PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: NeoFreak on May 02, 2006, 03:07:04 AM
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just bought this in an auction; looks like a pretty solid game. i'm loving the look of the character sprites, there are different armor sets you can equip that appear on your character?
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Cadash is one of the best action RPGs in history. The PCE version is loosely based on the arcade game. Yeah, there's different armours and whatnot you can buy for each character, and their appearance changes based on their equipment. If you want a rundown between all the different versions of Cadash, let me know and I'll give ya a detailed comparison. :D
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yeah a detailed description would be awesome; thanks. I was reading a little bit about differences between the PCE and the MegaDrive [how MD only has 2 selectable characters] and about how the Coin-op had a timer. I would love to know more.
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Nod's gonna give you a better rundown than I could, but let me just say that Cadash was loved by tons of folks back in the day and has remained popular today :).
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I love Cadash so much and it's easily one of my all time favorite HuCards and even 16-bit games. I will love to see nod's post about the differences, he knows way more about this kind of stuff than all of us :D . All I can say is that I think the TG16 version of Cadash is the best, even better than the arcade original.
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Let me put it this way:
Cadash > Ys 8)
(takes cover from the firestorm that is about to happen) :oops:
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Well I love both games to death, but Ys is the superior one no doubt ;) .
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Let me put it this way: Cadash > Ys 8)
Whatever you're smoking, send some of it this way....
(* waits... waits ... inhales... *)
Wow man, like, Niko Niko Pun is, like the frickin' BEST PCE game... EVER!
Anyway...
Ys4 > Ys1&2 > Ys3 => Cadash
Maybe... Ys and Cadash are not even really on the same page though in terms of camparison. Is Cadash a good game? Sure... but the music is really annoying after a while, and the game play offers little in terms of variety. It's just one of those things when you're dealing with a HuCard as opposed to a CD based game. It's got a "decent" story, sure, but there is little advancement in the story, so it really just boils down to an action based RPG where every "level" leads to the next (linear gameplay).
Yeah, sure, everyone is entitled to their own opinion, no matter how wrong it is... but we can't fault you for trying. =)
-bt
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I've always been a huge Cadash fan- It's actually why I first got a TG-16 back in the day.
In terms of comparing which is better:
Cadash- side-scrolling, good way to kill a couple of hours with a friend once every few months, 4 characters, a ninja instead of an archer
Ys- top down, good way to kill a few months and forget about friends, everything else
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Auleria OWNZ Cadash.........AND Ys!
Just kidding. But seriously, I do like the music in Cadash. Being a music guy, there's not much music that I don't like on the Turbo.
Oh, & Niko Niko Pun, is the best game on the planet!!!! I used to have that game, it wasn't what I was expecting! I wish I played a rom ahead of time :P
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Cadash is tons of fun. I beat it with the Ninja. It's not comparable to Ys, that would be apples and oranges. Except maybe Ys III, I've never played that one. It's rather short, and also rather difficult, at least for this player.
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I've actually beaten it with all of the char's, which is unusual for me.
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I've beaten it with everyone as well. It's not a very hard game, it just takes some time and it's so enjoyable. I love to play it like three or four times a year.
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Alright, I'll do as much as I can here while I have some time. :D
Cadash is a side-scrolling experience-based platformer (in other words, an action RPG). The basic premise of the game is to go rescue a princess. :D You are given four characters to choose from, each with their own strengths and weaknesses:
The Fighter has excellent offense and defensive ability. He is moderately agile and gains experience at a decent rate. He cannot use magic of any kind, and his attack range is somewhat limited.
The Mage has low offense and defense with average agility. He gains experience the fastest of all the characters, and he is the only character that can use offensive magic which will eventually become extremely powerful. His melee attack is no better in range than the Fighter though.
The Priest has good offense and average defense. Her agility is rather low, and she gains experience slowly. Her attack range is excellent, and she is the only one who can use healing and protective magics.
The Ninja has average attack and defensive ability, but his agility is very high and his attack range is the greatest, considering he uses shurikens. He gains experience at an average rate.
The maximum experience level for al characters is level 20. Each character gains HP and MP (plus other stats) at different rates.
The gameplay is pretty cut-and-dry platforming with the added twist of experience gathering. Each enemy you defeat gains you experience points, and most also drop moneybags which you can use later on to buy new equipment and items. The items vary from version to version, but there are a couple which are the same in all versions, which are the herb (heals 10hp when you run out of hp) and the antidote (cures poison...becomes VERY important in the 3rd area which is filled with poisonous nasties). There are a total of five areas to conquer, each with different environments and enemies to learn.
Now, for a rundown of some of the differences between the arcade, the PCE, and the Genesis versions:
The arcade version can have two machines linked together, for two two-player teams (four players at once). This isn't possible on the other versions.
The arcade version, being a quarter-muncher, had to have a way of making money, so the game was timed, with the timer being modified when a new world was first entered, or a timeclock was purchased. Neither the PCE nor Genesis versions have this feature.
The arcade version will show you your stats when you enter a door, or when you stand idle for a moment. The Genesis version will show you your stats when you pause. The PCE version never shows you your stats.
The arcade version and the Genesis version allow you three letters to make your name. The PCE version allows four letters, and includes a couple of secret codes.
The Genesis version, as stated before, lacks two characters: the priest and the ninja. The arcade and PCE versions have all four characters playable.
The arcade and Genesis versions have very similar graphics. The PCE version does not try to copy the arcade graphics, which some people like (for example: me) and some do not.
In the arcade and Genesis versions, you could be resurrected if you died; another quarter in the arcade, and a special item in the Genesis version. In the PCE version, if you die, it's game over instantly, no resurrection possible (unless playing 2-player, in which one player can resurrect the other at an inn).
The PCE version adds an additional key to the second world.
Characters gain noticeable changes to their movement speed in the PCE version as they gain levels. This is much more subtle in the other versions.
The arcade and Genesis versions feature hidden items that can be attacked at various points in the areas. The PCE version doesn't have these, but instead has a number of extra treasure chests.
The Genesis version has a bit of censorship in it (the mermaid scene) which is in no way censored in the PCE version or the arcade version.
In the PCE version, the mermaid scales are an item you actually pick up. It is automatically given to you in the other versions without having to pick it up.
The PCE version is missing the Mage's level 20 magic spell.
The Genesis version has the same screen warp effect as the arcade for area transitions. This wasn't implemented in the PCE version, a simple fade is used instead.
The arcade and Genesis versions have the same cheap-looking warp effect on the flames in the title logo. The PCE version uses much nicer looking flames instead.
In the PCE version, huge hits cause tremendous throwback of your character. This doesn't happen in the other versions.
The "mini-me" character (I forget its name) that can be found in the fourth area of the arcade version is missing in both the PCE and Genesis versions. This is a little version of your character that sits on top of your head and rushes out to attack enemies when you press the attack button. It only lasts a few minutes but it's neat. :)
In the arcade version, all inns get more expensive each time; if you stay at the same inn twice, the second time will cost more than before. The other versions have set prices, although they get more expensive as you progress through the areas.
The arcade and Genesis versions have equipment names in the shops. This is missing from the PCE version.
The PCE version has certain hidden platforms in the final area that are not present in the other versions.
The final boss in the arcade and Genesis versions are alike. The PCE handles this differently. Hard to judge which method is better, but the arcade and Genesis versions have much longer final boss fights.
There are other subtle differences as well (such as the ball and chain statues in the fifth area) and I could spend a day listing them, but these are the major differences that anyone who has played all three would see.
All in all though, the PCE version is an intentional break from the arcade version; it has a lot of features all its own and comes off being a different game overall. It's definately worth getting and playing.
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Nod, you rock :).
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Rrrock on!
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Thanks for all that great info; I really appreciate it. With all those tiny differences, the ports of Cadash reminds me of when they ported Sunset Riders to the consoles, I could probably write a term paper on that. "bury me ...with my... money." Thanks again.
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Hell yeah i'm a big fan of Cadash.
I use to play it a lot in the.. arcades i beat it many times in the acrades back then.
I have the, TG16 version as well still it's a shame, Taito left out the limted continues for the home version :evil:
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Fear not, the Genesis version still has them. Frankly, I think the TG16 version is a lot more challenging because it doesn't have them...
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Isn't there a way to continue in the TG16 version by entering some button config after you die?
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Hell yeah i'm a big fan of Cadash.
I use to play it a lot in the.. arcades i beat it many times in the acrades back then.
I have the, TG16 version as well still it's a shame, Taito left out the unlimted continues for the home version :evil:
I ment to say unlimted continues do'h!
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Isn't there a way to continue in the TG16 version by entering some button config after you die?
Dunno if the code works but you can try.
http://www.gamefaqs.com/console/turbo16/code/588919.html
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I tried using the code before one time when me and my bro died, but I screwed it up (I think I didn't enter it in time). I'll have to try it for fun later.
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Is it necessary to have the Turbo version of Cadash versus the PCE? I would like to pick this one up but would prefer to pay 25 instead of 40 or so. LMK.
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I got my copy of cadash for only $13 on ebay about a month ago (US version w/ case and manual).
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I've got some more cheats/codes:
http://www.turbo2k.net/features/cheats.html#cadash
OD
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Once again, Odonadon rulez :D .
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A lesser-known name is this:
AGAG
Use that in place of TORU and you'll begin the game in world 4 rather than world 2. However, it will be most challenging, even at level 20, since you will only start with 40HP and not only will the inn in world 3 be inaccessible (you don't yet have the flower, so even though you look small, you won't be able to enter the inn!) but you'll have a hard time even going back in world 2 to the inn, since you don't have the scales and the water will damage you. Your only hope for survival is to blaze through world 4 and attempt to get to the hidden town deep within...where the inn is 500 gold. Of course, you could also try to get the flower at the end of world 3 (I've done this before) but it is extremely hard with only 40HP (you have to kill the monster worm...hint: find the crawling kelp in the second part of world 3, and pray it doesn't kill you...if you survive this long, you'll get the first elixir, which WILL save your arse and you'll be fine for the rest of the game).
So that's definately a good challenge for anyone who thinks they've done it all in Cadash. :D
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I don't like Cadash. I think the level design is ridiculous (bad, in other words) and I can't stand the huge sprites! :P
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Man I must have beat Cadash about 50 times, I used to play through it every time I'd go to the arcade when I was a kid. That and Alien 3 The Gun, those were my two games, I got so good at Alien 3 I could nearly 1 credit the game (some damn boss though was really cheap and would always end up kicking my ass).
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Man I must have beat Cadash about 50 times, I used to play through it every time I'd go to the arcade when I was a kid. That and Alien 3 The Gun, those were my two games, I got so good at Alien 3 I could nearly 1 credit the game (some damn boss though was really cheap and would always end up kicking my ass).
You and me both i realy enjoy, Cadash in the arcades.
I think enjoy it was becuse it tried to do the whole action rpg thing, but in the arcades not to mention 2p could play 'it at once plus... if two cabs were hook up 4p could play it 8)
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I've played Cadash on Genesis and MAME. Both were pretty good but I prefer the Arcade version just for the priestess and the Ninja. 8)
To think that an RPG would be in an arcade would've been unthinkable at the time but lo and behold, Taito succeeded. Sure, you have to buy items and sure you talk to people but you get right to the action quickly.
Didn't that game also suffer from bad translation?
A lesser-known name is this:
AGAG
Isn't that the sound someone makes when they swallow their tongue? :shock: