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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: johnnykonami on March 07, 2014, 04:08:03 PM

Title: Arcade ports that have different features than the originals
Post by: johnnykonami on March 07, 2014, 04:08:03 PM
Ok, So I might forget a couple here, but what games had something different about them as opposed to the arcade counterparts they were based off?  I'm talking extra levels, different music, graphics, whatever you can think of.  Obviously there's a difference in resolution and hardware capability in general but beyond that.  Or, on the opposite end of the spectrum, which games are missing levels or features?

Cadash - Different writing/translation from Working Designs, I played through it a zillion times on the turbo but I can't think of anything really super different. 

R-Type - I am more familar with the TG-16 version than the Arcade, but this seems pretty faithful.  Isn't there an extra boss in the middle of the game that was added when they combined R-Type I & II into one card for the TG-16?

Splatterhouse - Obviously the mask was different, they also censored the upside down crucifix boss.

Tiger Road - I never owned the TG-16 one but it seems like an entirely different beast.  The TG-16 version seem to have nicer artwork, also, stylistically speaking.  Anybody played both?

Space Harrier - We talked about it recently in another thread but I can't think of any distinguishing gameplay features to give you a reason to play this over say, the Sega Ages port.

Side Arms - Only 1 Player, different 1st level music, you have to pause to change weapons.  I didn't love this game a whole lot when I had it as a kid, so anyone who did make any other observations?

Ordyne - I only recently got to see the arcade machine.  There seems to be a lot of stuff in the arcade version that isn't in the TG-16 one, but then again the TG-16 version was the only way to play in the USA for a long time to my knowledge.  They seem pretty different to play through.

Galaga 90, Fantasy Zone, Pac-Land - These seem like pretty good straightforward ports, I didn't notice any extras.

Ninja Spirit - PC Engine mode that gave you hit points instead of dying after getting hit once.

There are others I'm not sure about:

Chase HQ
Raiden
Dragon Spirit
Bravoman
Vigilante

What do you guys think?  Any more you can think of?
Title: Re: Arcade ports that have different features than the originals
Post by: Tatsujin on March 07, 2014, 04:27:18 PM
cadash is quite different to its arcade couterpart.
r-type has an add. boss ar end of stage 6. the only version who feat. that or even a boss.
splatterhouse also had the krucifix changed in the us arcade version. only jpn is same as the pce.
super raiden had add. stage.
Title: Re: Arcade ports that have different features than the originals
Post by: nodtveidt on March 07, 2014, 05:09:49 PM
Vigilante is pretty much the same as the arcade, minus some missing frames of animation and lacking the punchy drums that the arcade game has. Cadash is quite different than the arcade though... play mechanics are quite different. It's almost like a whole new game that is only loosely based on the arcade game. The Genesis conversion is closer to the arcade, although honestly, I prefer the turbob conversion... not because of loyalty to the console, but just because I was never a fan of the arcade game in the first place, and this conversion seems quite a bit better.
Title: Re: Arcade ports that have different features than the originals
Post by: johnnykonami on March 07, 2014, 05:34:30 PM
Hmm, Ok, I've played through both TG16 and Arcade Cadash to the end, but not back to back so I guess I forgot about some things.  The TG-16 version is a great one.  I'd like to get another copy one day.
Title: Re: Arcade ports that have different features than the originals
Post by: TR0N on March 07, 2014, 08:55:26 PM
Arcade version of bloody wolf and riot zone are 2ps,while the TG16 versions are only 1ps.
Title: Re: Arcade ports that have different features than the originals
Post by: SuperDeadite on March 07, 2014, 10:12:48 PM
Gradius I and II both have an exclusive stage.  GI's stage is a remake of the Bone Stage from MSX original.  II has an added stage, and an exclusive intro.

Also Super Raiden has 2 new stages, not just one.

Salamander is almost a totally different game.  Many many changes, when played on Expert it's the best version of the game imo, just a shame about the missing parrallax and voices.
Title: Re: Arcade ports that have different features than the originals
Post by: csgx1 on March 08, 2014, 04:35:21 AM
Shinobi...missing stage 2, the bonus levels, and the close-range attacks.

Double Dragon II...more similar to the NES version than the arcade.
Title: Re: Arcade ports that have different features than the originals
Post by: YANDMAN on March 08, 2014, 07:47:57 AM
STRIDER INTRO
Title: Re: Arcade ports that have different features than the originals
Post by: Bonknuts on March 08, 2014, 08:14:16 AM
Arcade version of bloody wolf and riot zone are 2ps,while the TG16 versions are only 1ps.

 Home version of Bloody Wolf is longer and has more content/levels.
Title: Re: Arcade ports that have different features than the originals
Post by: johnnykonami on March 08, 2014, 08:46:31 AM
Gradius I and II both have an exclusive stage.  GI's stage is a remake of the Bone Stage from MSX original.  II has an added stage, and an exclusive intro.

Also Super Raiden has 2 new stages, not just one.

Salamander is almost a totally different game.  Many many changes, when played on Expert it's the best version of the game imo, just a shame about the missing parrallax and voices.

Alot of Konami's shooters do this, if I recall - Doesn't Parodius Da! have an exclusive level on most platforms?  I bet the PCE version might.
Title: Re: Arcade ports that have different features than the originals
Post by: geise on March 08, 2014, 09:44:05 AM
Parodius Da on pc-e is missing stages.  Strider has extra levels if you set it in the options.  I usually leave it off when I play it every couple years.  Super Darius 2 is quite different graphically. 
Title: Re: Arcade ports that have different features than the originals
Post by: ParanoiaDragon on March 08, 2014, 10:57:38 AM
Arcade version of bloody wolf and riot zone are 2ps,while the TG16 versions are only 1ps.

 Home version of Bloody Wolf is longer and has more content/levels.

Yeah, Bloody Wolf is only 1 player on the Turbob, but the game is now twice as long, & has totally different music, & I think different'ish bosses for the levels that actually were in the arcade game.
Title: Re: Arcade ports that have different features than the originals
Post by: Black Tiger on March 08, 2014, 11:05:40 AM
Bloody Wolf also contains Bloody Wolf 2 and Bloody Wolf 3 modes.


Tiger Road sux compred to the arcade and I don't like the aesthetics.

Sidearms Special has a new version of the game ncluded subtitled "Before Christ".

Super Darius adds bosses from the sequel so that it has a unique one for each stage.

Super Darius II is heavily remixed and has lots of unique bosses and changed sub-bosses. Plays different too.

1943 has a bunch of new stages, graphics, music, cinemas, etc.

Strider has an exclusive stage.

Golden Axe has cinemas with  unique story.

Bikkuriman World is a rebranded Wonderboy in Monsterland.

Final Lap Twin plays different and has an RPG mode.



I thought that Pac Land might have more traditional controls in the home version, but it doesn't (at least not by default). :P

Aeroblasters is rebalanced and plays different with some custom stage layouts.

Title: Re: Arcade ports that have different features than the originals
Post by: galam on March 08, 2014, 12:27:17 PM
Nnja Gaiden...duh!
Title: Re: Arcade ports that have different features than the originals
Post by: mossman43 on March 08, 2014, 01:28:44 PM
Nnja Gaiden...duh!

You know, I can run through the NES Ninja Gaiden like I made the game but the PCE version is a bitch. I don't know what it is exactly that I struggle with but it just doesn't feel the same.
Title: Re: Arcade ports that have different features than the originals
Post by: Black Tiger on March 08, 2014, 03:42:52 PM
Double Dragon II is based on the NES version which is a remix of the arcade version.
Title: Re: Arcade ports that have different features than the originals
Post by: TR0N on March 08, 2014, 07:28:41 PM
Arcade version of bloody wolf and riot zone are 2ps,while the TG16 versions are only 1ps.

 Home version of Bloody Wolf is longer and has more content/levels.
Still it's a shame that a run'n'gun is 1p only.
Title: Re: Arcade ports that have different features than the originals
Post by: toymachine78 on March 09, 2014, 12:44:14 AM
Nnja Gaiden...duh!

You know, I can run through the NES Ninja Gaiden like I made the game but the PCE version is a bitch. I don't know what it is exactly that I struggle with but it just doesn't feel the same.

 The PCE controls are stiff, which makes your movement not as fluid.

I prefer playing the NES version as well.

Sent from my DROID RAZR HD using Tapatalk

Title: Re: Arcade ports that have different features than the originals
Post by: galam on March 09, 2014, 01:16:26 AM
I thought the controls were ok. For some reason, i thought the respawns of the enemies just seemed more ruthless in the PCE version.
God damn birds.
Title: Re: Arcade ports that have different features than the originals
Post by: lukester on March 09, 2014, 01:00:38 PM
Salamander is almost a totally different game.  Many many changes, when played on Expert it's the best version of the game imo, just a shame about the missing parrallax and voices.

Salamander just seems like a straight port of Salamander.

There are some special ports.

1943 Kai is huge, since it adds another 4 levels, which are even better than the Arcade Mode.

Darius Plus and Super Darius both have more bosses than Darius. Super Darius II is quite different than Darius II.

Bloody Wolf has a 2nd half added to the game (related to a story spoiler though, cannot say).

Street Fighter II has a legit versus mode (like all the other ports).

Cadash has a vastly different visual style.

After Burner II has a mode where you can edit the title screen balls.

Aero Blasters has different music and a legit ending.

Mr. Heli and Ninja Spirit both have PC Engine Modes.

Legend of Hero Tonma has a duck button, which makes the final boss a breeze.

Volfied has a vastly different visual style and level design than Arcade and Genny versions.
Title: Re: Arcade ports that have different features than the originals
Post by: SuperDeadite on March 09, 2014, 01:08:27 PM
Salamander does not feel like a straight port.  The biggest change is the removal of instant respawns and the addition of check-points.  This makes the game a whole lot more interesting, as you have to memorize those solar flares on stage 3 perfectly, as you have to clear them all in one go.

On the normal setting the game is easier then the arcade.  However on Expert the port really shines, quite a lot was changed, the game is harder then the arcade but also more fair in some ways (Stage 4 boss).  And the Stage 5 boss on Expert got a total overhaul, it actually attacks you now, unlike the arcade game where it was a total joke and the easiest boss in the game.

If you don't have experience with the arcade original, it might seem like a normal port, but as an owner of the original Japanese PCB, the differences are quite game changing.  On Expert I'd say it's the superior Salamander experience, arcade does have the voices/parrallax and funky slowdown though.
Title: Re: Arcade ports that have different features than the originals
Post by: Tatsujin on March 09, 2014, 01:20:08 PM
I think le pce salamander is also the only one with the auto weapon explanation after the intro? with such an awesome konami tune :D
Title: Re: Arcade ports that have different features than the originals
Post by: johnnykonami on March 09, 2014, 01:38:59 PM
Street Fighter II has a legit versus mode (like all the other ports).

This seems pretty interesting, what do you mean?  I wasn't a huge SF2 fan but I remember playing versus mode on the SNES at a friend's house, and it didn't seem like it was missing anything crucial.
Title: Re: Arcade ports that have different features than the originals
Post by: lukester on March 09, 2014, 03:13:25 PM
Street Fighter II has a legit versus mode (like all the other ports).

This seems pretty interesting, what do you mean?  I wasn't a huge SF2 fan but I remember playing versus mode on the SNES at a friend's house, and it didn't seem like it was missing anything crucial.

As in arcade has no vs mode outside of a challenger in game.
Title: Re: Arcade ports that have different features than the originals
Post by: Black Tiger on March 09, 2014, 03:21:12 PM
Darius Plus and Super Darius both have more bosses than Darius.

What new bosses does Darius Plus have?
Title: Re: Arcade ports that have different features than the originals
Post by: johnnykonami on March 09, 2014, 03:30:15 PM
Street Fighter II has a legit versus mode (like all the other ports).

This seems pretty interesting, what do you mean?  I wasn't a huge SF2 fan but I remember playing versus mode on the SNES at a friend's house, and it didn't seem like it was missing anything crucial.

As in arcade has no vs mode outside of a challenger in game.

Oh, I guess that makes sense.  Functionally it's not too different to me, so I never really thought about that.
Title: Re: Arcade ports that have different features than the originals
Post by: lukester on March 09, 2014, 04:23:42 PM
Darius Plus and Super Darius both have more bosses than Darius.

What new bosses does Darius Plus have?

There are a few added from Darius II. Three, I think. That's why it is plus :)
Title: Re: Arcade ports that have different features than the originals
Post by: Black Tiger on March 10, 2014, 02:41:44 AM
Darius Plus and Super Darius both have more bosses than Darius.

What new bosses does Darius Plus have?

There are a few added from Darius II. Three, I think. That's why it is plus :)

I always thought that only Super Darius has new bosses, since I saw repeats in Darius Plus. I figured that the Plus, if it meant anything, was because of the SuperGrafx support. :)
Title: Re: Arcade ports that have different features than the originals
Post by: Necromancer on March 10, 2014, 04:52:56 AM
Arcade Hatris has two player mode.
Title: Re: Arcade ports that have different features than the originals
Post by: johnnykonami on March 11, 2014, 09:13:52 AM
Anyone play all the way through the SuperGrafx version of Daimakaimura?  I know for a while it was supposed to be the best port for home consoles, but now you can versions even closer to the arcade obviously, like on the Saturn.  But did it have anything different?  All these ports drive me crazy.  You never can tell without playing extensively if it's a lackluster or just plain bad conversion or a really good one with new things in it you haven't yet seen.
Title: Re: Arcade ports that have different features than the originals
Post by: Black Tiger on March 11, 2014, 12:12:42 PM
Anyone play all the way through the SuperGrafx version of Daimakaimura?  I know for a while it was supposed to be the best port for home consoles, but now you can versions even closer to the arcade obviously, like on the Saturn.  But did it have anything different?  All these ports drive me crazy.  You never can tell without playing extensively if it's a lackluster or just plain bad conversion or a really good one with new things in it you haven't yet seen.

It's not that great of a port and gets by from having a larger cart than the MD version and standards were lower early on in that generation. It extremely faithful to the arcade though and doesn't feature anything original as far as I know.
Title: Re: Arcade ports that have different features than the originals
Post by: SuperDeadite on March 11, 2014, 12:15:31 PM
It's better then the Saturn port imo.  Saturn port is emulated and it's a bit iffy.  Stutters a bit just feels cheap.  SGX port is legit for what it is.  Only better versions are the X68000 and the arcade original.
Title: Re: Arcade ports that have different features than the originals
Post by: johnnykonami on March 11, 2014, 12:50:24 PM
Oh, I had never actually tried the Saturn port for myself, I had just heard people say it was decent.  Same about the X68k one.
Title: Re: Arcade ports that have different features than the originals
Post by: Black Tiger on March 11, 2014, 12:53:50 PM
It plays perfectly. The visuals just weren't as polished as they should have been. Probably rushed to justify the hardware. The music is very close to the arcade for the time.

Over the years, too many people have said that it's a near perfect port and and far and away better than the MD version.
Title: Re: Arcade ports that have different features than the originals
Post by: Tatsujin on March 11, 2014, 01:16:22 PM
Over the years, too many people have said that it's a near perfect port and and far and away better than the MD version.

It's not a near perfect port, but in terms of grafics, details, visual content it is far and away better than the MD version.