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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: Retrocool on June 27, 2014, 07:07:55 PM

Title: Missing the the Timeline of Video Games
Post by: Retrocool on June 27, 2014, 07:07:55 PM
A friend of mine made these because we were talking about how the turbo/pc engine was not included in the time line of gaming let alone in the smithsonian of video game history, so as he puts it.. banksy'd the images..lol
Title: Re: Missing the the Timeline of Video Games
Post by: Necromancer on June 30, 2014, 03:40:42 AM
What a f*cked up time line.  Only the TurboExpress is worth mentioning?
Title: Re: Missing the the Timeline of Video Games
Post by: esteban on June 30, 2014, 10:28:53 AM
Ha!

The Smithsonian should at least produce a decent print/online version of history.

Sure, the on-site displays might be incomplete, but at least INCLUDE A GODDAMN FOOTNOTE about TG-16.  (http://junk.tg-16.com/images/pcgs.png)
Title: Re: Missing the the Timeline of Video Games
Post by: MrFulci on June 30, 2014, 02:31:29 PM
Many years ago, I was looking over some computer related college level text book. This was 10 years ago, or so. I saw something about... I don't know, video games? It could have been about different types of media and their introductions into homes and such. I remember seeing something about Beta tapes and other dead media in this section. Anyway, the blurb that stood out to me, "blah blah blah... and the Sega Genesis' Sega CD was the first home video game console in the USA to feature games on the Compact Disk format. It retailed at $....."

It went on about the Sega CD for a paragraph or two.

I noticed, they had something in the back of the book, about contacting them, I got to their website, and saw they had something about a form to fill out if one noticed incorrect information, or had comments. I sent a simple message, that the mention of Sega CD was incorrect, and the Turbo Grafx had a CD attachment that debuted before the Sega CD. The TG 16 CD retailed at $400... etc".

I left it at that. No one ever contacted me from there, and no idea if it was changed in future editions of the book. Probably not!

I still like both CD systems, but I do find many people who have never heard of TG-16. So, the Sega CD mention is probably still in many text books.


*Edited, as I forgot a few words in a sentence.
Title: Re: Missing the the Timeline of Video Games
Post by: syphic on June 30, 2014, 03:40:50 PM
I love it!
Title: Re: Missing the the Timeline of Video Games
Post by: Tatsujin on June 30, 2014, 04:28:20 PM
lol, that group is funny anyway. do not know much about obey and such. easily impressed folks too ^^
Title: Re: Missing the the Timeline of Video Games
Post by: Retrocool on July 02, 2014, 05:55:28 AM
Many years ago, I was looking over some computer related college level text book. This was 10 years ago, or so. I saw something about... I don't know, video games? It could have been about different types of media and their introductions into homes and such. I remember seeing something about Beta tapes and other dead media in this section. Anyway, the blurb that stood out to me, "blah blah blah... and the Sega Genesis' Sega CD was the first home video game console in the USA to feature games on the Compact Disk format. It retailed at $....."

It went on about the Sega CD for a paragraph or two.

I noticed, they had something in the back of the book, about contacting them, I got to their website, and saw they had something about a form to fill out if one noticed incorrect information, or had comments. I sent a simple message, that the mention of Sega CD was incorrect, and the Turbo Grafx had a CD attachment that debuted before the Sega CD. The TG 16 CD retailed at $400... etc".

I left it at that. No one ever contacted me from there, and no idea if it was changed in future editions of the book. Probably not!

I still like both CD systems, but I do find many people who have never heard of TG-16. So, the Sega CD mention is probably still in many text books.


*Edited, as I forgot a few words in a sentence.


I did the exact same thing.. I even went as far as gone to the Smithsonian and asked about it.... left notes, wrote all over in their guest book......  bah, people just refuse to admit that it existed....
Title: Re: Missing the the Timeline of Video Games
Post by: MrFulci on July 02, 2014, 06:20:08 AM
Many years ago, I was looking over some computer related college level text book. This was 10 years ago, or so. I saw something about... I don't know, video games? It could have been about different types of media and their introductions into homes and such. I remember seeing something about Beta tapes and other dead media in this section. Anyway, the blurb that stood out to me, "blah blah blah... and the Sega Genesis' Sega CD was the first home video game console in the USA to feature games on the Compact Disk format. It retailed at $....."

It went on about the Sega CD for a paragraph or two.

I noticed, they had something in the back of the book, about contacting them, I got to their website, and saw they had something about a form to fill out if one noticed incorrect information, or had comments. I sent a simple message, that the mention of Sega CD was incorrect, and the Turbo Grafx had a CD attachment that debuted before the Sega CD. The TG 16 CD retailed at $400... etc".

I left it at that. No one ever contacted me from there, and no idea if it was changed in future editions of the book. Probably not!

I still like both CD systems, but I do find many people who have never heard of TG-16. So, the Sega CD mention is probably still in many text books.


*Edited, as I forgot a few words in a sentence.



I did the exact same thing.. I even went as far as gone to the Smithsonian and asked about it.... left notes, wrote all over in their guest book......  bah, people just refuse to admit that it existed....



It's odd. I've seen all sorts of other older technologies mentioned in these type of text books, but certain things always tend to get glossed over. With video games, it's Turbo Grafx 16. The thing about Turbo Grafx 16, is the incorrect information about the Sega CD debuting in North American homes, and as I mentioned before, reading about 2 paragraphs about Sega CD.

I just sent that one message to the publisher 10 or so years ago, and left it at that. I think I may have mentioned the Johnny Turbo Feka CD ad campaign to them.

Now that would be interesting for whatever section hat was in whatever text book that was, for readers. A section about the debut of home video console CD games, Sega CD and Turbo Grafx, who was there first, the ad campaign, etc.

Turbo Grafx 16 is like.... the CED videodisc of the video game world? It was never too popular, and nowadays not many have heard of it, though the Wii did change that a bit. Then again Videodisc has a larger library (Nice link here - http://www.pcmuseum.ca/story_ced.asp).

I don't know, but I expect this system to continue to be overlooked, and the misinformation about the Sega CD to always be out there, including academic text books.
Title: Re: Missing the the Timeline of Video Games
Post by: Black Tiger on July 02, 2014, 06:59:03 AM
Many years ago, I was looking over some computer related college level text book. This was 10 years ago, or so. I saw something about... I don't know, video games? It could have been about different types of media and their introductions into homes and such. I remember seeing something about Beta tapes and other dead media in this section. Anyway, the blurb that stood out to me, "blah blah blah... and the Sega Genesis' Sega CD was the first home video game console in the USA to feature games on the Compact Disk format. It retailed at $....."

It went on about the Sega CD for a paragraph or two.

I noticed, they had something in the back of the book, about contacting them, I got to their website, and saw they had something about a form to fill out if one noticed incorrect information, or had comments. I sent a simple message, that the mention of Sega CD was incorrect, and the Turbo Grafx had a CD attachment that debuted before the Sega CD. The TG 16 CD retailed at $400... etc".

I left it at that. No one ever contacted me from there, and no idea if it was changed in future editions of the book. Probably not!

I still like both CD systems, but I do find many people who have never heard of TG-16. So, the Sega CD mention is probably still in many text books.


*Edited, as I forgot a few words in a sentence.



I did the exact same thing.. I even went as far as gone to the Smithsonian and asked about it.... left notes, wrote all over in their guest book......  bah, people just refuse to admit that it existed....



It's odd. I've seen all sorts of other older technologies mentioned in these type of text books, but certain things always tend to get glossed over. With video games, it's Turbo Grafx 16. The thing about Turbo Grafx 16, is the incorrect information about the Sega CD debuting in North American homes, and as I mentioned before, reading about 2 paragraphs about Sega CD.

I just sent that one message to the publisher 10 or so years ago, and left it at that. I think I may have mentioned the Johnny Turbo Feka CD ad campaign to them.

Now that would be interesting for whatever section hat was in whatever text book that was, for readers. A section about the debut of home video console CD games, Sega CD and Turbo Grafx, who was there first, the ad campaign, etc.

Turbo Grafx 16 is like.... the CED videodisc of the video game world? It was never too popular, and nowadays not many have heard of it, though the Wii did change that a bit. Then again Videodisc has a larger library (Nice link here - http://www.pcmuseum.ca/story_ced.asp).

I don't know, but I expect this system to continue to be overlooked, and the misinformation about the Sega CD to always be out there, including academic text books.


If they did make any changes, it would now include a couple paragraphs about how Johnny Turbo was the TurboGrafx-16 mascot and their entire advertising campaign since day one and the reason why the system bombed and was discontinued before the SNES launched. :P
Title: Re: Missing the the Timeline of Video Games
Post by: Gentlegamer on July 02, 2014, 08:14:02 AM
It's time to wake Johnny Turbo from cryostasis to spread the truth about history.
Title: Re: Missing the the Timeline of Video Games
Post by: Punch on July 02, 2014, 09:01:51 AM
Why, we had Sherlock Holmes almost 2 years ago ! ! !
Title: Re: Missing the the Timeline of Video Games
Post by: Gentlegamer on July 03, 2014, 08:57:56 AM
(http://i35.photobucket.com/albums/d173/Gentlegamer/JohnnyTurboTruth_zps1562c6f4.png)
Title: Re: Missing the the Timeline of Video Games
Post by: tggodfrey on July 03, 2014, 10:30:37 AM
You would think one would perform some very meticulous research when creating a timeline for a well credited museum......What f*cktards.
Title: Re: Missing the the Timeline of Video Games
Post by: esteban on July 03, 2014, 03:39:22 PM

Many years ago, I was looking over some computer related college level text book. This was 10 years ago, or so. I saw something about... I don't know, video games? It could have been about different types of media and their introductions into homes and such. I remember seeing something about Beta tapes and other dead media in this section. Anyway, the blurb that stood out to me, "blah blah blah... and the Sega Genesis' Sega CD was the first home video game console in the USA to feature games on the Compact Disk format. It retailed at $....."

It went on about the Sega CD for a paragraph or two.

I noticed, they had something in the back of the book, about contacting them, I got to their website, and saw they had something about a form to fill out if one noticed incorrect information, or had comments. I sent a simple message, that the mention of Sega CD was incorrect, and the Turbo Grafx had a CD attachment that debuted before the Sega CD. The TG 16 CD retailed at $400... etc".

I left it at that. No one ever contacted me from there, and no idea if it was changed in future editions of the book. Probably not!

I still like both CD systems, but I do find many people who have never heard of TG-16. So, the Sega CD mention is probably still in many text books.


*Edited, as I forgot a few words in a sentence.



I did the exact same thing.. I even went as far as gone to the Smithsonian and asked about it.... left notes, wrote all over in their guest book......  bah, people just refuse to admit that it existed....



It's odd. I've seen all sorts of other older technologies mentioned in these type of text books, but certain things always tend to get glossed over. With video games, it's Turbo Grafx 16. The thing about Turbo Grafx 16, is the incorrect information about the Sega CD debuting in North American homes, and as I mentioned before, reading about 2 paragraphs about Sega CD.

I just sent that one message to the publisher 10 or so years ago, and left it at that. I think I may have mentioned the Johnny Turbo Feka CD ad campaign to them.

Now that would be interesting for whatever section hat was in whatever text book that was, for readers. A section about the debut of home video console CD games, Sega CD and Turbo Grafx, who was there first, the ad campaign, etc.

Turbo Grafx 16 is like.... the CED videodisc of the video game world? It was never too popular, and nowadays not many have heard of it, though the Wii did change that a bit. Then again Videodisc has a larger library (Nice link here - http://www.pcmuseum.ca/story_ced.asp).

I don't know, but I expect this system to continue to be overlooked, and the misinformation about the Sega CD to always be out there, including academic text books.


If they did make any changes, it would now include a couple paragraphs about how Johnny Turbo was the TurboGrafx-16 mascot and their entire advertising campaign since day one and the reason why the system bombed and was discontinued before the SNES launched. :P


OMG! I forgot about that. I would keep correcting the Wikipedia article, and some goofball kept reverting the changes (I know it was someone goofing, just to annoy the sad soul—me—who was trying to set the record straight).

I just  didn't want  that ridiculous idea (Johnny Turbo as Mascot) to gain much traction.

Title: Re: Missing the the Timeline of Video Games
Post by: NightWolve on July 03, 2014, 03:53:30 PM
I would keep correcting the Wikipedia article, and some goofball kept reverting the changes (I know it was someone goofing, just to annoy the sad soul—me—who was trying to set the record straight).

Yeah, I've encountered this on Wiki also. The twerps are loose on it all over the place, guarding their precious entries or just finding somebody else's to f--k with.
Title: Re: Missing the the Timeline of Video Games
Post by: Gentlegamer on July 03, 2014, 04:00:09 PM
brb putting this on the wiki

(http://i35.photobucket.com/albums/d173/Gentlegamer/JohnnyTurbomascot_zps51ec673e.png)
Title: Re: Missing the the Timeline of Video Games
Post by: Punch on July 04, 2014, 03:52:45 AM
I would keep correcting the Wikipedia article, and some goofball kept reverting the changes (I know it was someone goofing, just to annoy the sad soul—me—who was trying to set the record straight).

Yeah, I've encountered this on Wiki also. The twerps are loose on it all over the place, guarding their precious entries or just finding somebody else's to f--k with.

The funniest(?) for me was the Donkey Kong article. For years the idiotic moderators and users would bend the rules to make the Ikegami debacle be dismissed as a "fringe theory". "What do you mean the message is in every ROM, are you suggesting us to download it from the internet and pirate it???" :lol:
I think they have it changed nowadays to say that "some sources claim..." instead of a fringe theory, again dismissing it. What's the agenda of those neckbeard idiots anyway?
Title: Missing the the Timeline of Video Games
Post by: esteban on July 05, 2014, 07:56:50 AM
I am ignorant of this Ikegami anecdote/apocrypha. I must learn more.  (http://junk.tg-16.com/images/pcgs.png)
Title: Re: Missing the the Timeline of Video Games
Post by: Black Tiger on July 05, 2014, 08:20:55 AM
I am ignorant of this Ikegami anecdote/apocrypha. I must learn more.  (http://junk.tg-16.com/images/pcgs.png)


They're the real developer of Donkey Kong. After Nintendo innovated ripped them off, they went on to make Congo Bongo, which isn't so much of a Donkey Kong rip-off as a proper sequel. Meanwhile Nintendo had to hire another company to reverse engineer Ikegami's hardware and code for Donkey Kong in order to make Donkey Kong Jr, further ripping off Ikegami's work. Nintendo actually lost in court after they sued.

It's almost like Bob Kane and Batman.
Title: Re: Missing the the Timeline of Video Games
Post by: NightWolve on July 05, 2014, 02:01:17 PM
Oh wow, I never heard about this. I'm glad they got justice in court! I left Nintendo when Square jumped ship to work with Sony on the PS1 and Nintendo decided to stick with expensive carts as opposed to cheap CDs which cost pennies to press. Having owned a Turbo Duo and experiencing Ys Book I & II, it  made clear the future of gaming was with the CD format, hence I skipped past N64 without much remorse, aside from missing out on new Zeldas and Metroids though. Later I would learn of Nintendo's other tactics like exclusive licensing deals to keep games off other consoles and so I further lost any sort of brand loyalty that there once was.

Anyway, this story really pisses me off as I can relate when it comes to Xseed Games/B.J.DeuceBag and me, so I'm happy to hear the bastards got hit with a lawsuit and lost! There's ambiguity in my situation, but this was a clear slam dunk sounds like.
Title: Re: Missing the the Timeline of Video Games
Post by: Gentlegamer on July 05, 2014, 03:14:54 PM
My understanding is that Ikegami developed Donkey Kong under contract from Nintendo, and the state of copyright law (in Japan at least) for computer programs and video game programs was not settled, so actual ownership of the code was in question, and the basis of the law suit. A pretty standard situation for a contracted developer to be under, and in modern times, there's no expectation that the developer retains any rights in the work beyond the agreed compensation unless specifically outlined in the project contract. For instance, Hudson Soft developed most of the Mario Party games, but had no ownership stake in the code to my knowledge.

Here's a great Gamasutra article on the matter: http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?print=1
Title: Re: Missing the the Timeline of Video Games
Post by: esteban on July 10, 2014, 04:06:30 AM
Wow, I know so much less than I thought I did about Donkey Kong. I am happy when I learn about these things.
Title: Re: Missing the the Timeline of Video Games
Post by: NightWolve on July 10, 2014, 09:58:41 PM
Here's a great Gamasutra article on the matter: http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?print=1

Ah, I see. Good read! Well, it looks like BT is in the right, they did rip them off and the only party that ever got credited for this achievement was Nintendo and Miyamoto for the idea of the game. The contract was clear according to what I read here on a particular matter: Ikegami getting to be the sole maker/supplier for the Donkey Kong arcade boards beyond coding the game itself. Nintendo decided to thumb its nose at that, burn a bridge and it eventually led to a lawsuit. My bet is that they found somebody else to manufacture the arcade PCBs much cheaper and regretted ever making that kind of deal, then just decided they would no longer honor it.

Quote
But Nintendo didn't actually own the manufacturing rights to Donkey Kong. Although their game was still a Nintendo product, and the characters, name, and brand all belonged to it, the development contract gave Ikegami Tsushinki the exclusive rights to manufacture and sell boards to Nintendo for ¥70,000 each. After the initial order of 8,000 units, Nintendo ceased to buy boards from Ikegami. Although the contract was unclear with regard to actual copyright of the program code -- still new territory for the law -- Ikegami was named as the sole supplier for Donkey Kong boards.

Nintendo didn't see it that way. Before long, Nintendo had manufactured about 80,000 additional units without Ikegami's involvement, burning the bridge with the company that had developed its biggest hit, and opening themselves up to a bitter legal battle that would drag on for almost a decade.

If the contract was clear in the sense of you develop our game idea, work with Shigeru Miyamoto, we pay you a one-time fee, no royalties, you hand over the game, all code becomes our IP, you totally give up your stake in it, then fine, you'd have a point. That wasn't quite the nature of the contract in this case however.

They agreed essentially to some kind of royalty and co-ownership deal, that is, Ikegami would also get to be the only one to make and sell Donkey Kong arcade boards (after coding the game based on Miyamoto's guidance) back to Nintendo which, yeah, is like a royalty deal almost. Nintendo later decided to do a F U and breach this contract is what I see, not just the matter of nobody ever hearing of "Ikegami" as far as crediting, just Nintendo and Miyamoto.

Ikegami later got out of videogame development too and this may have been a factor over time, although that's just speculation on my part (first time I ever heard of the company). Nintendo fearing a legal loss finally decided to settle out-of-court for an undisclosed sum, so we don't have a solid, slam dunk win in court to go by because of this, but if the facts of the article of yours are clear, then yes, Nintendo cheated them out of an originally agreed upon contractual benefit and they stuck to their guns across 10 years to finally get justice (notwithstanding lack of crediting as mentioned which I guess you could escape if it wasn't apart of the contract, but it's still a moral/ethical issue after that)! B.J.DeuceBag, my Ys fan translator and a criminal cheat his own self, would call that an "obsession," not getting over it after a year or two and take a "Cry me a river" position.

Lastly, there's the further matter of reverse engineering Ikegami's code to help make a sequel without their involvement once again (adding more insult to injury) and that gets into the gray area on who gets to claim total 100% ownership - I don't think one side or the other does, there are co-rights here and the contract on who got to make/sell the arcade PCBs reflected that! Nintendo simply chose to unilaterally act as the 100% owner and dared them to do something about it!

If I am a judge and the contract didn't specify one way or another who gets 100% IP ownership on the game code (an oversight on Nintendo's part perhaps), I would simply grant co-ownership rights and rule based off of that (Is it 60/40% in Nintendo's favor or whatever ?). Anyhow, in the end, this developer was screwed over by Nintendo in more than one way (contractually, thus legally and morally/ethically) - that seems clear to me.