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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: SamIAm on July 17, 2014, 03:50:27 PM

Title: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: SamIAm on July 17, 2014, 03:50:27 PM
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July 17 - July 23: Dungeon Explorer
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(http://i171.photobucket.com/albums/u305/sirsinnes/dex_zps724d78b3.jpeg)
(Chosen by Gentlegamer)

Surely one of the crown jewels of the hucard library, and the greater PCE/TG-16 family as well. I haven't had the pleasure of playing this one with a group of friends, but it's on my list of things to do before I die.

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GOTW Schedule:

January 15-21: Battle Royale (TheClash603)
January 22-28: Drop Off/Drop Rock (esteban)
January 29-February 4: Bonk's Adventure (roflmao)
February 5-11: Silent Debuggers (vestcoat)
February 12-18: Somer Assault (BigusSchmuck)
February 19-25: Splatterhouse (FiftyQuid)
February 26-March 4: Bloody Wolf (Jibbajaba)
March 5-11: The Lost Sunheart (Gogan)
March 12-18: Sapphire (BlueBMW)
March 19-25: Energy (PunkicCyborg)
March 26-April 1: Air Zonk (_joshuaTurbo)
April 2-8: Veigues Tactical Gladiator (Punch)
April 9-15: 1943 Kai (lukester)
April 16-22: Lords of Thunder (munchiaz)
April 23-29: Ninja Spirit (csgx1)
April 30 - May 6: Bomberman (SamIAm)
May 7 - May 13: Pyramid Plunder (Black Tiger)
May 14 - May 20: Galaga 90' (nullity)
May 22 - May 28: JJ and Jeff (geise)
May 29 - June 4: The Legendary Axe (Damon Plus)
June 5 - June 11: The Legendary Axe 2 (galam)
June 12 - June 18: Aero Blasters (Phase)
June 19 - June 25: Star Parodier (Inframan)
June 26 - July 2: Alien Crush (synbiosfan)
July 3 - July 9: Shockman (toktogul)
July 10 - July 16: Cadash (Bardoly)
July 17 - July 23: Dungeon Explorer (Gentlegamer)
July 24 - July 30: Military Madness (DarkKobold)
July 31 - August 6: Blazing Lazers (tpivette)
August 7 - August 13: OPEN!!

Rules:
-All members are allowed one submission. When there are no further submissions, we will have a reset and everyone will be able to submit another game.
-Each game may only be submitted once.
-If you wish to retract your submission, please do so at least two weeks before your game is due. Your next submission will go to the back of the cue.
-Please don't submit games that have a high language barrier or will take too long to complete (particularly RPGs).
-Please don't submit games that are too expensive. Below $50 is best. Above $100 won't work.

(If you have any questions or comments about the GOTW system, please either PM me or post in the old thread)
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: esteban on July 17, 2014, 11:01:23 PM
Best Chiptune music ever, arguably.

I am trying to think of how I can get a few folks together for a party of 2-4 bastards.
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: Lost Monkey on July 17, 2014, 11:38:41 PM
2 words:

DEBDE
DEBDA
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: Bklyn4ever on July 17, 2014, 11:48:46 PM
Definitely agree, it is my favorite game. Spent countless hours playing this with my brothers! A true masterpiece!
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: Black Tiger on July 18, 2014, 12:51:11 AM
2 words:

DEBDE
DEBDA

2 words:

Hold Run
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: Lost Monkey on July 18, 2014, 01:57:43 AM
2 words:

DEBDE
DEBDA

2 words:

Hold Run


2 Words:

Press I

That should do it! All that in 2 words...
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: Lost Monkey on July 18, 2014, 02:04:32 AM
Potential spoiler:

I used to watch my 3 nephews on the weekends when they were 6, 8 and 10.  We would play DE a lot and one time the youngest one sat in the special chair, triggering the alternate ending.  We were all totally freaked out and they still laugh about it 14 years later...

They used to call the thief "Fatty Fat-Fat".
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: cobrad12 on July 19, 2014, 08:11:29 AM
Best Chiptune music ever, arguably.

I am trying to think of how I can get a few folks together for a party of 2-4 bastards.

Agreed the intro music is one of my favorites on the turbo, and the rest is fantastic also.
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: wildfruit on July 19, 2014, 09:27:31 AM
I love this game best excuse to get a turbo tap. Too bad I'm rubbish at it.
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: Gentlegamer on July 19, 2014, 04:44:52 PM
What's your class of choice? I don't think I've used anything other than Fighter.
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: esteban on July 20, 2014, 04:41:25 PM

What's your class of choice? I don't think I've used anything other than Fighter.


Too slow. I hate slow bastards. But, once you power up speed, not so bad  (http://junk.tg-16.com/images/pcgs.png)

The "best" character is relative to 1-person vs Party play (a party can support members with "weaker" offense).

Personally, playing as Robot is too easy, but fun.

Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: Black Tiger on July 20, 2014, 06:38:42 PM

What's your class of choice? I don't think I've used anything other than Fighter.


Too slow. I hate slow bastards. But, once you power up speed, not so bad  (http://junk.tg-16.com/images/pcgs.png)

The "best" character is relative to 1-person vs Party play (a party can support members with "weaker" offense).

Personally, playing as Robot is too easy, but fun.



What kind of special code do you have to enter to play as a robot? :wink:
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: munchiaz on July 21, 2014, 07:22:28 AM
ive actually yet to play this game yet. So i will def have to put some time into it in the next few days. I know i've been missing out on one of the best games on the turbo. Gotta wright that wrong today
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: Mathius on July 21, 2014, 12:01:31 PM
Without a doubt the best most atmospheric chip tune-age there is on the Turbo. We need to have a Dungeon ExplorerCon so we can all get together with multiple copies of DE and DEII and finally play it the way it was meant to be played. I have only played multiplayer DE once. :(
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: Punch on July 21, 2014, 01:29:06 PM
I wish there would be a way to play 5p matches ONLINE with other PCEFXers. That would be epic.
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: Damon Plus on July 26, 2014, 10:18:57 PM
Sorry for the delay in posting.

I recently aqcuired this game, being one of the ones I was looking for quite some time, and it didn't dissappoint. It's like a  somewhat deeper Gauntlet game. Graphics are correct if a bit repetitive, and I wish gameplay was a bit less "arcade-y" at times, but that are about the only flaws of the game. Music is A-M-A-Z-I-N-G and gives a great atmosphere to the game. My favorite themes are the tavern one (so relaxing), and a later one you can hear at some sort of crystal tower.

 I love the fact you have so many characters (even hidden ones!) at your disposal, each with different magic, attacks and overall stats, it gives the game a great replay value. Length is ideal for me, at about 4-5 hours. As someone said, one of the best reasons to get a Turbotap, if you're lucky enough to have 4 friends who want to play with you.

PS: I find odd how stats are distributed between characters. The Fighter has a total of 34 points if I'm not mistaken, while other characters have about 25-26. That means that some characters need to beat more than half a game to be even with a starting Fighter!
Title: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: esteban on July 27, 2014, 02:35:54 AM
Sorry for the delay in posting.

I recently aqcuired this game, being one of the ones I was looking for quite some time, and it didn't dissappoint. It's like a  somewhat deeper Gauntlet game. Graphics are correct if a bit repetitive, and I wish gameplay was a bit less "arcade-y" at times, but that are about the only flaws of the game. Music is A-M-A-Z-I-N-G and gives a great atmosphere to the game. My favorite themes are the tavern one (so relaxing), and a later one you can hear at some sort of crystal tower.

 I love the fact you have so many characters (even hidden ones!) at your disposal, each with different magic, attacks and overall stats, it gives the game a great replay value. Length is ideal for me, at about 4-5 hours. As someone said, one of the best reasons to get a Turbotap, if you're lucky enough to have 4 friends who want to play with you.

PS: I find odd how stats are distributed between characters. The Fighter has a total of 34 points if I'm not mistaken, while other characters have about 25-26. That means that some characters need to beat more than half a game to be even with a starting Fighter!

Yes, I concur, DE adds depth to Gauntlet and, IMO, improves it. At a certain point Gauntlet can get tedious, but DE, with its ARPG-lite dressing, is all I need to be totally pleased (I have a purpose for getting to the next stage! building up characters! Etc!

Don't get me wrong, I love Gauntlet. Addicted to it back in the day.

I never really examined the STATS too closely, and how they evolved over a career, but my experience led me to feel that a "good player" can survive a lot of situations, regardless of stats. This is assuming, of course, that a certain minimum level has been obtained relative to the challenge (for example, you have to be able to run pretty fast to escape El Tigre boss...I'm not sure if a party without AT LEAST ONE fast bastard will be able to beat him.

Which leads to my next point:
2+ player parties lead to such a different mode of playing, because you can play off each other's strengths (ONE character doesn't have to be a well-rounded super-power, as required in a single-player game). For example, take the scenario with El Tigre: as long as ONE person in your party can outrun him, and beat him, the entire party can progress (sure they miss leveling up crystal, but the game isn't over). I remember a few folks in our party (of five! Ha!) dying at El Tigre, but we didn't care, we were having fun and yeah, it sucked a little (to forgo an opportunity to level-up with a CUTE CRYSTAL), but we didn't want to stop.
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: munchiaz on July 29, 2014, 06:16:19 AM
I beat DE a few days ago with the fighter. Really fun game. I need to play co-op on this one of these days
Title: Re: (7/17/2014 - 7/23/2014) Game of the Week: Dungeon Explorer
Post by: _joshuaTurbo on July 29, 2014, 06:41:37 AM
When you choose your character/class and play through the game, does DE give you a password to use along with game saves?  I remember playing through DE2 with friends and we all played it separately and then beat the game together using our game codes.

Something we could do is play the game at our homes and bring the codes to gamer gatherings like MGC, VGS and OcTurboFest.  :)