PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: Nighttrate on March 06, 2014, 09:59:01 AM
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Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom & use the extra memory of the arcade card for the extra memory?
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You mean from scratch or hacking the rom? Yes, in both cases.
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A much better port could be done from scratch on regular PC Engine ACD.
The SuperGrafx version (or a new port) could be done on PCE HuCard. Parallax could be done using different methods, but you'd probably end up with a bit of flicker (no big deal). The SuperGrafx version isn't doing anything special other than having a second tile layer.
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I would love to see a normal HuCard port.
Someone made a fake cover once for a PCE Makaimura conversion, which was cool too.
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Merge the two bg layers together and pretty much any SGX game can be converted to a PCE game.
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werd!
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Make it happen.. :)
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I was wondering why anyone hadn't attempted a conversion of this game. Wouldn't the arcade card would give the large memory needed to run it? & the cd rom would be a ideal medium….
Somebody please convert it as it a great game.
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I was wondering why anyone hadn't attempted a conversion of this game. Wouldn't the arcade card would give the large memory needed to run it? & the cd rom would be a ideal medium….
Somebody please convert it as it a great game.
+1
Would be interested too to hear if that is really possible...
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Merge the two bg layers together and pretty much any SGX game can be converted to a PCE game.
Except now you have only 64 sprites instead of 128, 64K of VRAM instead of 128, and BG and FG tile palettes all have to coexist when they overlap in a single tilemap. Forget it; it's beyond the reach of just any old casual hacker.
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Merge the two bg layers together and pretty much any SGX game can be converted to a PCE game.
Except now you have only 64 sprites instead of 128, 64K of VRAM instead of 128, and BG and FG tile palettes all have to coexist when they overlap in a single tilemap. Forget it; it's beyond the reach of just any old casual hacker.
Also could the SGX really to 128 Sprites without significant slow down or would it be like the SNES trying to do that many sprites?
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Slowdown lands primarily at the feet of the programmer. There is nothing in a game system that naturally "causes" slowdown.
See this thread for a discussion about this very topic: http://forums.nesdev.com/viewtopic.php?f=2&t=11040
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Also could the SGX really to 128 Sprites without significant slow down or would it be like the SNES trying to do that many sprites?
Atlantean can update 63 sprites at once without slowdown.
I can't imagine Daimakaimura actually using all 128 sprites at once though. Daimakaimura also probably does less processing than Atlantean, so I'd imagine there wouldn't be slowdown unless the programmer forgets their meds that day.
and no, it can't be converted to PCE CD. It can't be made to run on a regular HuCard.
In theory it is maybe possible (at the expense of some of the visual elements). In practice? No. No. No.
It's a SuperGrafx game. The amount of BS that would be required to hamfist it into working on a regular PCE isn't even worth it.
Anyone who says they can do it is full of shit. It would be a total clusterf*ck.
No.
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Except now you have only 64 sprites instead of 128, 64K of VRAM instead of 128, and BG and FG tile palettes all have to coexist when they overlap in a single tilemap. Forget it; it's beyond the reach of just any old casual hacker.
All I heard from you was "Challenge accepted". :-) Of course to be clear, i say that all in jest.
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How 'bout instead pick some nes or sms games to port over to the turbo with pretty arrange music ala CD? That'd be, how do you say? Tits, yes? Something like maybe Bucky O'hare? mew... :3
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How 'bout instead pick some nes or sms games to port over to the turbo with pretty arrange music ala CD? That'd be, how do you say? Tits, yes? Something like maybe Bucky O'hare? mew... :3
Have you checked out the NES2PCE blog? Lots of goodies if you have a flashcard: http://pcedev.wordpress.com/downloads-and-links/
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How 'bout instead pick some nes or sms games to port over to the turbo with pretty arrange music ala CD? That'd be, how do you say? Tits, yes? Something like maybe Bucky O'hare? mew... :3
Have you checked out the NES2PCE blog? Lots of goodies if you have a flashcard: http://pcedev.wordpress.com/downloads-and-links/
I haven't, I just bookmarked it, will have to check out when I'm more awake. :3 Thanks.
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Id like to see a Bucky O Hare game on PCE, but not the NES one.
Give me the beat em up from the arcade instead.
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Id like to see a Bucky O Hare game on PCE, but not the NES one.
Give me the beat em up from the arcade instead.
That would take some real effort to port though, right?
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Id like to see a Bucky O Hare game on PCE, but not the NES one.
Give me the beat em up from the arcade instead.
That would take some real effort to port though, right?
yes, and it'd probably still be easier than hamfisting Daimakaimura onto PCE CD, lol.
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How 'bout instead pick some nes or sms games to port over to the turbo with pretty arrange music ala CD? That'd be, how do you say? Tits, yes? Something like maybe Bucky O'hare? mew... :3
Have you checked out the NES2PCE blog? Lots of goodies if you have a flashcard: http://pcedev.wordpress.com/downloads-and-links/
I haven't, I just bookmarked it, will have to check out when I'm more awake. :3 Thanks.
From what I've heard, that guy is a fraud. He stole someone else's work and claiming it all as his own. He doesn't even know how to program and is just leading people on..
yes, and it'd probably still be easier than hamfisting Daimakaimura onto PCE CD, lol.
Never underestimate an obsessed hacker. Of course, they're all too busy loving the NES to prove you wrong. But it's doable.
Except now you have only 64 sprites instead of 128, 64K of VRAM instead of 128, and BG and FG tile palettes all have to coexist when they overlap in a single tilemap. Forget it; it's beyond the reach of just any old casual hacker.
Yup. You'd have to hack the shit out of it. First thing would be the sprite handling routine. But I've done that sort of thing and it's not so bad to deal with. Most of the extra sprites are used for pseudo overlay layer. Could move that to an hsync box up top or at the bottom of the screen. Detail would have to be consolidated, but you can stream tiles to vram over time. It's not like you can run/scroll that fast in GnG anyway. But I agree, it's quite an advance level of hack.
The way I would handle it; I would disassemble the game. And slowly replace specific routines with my own. That way the core gameplay logic is there, but everything else is replaced/built up around it. In the end, you might end up with a completely all new code. But at least you would have a solid understanding of how the game works, rather than trying to blindly emulate the arcade via - feel or playthroughs (European arcade conversions style). Also, the res has to go. Knock it back down to low res.
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Never underestimate an obsessed hacker. Of course, they're all too busy loving the NES to prove you wrong. But it's doable.
Until someone actually does it, start to finish, I am going to maintain that it's too much of a clusterf*cked, pipe dream of an idea that nobody will ever actually finish. AKA: Not happening, only doable in theory, not in practice.
Also because most hackers have the worst project ADD ever and drop one thing to go f*ck around doing something else, ad nauseum.
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Would love to see it, never will :/
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Posted by Bonknuts
But at least you would have a solid understanding of how the game works, rather than trying to blindly emulate the arcade via - feel or playthroughs (European arcade conversions style)
Ahhh, the good old 8/16bit computer days, when the phrase "arcade conversion" meant
that, literally.
No source code, no sprite sheets, no developer support. Nothing.
One button joysticks and 2meg memory if you were lucky, but we were happy in those days.
aye.
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In the ZX Spectrum version of R-Type, the programmer wrote that he had only 2 quarters to play R-Type to the end in a local arcade to port the game! And amazingly enough they would Always get the job done.
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Green Beret's assf*cked conversion on MSX is part of why Konami stopped letting round eye touch their games for awhile.
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Green Beret port looks like a spectrum game with less colour lool
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Green Beret port looks like a spectrum game with less colour lool
Idk if Green Beret was, but a lot of MSX games were straight up Spectrum ports.
Which sucks, those games look and sound like ass.
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So is there a competent / brave enough programer with the know how to convert this game I love my PC Engine (witch I've had sine the 90's)
& I love this game so I was always pissed that this game wasn't a not a normal PCE game
So if anyone feels they have the balls to pull it off, Then I will love them forever.
somebody please pick up the gauntlet…
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Tell you what, you raise 5,000USD and I'll give you a completed game of GnG for PCECD (or ACD if you want) - source code, compiled game, all. You do with it what you want from there. The project time would be 4 months total (from start to finish, not broken up).
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CALLING ALL OBEYERS, CALLING ALL OBEYERS, EMERGENCY FUNDRAISER NOW!
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Why in the f*ck would anyone want to raise 5000 USD to slam it back to PCE. Everyone involved here could just get SuperGrafx + Daimakaimura, play it on superior hardware with better quality, and save everyone the wasted time.
Assuming it could actually be done in 4 months, which I doubt in the first place.
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How 'bout instead pick some nes or sms games to port over to the turbo with pretty arrange music ala CD? That'd be, how do you say? Tits, yes? Something like maybe Bucky O'hare? mew... :3
Forget Bucky I am feeling something rpgish. Zelda, Dragon Warrior, or Crystalis
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This is the most pointless idea ever. Especially when all that energy could be put towards porting Rastan!
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Tell you what, you raise 5,000USD and I'll give you a completed game of GnG for PCECD (or ACD if you want) - source code, compiled game, all. You do with it what you want from there. The project time would be 4 months total (from start to finish, not broken up).
LAYAWAY PLAN: I will slowly save $$$ so you can, one day, create Blodia Hell (TurboTimeball), the enhanced SCD sequel I have always wanted). I'll convince Paul/Covell/fragmare/B_T/etc. to design cute tiles/sprites/etc., P_D will handle the RedBook, Arkhan will handle PSG tunes...
I am 100% serious, but I also know that only a handful of folks would genuinely get excited about this (which saddens me). (http://junk.tg-16.com/images/pcgsad.png)
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Assuming it could actually be done in 4 months, which I doubt in the first place.
I figured 3 months actually, and 1 month extra in case anything unforeseen.
$5000 is insanely cheap, but I'd do it for the challenge and the love of coding for PCE. $5000 would pretty much just pay the bills, while I would concentrate full time on such a project.
10 hours a day X 5 days a week x 4 weeks x 3 months = 600 hours total. That's $8.3 an hour. The extra month is there, but hopefully not needed (otherwise that dollar per hour drops even lower). That's a huge pay cut, but soo worth it.
Anyway, I have the skills and related experience for this type of project. If you really want it, that's what it'll cost you. 50 members contribute $100; $5000. The compiled game, source code, and all assets become property of the community that raised the money or whatever.
Anyway, that's my offer. The balls in your court.
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I smell a mini-kickstarter
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This is the most pointless idea ever. Especially when all that energy could be put towards porting Rastan!
Or buying multiple copies of Genny GnG. :P
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I figured 3 months actually, and 1 month extra in case anything unforeseen.
I'd figure more than 1 extra month based off how PCE projects usually go.
$5000 is insanely cheap, but I'd do it for the challenge and the love of coding for PCE. $5000 would pretty much just pay the bills, while I would concentrate full time on such a project.
If you're doing it for the love of PCE/the challenge, you wouldn't need the money.
This is a terrible idea, and I can't see people actually ponying money up for it. Also, your previous work repertoire doesn't really guarantee this 4 month turnaround time you've come up with.
If you really want to see it done, why not just do it for shits and giggles, for the "love and challenge", instead of basically asking a bunch of people to give you 5000$ for a game we could all already play. It's not like it's a monumental task to locate a SuperGrafx and one game for it. It's also more productive, since you now have a new NEC console with some other games worth playing.
Unless you plan on asking 5000$ a pop to convert the entire SGX library to PCE.
Do enough people here even lack a SuperGrafx + Daimakaimura? I don't think there are 50 active members here, let alone 50 active members who don't already have a way to play this game.
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The 5000$ part is where things start to get retarded.
Just do it because you can/want to. Not because you ask a bunch of us to pay you to do it. Save that for a unique idea.
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The 5000$ part is where things start to get retarded.
Just do it because you can/want to. Not because you ask a bunch of us to pay you to do it. Save that for a unique idea.
Keep in mind, it would take him a lot longer without the $5000 (to pay bills while programming).
This project would interfere with the Mega Man port, as well, too. Maybe finish that up first.
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Keep in mind, it would take him a lot longer without the $5000 (to pay bills while programming).
This project would interfere with the Mega Man port, as well, too. Maybe finish that up first.
Oh no. It will take awhile to convert a game we can all already play.
It's the apocalypse.
How are bills being paid right now? Obviously there is a way to do it at the moment, so, I'd advise continuing to do that for bills instead of trying to get money from PCEFXers.
Now, if the intent was to stop doing that, do PCE full time, and ask for money as a result, there's words for that. None of them are really nice, though.
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How 'bout instead pick some nes or sms games to port over to the turbo with pretty arrange music ala CD? That'd be, how do you say? Tits, yes? Something like maybe Bucky O'hare? mew... :3
Forget Bucky I am feeling something rpgish. Zelda, Dragon Warrior, or Crystalis
Don't you EVER forget BUCKY O'HARE! EVER!!
(http://i.imgur.com/R5nxF9C.jpg) (http://imgur.com/R5nxF9C)
Also, instead of Daimakuuuu..whatev, 5k for a faithful port of Bucky O'Hare aracde for PC Engine Arcade CD, now that's not that bad, huh? Huh? 8)
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Arkhan has a big point.
I thought that PC Engine Fx was full of programmers that wanted to keep pushing borders & making games for the PCE that why I asked. (& i thought it sounded like a good challenge)
"$5000" Really, I'm all for looking after a guy if he does a good turn but 5K for a game that no one is looking to sell has to be the most ridiculous request I've ever heard
As its was my suggestion, I suggest no one thinks of paying but if someone does make it, donate them a little cash as a way of saying Thanks.
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Arkhan has a big point.
I thought that PC Engine Fx was full of programmers that wanted to keep pushing borders & making games for the PCE that why I asked. (& i thought it sounded like a good challenge)
"$5000" Really, I'm all for looking after a guy if he does a good turn but 5K for a game that no one is looking to sell has to be the most ridiculous request I've ever heard
As is was my suggestion, I suggest no one thinks of paying but if someone does make it donate them a little cash as a way of saying Thanks.
It's full of all kinds...as we all find out eventually :P
I'm all for tossing a little green to people that work on projects if they deliver...iif they beg well that's a different matter.
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If you're only going to do it for money, all of the talk of "for the love/challenge" is basically a crock of f*ck.
There's a reason Aetherbyte doesn't ask for money until something is done. We're doing this for shits and giggles.
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My guess would be to do this for $5000 for sustenance & covering, so that all his time is dedicated to it, with time not being consumed by a regular 9-5.
But, yeah, like Paul said, I'd much rather see Rastan, then a GnG PCE port!
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My guess would be to do this for $5000 for sustenance & covering, so that all his time is dedicated to it, with time not being consumed by a regular 9-5.
But, yeah, like Paul said, I'd much rather see Rastan, then a GnG PCE port!
So, quit a real job , smash a game out in 4 months, and then... ... hope the 9-5 job is there at the end?
Why didn't I think of that. Atlantean would've been out twice by now.
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Jesus, people...
Someone asked (step up to the plate/etc), and I gave my response as what it would take for me to do it. And that's what it take, if you want me to do it (I'm an experienced hacker and PCE coder); if you want me to put off my regular (higher paying job; I work for my family's business) to do this project. End of Story.
Don't like it, find someone else. No harm/no foul. Simply as that. No need for drama/shit talking/whatever.
Edit: You know what? f*ck it. I withdraw my offer. Go complain about something else..
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(http://i.imgur.com/OUIPR3E.jpg)
This sums up the "complaint". It's more the absurdity of you claiming you do this shit out of love for PCE/wanting a challenge, and then you throw down some faux-professional crap about wanting 5000$ and give a timeline for completion.
If you really want to do the thing, just stfu and do it in your spare time, for the love of it, like the rest of us. Don't ask people for money to feed you and pay for your TV/Internet while you do it. That's retarded.
It's also not the first time you've done this, to a similar response, so what were you expecting?
and I have to point out, how do you plan for "unforeseen things" and estimate 1 month for it? They are unforeseen. You have no idea what they are and can't actually estimate what kind of delays they may bring... lol
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Arkhan: Are you f*cking kidding me? You call that "for money"? Why the hell would I slave over a project for $8 hour!? And then simply hand over all work and assets (I own nothing), when I could easily make 2-3x that amount. Not to mentioned that I would potentially piss off my work, by taking an extended leave. For the love/challenge of coding for this PCE, not this game. I have no love this game, nor do I need to spend another year and distraction, and take away from something that I'm already pouring my free time into (MM). So yeah, it's fair compromise. I have the skills and experience, I don't have the free time nor the desire to put whatever free time I have - into this game (I agree; buy it for SGX). You buy my free time. That is the minimum it would take.
It's funny. This comes up a quite over at RHDN. People either begging for something to be done, without any hint of realization of how much work and skill it takes to do something like this. Or better yet, they'll offer to pay someone to translate or hack a game, and offer like $100-200. The typical response is from the experienced hackers is $50+ per hour (and they're being half serious). That shuts them up real quick. I actually make a reasonable offer and you pick my shit apart. Way to go.
If you really want to do the thing, just stfu and do it in your spare time
I don't. Why do you think I made the offer? Genius. Here's one; how about you just state your opinion and STFU, rather than dragging it out and complaining about something that really has nothing to do with you? Nah, not Arhkan. Your opinion is like a raging dog behind a fence; it doesn't stop barking until you walk away ;)
And with that, I'm done with this thread. Reply if you want. I won't.
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Sheesh. Arky needs to reign in the drama train. $5000 is just so there's some payout for the effort, quite analogous with whatever meager profit was made from Insanity and Pyramid Plunder.
Also, this noob deserves to be told to put up or shut up. Don't whine that nobody is competent enough or he-man enough to port a game when you want it entirely for free with no skin in the game.
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Bonknuts, please feel free to use this picture whenever you want to make a point in fewer words:
(http://www.chrismcovell.com/images/VennDiagram.png)
I'd had this image in my head for months every time I saw someone asking for some herculean shoehorning hack as a favour. It's not that I don't want to be helpful, but an idea will go a lot longer on the way to fruition if the person doing the work is passionate about it in the first place.
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really, it potentially has to do with anyone here since you're asking for 5000$.
My point is, if you really love it, just do it. You've now stated you don't, so good, don't.
Keep spending your PCE efforts on something useful that you actually give a shit about, lol. Save the money propositions for when you want to do a print run of MegaMan CD with actual CD audio and new graphics.
We don't need Daimakaimura for PCE, and anyone who would help fund that kind of project instead of something unique/more useful, is a retard. Daimakaimura isn't even that great of a game!
I'm sorry you take great offense to being told your proposition is dumb. It's nothing personal though.
I just really find the idea of paying ROM hackers to diddle some crap up in general pretty dumb all around.
This stuff is supposed to be for fun, and really, I can't imagine it being fun if you have to be paid to even consider it, and refer to it as slaving over a project.
Do something you like, make everyone want it, and then ask for money to get it published legit.
aw yeah.
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I just really find the idea of paying ROM hackers to diddle some crap up in general pretty dumb all around.
Yeah, you've told us. Now can you give it a rest and stop repeating it over and over?
Besides, not everyone has to hold the same views you do. Expecting that your view is the ONLY rational view is a sign of supreme arrogance.
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right on schedule.
Yeah, you've told us. Now can you give it a rest and stop repeating it over and over?
Sometimes things need repeated. Also the thing you quoted there, was only said once, since I think Tom may have taken my statements a bit too personally since he's obviously upset about it.
Besides, not everyone has to hold the same views you do. Expecting that your view is the ONLY rational view is a sign of supreme arrogance.
Who in the f*ck said I expect that my view is the only rational one? Assuming I meant that is a sign of supreme dumb.
This is a forum. People post things. People disagree. We don't need boyscouts tooting their horn about "yeah that's just your opinion, man."
That shit's worse than anything, really.
why don't you post a "mommy and daddy: stop fighting!" picture next.
Also, I think we can all agree we don't need Daimakaimura on PCE, anyways. The game pretty much sucks outside of the visuals.
Raise your hand if you'd rather have Daimakaimura conversions over Tom's MegaMan project?
That's what I thought.
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Can someone port Megaman Soccer instead?
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Ok guys... this has motivated me to start a kickstarter. I urge everyone to contribute to a most worthy cause.
http://kickstarter.com/projects/69420/we-need-5k-to-ensure-that-boner-mcbunny-never-gets-ported-to-pce
I tried to donate but it looks like Kickstarter has taken down this most worthy project :cry:
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this would be really cool to see right here! between the SNES version (pretty but slow) and the genesis version how do you guys think this one would turn out?
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...
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Bonknuts, please feel free to use this picture whenever you want to make a point in fewer words:
(http://www.chrismcovell.com/images/VennDiagram.png)
I'd had this image in my head for months every time I saw someone asking for some herculean shoehorning hack as a favour. It's not that I don't want to be helpful, but an idea will go a lot longer on the way to fruition if the person doing the work is passionate about it in the first place.
Double-plus good! (http://junk.tg-16.com/images/pcgs.png)
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this would be really cool to see right here! between the SNES version (pretty but slow) and the genesis version how do you guys think this one would turn out?
Snes one is a new game. But way too slow, long and hard.
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this would be really cool to see right here! between the SNES version (pretty but slow) and the genesis version how do you guys think this one would turn out?
The SNES "version" is a completely different game.
The PCE cpu is already running the SuperGrafx version. Other PCE games show that it has no problem tossing around the amount of sprites that are in the SGX version. The amount of flicker will depend on how optimized the sprites are. I'm sure that many couldbe proportioned a bit different while looking the same.
Dynamic tiles and New Adventure Island-style sprites in the darkness could replicate some of the parallax without being overly complex.
I'd still prefer even a parallax free arcade port over a port of the SGX version. But I'm not a big Daimakaimura fan and we already have it for SGX. So I'd much rather see a rebalanced version of Super GnG.
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ah, is it? i saw it run like booty and never played the SNES one...huh.
and yeah that venn diagram could get a lotta mileage in a lotta forums, haha.
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I have a CD / DVD duplication / replication company so could make hard copes of any original games a developer wanted to press for sales (only original I don't do boot legs so no repress request)
So I put it this way, Any developer that makes this game that I would press there ** original game ** so they can sell it in exchange.
I feel that would be a fair trade.
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You know that even if he creates Daimakaimura from scratch, it is still Capcom's property and it's not legal to press them right?
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You know that even if he creates Daimakaimura from scratch, it is still Capcom's property and it's not legal to press them right?
I assume he could, as long as he isn't making a profit off of them.
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You know that even if he creates Daimakaimura from scratch, it is still Capcom's property and it's not legal to press them right?
I assume he could, as long as he isn't making a profit off of them.
no, it's illegal to duplicate someone else's IP and redistribute it without their consent.
Even if it's a from-scratch replica, if the art is straight out of the SGX game, you're screwed.
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Personally I'd rather see a SGX port of Strider. We already have a nice port of Ghouls N Ghosts on the SGX so there isn't much point. We have a sub-par port of Strider on the PCE, and coupled with all the rumors of the SGX port of Strider over the years it would nice to see how good a SGX port could've been.
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I don't want to press the game other then the one I would burn to play on my pc engine. I was offering a developer an incentive & a chance to press there original develop game as a way of saying thanks for porting the SGX version to the PCE (as no one seem to want to do it for the love & I'm not looking to pay for a game I have no intention of selling)
So then they can sell **there Original idea** & make money & We get another Pc engine game to play
I don't really feel it's worth buying a SGX & a copy of the game as it would be the only game I would play on it plus I think it's a ugly looking console
Also I clearly stated that I don't do represses of games just in case people are getting confused.
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Personally I'd rather see a SGX port of Strider. We already have a nice port of Ghouls N Ghosts on the SGX so there isn't much point. We have a sub-par port of Strider on the PCE, and coupled with all the rumors of the SGX port of Strider over the years it would nice to see how good a SGX port could've been.
That.
Would be awesome.
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I agree with Nullity, the sgx is pure sex as far as the design goes. Nothing like it anywhere else it just looks awsome. waiting on mine for repair and mod and then it is getting place of honor right next to my Geo
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As I've grown up with the Japanese PCE & haven't had to look a a turbo grafix Until later life, the Super Grafix was a big let down in design for me & i had one as a teen when I given one i looked at it & thought it was big & bulky for no reason (compared to my small white PCE)
This I found out for sure when the RF out put finally shaped off from the countless carting it about to my friends to show it off & play so I decided to opened it up & not knowing enough about electronics tried to fix it myself (Epic fail) so in the end felling defeated I gave up binned it (I still have my original copy of Battle Ace that came with the console)
but if you put the 3 incarnations of the PCE together PCE (JAP), Turbo Grafix & Super Grafix then you must admit the PCE wins every time, followed by the Super Grafix witch closely resembles the Turbo Grafix in its lay out & body shape, also if you add a CD rom unit to them all the PCE (Suit Case) look far sexier then them all & makes the other just look messy in comparison also the other take up far to much space with the rom attached.
I feel that Hudson & NEC got the PCE right the first time thats why it was so hard to better it with there other consoles (that includes shape designs & upgrade) & that why i feel there was lack of games for all the other upgraded consoles afterwards due to the love for the PCE, this also hindered the on going development & evolution of the PC Engine (e.g.: Super Grafix & PCFX)
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I would say what killed the sgx is that why would people reinvest in a system that ok is backwards compatible but costs 3 times as much. I think that if they had integrated the arcade card into it and really pushed it as the next system then it might have done better. As is I have not seen better copies of Ghouls and Ghosts and 1941 outside of an arcade.
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Yeah! Even though it doesn't have a CD-ROM drive built in, the SGX really needed an internal syscard. And two years into the future for the Super CD isn't enough - leapfrog that mo-fo by five years with the Arcade Card!
Makes total sense.
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The PC-FX has the SuperGrafx hardware inside of it. Why didn't they just launch the PC-FX in 1989 instead at the 1995 MSRP?
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The thing flopped because I think developers chose the expansive CD format + regular PCE over the SuperGrafx's HuCard + better hardware format.
The target audience for SuperGrafx CD games is... well, low. It was at the time too.
PCE CD is just an easier to develop for system, and it was cheaper/more cost effective than trying to fanagle games out of the SGX. Same CPU trying to do more work than the PCE with less or more expensive storage than a CD?
lolno.
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The thing flopped because I think developers chose the expansive CD format + regular PCE over the SuperGrafx's HuCard + better hardware format.
The target audience for SuperGrafx CD games is... well, low. It was at the time too.
PCE CD is just an easier to develop for system, and it was cheaper/more cost effective than trying to fanagle games out of the SGX. Same CPU trying to do more work than the PCE with less or more expensive storage than a CD?
lolno.
When it turned out that the Super Famicom was not going to be something like the 3DO, after being hyped early on, it made the SuperGrafx an overkill knee-jerk reaction.
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I think that more than anything, the problem was that you couldn't upgrade a PCE to a SGX with an add-on. That makes the SGX a separate and therefore competing system, and a ~$400 one at that. No wonder it failed.
That lack of upgrade path also explains why they didn't bother to include Supergrafx hardware in the Duo. It would have screwed everyone who bought a PCE and the CD-ROM add-on. Again, it basically would have made it a separate system.
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When it turned out that the Super Famicom was not going to be something like the 3DO, after being hyped early on, it made the SuperGrafx an overkill knee-jerk reaction.
If it had an actual incentive to developing for it though, I think people would have been more on board.
A faster CPU for example would've probably been good.
65c02 CPUs have been cranked up past PCE speeds in Apple IIs. Imagine a like, 12-20mhz CPU in that beast. Oh man.