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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: SamIAm on February 18, 2014, 09:01:20 PM
Title: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: SamIAm on February 18, 2014, 09:01:20 PM
--------------------------------------------------- February 19 - February 25: Splatterhouse --------------------------------------------------- (http://i171.photobucket.com/albums/u305/sirsinnes/393991-splatterhouse-turbografx-16-screenshot-title-screens_zps860b3846.png) (Chosen by FiftyQuid)
I'm basically a Splatterhouse noob, so I'm not exactly sure what to say about this one. Fortunately, there's a Game Sack episode that says plenty for me, so I'll just shamelessly post the link here.
There! That was easy.
Work has swamped me recently, but I really want to try this one. I hope a lot of you agree!
January 15-21: Battle Royale (TheClash603) January 22-28: Drop Off/Drop Rock (esteban) January 29-February 4: Bonk's Adventure (roflmao) February 5-11: Silent Debuggers (vestcoat) February 12-18: Somer Assault (BigusSchmuck) February 19-25: Splatterhouse (FiftyQuid) February 25-March 5: Bloody Wolf (Jibbajaba) March 5-11: The Lost Sunheart (Gogan) March 12-18: Sapphire (BlueBMW) March 19-25: Energy (PunkicCyborg) March 26-April 1: Air Zonk (_joshuaTurbo) April 2-8: Veigues Tactical Gladiator (Punch) April 9-15: OPEN!
Rules: -All members are allowed one submission. When there are no further submissions, we will have a reset and everyone will be able to submit another game. -Each game may only be submitted once. -If you wish to retract your submission, please do so at least two weeks before your game is due. Your next submission will go to the back of the cue. -Please don't submit games that have a high language barrier or will take too long to complete (particularly RPGs). -Please don't submit games that are too expensive. Below $50 is best. Above $100 won't work.
(If you have any questions or comments about the GOTW system, please either PM me or post in the old thread)
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: InfraMan on February 19, 2014, 07:36:30 AM
Man do I ever love this game! This was the first thing I ever saw running on a TG-16... they actually had it on a display in Babbage's (or Electronics Boutique?) way back in the day. I thought it looked awesome, but I didn't get my hands on it until a couple of years later, when I rented a TG-16 from a local video shop along with Legendary Axe, Neutopia, and Splatterhouse.
Add in copious amounts of illicitly-obtained alcohol, and that was a really fun weekend! :dance:
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: munchiaz on February 19, 2014, 07:41:39 AM
wish the copy i had actually worked :(
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: InfraMan on February 19, 2014, 10:34:22 AM
Decided to give this one another play-through and wow, I forgot how annoying those bubble/fetus things on level 6 were :evil:
It's cool that the game still manages to be creepy after all these years, though. There's a sort of... oppressive vibe about it that's lacking from most current-gen horror games.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: johnnykonami on February 19, 2014, 11:08:11 AM
I remember eagerly awaiting the release of this as a kid. When it finally came out, I had almost enough money for it - and a bunch of change which I remember counting out at the Toys 'R Us counter to bring me up to the total. I must have really annoyed the woman who sold it to me! But I took it home and played the bejeezus out of it, because I loved the whole horror genre and that was probably the first game that ever really managed to pull it off, at least in the US.
Sadly, it's one of the games I traded away (As a stupid kid), despite how much I loved it. I traded a few away I really loved because I had beaten them so many times - like dozens each. I regret it though and haven't traded anything away in years. I don't feel a strong urge to get it again, though, I think the Arcade version is superior anyway, don't you? I might if it went for cheaper just as a fan in general.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: 420GOAT on February 20, 2014, 03:43:18 AM
the business. i still love the scary music. it still freaks out my friends who never played it before.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: glazball on February 20, 2014, 05:37:21 AM
One of my TG favorites! In the US, we had never seen anything like it on a console when it came out, gore-wise.
I recently picked up Splatterhouse 3 for Gen, but haven't played it yet. I want to play 2 first, which I'm still hunting for. Were any of you unlucky enough, like myself, to play the reboot on PS3/360 a few years back? Poor game design, but I did get a chuckle when ramming Rick's arm up a giant beast's anus, having it pucker a bit then ripping it's guts out. Classy!
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: InfraMan on February 20, 2014, 06:15:37 AM
I still think TG-16 Splatterhouse is my favorite... the arcade version is technically better (and uncensored), but it just doesn't give me the same warm and fuzzy feeling. Kind of weird to use "warm and fuzzy" and "Splatterhouse" in the same sentence, lol :P
Part 3 on the Genny/MD was OK, but I didn't really like the strict time limit, or the boring maze-like layout. Kind of cool that it had multiple endings, but it ended up being more annoying than fun for me. Still worth playing, though.
My second-favorite is probably the Famicom version, Wanpaku Graffiti... it looks like a kid's game, but the gameplay is great.
As far as the 2010 reboot, I didn't think it was all that bad. It wasn't great by any means, but it was big, dumb, and goofy. Beating enemies to death with their own severed arm was a highlight, but the best part for me was being able to unlock the original three Splatterhouses(?).
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: johnnykonami on February 20, 2014, 08:43:45 AM
Wanpaku Graffiti - I love stuff like this too, weird to see SD Splatterhouse. Splatterhouse 2 - Never beat it, but seems like more of the same. It's on my bucket list of games to beat. Splatterhouse 3 - My buddy and I sat around and beat this. It's kinda crappy but I have a soft spot for it, I love navigating around a haunted mansion in any game really. It's stupid easy though. Splatterhouse (360) - I bought this for cheap a couple years ago and never finished it. Didn't like the injected 90's vibe and music. Thought it would be cool for the emulated versions of the games, and it was a nice feature, but the options (especially filters) are non-existant so I'll never wanna play them on this. They just look blurry.
Anybody own that LCD version? It's probably horrible but I would love to have it just because I love the original game so much.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: munchiaz on February 20, 2014, 09:03:16 AM
I happen to love splatterhouse 3. It was my first time playing any of these games, and i know it gets a lot of flack for straying from 1&2. The game was scary and creepy as hell when i was a child, and the game still spooks me out.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: johnnykonami on February 20, 2014, 11:12:35 AM
I happen to love splatterhouse 3. It was my first time playing any of these games, and i know it gets a lot of flack for straying from 1&2. The game was scary and creepy as hell when i was a child, and the game still spooks me out.
I kinda do too, all I was saying is that it's too easy and I recognize it may not be the best game in the series. Plus, there's something about that music when you clear a room that I just love. I recall it clearly even though I haven't played it in months.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: SamIAm on February 20, 2014, 12:36:59 PM
Gave it my first real shot last night. That damn eyeball painting owned me. I have an idea about what I can try next time, though.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: roflmao on February 20, 2014, 01:53:27 PM
I've missed out on the last couple GotWs but I NEED to get in on this. I've yet to finish Splatterhouse. :oops:
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: munchiaz on February 21, 2014, 03:44:00 AM
I happen to love splatterhouse 3. It was my first time playing any of these games, and i know it gets a lot of flack for straying from 1&2. The game was scary and creepy as hell when i was a child, and the game still spooks me out.
I kinda do too, all I was saying is that it's too easy and I recognize it may not be the best game in the series. Plus, there's something about that music when you clear a room that I just love. I recall it clearly even though I haven't played it in months.
Yeah, that music was indeed awesome, and felt like such a sigh a relief. Its like "okay, no more scary creepy shit in the room"
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: johnnykonami on February 21, 2014, 11:06:23 AM
Gave it my first real shot last night. That damn eyeball painting owned me. I have an idea about what I can try next time, though.
If you corner any of the objects against a wall and attack repeatedly they will just fly into your fist or leg until dead, I remember making short work of the knives this way especially. I'm fairly certain (going by memory) you could lock the painting into a pattern also.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: MrFlutterPie on February 22, 2014, 06:22:47 AM
This is my most favorite Turbo game ever!
It manages to keep things so fresh despite being a one plane beat em up. The music the atmosphere, the gore it is just so awesome. Plus Rick is such a badass. Got a possessed knife flying at you? Punch it with your bare hand! The possessed room boss fight is one of the most creative boss fights I have ever seen.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: nodtveidt on February 22, 2014, 11:28:55 AM
The third boss always kind of creeped me out. There's just something dreadfully macabre about a human-like... thing... with a bagged head.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: galam on February 22, 2014, 11:40:33 AM
It manages to keep things so fresh despite being a one plane beat em up. The music the atmosphere, the gore it is just so awesome. Plus Rick is such a badass. Got a possessed knife flying at you? Punch it with your bare hand! The possessed room boss fight is one of the most creative boss fights I have ever seen.
That's the room with the chandelier that falls at the end too, right? I always forget that's going to happen. Been a long time since I played splats.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: nodtveidt on February 22, 2014, 11:50:39 AM
Yeah, that's the one.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: FiftyQuid on February 22, 2014, 12:30:13 PM
Is there a way to kill the Chainsaw dude if you lose the rifle? For fun, I've been trying it without but it's turning out to NOT be fun.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: Mzo on February 22, 2014, 01:08:24 PM
Is there a way to kill the Chainsaw dude if you lose the rifle? For fun, I've been trying it without but it's turning out to NOT be fun.
u will have to take a hit, but when your flashing you can close the gap and get a few hits in. If you time it right, you can do this at the edge of the screen and get a lot of shots it while he's pinned agajnst the edge. Make sure you have full life though or u dont have a prayer
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: FiftyQuid on February 24, 2014, 01:02:19 PM
You can trap him on the edge of the screen and juggle him against the screen boundary. It's risky but effective.
I did this by accident once. Thought it was a glitch. At first I was trying to kill him without the shotgun just to give myself more of a challenge. After getting my ass handed to me dozens of times it's become a "this is pissing me off!!!" scenario.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: johnnykonami on February 25, 2014, 08:16:35 AM
I remember taking both shotguns to the end of the stage a couple of times so you can have double the ammo. You have to carry one forward a little and then drop it, and then go back and get the other, and then continue leapfrogging them until you are at the end.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: FiftyQuid on February 25, 2014, 12:46:46 PM
Maybe I'm not explaining myself properly… I'm trying to beat him without the guns. Beating him with the shotgun is easy. I've managed to do it, but only once and I'm not really sure how it happened. I didn't glitch the screen I just beat him flat out. I've tried to repeat it, but I'm back on the losing side.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: greedostick on February 25, 2014, 07:20:25 PM
I guess I'm the only one who thinks the turbo version is the worst in the series. Except the horrid new one on 360. I like 3 the most, then 2. But yeah.. the original is still awesome and deserves a spot in the weekly pick. The arcade version is the best though. Walking through giant vaginas is something every game should have.
Title: Re: (2/19/2014 - 2/25/2014) Game of the Week: Splatterhouse
Post by: nodtveidt on February 28, 2014, 03:58:59 AM