PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: Joe Redifer on March 24, 2015, 06:16:32 PM
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I may have asked this like 10 years ago, but what game(s) do you think has the best voice quality on the Turbo? I know Andre Pansie Kiss Boxing has been mentioned (or was it Champions Forever?), but is there anything else you feel is technically impressive for the system? Spoken phrases are best. In English or Japanese, it doesn't matter.
And duh, no CD games!
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I've always thought Chase HQ had some pretty good voices before each level.
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I may have asked this like 10 years ago, but what game(s) do you think has the best voice quality on the Turbo? I know Andre Pansie Kiss Boxing has been mentioned (or was it Champions Forever?), but is there anything else you feel is technically impressive for the system? Spoken phrases are best. In English or Japanese, it doesn't matter.
And duh, no CD games!
Blazing Lazers very clearly says things like "Homing Miss Isles".
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Soldier Blade ain't bad.
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Will Pcenginefx get a credit on the Game Sack episode that uses this info?
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TV Sports had pretty nice voice.
"Boo! ...ghost..." (TV Sports Hockey)
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Street Fighter 2 springs to mind, obviously. It sounds pretty accurate to the SNES version at least. Strip Fighter 2 has a bit of spoken audio though I dunno if you'd want to use it for gamesack...
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I may have asked this like 10 years ago, but what game(s) do you think has the best voice quality on the Turbo? I know Andre Pansie Kiss Boxing has been mentioned (or was it Champions Forever?), but is there anything else you feel is technically impressive for the system? Spoken phrases are best. In English or Japanese, it doesn't matter.
And duh, no CD games!
Blazing Lazers very clearly says things like "Homing Miss Isles".
In their defense, Miss Isles is worth homing in on.
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World Class Baseball? lol
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Champions Forever is great and technically runs samples in 6 channels at once.
Lots of Japanese games have samples which sound good, but it's hard to judge because I'm not fluent. Then there are the games with good quality samples all round, but the voices are filtered to sound like a robot (like Fighting Run).
Maybe try to isolate voices from Twinbee and Parodius or the Fire Pro games. Chase HQ is pretty good and the samples are long. SCI might have some too.
I hear different variants of the same story from different people, but the samples might sound better coming out of a CG2 or SGX or perhaps only those systems hooked through a CD-ROM.
What is most impressive and should be noted in any kind of discussion or comparison, is how many decent samples are being played at once at any given time and whether the music has to stop to do it. A Genesis game halting everything to run a single clear sounding sample isn't anywhere near as impressive as a PCE game running 3 - 6 decent samples at once without stopping anything. Especially since the PCE cpu handles all the sound on top of everything else.
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Does Insanity count? I know it's on CD, but are the voices adpcm?
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What is most impressive and should be noted in any kind of discussion or comparison, is how many decent samples are being played at once at any given time and whether the music has to stop to do it.
Now that you've mentioned it, memories of Bart Simpson's Escape from Camp Deadly on the GameBoy come back to my mind. It had voice samples, and everytime one was played, the game stopped.
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World Class Baseball? lol
OW-2!
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Great suggestions. Did not know Champions Forever had so many simultaneous PCM samples going on. I'll check out Fighting Run. And I'll run, not walk in order to get my hands on World Class Baseball. Insanity doesn't count nor does Sherlock Holmes Consulting Detective. :)
Will Pcenginefx get a credit on the Game Sack episode that uses this info?
Sure if you send me the physical game!
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Shubibinman 2/Shockman has pretty good quality samples, although they're quiet.
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Pro Yakyuu Stadium has nice voices if you play the sound rip rom and hear the samples on their own. The music behind them doesn't blend well in-game.
TV Sports games have some decent voices, I know the football one is easiest to hear examples from.
I remember Power Sports/World Sports Competition having nice voice clips, but they are sporadic.
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Oh hey, forgot about Jackie Chan! Or the laughter from Devil's Crush from the skull when you lose.
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What is he saying in Jackie Chan? Doesn't he just scream in pain?
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What is he saying in Jackie Chan? Doesn't he just scream in pain?
He makes karate (hiya!) noises that echo when you punch. Kind of a interesting sound effect really..
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I was thinking of when he lands in lava.
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Street Fighter 2 springs to mind, obviously. It sounds pretty accurate to the SNES version at least. Strip Fighter 2 has a bit of spoken audio though I dunno if you'd want to use it for gamesack...
in fact it sounds even better than the muffled to max-reverbed snes version.
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Street Fighter 2 springs to mind, obviously. It sounds pretty accurate to the SNES version at least. Strip Fighter 2 has a bit of spoken audio though I dunno if you'd want to use it for gamesack...
in fact it sounds even better than the muffled to max-reverbed snes version.
The PC Engine and Genesis versions use the same full length clips as the arcade version. The SNES versions use terrible cut-up and sped-up clips before straining them through the SNES hardware adds the muffling and reverb. Screams and destruction effects are also reduced to a short blip painfully echoed over and over. It's just because the first console port appeared on SNES and that most people were used to ports not featuring so much voice that blind nostalgia still leads them to believe that the SNES versions have great samples.
If you can find the voice sample track from that Street Fighter arcade CD soundtrack, it's eerie how close the arcade sounds to the PCE version in quality (separate from the clips being identical) and pretty shocking how much the SNES versions don't even sound like they're from the same game/source.
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I learned about the voice samples in SFII than I thought I ever would. :)
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The PC Engine and Genesis versions use the same full length clips as the arcade version. The SNES versions use terrible cut-up and sped-up clips before straining them through the SNES hardware adds the muffling and reverb. Screams and destruction effects are also reduced to a short blip painfully echoed over and over. It's just because the first console port appeared on SNES and that most people were used to ports not featuring so much voice that blind nostalgia still leads them to believe that the SNES versions have great samples.
If you can find the voice sample track from that Street Fighter arcade CD soundtrack, it's eerie how close the arcade sounds to the PCE version in quality (separate from the clips being identical) and pretty shocking how much the SNES versions don't even sound like they're from the same game/source.
So the arcade had the scratchy voices like Genesis and PCE?
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World Class Baseball? lol
Yeah, talk about garbled speech...
You could barely understand anything said during World Class Baseball, but at least the background music was awesome...
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I thought the only things World Class Baseball even says are SAFE and OUT-O!
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I was thinking of when he lands in lava.
Always sounded like "a$$hole" to me...
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I was thinking of when he lands in lava.
Always sounded like "a$$hole" to me...
Not sure about the us version, could be change
But based on my Chinese ethnicity, it appears that that Jackie chan states Cantonese ' ai ya' which is close to English ' oh no/ohh' in colloquial terms on the Japanese pc engine version
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I was thinking of when he lands in lava.
Always sounded like "a$$hole" to me...
off the topic, in regards to swearing, the uk developed ps2 game " the getaway' has real ' uncensored' Cantonese swear words probably due to the mature ( us) or 18 rating of the game