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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: NeoFreak on April 29, 2006, 02:49:54 PM

Title: import games with volume numbers
Post by: NeoFreak on April 29, 2006, 02:49:54 PM
were all early japanese releases labeled with a volume number in the upper right of the manual? when did they stop? I noticed this in a few auctions...
Title: Re: import games with volume numbers
Post by: bt on April 29, 2006, 03:03:06 PM
Quote from: "NeoFreak"
were all early japanese releases labeled with a volume number in the upper right of the manual? when did they stop? I noticed this in a few auctions...


It more of a per company thing, than a japanese thing.

Hudson, Nichibutsi and Masmya all used volume numbers on their HuCards.

As an interesting note, not ever Hudson volume number ever made it out:
 48-51 are missing.   As is 60.

-bt
Title: Re: import games with volume numbers
Post by: Superfamifreak on April 29, 2006, 03:32:18 PM
Quote from: "bt"
Hudson, Nichibutsi and Masmya all used volume numbers on their HuCards.

As an interesting note, not ever Hudson volume number ever made it out:
 48-51 are missing.   As is 60.

-bt


As did Irem.

Never knew about the missing Hudson releases though! Anyone know what they were?
Title: Re: import games with volume numbers
Post by: esteban on April 29, 2006, 09:46:21 PM
Quote from: "Superfamifreak"
Never knew about the missing Hudson releases though! Anyone know what they were?
Unreleased sequels to China Warrior (The Kung Fu). Hudson planned on releasing a new "chapter" every month over the course of a year. Upon completing a chapter, you would be given a special password that would allow you to continue with your health, score, and storyline (yes, an elaborate storyline was planned, with a story arc that spanned the entire series, punctuated by cliffhangers at the end of each chapter). At several key points in the story, you'd have the the opportunity to choose how to proceed -- this was intended to add replay value (i.e. folks would be curious and try to find all the different paths the storyline takes, not unlike a "Choose Your Own Adventure" book).  

According to gossip in the Japanese gaming magazines, the Kung Fu series was cancelled when a project manager insisted that a Blodia / Timeball mini-game be incorporated into game. ;)
Title: import games with volume numbers
Post by: Kaminari on April 30, 2006, 08:10:14 AM
Yep. And it's a little known fact that The Kungfu was to be converted onto the Saturn under the name Project Berkley. The original name of the main character, Sam Dude, was dropped in favor of Ryo Hazuki (bah!). But as far as I know, the port was still not finished in 1998 and thus never made it to the stores :shock: :x

Other sources of information suggest that Vol. 51 was Power League 5 and Vol. 60 was Power League '93. As for Vol. 48, rumours talk about the Ten no Koe Bank.
Title: import games with volume numbers
Post by: grahf on May 13, 2006, 07:56:16 PM
Awesome information. Thanks guys.
Title: import games with volume numbers
Post by: shubibiman on May 13, 2006, 10:15:44 PM
Here (http://helpnec.free.fr/forum/viewforum.php?f=8) is a link where you can find all those volume numbers. I wonder why Kaminari didn't think of it before :wink:
Altho it's written in French, you can easily make out which topics you need to go to.
Title: import games with volume numbers
Post by: E. Randy Dupre on May 21, 2006, 12:44:36 AM
Quote from: "Kaminari"
Yep. And it's a little known fact that The Kungfu was to be converted onto the Saturn under the name Project Berkley. The original name of the main character, Sam Dude, was dropped in favor of Ryo Hazuki (bah!). But as far as I know, the port was still not finished in 1998 and thus never made it to the stores :shock: :x


Interesting. You got a source for that? It's just that Project Berkley was also the development name for Shenmue, which'd suggest that there's a direct line between China Warrior and the Dreamcast game.