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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: lukester on August 05, 2015, 08:21:35 AM
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This should be an interesting topic.
I use it in Bloody Wolf for the final boss, and it's helpful in Bravoman to jump higher.
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It's pretty much necessary in Genpei Toumaden, to jump higher.
I like to use it in Ninja Spirit, particularly with the sword. Holding the button & slashing around with the D-pad just looks so cool.
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Oh hell yeah I do. Not ashamed at all. I use it in all kinds of games, including Bonk. :D In general, the II button is on full turbo and I is on no turbo. There are exceptions though, like R-Type.
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I use it whenever it's helpful, and I'm not at all ashamed of it. Why would I be?
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Bonk's Adventure gets the "Turbo" treatment from me most of the time.
I flip it on and off during gameplay. Not ashamed at all. :)
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Is it cheating to use turbo in Street Fighter 2?
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Does it even help? I'd think you'd be at a disadvantage and unable to do any special moves.
If it lets you pin someone in the corner, it's at the very least a cheesy way to win. Where's the fun in that?
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There are some characters who have special moves that amount to mashing a button as fast as you can. E Honda, Chun Li, Blanka, maybe some others. If you use turbo, it's super easy to thousand hand slap someone to pieces. :D
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Just Alien Crush
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My one lonely pce pad doesn't even have a turbo. BE A MAN
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BE ASHAMED.
Lots of games are far more satisfying when you realize you don't need to be a total 'tard and spamming.
ORIGIN: I'll be honest, I wanted to hear the music to a lot of games that would cut out a channel of the music for SFX...so my "turbo is for pussies" is partly (1) motivated by music and (2) challenging myself and (3) realizing that games were designed with different mechanics.
PUSSIES SHOULD BE ASHAMED: You really are ruining a lot of games. Non-stop SFX are usually horrible, and prevent a distraction from the the mood, atmosphere, graphics, etc. that is: even in a shootemup, you don't have to shoot all the time. There are lulls. Say, before a boss. It's awesome to not shoot in a shooter.
PUSSIES GOT NO SKILL: I will be nice and allow you to use turbo when you are brand new to a game, but you should let go of this crutch at some point. It really is more satisfying.
BUT ESTEBAN, WHUT ABOUT SHOOTIES? Ok, let's ignore the games that require holding the fire button to charge a shot (or some other mechanic, like the aforementioned R-Type). Is say the Star Soldier Series was intended to use Le Turbo Switch. And, I guess, I can't really criticize anyone who uses the rapid fire in that sort of game (indeed, some shootemups have built-in autofire when holding down the fire button). But, even this category, is not exempt from my no-turbo policy: when you beat one of these games WITHOUT turbo, just mad button-spasm-pressing, then you are a TRUE MASTER. So, when I beat Raiden using turbo, did it count as a legitimate win? Yes. Am I a man? No. I am a pussy. If I was a man, I would have been able to beat it without resorting to turbo at all.
LEST YOU THINK I AM JOKING: I really do play shootemups without turbo (unless the game is really challenging/I suck/I am trying to etc.)
NO, I ACTUALLY DO SUCK: there are a lot of games that I start to choke or fall apart and I GLADLY FLIP UP TURBO because I was about to choke/drown. This doesn't stop me from challenging myself, and trying to play sans-turbo as much as possible.
GAMES RUINED BY TURBO (off the top of my head):
(0) Bonk series (Spinning is variable and feels so good when you time things, pattern, rhythm)
(1) Monster Lair (missiles, "shield", are especially variable to presses..even lasers and other weapons).
(2) Vigilante (so much more satisfying when using variable speed nunchaku...punching is less affected, but turbo totally ruins *rhythm* of punching)
(3) China Warrior (I have championed this game for a long time, positing the "rhythm game" thesis, which requires you to NEVER use turbo)
(4) Splatterhouse (it's an easy game, plus Rick looks like a goofy dork flailing like a tard).
(5) Practically every single PCE/TG-16 game
(6) Wait—this thread isn't posted in Fighting Street? f*ck me, I'm sorry. I would have used more sensitive words to insult you pussies. :)
EDIT: Added smiley face to alleviate some of the blunt rudery.
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There are some characters who have special moves that amount to mashing a button as fast as you can. E Honda, Chun Li, Blanka, maybe some others. If you use turbo, it's super easy to thousand hand slap someone to pieces. :D
I think E. Honda is the most broken character in the game. You can move while doing the medium hundred hand slap.
They fixed that in Turbo.
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BE ASHAMED and other blah blah
I'll second that. I only do Turbo on some shooters, and because most of the time I'm playing them to relax or don't haven't a lot of time to put into them or still getting a feel for them. When I want to play for score or 1cc or something, then I turn it off. Is it hard? Yes, but that's the way Ron Jeremy would have wanted it.
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No way man! I'm not ashamed of using turbo. That's what its there for. It is the TURBOgrafx after all.
I mainly use it for shooters if there is no auto-fire. Like Josh I also use it on Bonk. It is particularly helpful on the bonus stages that require you to spin to the ground.
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I do usually with shooters. The Turbografx is probably the only console that I normally use turbo buttons since it's originally equipped on the controller. No shame in using it if it's there.
I do agree that using turbo does break the rhythm or timing in some games.
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Bonk spin!
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Raiden turbo ON entire time.
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Bonk spin!
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I used it on Bonk's Adventure and Revenge all the time to aid with spinning. I remember switching between the different speed settings on the fly. My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat. I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
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I used it on Bonk's Adventure and Revenge all the time to aid with spinning. I remember switching between the different speed settings on the fly. My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat. I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
Gate of Thunder I used it on. I think I will go and play that tonight. :)
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Raiden turbo ON entire time.
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I've always used it when I feel like it helps, and can definitely see how it can make it not help both in gameplay performance and feel.
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I used it on Bonk's Adventure and Revenge all the time to aid with spinning. I remember switching between the different speed settings on the fly. My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat. I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
Gate of Thunder I used it on. I think I will go and play that tonight. :)
Yep, that one too!
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The spinning in Bonk is the main reason I've ever used it. I've used Turbo on some shooters, but usually from the turbo stick rather than the Turbo pad.
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Bonk spin for sure. If I recall right I think I used to used it on Final Lap Twin as anti lock brakes.
I am a shameless turbo user on all systems. AND auto-fire. 8)
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Never use turbo in either Dungeon Explorers. You fire automatically anyway & cannot move, so it makes aiming much easier
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i just recently used in for Valis to defeat the final boss
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i just recently used in for Valis to defeat the final boss
Whuttttftttt!
:)
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I used it on Bonk's Adventure and Revenge all the time to aid with spinning. I remember switching between the different speed settings on the fly. My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat. I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
My sentiments exactly. I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals. When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin. I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire. Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.
With any console, I like playing it the way the manufacturer intended with all the original hardware. That's why I don't like using emulation. NEC included the switches on their controllers, I think that should be embraced, not scorned.
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I used it on Bonk's Adventure and Revenge all the time to aid with spinning. I remember switching between the different speed settings on the fly. My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat. I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
My sentiments exactly. I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals. When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin. I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire. Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.
With any console, I like playing it the way the manufacturer intended with all the original hardware. That's why I don't like using emulation. NEC included the switches on their controllers, I think that should be embraced, not scorned.
I absolutely agree. :)
I also know that only pussies use rapid fire. :(
MAN UP AND PUSH THE BUTTON.
PUSH
THE
BUTTON.
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I used it on Bonk's Adventure and Revenge all the time to aid with spinning. I remember switching between the different speed settings on the fly. My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat. I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
My sentiments exactly. I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals. When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin. I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire. Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.
With any console, I like playing it the way the manufacturer intended with all the original hardware. That's why I don't like using emulation. NEC included the switches on their controllers, I think that should be embraced, not scorned.
I absolutely agree. :)
I also know that only pussies use rapid fire. :(
MAN UP AND PUSH THE BUTTON.
PUSH
THE
BUTTON.
(http://i198.photobucket.com/albums/aa34/bigliferadio/DoNotPushButton.gif)
In order to not tenuously disobey the rules by posting solely an image response, I'd like to add that the man in the image to me looks like what China Warrior would be like today should he still be kicking ass.
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I use the turbo switch recommendation in the manual of every game.
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I use the turbo switch recommendation in the manual of every game.
We need a page dedicated to this!
:)
In order to not tenuously disobey the rules by posting solely an image response, I'd like to add that the man in the image to me looks like what China Warrior would be like today should he still be kicking ass.
Which one?
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In The Legendary Axe that boulder boss in stage 2 always pissed me off until I discovered that with rapid fire you can basically stunlock it until it dies. Not so much for other enemies because they have a larger set of moves besides going in one direction at all times.
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I used it on Bonk's Adventure and Revenge all the time to aid with spinning. I remember switching between the different speed settings on the fly. My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat. I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
My sentiments exactly. I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals. When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin. I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire. Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.
With any console, I like playing it the way the manufacturer intended with all the original hardware. That's why I don't like using emulation. NEC included the switches on their controllers, I think that should be embraced, not scorned.
I absolutely agree. :)
I also know that only pussies use rapid fire. :(
MAN UP AND PUSH THE BUTTON.
PUSH
THE
BUTTON.
Hey man, I pushed the button. Once, and then I held it in, but I pushed it!
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I used it on Bonk's Adventure and Revenge all the time to aid with spinning. I remember switching between the different speed settings on the fly. My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat. I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
My sentiments exactly. I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals. When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin. I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire. Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.
With any console, I like playing it the way the manufacturer intended with all the original hardware. That's why I don't like using emulation. NEC included the switches on their controllers, I think that should be embraced, not scorned.
I absolutely agree. :)
I also know that only pussies use rapid fire. :(
MAN UP AND PUSH THE BUTTON.
PUSH
THE
BUTTON.
(http://i198.photobucket.com/albums/aa34/bigliferadio/DoNotPushButton.gif)
In order to not tenuously disobey the rules by posting solely an image response, I'd like to add that the man in the image to me looks like what China Warrior would be like today should he still be kicking ass.
Not quite as graphically impressive as he was once, is he?