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Non-NEC Console Related Discussion => Console Chat => Topic started by: xelement5x on June 01, 2015, 09:47:41 AM

Title: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: xelement5x on June 01, 2015, 09:47:41 AM
Some of you may all remember Victor Ireland, the dude who ran Working Designs.  His new company, Gaijinworks has been localizing some titles and striving to produce physical versions whenever possible for people who want to own a copy. 

Well, he recently got the rights to Summon Night 5 from Namco-Bandai and will be translating and publishing a version if possible.  Also on the docket in the eventual future is Class of Heroes 3 to complement the physical versions of Class of Heroes 2 for PSP and Class of Heroes 2G for PS3 they published.


EDIT: 
http://www.gaijinworks.com/SN5_presale_live.htm

Included stuffs:
Quote
You are purchasing a digital reservation voucher code that entitles you to a physical copy of the Summon Night 5 LE which includes:

Case with multi-sided cover insert
UMD with custom art (may be different than shown)
Full-color game manual
Giant 14"x19" poster (one of two randomly inserted shown)
Full Summon Night 5 Original Soundtrack CD (OST)
North America PSN (only) digital download code, good for free download
Serial Numbered Holographic Seal


Remember, when this is fulfilled you will get a PSN code for a digital copy AND a physical copy of the game.  This means you can still play the game even if you are dumb like me and never want to open the case.

Also, payments are through Amazon so if you have an Amazon account this is super easy.

PREORDERS CLOSE ON SEPTEMBER 7TH AT 12:59 PM PST!

---OLD STUFF---

So, are you interested in buying a copy?  Then go over to http://www.gaijinworks.com/ and fill out the interest poll on the homepage.  You are not buying or paying for anything now, it's just a form to gauge interest. If enough people sign up saying they would like to buy copies, then the production process will get underway and the email address you use will already be signed up to to be notified when the preorders start. 

Remember, YOU'RE NOT PAYING ANYTHING NOW, it's just to get an idea on how many people would like to have copies.  I personally like to have physical copies in hand over digital stuff you don't really ever own, hence my support for this project. 
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Necromancer on June 01, 2015, 10:27:15 AM
I'm signed up.  I'll start saving change from couch cushions, that way it'll be "free" when it comes out sometime in 2018.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: SignOfZeta on June 01, 2015, 11:19:15 AM
So...how is it going to to get manufactured? Is Sony still stamping these things? I hung on pretty late, but I think the last PSP game I bought was Super Robot Wars Z2 Part 2, which I think must have been 2012.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: xelement5x on June 01, 2015, 02:42:06 PM
So...how is it going to to get manufactured? Is Sony still stamping these things? I hung on pretty late, but I think the last PSP game I bought was Super Robot Wars Z2 Part 2, which I think must have been 2012.

Yup, Sony is still producing UMDs at their own facilities.  Vic got them to manufacture Class of Heroes 2, so as long as you have the cash you can get them manufactured.  Supposedly the minimum run they will do is about 2000 though so that's why he has needed to do the interest polls and then the preorders to get them made.  Class of Heroes 2 turned out well, and he even managed to get variant UMD art made for the 2700 or so in total that were made.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: ParanoiaDragon on June 01, 2015, 07:17:20 PM
I picked up the physical copy of Class of Heroes 2, back when they released it, even though I'm not a big FPRPG person.  I'll get this as well, though, there's plenty of other games I'd prefer they go after, like say, any Falcom games we never got.  Not to mention either of the Far East of Eden games(the PCE collection or FEoE 4) but I know that's asking a bit much!  I think there's a few Shining games we didn't get that are on PSP, not to mention the last Suikoden I'd kill for an English version of!
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: xelement5x on June 03, 2015, 12:30:16 PM
I picked up the physical copy of Class of Heroes 2, back when they released it, even though I'm not a big FPRPG person.  I'll get this as well, though, there's plenty of other games I'd prefer they go after, like say, any Falcom games we never got.  Not to mention either of the Far East of Eden games(the PCE collection or FEoE 4) but I know that's asking a bit much!  I think there's a few Shining games we didn't get that are on PSP, not to mention the last Suikoden I'd kill for an English version of!

There is actually a post on teh Gaijinworks forums where Vic talks about how they had a translation started for the FEoE game on Xbox 360 but apparently the MS publishing requirements were nuts.  He even posts some screenshots. 
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: InfraMan on June 04, 2015, 10:09:14 AM
Very cool, I'm definitely in for a copy... thanks for pointing this out! :clap:

Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Renmauzo on June 13, 2015, 06:06:47 PM
Thanks for the heads up; I threw down for two.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: xelement5x on June 15, 2015, 06:38:59 AM
Thanks for the heads up; I threw down for two.

Awesome! 


Number are looking pretty good I think at this point, almost to the halfway point!
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Gypsy on June 18, 2015, 03:31:20 PM
Thanks for the heads up; I threw down for two.

Awesome! 


Number are looking pretty good I think at this point, almost to the halfway point!

And then the E3 attention sink hit.

We can hope though, maybe he just hasn't been updating.

I'm in for 2 if it happens, maybe more but I'm not sure yet.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: NightWolve on June 18, 2015, 08:12:36 PM
Since Victor Ireland started Gaijinworks, who else here has bought games made by it and how much did you enjoy them ? What were they like ? The last game I played by him was "Lunar 2: Eternal Blue" for PS1 and I loved it. Need to hit my Arc the Lad collection some day when I move forward in my backlog of PS1/PS2 games, paid $85 for the thing when it came out after all. Anyway, wanted to hear about his current generation of games and how enjoyable they are compared to his WD label.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Gypsy on June 18, 2015, 09:32:28 PM
Well first of all I will reinforce your desire to play Arc. Arc II is a great game.

I don't think the CoH games have been very good (through no fault of the localization really) but I do have more hope for Summon Night 5.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: esadajr on June 18, 2015, 11:25:52 PM
I approve of this. Long live the PSP and Gaijinworks

Sent from my GT-N7100 using Tapatalk

Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Necromancer on June 19, 2015, 02:58:06 AM
Since Victor Ireland started Gaijinworks, who else here has bought games made by it and how much did you enjoy them?

I haven't got around to Class of Heroes 2 yet, but it looks to be a pretty mediocre game in any language.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: esadajr on June 19, 2015, 04:56:14 AM
still less than 3,000 :(
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Necromancer on June 19, 2015, 05:11:55 AM
The final tally for Class of Heroes 2 was only 2700, so it's kinda ridiculous for him to expect this one to sell more than twice as many.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: xelement5x on June 19, 2015, 07:42:11 AM
The final tally for Class of Heroes 2 was only 2700, so it's kinda ridiculous for him to expect this one to sell more than twice as many.

Well, Summon Night is a bigger and better IP, so I'm guessing the hopes were that it would garner more interest.  It's still a really hard sell but I believe they will bring it out digital only if they don't get the numbers for a physical printing.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Necromancer on June 19, 2015, 08:44:36 AM
Better IP or not, it's more than two years later and on an even deader platform.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: ParanoiaDragon on June 19, 2015, 04:39:33 PM
Since Victor Ireland started Gaijinworks, who else here has bought games made by it and how much did you enjoy them ? What were they like ? The last game I played by him was "Lunar 2: Eternal Blue" for PS1 and I loved it. Need to hit my Arc the Lad collection some day when I move forward in my backlog of PS1/PS2 games, paid $85 for the thing when it came out after all. Anyway, wanted to hear about his current generation of games and how enjoyable they are compared to his WD label.

Yeah, I finally beat Arc 1 recently & started Arc 2 after all these years.  I ended up picking Arc 4 & 5 for cheap.  Originally didn't get them cuz I heard they were lousy.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Gypsy on June 19, 2015, 11:12:37 PM
Compared to Arc I and II they are awful. End of Darkness is completely abysmal with no real redeeming qualities iirc. Twilight of the Spirits is probably a decent enough game if you just look at it like a generic JRPG.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: ParanoiaDragon on June 20, 2015, 07:21:32 PM
Yeah, I'm not expecting much from either one, but, occasionally I end up enjoying games to some degree, when I hear nothing but bad about them.  It's kind of a reverse psychology thing I think.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Gypsy on June 20, 2015, 10:58:11 PM
Yeah when you don't have any hype or expectation for a game then it has nowhere to go but up. I had that happen with a few critically panned games recently. Though I find a lot of the time reviews are way too extreme one way or the other.

At least I was able to finish Twilight of the Spirits fwiw.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: xelement5x on August 26, 2015, 04:42:34 AM
BUMP!  You can preorder this now!!
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: esadajr on August 26, 2015, 05:50:46 AM
I supported the survey mainly because it's great to see new PSP releases. I'm not too familiar with the tactical RPG genre. How hardcore do you think this game is?
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Necromancer on August 26, 2015, 06:21:43 AM
I got mine ordered.  Now begins the inevitable delays and the waiting game.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: ParanoiaDragon on August 27, 2015, 07:50:29 AM
Ordered mine as well.  Never played the other games or really know much about them, but it seems like a game I'd support, so I wait for my UMD. :)
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Flare65 on August 27, 2015, 01:45:28 PM
I got mine ordered.  Now begins the inevitable delays and the waiting game.

Just wait till Bloodstained misses its release date....
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Punch on August 27, 2015, 02:12:17 PM
Won't order. Why in the world would I want a new, physical PSP release in 2015 beyond collectardism purposes? I mean I understand if you're doing it because you're a fan of Victor Ireland or you played Summon Night 4, but I don't fit in any of the above so whatever.

Seriously, who the hell plays UMD based games in 2015? Be honest.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: vmorr on August 27, 2015, 04:25:06 PM
Seriously, who the hell plays UMD based games in 2015? Be honest.

This guy does.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: ParanoiaDragon on August 27, 2015, 06:18:45 PM
Seriously, who the hell plays UMD based games in 2015? Be honest.

This guy does.

As do I, though I've been focusing on my Vita lately.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: DragonmasterDan on August 27, 2015, 08:50:15 PM
Won't order. Why in the world would I want a new, physical PSP release in 2015 beyond collectardism purposes? I mean I understand if you're doing it because you're a fan of Victor Ireland or you played Summon Night 4, but I don't fit in any of the above so whatever.

The format of the game in question isn't what makes me want it. As I think you see from this forum lots of people buy games for older or outdated platforms all the time. The fact that this is a new to the US release makes this cool, and it comes with a download code so buyers can play the game and don't have to deal with the slow speeds of actually playing the UMD. But do have a way to play the game in the future if and when it's no longer available on PSN, their PSP memory card fails, etc.

Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: Necromancer on August 28, 2015, 02:53:45 AM
Won't order. Why in the world would I want a new, physical PSP release in 2015 beyond collectardism purposes? I mean I understand if you're doing it because you're a fan of Victor Ireland or you played Summon Night 4, but I don't fit in any of the above so whatever.

Seriously, who the hell plays UMD based games in 2015? Be honest.

Me, though 80% of the time I'm playing the ISO on a PSP Go (with DS3 and TV).  Since I'd rather not steal semi-current games, I buy physical versions; they're generally cheaper than downloads, and that way I'm not reliant on Sony's servers and whims.
Title: Re: Summon Night 5, a new PHYSICAL UMD PSP release by Gaijinworks (Working Designs)
Post by: xelement5x on August 28, 2015, 03:09:27 AM
Yeah, like Dan said this comes with a digital code for the PSN, which means by the way that this game is also Vita compatible. 

So if it makes you feel better you can think about it as Special Edition Digital Vita Release. The bonuses are all the stuff you get already like a soundtrack and poster, plus an archaic UMD in case you can show to your children when they ask about the PSP.