PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
Non-NEC Console Related Discussion => Console Chat => Topic started by: Desh on May 02, 2016, 02:06:37 PM
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What games historically kick your ass or games have you never completed but still love to play?
Here are three of mine:
- Double Dragon on NES. I can get to the final boss (if I'm lucky) but get my ass handed to me every time. I have still never beaten this game.
- Contra Hard Corps. I have owned this game since new. I always loved playing it but could never beat it. This year I finally changed that and have seen every possible ending. It only took me 20 years to do it.
- Raiden on Turbografx. I only recently acquired this game a couple months ago. I can make it to the final level (sometimes) but quickly get destroyed. I love this game because it's hard (at least to me it is) but, also hate it for the same reason.
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(http://photos.1highscore.com/R-Type-TurboGrafx-16-PC-Engine-s34607-20151119064059.jpg)
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Samurai Shodown
R-Type
Sonic 2 (I am horrible at sonic games)
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Battle Garegga
Assuming you're not a continue-spamming ninny, this is top-tier difficult shooter. The rank system means that you need to be constantly suiciding away your extra lives and teetering one death away from game-over. It also means that you need to score well, or you won't even get the lives you need to suicide. On top of that, the enemy patterns aren't really random, but they're not totally fixed, either, so you need to be very adaptable.
I love it so much.
When the arcade game came out, and later the Saturn port, the developer didn't have any kind of story written up for it - not even a one-paragraph blurb somewhere. There are no characters in the game, no real intro or ending sequences, nothing. Everything depends on the in-game graphics and sound having enough personality to make an impact, and they do. They have a detailed subtlety and colorful grit to them, making Battle Garegga stylistically one of my favorite games ever.
It's also a lot of fun to play. I don't mean to ignore that. But it is going to drive you insane half the time. I often find myself yelling at the TV "I just want to play you, you stupid game!" as I screw up yet another run in one of the first couple of stages.
In the years since, the developer did publish a long backstory for the game...but I don't even want to read it. The game is better without it.
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The only games that are really difficult for me are the ones I don't have an interest in and can't be motivated to play. So I can't think of any games that I care about that still kick my ass. I appreciate Night Creatures for what it is and although it can be erratic, I can still play through it with ease because I cared enough to beat it the first time just for the challenge if nothing else, because people said that it couldn't be done.
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Most shewties. I generally suck at 'em, but they're still fun to play and see how far I can get.
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Tatsujin... I am getting a tattoo akin to the "Air Zonk World Champion" tat. This game kicks everyone's ass. Just ask jtucci31. :D
Get the tattoo now so that when I beat your score you'll look like even more of an idiot!!
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Most shewties. I generally suck at 'em, but they're still fun to play and see how far I can get.
Same, but specifically R-Type and the Gradius games.
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Nearly every shooter. I am getting better. It is the genre that I had really missed the last 20 years.
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Most shewties. I generally suck at 'em, but they're still fun to play and see how far I can get.
Me too. I only ever beat like 1/4 of them, but I love them. Pulstar is still unbeaten in my house but I love that game so much.
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Most shewties. I generally suck at 'em, but they're still fun to play and see how far I can get.
Me too. I only ever beat like 1/4 of them, but I love them. Pulstar is still unbeaten in my house but I love that game so much.
Yep, I'm in the same boat.
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I'm in the same boat on R-Type. I'm getting better at it though.
Honestly, the only Contra game I've beaten is the first one. Granted, I haven't played all of them but I still absolutely love the series, particularly Hard Corps.
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For those of you that said shooters are you playing on a CRT?
When I first got back into some shooters I was like wow I really suck. I used to beat L-Dis, Lords, and Gate of Thunder easily and now my reflexes are crap. I was playing them on the LCD in RGB. Since then I have tired on the CRT and they are much easier on there with no lag.
I would agree shooters tend to be my weakness....
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For those of you that said shooters are you playing on a CRT?
When I first got back into some shooters I was like wow I really suck. I used to beat L-Dis, Lords, and Gate of Thunder easily and now my reflexes are crap. I was playing them on the LCD in RGB. Since then I have tired on the CRT and they are much easier on there with no lag.
I would agree shooters tend to be my weakness....
All of my gaming is done on a CRT. At one time I did have my stuff hooked up to an older 42" plasma and also had no issues. However, one of my friends has some newer (but off brand) 60" LED and the input lag on old consoles is terrible. I can't stand to play anything on it. It all comes down to how your TV interprets the old fashioned input signals
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Co-Op Zombies Ate My Neighbors with my girlfriend is my best example of this. Playing with her is something of a handicap, because she is always a few steps behind and constantly complains about me taking all the items so there is a mental composure component to the challenge. We always run out of survivors because she is screwing around on the opposite side of the stage for no reason. But, this is one of the only games she plays with me, so we enjoy our time f*cking up together.
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Popful Mail (at least in the US), Thunder Force IV, and Ranger-X are all pretty fun but ridiculously hard for different reasons. Popful Mail has no invincibility frames, Thunder Force IV requires a lot of memorization and good timing, and you have barely any health in Ranger-X.
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Every Touhou game.
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Ghouls'N'Ghost series that second run :P
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Fray. Overall it's a very lovable game, but those jumping bits are frickin' tough and frustrating.
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Lifeforce (NES)
Raiden (beating this game is a matter luck—there are several spots where I choke and spazz and crumble because I am an idiot).
Aero Blasters (same as Raiden...)
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Yo, Bro (I have an odd obsession to beat this game...I don't know if I ever will)
Athena (NES) ditto
Super Pitfall (NES) ditto
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I could go on and on...
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Image Fight is brutal for me, but I keep coming back. Same can be said about Image Fight II.
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Viewpoint on the Neo Geo, I love it but the later levels get crazy hard.
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Yeah, even PS3 is CRT for me. Flat panels are for my girlfriend to watch Glee on.
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Rayxanber II. I play this game once every few months hoping to get pass level 4 but it hasn't happened. One of my life long goals is to someday beat Rayxanber II.
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Popful Mail (at least in the US), Thunder Force IV, and Ranger-X are all pretty fun but ridiculously hard for different reasons. Popful Mail has no invincibility frames,
Victor Ireland didn't like you being able to beat his localized games within a 3-day rental period (which you could for the vast majority of games out there in the 8-16 bit era), so removing/lowering the invincibility blinking after being hit was his idea. One of his interviews revealed as much. That rascal!
To be honest, when I beat the game last November actually (http://www.ysutopia.net/forums/index.php?topic=444.msg3927#msg3927), I found the difficultly and playthrough time quite satisfying and it was under ~3 days technically. It really wasn't that bad in my experience... I can imagine how much easier and quicker the original would take if his changes are considered ridiculously hard.
Anyway, I loved the crazy writing/acting in this thing, there are Robin Leech, Terminator, Donald Trump, Reagan, etc. references and an anti-French joke even (totally out of place, but yeah, that was WD for ya)! And gotta give it up for Sven T. Uncommon's performance!
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Actually, I'm pretty sure the invincibility time is the same. I've played both versions multiple times, and they certainly felt the same. It's just that in the Japanese game, it's really no big deal if you get hit three times in quick succession, while in the US version, that much is often enough to kill you.
That's the biggest difference between the two. In the Japanese version, it usually takes 10-20 hits to die, while in the US version, it's 3-5. I don't blame them for wanting to tweak the difficulty, because the original is honestly quite a breeze, but IMHO, they screwed the balance up. When you play the original, you get the sense that being able to survive a rapid succession of hits is a very intentional part of the game design. If Working Designs had to adjust things, they should have either also extended the invincibility time or reduced the hits-to-death to something more moderate, like 5-10.
Popful Mail US isn't really hard, but it's kind of cheap. You need to save and reload all the time, which is tedious, and the bosses throw the difficulty progression of the game all out-of-whack. I think the Wood Golem boss of the first world is harder than any of the final bosses, and so is that one two-faced guy who bounces around. In Popful Mail JP, those guys do far less damage, and even if it's easy, the progression feels very balanced and reasonable.
Great translation, though.
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Rayxanber II. For now.
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Robotron 2084
RType
Sinistron
Esprade (or any Cave shooter, but this one especially)
Magician Lord