigeon-holing it.
However, you conveniently ignore the points I made in my post, opting instead to blather with Arkhan's more inflammatory/tangential posts.
Let's stick to the heart of the matter: China Warrior, the proto-rhythm game.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Arkhan on December 21, 2013, 05:20:59 AM
I'm the one who said it's a rhythm/timing game, you hillbilly!
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: TheClash603 on December 21, 2013, 05:58:18 AM
I remember when Parappa came out and I said "so it is like China Warrior?"
I coined the phrase. Truth.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Black Tiger on December 21, 2013, 07:24:10 AM
Quote
Gladiator? I don't know that game.
We get it: you don't get it. There's no need to continue comparing a game to other random genres. You may think that Super Mario RPG is a terrible fishing game and you can cite a laundry list of features from various fishing games. But all it means in the end is that you don't get RPGs.
All those beat 'em ups you're going on about completely fail as Gladiator-style games and hardly have any hurricane-of-trash gameplay. If you want to criticize China Warrior, why not complain about the lack of opponent stripping and one-hit kills?
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Arkhan on December 21, 2013, 11:45:57 AM
Ching Chong Ching Chong ching chang chang chong.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: nodtveidt on December 21, 2013, 01:51:53 PM
I always felt it could use more music, honestly... the tiny handful of tracks are nice but more would have been nicer.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: esteban on December 21, 2013, 02:09:38 PM
I'm the one who said it's a rhythm/timing game, you hillbilly!
Is this for Comrade Falcon or me?
And...I hope Falcon is playing some China Warrior as I type this. (http://junk.tg-16.com/images/pcgs.png)
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: lord_cack on December 22, 2013, 01:12:34 PM
Hey, I found my two cents today. I have never been a huge fan of China Warrior. Had it briefly back in the day traded it off to a friend.
After this recent discussion I went back and gave it a try. Well, its still not my favorite. I DO love the HUGE sprites. I love the fact that it oozes charm, cheesy charm in my opinion but, charm non the less.
What I really liked is that none of the game mechanics in the game are wasted. There is a reason to punch, there is a reason to kick, duck, jump.... all things serve a purpose. That is an under appreciated aspect of this game that rarely comes up in discussions.
Also, people don't like the memorization aspect of the gameplay. Personally, I would take a game of memorization over being led by the hand or having to depend on jump that is on the VERY EDGE of the characters jump distance as artificial challenge.
While still not my favorite, its mechanics and charm are underrated making it a far better game than it gets credit for.
Also, I would play this game over getting kicked in the crotch. In fact, Im gonna do that.... play the game that is
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Arkhan on December 22, 2013, 01:43:10 PM
For all you shrimpdicks that can't even get past Jesse the Body Ventura:
ALL THE KUNGS.
ALL THE FUS.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: nodtveidt on December 22, 2013, 02:22:44 PM
Meh, the bosses are easy if you know what you're doing. The grunts in the first region are so freakin' simplistic. The first one is total cheese for punches and the second one is kick fodder. The corny bitches in the second part are suckers for punches. The Mantis fist boss is a total sucker for high/low punch combos. The drunken master can be disposed of with either kick-traps or with the "Game Of Death" jump kick. The only punks who are a real threat are the clones, and even they can be wiped out relatively fast by mastering the timing of Wang's flurry punch. Yeah... motherf*cker's name is Wang.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: esteban on December 22, 2013, 10:21:21 PM
Meh, the bosses are easy if you know what you're doing. The grunts in the first region are so freakin' simplistic. The first one is total cheese for punches and the second one is kick fodder. The corny bitches in the second part are suckers for punches. The Mantis fist boss is a total sucker for high/low punch combos. The drunken master can be disposed of with either kick-traps or with the "Game Of Death" jump kick. The only punks who are a real threat are the clones, and even they can be wiped out relatively fast by mastering the timing of Wang's flurry punch. Yeah... motherf*cker's name is Wang.
I can spam everyone easily except the clones and Drunken Master final boss...but this is totally lame. The boss fights should be genuinely satisfying (pinning a boss in the corner and spamming moves is LAME and shouldn't be possible).
This is like spamming bombs on a boss in a shoot-em-up instead of employing a thoughtful strategy + precision maneuvering to take down the bastard.
I don't like when a brainless strategy is rewarded and allows progress.
Now, for the record, I can beat most bosses in China Warrior without mashing buttons brainlessly, but this is self-imposed discipline.
The boss encounters in China Warrior, IMHO, warrants legitimate criticism. (http://junk.tg-16.com/images/pcgs.png)
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: oldskool on December 25, 2013, 10:55:48 AM
I kind of like China Warrior... It's not the WORST thing ever. It's better than, like, Urban f*cking Champion.
Comrade, open your heart and you will find a home for the orphaned China Warrior.
Never speak of Urban Champion and China Warrior in the same breath again. You have warned.
Namaste.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Ratix on May 24, 2014, 03:28:54 AM
I got to bump this. i really do.
This game is the ultimate and for Arkhan and esteban further cementing this fact proves that it is a game worth owning. i haven't beaten this game but i can tell you i've gotten to the drunken master ONCE and got my ass handed to me. stacking that life is really where it is at. if it wasn't for that incredible music, excellent graphics, and control it would never leave the shelf forever in the bindings of the case.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: esteban on May 24, 2014, 04:32:50 AM
This game is the ultimate and for Arkhan and esteban further cementing this fact proves that it is a game worth owning. i haven't beaten this game but i can tell you i've gotten to the drunken master ONCE and got my ass handed to me. stacking that life is really where it is at. if it wasn't for that incredible music, excellent graphics, and control it would never leave the shelf forever in the bindings of the case.
I must immediately hug you and welcome you to the small cadre of folks who Understand the Truth.
Personally, I get my a$$ handed to me 70% of the time with Drunken Master. I really don't have a great strategy (It's a war or attrition, where I can win as long as I have enough life in reserve).
30% of the time, I just get lucky where I get a few hits in before Drunken Master chops away an entire bar of life (or two) before I can successfully land a hit or two.
I am pretty sure Old_Rover has a real strategy for dealing with DM, but I am happy with my reckless, ridiculous method. IT MAKES FOR A NAIL-BITING, SUPER-STRESSFUL FINAL BOSS ENCOUNTER. It is a primal ALL-OR-NOTHING, high-stakes moment that is missing from so many games (to work through an entire game, simply to lose to the final boss, is classic formula for TRAGEDY, which I'm a sucker for).
Maybe, one day, I'll actually figure it out...but I've been playing this game for a long time and I just revert to "auto-pilot" PANIC MODE...
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: esteban on May 24, 2014, 04:33:21 AM
This game is the ultimate and for Arkhan and esteban further cementing this fact proves that it is a game worth owning. i haven't beaten this game but i can tell you i've gotten to the drunken master ONCE and got my ass handed to me. stacking that life is really where it is at. if it wasn't for that incredible music, excellent graphics, and control it would never leave the shelf forever in the bindings of the case.
I must immediately hug you and welcome you to the small cadre of folks who Understand the Truth.
Personally, I get my a$$ handed to me 70% of the time with Drunken Master. I really don't have a great strategy (It's a war or attrition, where I can win as long as I have enough life in reserve).
30% of the time, I just get lucky where I get a few hits in before Drunken Master chops away an entire bar of life (or two) before I can successfully land a hit or two.
I am pretty sure Old_Rover has a real strategy for dealing with DM, but I am happy with my reckless, ridiculous method. IT MAKES FOR A NAIL-BITING, SUPER-STRESSFUL FINAL BOSS ENCOUNTER. It is a primal ALL-OR-NOTHING, high-stakes moment that is missing from so many games (to work through an entire game, simply to lose to the final boss, is classic formula for TRAGEDY, which I'm a sucker for).
Maybe, one day, I'll actually figure it out...but I've been playing this game for a long time and I just revert to "auto-pilot" PANIC MODE...
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Punch on May 24, 2014, 04:44:52 AM
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Ratix on May 24, 2014, 06:03:46 AM
i "got" china warrior and i think im beginning to understand the concepts of pulling out the huge fist and shotgun
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Bklyn4ever on May 24, 2014, 06:58:25 AM
I do agree that there are other titles worth playing before checking this one out, however, this game will always hold a special place within my heart. It was the 1st game I received, played, & beat on the system. My brothers and I received Vigilante, the legendary axe, blazing Lazers, dungeon explorer and this one for Xmas one yr.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: geise on May 24, 2014, 09:06:40 AM
Skillz
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Bardoly on May 24, 2014, 04:34:39 PM
This reminds me that I need to try to beat this one again.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Dicer on May 24, 2014, 05:15:58 PM
It's a showcase title, not a very good one, but it has some interesting stuff, rather take it than a kick to the beans....
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Joe Redifer on September 12, 2014, 11:20:24 AM
This thread is getting great press on the internet. I think it should be revived. Anyone who disagrees with its revival will be banned, unbanned and then banned again just for good measure. Anyone who can figure out where this thread got press will receive one point which can be redeemed in your own imagination
Carry on.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: toymachine78 on September 12, 2014, 11:28:07 AM
This thread is getting great press on the internet. I think it should be revived. Anyone who disagrees with its revival will be banned, unbanned and then banned again just for good measure. Anyone who can figure out where this thread got press will receive one point which can be redeemed in your own imagination
Carry on.
Links?
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: Sadler on September 12, 2014, 11:35:41 AM
Check another recently bumped topic. :wink:
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: technozombie on September 12, 2014, 03:21:20 PM
This thread is getting great press on the internet. I think it should be revived. Anyone who disagrees with its revival will be banned, unbanned and then banned again just for good measure. Anyone who can figure out where this thread got press will receive one point which can be redeemed in your own imagination
Carry on.
I watched said video today, I had totally forgotten about this topic.
Title: Re: China Warrior vs. Getting kicked in the crotch - which is better?
Post by: esteban on September 13, 2014, 06:41:27 AM
This thread is getting great press on the internet. I think it should be revived. Anyone who disagrees with its revival will be banned, unbanned and then banned again just for good measure. Anyone who can figure out where this thread got press will receive one point which can be redeemed in your own imagination
Carry on.
I never know when to believe you, comrade.
But, I will investigate before I tell Dave to smack you for me (http://junk.tg-16.com/images/pcgs.png)