PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: wildfruit on February 03, 2015, 06:53:01 AM
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Putting this out there incase anyone has a solution. I've acquired a copy of said game but cant get further than the title screen before it stops and freezes. I have cleaned the contacts and verified all my other cards still work fine. Also on occasions of trying it has drawn four seperate screens. Something ive never seen in a video game before. Any suggestions or is it my worst fear and the card is a goner.
(http://i1274.photobucket.com/albums/y438/wildfruit/temporary_zps8951eea3.jpg)
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This is the same exact thing that happened to me with my copy of World Court Tennis (US)!!!
You get the four screens and super fast music!
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Damn. It makes me sad to see broken HuCARD's.
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That's actually a cheat in Space Harrier.
It's the PC Engine being future proof by being compatible with 4D TVs that will be released in 2032.
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That's actually a cheat in Space Harrier.
It's the PC Engine being future proof by being compatible with 4D TVs that will be released in 2032.
I'm keeping this one then.
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Putting this out there incase anyone has a solution. I've acquired a copy of said game but cant get further than the title screen before it stops and freezes. I have cleaned the contacts and verified all my other cards still work fine. Also on occasions of trying it has drawn four seperate screens. Something ive never seen in a video game before. Any suggestions or is it my worst fear and the card is a goner.
(http://i1274.photobucket.com/albums/y438/wildfruit/temporary_zps8951eea3.jpg)
not using a turbo tap are you ??
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Putting this out there incase anyone has a solution. I've acquired a copy of said game but cant get further than the title screen before it stops and freezes. I have cleaned the contacts and verified all my other cards still work fine. Also on occasions of trying it has drawn four seperate screens. Something ive never seen in a video game before. Any suggestions or is it my worst fear and the card is a goner.
(http://i1274.photobucket.com/albums/y438/wildfruit/temporary_zps8951eea3.jpg)
not using a turbo tap are you ??
actually yes the tap is plugged in?
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Putting this out there incase anyone has a solution. I've acquired a copy of said game but cant get further than the title screen before it stops and freezes. I have cleaned the contacts and verified all my other cards still work fine. Also on occasions of trying it has drawn four seperate screens. Something ive never seen in a video game before. Any suggestions or is it my worst fear and the card is a goner.
(http://i1274.photobucket.com/albums/y438/wildfruit/temporary_zps8951eea3.jpg)
not using a turbo tap are you ??
actually yes the tap is plugged in?
Try it without the tap!!!!!!!
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Tried it without le tap. No change. Still freezes at same point on title screen as soon as the little character strikes the title with her sword :/
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try cleaning the pins with isopropyl alcohol
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I've already tried alcohol. I think ill give up. Might have it as a nice key ring.
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Here's a new one to try:
Put a small strip of scotch tape on the back side of the card, along the edge which inserts into the slot.
It is possible that one of the pins of the card-edge isn't making sufficient contact with its corresponding pin; the additional thickness (even a fraction of a millimeter) may help.
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Try a hair dryer.
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Try a hair dryer.
I have no hair to dry 8-)
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using a 6-button pad?
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using a 6-button pad?
no. Using a regular pad. I'm stumped.
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Thickening the card marginally with a strip of clear tape didn't work ?
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Thickening the card marginally with a strip of clear tape didn't work ?
Fraid not
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This may be out of left field, but if you already consider it a goner I suppose it wont hurt to try, but I've had success with other devices putting them in the oven long enough that the solder melts and then reseats itself, allowing the rom to sink better into the pcb. There are a lot of resources about baking boards out there, drop it in a toaster what's the worst that could happen? :D
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I believe one of the smart guys around here (oldman or steve maybe?) said that won't help because there's no solder to melt.
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I believe one of the smart guys around here (oldman or steve maybe?) said that won't help because there's no solder to melt.
Makes sense, I've never opened a turbochip so I don't know how the inner workings are. I figured it was like a tiny cart inside, pcb with a rom on it. Sorry, hope you didn't bake it to no avail
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I still think it's a weak contact on one of the card-edge pads.
Have you tried it in a different machine ?
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I believe one of the smart guys around here (oldman or steve maybe?) said that won't help because there's no solder to melt.
Makes sense, I've never opened a turbochip so I don't know how the inner workings are. I figured it was like a tiny cart inside, pcb with a rom on it. Sorry, hope you didn't bake it to no avail
No baking has been done this day.
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I still think it's a weak contact on one of the card-edge pads.
Have you tried it in a different machine ?
I'm afraid I don't know anyone else with NEC hardware.
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I still think it's a weak contact on one of the card-edge pads.
Have you tried it in a different machine ?
I'm afraid I don't know anyone else with NEC hardware.
Simple. Buy another PCE (preferably a model you don't have).
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I still think it's a weak contact on one of the card-edge pads.
Have you tried it in a different machine ?
I'm afraid I don't know anyone else with NEC hardware.
Simple. Buy another PCE (preferably a model you don't have).
I shall remedy this by the end of the year. I need to break into CDs so leaning towards a duo.
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Here's a new one to try:
Put a small strip of scotch tape on the back side of the card, along the edge which inserts into the slot.
Wouldn't they also have trouble with other games if a pin was off? Maybe easier to put a straight edge on the card contacts to check for level? Never tried this, just my 2cents.
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I've been in need of additional hardware for sometime this has given me the push I needed. Currently selling of some of my less favourite Dreamcast games to fund some NEC cd goodness. Got my eye on a nice briefcase.
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I've been in need of additional hardware for sometime this has given me the push I needed. Currently selling of some of my less favourite Dreamcast games to fund some NEC cd goodness. Got my eye on a nice briefcase.
Yeah, I have a problem where I like using all the different hardware...even though I really do not need to have so many variations. BUT IT IS FUN.
I think I am going to pull out my TG-16 + Booster later and play some...I don't know. Time Cruise?
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UPDATE
just tried this on my new PCE I just got and it works perfectly fine.
I like it. Big sprites.
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UPDATE
just tried this on my new PCE I just got and it works perfectly fine.
I like it. Big sprites.
there is some cool sprite scaling too and the music is pretty decent. You might get stumped later on as there is a part that asks you questions and you need to get 3 of them right in order to progress iirc.
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there is some cool sprite scaling too and the music is pretty decent. You might get stumped later on as there is a part that asks you questions and you need to get 3 of them right in order to progress iirc.
Sprite scaling? Are you sure you aren't thinking of the arcade version?
I haven't played much of the PCE one but I distinctly remember it lacking the scaling that the arcade port had. Not really a complaint; it would have been hard enough to pull off on the SNES, let alone the PCE sans any scaling hardware.
You've piqued my curiosity though. This game has been on my list of "must-owns" for awhile, but I haven't paid it much attention recently due to the language barrier.
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there is some cool sprite scaling too and the music is pretty decent. You might get stumped later on as there is a part that asks you questions and you need to get 3 of them right in order to progress iirc.
Sprite scaling? Are you sure you aren't thinking of the arcade version?
I haven't played much of the PCE one but I distinctly remember it lacking the scaling that the arcade port had. Not really a complaint; it would have been hard enough to pull off on the SNES, let alone the PCE sans any scaling hardware.
You've piqued my curiosity though. This game has been on my list of "must-owns" for awhile, but I haven't paid it much attention recently due to the language barrier.
Don't expect it to be SNES or even match the arcade in quality but it is there so too will you find sprite scaling in Afterburner and Parodius DA
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Scaling is not uncommon in PCE games (HuCard and CD) and is usually better than non-Mode 7 SNES scaling. Even stuff like mosaic effects. Way too many to list, probably at least 100.
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Scaling is not uncommon in PCE games (HuCard and CD) and is usually better than non-Mode 7 SNES scaling. Even stuff like mosaic effects. Way too many to list, probably at least 100.
I'd like some examples, please. I can't think of many games that have scaling.
I can only think of the GoT compilation disc which has true scaling.
Pce can't do rotation.
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Scaling is not uncommon in PCE games (HuCard and CD) and is usually better than non-Mode 7 SNES scaling. Even stuff like mosaic effects. Way too many to list, probably at least 100.
I'd like some examples, please. I can't think of many games that have scaling.
I can only think of the GoT compilation disc which has true scaling.
Pce can't do rotation.
SNES can't do scaling, rotation or transparencies for anything but a single tile layer. The rest are all "fake".
It doesn't matter if it's "true" or not when it's just used as an effect, like it is abused more often than not in SNES games. A good example is the GoT 4-in-1, which you actually believed was real-time.
A good example of a mosaic effect is the battle-entering map effect in CF4 Chapter 1. Also the skull boss in Sapphire.
Bomberman '93 victory screen and Art of Fighting title screens featuring scaling effects.
There are loads of 60fps "transparency" effects as well, many of which do things that can't be achieved by the SNES hardware effect.
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I recall the scaling in After Burner, and it's pretty impressive, and the scaling in Sapphire is even better. So, does Valkyrie no Densetsu use a similar effect?
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I recall the scaling in After Burner, and it's pretty impressive, and the scaling in Sapphire is even better. So, does Valkyrie no Densetsu use a similar effect?
I'll let you know if I ever find out. This game is harder than I thought. Or maybe I'm just rubbish.
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I just skimmed through a video of the arcade version of Valkyrie no Densetsu and did not see any scaling in the game. Especially not the kind that is "more real" than PC Engine game scaling.
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I just skimmed through a video of the arcade version of Valkyrie no Densetsu and did not see any scaling in the game. Especially not the kind that is "more real" than PC Engine game scaling.
The title scales, as does the ground when she jumps down from the platform at the beginning. In the PCE version, she jumps off & it just cuts away to when she lands. I think the scaling when you get the "get-big" powerup looks better too. Did you skim past those bits?
And yes, the scaling is "more real" than the PCE version, because the arcade hardware is built for scaling, whereas the PCE has no scaling hardware built in. Whether it looks just as good or not is beside the point.
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I just skimmed through a video of the arcade version of Valkyrie no Densetsu and did not see any scaling in the game. Especially not the kind that is "more real" than PC Engine game scaling.
The title scales, as does the ground when she jumps down from the platform at the beginning. In the PCE version, she jumps off & it just cuts away to when she lands. I think the scaling when you get the "get-big" powerup looks better too. Did you skim past those bits?
And yes, the scaling is "more real" than the PCE version, because the arcade hardware is built for scaling, whereas the PCE has no scaling hardware built in. Whether it looks just as good or not is beside the point.
there is certainly a lot more stuff happening in the arcade version including 2 player co-op and it is also around a megabyte in size while the pc-e version is around 4megabits. most of the pc-e version the scaling only appears on Valkyrie's sprite in certain places while the arcade brethren you see a lot of scaling appear in the background giving that sense of depth which is quite missing in the pc-e version. Still I would like to have seen what Namco could have achieved if they made games that were were higher than 4megabits. Even Parodius DA has scaling especially the blue bell bomb powerup and even the green bell power up.
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I don't think the size of the game will matter when it comes to scaling. The hardware on the Namco System 2 was made for those types of effects to be done in hardware.
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this bit is where you notice the scaling in the arcade but it sure isn't in the pc-e version
(http://i102.photobucket.com/albums/m113/secretsociety1/pc engine screenshots/P1020458.jpg)
but yea certain big spell will allow you to scale up
(http://i102.photobucket.com/albums/m113/secretsociety1/pc engine screenshots/P1020467.jpg)
(http://i102.photobucket.com/albums/m113/secretsociety1/pc engine screenshots/P1020468.jpg)
(http://i102.photobucket.com/albums/m113/secretsociety1/pc engine screenshots/P1020471.jpg)