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NEC TG-16/TE/TurboDuo => TG/PCE Repair/Mod Discussion => Topic started by: technozombie on March 12, 2015, 10:38:45 AM
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I'm having an issue where I have vertical screen rolling on some games. It happens on the Konami logo on Rondo of Blood, the second stage of Space Harrier and when I re-enter the first castle on Mysterious Song. It is a DuoR from doujindance. I'm using a Euro scart cable into a scart to component box. My genesis and SNES don't have this problem. Any ideas? Thanks.
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Does this only happen on bright screens like when the Konami screen turns white?
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A white screen will do it for sure but it doesn't have to be. While in the 240p test suite the "white & RGB screen" test will do it every time. I also have another issue as seen in this picture.
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Looks like a sync issue. Try a resistor on the sync line first. Around 220ohms. If not it may need a sync stripper or even to be amped.
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OK, I opened up the cable and there is a resistor inside, it is soldered to pins 8 and 16.
Is that where it should be?
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That is to open the rgb mode and enable auto switching if you were running it on a TV. That needs to be there. Sync is pin 20 on euro scart cables. Try the resistor on there first and see if that helps.
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Thanks. Hmmm I wonder if my local radio shack is open.....
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Well the resistor did improve picture a little it seems but it is still rolling and doing the tearing thing. Here is a picture after the 220ohm resistor. The first block of the color looks better, although it may be hard to tell from the pictures.
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Before messing with sync strippers or amping the sync line, try and increase the resistor to around 1k ohms. If that doesn't work you'll probably have to try a sync stripper circuit or possibly amp the sync line.
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I already have some 1k resistors so I'll give that a try. Should there be resistors anywhere else? Doesn't the SNES usually have three?
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The 1k resistor made it completely unplayable.
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Right. That isn't great then. Are you taking the sync from Composite Video or direct from the sync on the HuC6260? If it is Composite Video you'll probably need a sync stripper circuit. Remove the resistor from the scart end and build this circuit - http://gamesx.com/wiki/doku.php?id=av:lm1881 - and hopefully that should sort the problem.
The reason most RGB cables have resistors on the RGB lines is that the signal needs to be brought down to a certain level otherwise it looks too bright. Where the PCE needs to be amped, the resistors in the Scart can be omitted to.
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I bought it already modded so I don't know how it was done. I'll pop it open tomorrow and take a look.
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If it's using composite video as sync it could be the component box or the monitor being picky about the sync not being clean.
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It is doing now on my Genesis although I don't remember it doing that in the past.
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Do you have any TVs/Monitors that take RGB scart without the scart-component box?
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Well I don't have any monitors that can accept scart but I did try something else. I have a SNES that I put one of Turbokon's component boards in. This is how I normally play my SNES, well I instead hooked it up with the scart cable and loaded up a Konami game and the screen started rolling. My problem must have something to do with the scart to component box.
On a side note I wished I had joined the forum prior to buying my DuoR. It's a mess in there. Doujindance put all this brown glue crap inside it.
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I blame the Philips
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Well, I ordered some 8 pin din connectors to make myself an RGB to component cable. The sync is now working fine, but I don't get any green. Red and blue look fine but anything green is showing as grey. I know that component doesn't actually carry green but instead uses the difference between red/blue to determine green, but I'm not sure how that plays into my issue.
I blame the Philips
You don't like Philips? It hasn't been a bad tv and the picture looks pretty good on it. Of course I only paid $5 for it at a yard sale. Also, it's of the flat tube variety.
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Solved my problem, although not in the way I was hoping. Oh well my Duo is looking great now an my sync issues are resolved.