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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: Bonknuts on May 13, 2016, 08:23:15 AM

Title: New PCE chiptunes thread
Post by: Bonknuts on May 13, 2016, 08:23:15 AM
This is for new chiptunes people are making.

 Here's the first link:
https://www.youtube.com/watch?v=Qhwe2KlSnzs

 And another:
https://www.youtube.com/watch?v=MJOC0X31aR0
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on May 13, 2016, 08:27:46 AM
TFIV:
https://www.youtube.com/watch?v=8_WcOMdFzBw
Title: Re: New PCE chiptunes thread
Post by: Necromancer on May 13, 2016, 09:28:13 AM
Cool tunes, but are they eating up all the sound channels and not leaving anything left for sound effects if actually used in game?
Title: Re: New PCE chiptunes thread
Post by: Arkhan on May 13, 2016, 09:53:58 AM
Can we really consider these chiptunes if they're running in some PC software and aren't cranked out of the real thing?

I like the arrangements, though.

Title: Re: New PCE chiptunes thread
Post by: Bonknuts on May 13, 2016, 10:01:06 AM
They export as HES files and run on the hardware, VGM style.
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on May 13, 2016, 10:02:44 AM
Cool tunes, but are they eating up all the sound channels and not leaving anything left for sound effects if actually used in game?
Most games use all the sound channels. You just reserve certain channels for "lesser" instruments in case sound FX called.
Title: Re: New PCE chiptunes thread
Post by: Digi.k on May 13, 2016, 10:06:09 AM
That TFIV rendition is right up my alley !
Title: Re: New PCE chiptunes thread
Post by: Necromancer on May 13, 2016, 10:10:25 AM
Most games use all the sound channels. You just reserve certain channels for "lesser" instruments in case sound FX called.

Oh, never mind then.  :mrgreen:
Title: Re: New PCE chiptunes thread
Post by: ccovell on May 13, 2016, 11:51:43 AM
The arrangements are fantastic, and the instrument choices are great!! ... ... however I don't like the percussion, especially in the first two.  It's more akin to Atari XE distortion effects and farts than sampled drums (or a sinewave tom-tom) that we hear in the better PCE games.
Title: Re: New PCE chiptunes thread
Post by: Black Tiger on May 13, 2016, 02:50:32 PM
Are the hes files for these available to download anywhere?
Title: Re: New PCE chiptunes thread
Post by: Arkhan on May 13, 2016, 03:34:15 PM
More importantly, what software are they using then to do all of this?
Title: Re: New PCE chiptunes thread
Post by: elmer on May 13, 2016, 05:35:39 PM
More importantly, what software are they using then to do all of this?

They're using DefleMask, it's been mentioned here before.

The HES export is a hack, it just dumps all the 60Hz sound-register updates into a huge ROM file that just writes back those pre-calculated settings every frame. The HES export wasn't written for real in-game use, it's just a simple solution for musicians to hear their creations on real hardware.

Mooz started writing a proper DefleMask player for the PCE, but I don't think that it's anywhere near complete.

P.S. I like one of Ruko Michiharu's other tunes better than TFIV ... https://www.youtube.com/watch?v=AapXnf3TwoA
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on May 13, 2016, 06:43:18 PM
What elmer said. I believe it's the VGM format used for lots different systems (sms, gb, genesis, etc). The HES is a VGM player. The source is open source if anyone wants to write a non-cooked version of the music player, but VGM method is a fastest and easiest way to get the sound playing on the real system (people are writing the music just for music development, and not for game or such needs). Though not all the PCE ones are 60hz, IIRC. Some use the timer interrupt (I think there's a mode in the deflemask module itself for handling/setting tempo stuffs).

 If you want the modules (to export to HES files), you'll have to PM the authors (which are the youtube account holders). Ruko was kind and gave me a few when I asked, a number of months back.

 I was going to make a music disk volumes for some of these, but the VGM part needs a layer of compression to get the size down. I hadn't finished writing a VGM parser to do it yet.
Title: Re: New PCE chiptunes thread
Post by: Arkhan on May 13, 2016, 10:44:38 PM
Ahhhh, I see.

I don't pay too much attention to trackery-stuff.    That's pretty neat.  Too bad it's ultimately no good for games at the moment.
Title: Re: New PCE chiptunes thread
Post by: Black Tiger on May 14, 2016, 03:18:40 AM
So then is each chiptune a single rom that is played on real hardware using a flashcard?
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on May 14, 2016, 05:54:28 AM
Yeah, each one would be an individual rom.
Title: Re: New PCE chiptunes thread
Post by: exodus on May 14, 2016, 07:40:10 AM
That elemental master one feels really natural on PCE! I'm glad this thread exists.
Title: Re: New PCE chiptunes thread
Post by: esteban on May 14, 2016, 08:01:04 AM
That elemental master one feels really natural on PCE! I'm glad this thread exists.

It is such a great song, I'd love to hear all different versions of it.

Even a Famicom / NES version would kick butt.
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on June 08, 2016, 09:09:26 AM
A demo style chiptune:
https://www.youtube.com/watch?v=6DA6JAfDqIw
Title: Re: New PCE chiptunes thread
Post by: Speedy on June 09, 2016, 07:44:01 AM
Some more PCE arrangements of PC-98 music that Ruko Michiharu did.
https://www.youtube.com/watch?v=2ZEZaZDeToY
https://www.youtube.com/watch?v=XBv4ugn-Un0

I'm impressed with the quality of these.
Title: Re: New PCE chiptunes thread
Post by: esteban on June 09, 2016, 08:44:31 AM
^ Wow, I am totally enjoying these tracks. :)
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on June 11, 2016, 07:05:47 AM
They updated Deflemask last time I used it; holy crap is it 100x better UI than it was before. So much more intuitive and up to date. http://www.deflemask.com (http://www.deflemask.com/)
 I wish they'd increase the wavemacro feature to more than 32, but someone did manage to do some synthesis voices with it (one saying "PCEngine")
Title: Re: New PCE chiptunes thread
Post by: touko on June 11, 2016, 08:30:14 AM
A demo style chiptune:
https://www.youtube.com/watch?v=6DA6JAfDqIw
wahou, very impressive, really ..
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on June 13, 2016, 03:14:28 AM
He released as NTSC version, but HES files for Deflemask have something weird going on with the noise channel (too loud and something else).
Title: Re: New PCE chiptunes thread
Post by: StarDust4Ever on June 13, 2016, 10:51:38 AM
So these HES files are tunes I can run directly off my Everdrive? Or are they a separate format, like NSF is not an NES RO, etc??? :-"

Very cool either way! :D
Title: Re: New PCE chiptunes thread
Post by: Speedy on June 18, 2016, 01:05:41 PM
Not too bad for my first time doing PC Engine stuff, at least I think so.

https://www.youtube.com/watch?v=Wn-kZbjrOv4

I'll get a download link for it up soon enough, though I dunno how well it'll play back on a real system because I could only get the speed right at 57hz so I'd have to fiddle around with playback speed commands to try and get the correct tempo
Title: Re: New PCE chiptunes thread
Post by: StarDust4Ever on June 18, 2016, 01:50:05 PM
Not too bad for my first time doing PC Engine stuff, at least I think so.

https://www.youtube.com/watch?v=Wn-kZbjrOv4

I'll get a download link for it up soon enough, though I dunno how well it'll play back on a real system because I could only get the speed right at 57hz so I'd have to fiddle around with playback speed commands to try and get the correct tempo
57Hz is close enough to 60Hz it shouldn't cause playback issues. But that partially depends if the tempo runs off the CPU clock or the GPU refresh rate. Assuming the CPU was emulated at the correct speed, ie not over- or under-clocked, the pitch should be still be on key even with just a few percent speedup by pinging it to 60Hz refresh. Sample drift shouldn't be noticeable.

Even if there's no GUI player or even just a blank / solid color screen while playing, it would be cool to load the ROM on an Everdrive and get sound playback.

I'm a big NES chiptune fanatic and like the NES, the PC Engine is a "pure" chip tune synth run by the custom CPU. It's not a separate MIDI synth with it's own clock like the SNES or N64. I'm a bit chiptune fan and would love to run this stuff on hardware.

Funny so much emphasis was placed on redbook audio when the SuperCD came out. Developers put a lot more effort into making quality chiptunes sometimes. Maybe it's the nostalgia googles, but I get more enjoyment out of hearing a limited chiptune soundtrack than a redbook with a bunch of instruments cobbled together. For instance, I know an NES, Megadrive, SNES game when I hear one simply by the sound. PCe being 8-bit is kind of in between an NES and a Genesis sound wise. Some of that gets lost with the CD titles. Don't get me wrong though CD Audio is great, it loses the console's distinct voice or musical signature.

Some CDs sound fantastic, some mediocre. Honestly though most 4th gen CD stuff is pretty great. It only got really bad during the PS1/PS2 era where soundtracks by 3rd party devs became a complete afterthought.
Title: Re: New PCE chiptunes thread
Post by: esteban on June 18, 2016, 02:38:38 PM
Not too bad for my first time doing PC Engine stuff, at least I think so.

https://www.youtube.com/watch?v=Wn-kZbjrOv4

I'll get a download link for it up soon enough, though I dunno how well it'll play back on a real system because I could only get the speed right at 57hz so I'd have to fiddle around with playback speed commands to try and get the correct tempo

Quite lovely on PCE. :)
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on June 18, 2016, 05:33:45 PM
I'm a big NES chiptune fanatic and like the NES, the PC Engine is a "pure" chip tune synth run by the custom CPU. It's not a separate MIDI synth with it's own clock like the SNES or N64. I'm a bit chiptune fan and would love to run this stuff on hardware.

 PCe being 8-bit is kind of in between an NES and a Genesis sound wise.
Just a couple of nitpicks: MIDI doesn't have sound. No sound at all. It's just a delivery format for how music is stored as instruments (it's a format and it's a driver/protocol). There's actually a PCE game that uses a MIDI playback engine. As for snes, there *might* be a handful of drivers that were MIDI compatible, but the vast majority either used their own engine or Nintendo supplied one.

 Also, bitness can't be applied to sound chip directly. The YM in the Genesis is basically an 8bit sound chip (8bit single DAC, 8bit interface, etc) - doing so doesn't really describe the class or capability of the chip. Unless you're implying 8bit as in generation (and not literal), which is still wrong.
Title: Re: New PCE chiptunes thread
Post by: StarDust4Ever on June 18, 2016, 08:28:43 PM
I'm a big NES chiptune fanatic and like the NES, the PC Engine is a "pure" chip tune synth run by the custom CPU. It's not a separate MIDI synth with it's own clock like the SNES or N64. I'm a bit chiptune fan and would love to run this stuff on hardware.

 PCe being 8-bit is kind of in between an NES and a Genesis sound wise.
Just a couple of nitpicks: MIDI doesn't have sound. No sound at all. It's just a delivery format for how music is stored as instruments (it's a format and it's a driver/protocol). There's actually a PCE game that uses a MIDI playback engine. As for snes, there *might* be a handful of drivers that were MIDI compatible, but the vast majority either used their own engine or Nintendo supplied one.

 Also, bitness can't be applied to sound chip directly. The YM in the Genesis is basically an 8bit sound chip (8bit single DAC, 8bit interface, etc) - doing so doesn't really describe the class or capability of the chip. Unless you're implying 8bit as in generation (and not literal), which is still wrong.
I didn't mean MIDI literally, but the SNES and N64 have discrete soundchips that sound very much like primitive MIDI synthesizers. There's a ton of instrument definitions that get recycled over again in a variety of games. That's why many SNES and N64 games had orchestral sounding compositions, some of which were extremely good.

I assume these instrument profiles were probably defined by audio libraries included with the dev kits and likely stored somewhere in the game code. I don't pretend to know how they operate, but many of the instruments sound very similar to MIDI sound, ie select an instrument profile and play a note.

Soundtracks of 4th and 5th generation Nintendo games were incredible, but they don't have the rawness of chip synths like the NES, PCe, and Genesis / Megadrive. Genesis games excelled at rock and techno sounding tracks, SNES excelled at orchestral sounding tracks. Not trying to beat around, but each console had it's own distinctive soundchips. SNES was just more MIDI sounding, less chiptuney, for lack of a better word.

When I think of chiptunes, I think of stuff like square, rectangle, triangle, sawtooth, sine, noise generators, etc. Take shapes from basic math functions and build them into sound waves. As synths began to get more sophisticated, it became possible to adjust the individual wave forms and decay rates making them more organic so that they emulate real instruments. That is what MIDI does at it's core.

Of course with wave sound or redbook from CD audio, you can play back anything from live recordings to digitally synthesised audio, instruments, vocals, anything.
Title: Re: New PCE chiptunes thread
Post by: sunteam_paul on June 18, 2016, 09:53:25 PM
Funny so much emphasis was placed on redbook audio when the SuperCD came out.

Why? Of course they placed emphasis on redbook when the CD-ROM games came out (I guess you mean that rather than SuperCD which was a later revision). I can only assume that you were not around in that era, as all we, as consumers (kids), were after was the next thing to wow us. If a CD game came with a chip soundtrack, it was a disappointment.

Now it's a different matter, as we look back at all these things as 'retro' and can appreciate them individually. But back then, they would have been mad not to make the most of CD music.
Title: Re: New PCE chiptunes thread
Post by: Arkhan on June 18, 2016, 09:56:38 PM
I didn't mean MIDI literally, but the SNES and N64 have discrete soundchips that sound very much like primitive MIDI synthesizers. There's a ton of instrument definitions that get recycled over again in a variety of games. That's why many SNES and N64 games had orchestral sounding compositions, some of which were extremely good.
Primitive MIDI synthesizers?   MIDI synthesizers weren't primitive.  The first wave of them are capable of producing the chiptuney square/saw/whatever waves you want to hear.   lol. 

The Roland Juno-106, for example.   

Quote
I assume these instrument profiles were probably defined by audio libraries included with the dev kits and likely stored somewhere in the game code. I don't pretend to know how they operate, but many of the instruments sound very similar to MIDI sound, ie select an instrument profile and play a note.
They're samples.  So, they don't sound like "primitive MIDI synths" (I am not sure what this actually means).  They sound like samples.  It's a lot like the Amiga.

Stop using the term "MIDI sound".   It's completely wrong.

As was already pointed out, MIDI is silent.  It's digital data instructing the interface to do things.  You can control lights with MIDI. 

To further explain why this is wrong: all of the chiptunes I make are ultimately stored in MIDI format.

Insanity's CD soundtrack, is all MIDI driving analog synths.  The lead noise is a Commodore 64 controlled via MIDI.  So, your "chiptune" thing is being controlled via MIDI.... and then recorded to .WAV and played as a CD track...


Quote
SNES was just more MIDI sounding, less chiptuney, for lack of a better word.
There is a better word.

It's sample-sounding.   You could use chippy samples for SNES, and some games do.

But, at the time, people were striving to make more "realistic" sounding music, like CD games had.


What you are trying to say is, they sound like that shit Windows GM library that MIDI files on Windows 95 used to play when you'd go to someone's GeoCities page back in 1997.

That's not "MIDI sound".

That's a crap instrument library.

Title: Re: New PCE chiptunes thread
Post by: StarDust4Ever on June 18, 2016, 10:19:36 PM
Forgive me for the poor word choice. I am not a composer; I just love listening to music. It is nice that the PC Engine has it's own Famitracker equivalent for composing chiptunes.

"MIDI sound format" to me has always been the little *.mid files that play back compositions of instruments. I'm aware there's no actual audio encoding as the files are too tiny for that, but when played back over an appropriate sound card or software player, the listener hears music. And no, the MIDI sound format is not crap. I've heard some quite exquisite compositions in MID format, and some absolutely terrible ones.

As for the CD soundtracks in CD based PCe games, I think the PC Engine as a console loses it's "voice." Each retro console has different sound hardware creating different audio signatures. I can tell an Atari game from an NES game from a Game Boy game from a SNES game from a Genesis / Megadrive game simply by hearing it, even if I've never played or heard the game before.

The PC Engine's own synth is no different, but when listening to CD soundtracks, it's voice is not present. The voice is that of whatever was used to create the CD recording not the PC Engine's internal voice. It may be fantastic music or might be garbage, but it's coming from a generic DAC, not the actual soudchip.
Title: Re: New PCE chiptunes thread
Post by: Arkhan on June 18, 2016, 10:30:09 PM
OK, you still don't understand what a *.mid is.

Nobody said the MIDI sound format (this is not an actual term.  MIDI is not a sound format) is crap

I said the Windows GM library is crap.   Meaning, the instrument library Windows is using to play MIDI back is garbage.

a MIDI file can be fed to any device accepting MIDI.    This is why people bought MT-32s to play DOS games.   It sounded better than the shit that Windows or Soundblaster was puking out by default.

https://www.youtube.com/watch?v=P_iNpUbzIt8  This is MIDI. 
https://www.youtube.com/watch?v=H0Z7_IEmM6U So is this.

https://www.youtube.com/watch?v=sFBaG64iokI  This is not.
https://www.youtube.com/watch?v=HngBy5Sb5TU  Nor is this.

Same data, fed to a different device.

Also, you should cut the "i can tell shit apart" bit.   Tim Follin will wreck you pretty hard with that mindset.

that and your scientific tone rife with cluelessness is really just not going well.

Title: Re: New PCE chiptunes thread
Post by: sunteam_paul on June 18, 2016, 10:31:52 PM
As for the CD soundtracks in CD based PCe games, I think the PC Engine as a console loses it's "voice." Each retro console has different sound hardware creating different audio signatures. I can tell an Atari game from an NES game from a Game Boy game from a SNES game from a Genesis / Megadrive game simply by hearing it, even if I've never played or heard the game before.

The PC Engine's own synth is no different, but when listening to CD soundtracks, it's voice is not present. The voice is that of whatever was used to create the CD recording not the PC Engine's internal voice. It may be fantastic music or might be garbage, but it's coming from a generic DAC, not the actual soudchip.

That's true from the perspective of now and I get what you're saying, but the point is that nobody was calling for more chiptunes at the time. We wanted more CD soundtracks, more visual scenes and more amazing stuff to hear and look at.
Title: Re: New PCE chiptunes thread
Post by: Arkhan on June 18, 2016, 10:35:13 PM
https://www.youtube.com/watch?v=FH1hTSwHirc
http://aetherbyte.com/downloadables/sotb.mp3


Which one would you want to hear when Shadow of the Beast launched on TGCD?

Title: Re: New PCE chiptunes thread
Post by: Bonknuts on June 19, 2016, 01:59:05 AM

As for the CD soundtracks in CD based PCe games, I think the PC Engine as a console loses it's "voice." Each retro console has different sound hardware creating different audio signatures. I can tell an Atari game from an NES game from a Game Boy game from a SNES game from a Genesis / Megadrive game simply by hearing it, even if I've never played or heard the game before.

The PC Engine's own synth is no different, but when listening to CD soundtracks, it's voice is not present. The voice is that of whatever was used to create the CD recording not the PC Engine's internal voice. It may be fantastic music or might be garbage, but it's coming from a generic DAC, not the actual soudchip.

 You didn't play these systems back in the early 90s, did you? While I understand what you're saying, NOBODY I knew, as well as all the magazines, had this point of view.

 And while what you're saying isn't.. not true, to an extent, I would like to point out that CD game music from the PC Engine era - still sounded like video game music. I can't say the same thing about the PS2 generation and later stuffs. I played Ys I and II CD on the TGCD unit is early 1991 - not only was it incredible technically, but it was incredible "video game" music too. Even to this day, I prefer it to all Ys I/II sound track. The PC remakes that came out in 2000s, I replaced the audio tracks with the original PCE CD tracks. That's how great they are. And it isn't the only game from that era; GoT, LoT, Valis 2, Valis 3, Ys 3, Dragon Slayer, etc.

 Side note: If you had a PC in the early to mid 90's, you would have associated MIDI with cheap sounding FM. Because a lot of PC games used a generic midi instrument set based on the SB16 or Adlib cards (OPL stuff). And it had a very distinct sound to it (ranging from undesirable to tolerable).

 I have no idea why someone would associate the SNES sound with midi. I understand some of the same-y sound font a lot of SNES games used, but I would never associate that with midi - that's sample based synth stuff (and laziness when it came to samples).

 The N64 has no sound chip whatsoever. It's just a single DAC. Everything is pure software driven.
Title: New PCE chiptunes thread
Post by: esteban on June 19, 2016, 05:52:35 AM
I don't need to repeat what others have said about the CONTEXT of Red Book audio in late-80's onward (it was wonderful to have these soundtracks/cinemas),

But I will concede the following point: the concept of a "distinct, unique PSG PCE sound aesthetic" was rooted in chiptunes generated by the PCE....it is easily identifiable and unique. Thankfully, for the sake of variety/experimentation, composers/developers were able to decouple themselves from the hardware and use Red Book, too.

I see Red Book as a positive development (more options & flexibility), but I concede that Red Book occupies a broader category of music that is not as distinctly unique as PCE PSG.


CRITIQUE:
Also, I'm surprised that nobody has mentioned this: Red Book captures the trends of an era (recording studio, instruments, styles of mixing) in ways that some folks don't like (for example, I like 80's studio recordings of synths/samples/mixing, but some folks find it horribly dated). I could argue that chiptune renditions of some songs would be more appealing to folks who despise "goofy" sound aesthetics that were industry standard in recording studios circa 1987 :)

FOR THE RECORD: I enjoy most Red Book by Telenet House Band! But I know some folks find it dated, generic and stale. I can't argue that these folks are wrong, because it is the very nature of recording in a studio—it literally documents the zeitgeist/trends/fashions/norms of the era that open it up to more scrutiny than the "constrained" PCE PSG chiptunes.
Title: Re: New PCE chiptunes thread
Post by: sunteam_paul on June 19, 2016, 06:17:45 AM
FOR THE RECORD: I enjoy most Red Book by Telenet House Band! But I know some folks find it dated, generic and stale.

Curiously, I found much of the Telenet music to be dated, with cheap sounding synths back when the games were newly released. It never held up to the standard of the Hudson output.
Title: New PCE chiptunes thread
Post by: esteban on June 19, 2016, 06:33:49 AM
FOR THE RECORD: I enjoy most Red Book by Telenet House Band! But I know some folks find it dated, generic and stale.

Curiously, I found much of the Telenet music to be dated, with cheap sounding synths back when the games were newly released. It never held up to the standard of the Hudson output.

Exactly. I find Loom's soundtrack to be sterile (how is it possible to destroy Tchaikovsky? They sucked all life from some of the most amazing music :( )

:)

This doesn't change the fact that VALIS II = one of the greatest, most unappreciated soundtracks of all time!

Trüe storie.

If anyone thinks otherwise, they are missing out. I feel sorry for them. :(

Anyway...
Title: Re: New PCE chiptunes thread
Post by: Speedy on June 19, 2016, 06:42:00 AM
I got my cover to work within 60hz by switching between 100 and 90 bpm with effects, so it should be at the correct tempo on a real system. I also changed the noise volume from 1D to 1A since Deflemask's noise emulation seems to make it too quiet (it's much louder in the emulators I've tried). I don't have an Everdrive or a PC Engine on hand so I had to use Mednafen as a test bench.

https://drive.google.com/file/d/0B-AzexHchwV1S0dSSFF0aEpwM2M/view?usp=sharing
Title: Re: New PCE chiptunes thread
Post by: StarDust4Ever on June 19, 2016, 07:21:34 AM
I got my cover to work within 60hz by switching between 100 and 90 bpm with effects, so it should be at the correct tempo on a real system. I also changed the noise volume from 1D to 1A since Deflemask's noise emulation seems to make it too quiet (it's much louder in the emulators I've tried). I don't have an Everdrive or a PC Engine on hand so I had to use Mednafen as a test bench.

https://drive.google.com/file/d/0B-AzexHchwV1S0dSSFF0aEpwM2M/view?usp=sharing
I can confirm it works on Everdrive. Black screen but the sound is amazing! :lol:
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on June 19, 2016, 07:33:05 AM
I got my cover to work within 60hz by switching between 100 and 90 bpm with effects, so it should be at the correct tempo on a real system. I also changed the noise volume from 1D to 1A since Deflemask's noise emulation seems to make it too quiet (it's much louder in the emulators I've tried). I don't have an Everdrive or a PC Engine on hand so I had to use Mednafen as a test bench.

https://drive.google.com/file/d/0B-AzexHchwV1S0dSSFF0aEpwM2M/view?usp=sharing
Awesome! Yes, the whole noise level thing from Deflemask's output has stopped me from doing music disks for roms.

 Do you have any graphics or animation you'd like to throw together for this hes to be a single music disk rom?

BTW: the HES file is using the TIMER interrupt to set the tempo. I raised it to 72hz (through the debugger).. sounds pretty great at high tempo too (nice high energy sound).
Title: Re: New PCE chiptunes thread
Post by: Speedy on June 19, 2016, 07:53:43 AM
I can confirm it works on Everdrive. Black screen but the sound is amazing! :lol:


Weird, I get a very basic but still cool waveform display (http://i.imgur.com/Fph0qEN.png) and a selection between 256 tracks whenever I boot it up in Mednafen. PCEjin doesn't show me any of that however. As a note, most of those tracks are either nothing at all or really glitchy sounds. Some of them are just track 1. I'm getting the idea that the ROM exporter is broken. :-k

Do you have any graphics or animation you'd like to throw together for this hes to be a single music disk rom?


Just something simple, like the one I linked in this post.

By the way, if any of you want to play with the DMF for this, I uploaded it to the Deflemask forums. http://www.deflemask.com/forum/show-off-your-work/(pc-engine)-back_again-mod/msg5621/#new
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on June 19, 2016, 08:24:56 AM
That waveform pic you linked to, is part of the HES player in mednafen and not the HES file itself. The HES file, which is actually just a PCE rom, doesn't contain any graphics. If a program on the PC or whatever computer system is showing something, then that's completely part of the that software itself and not the rom.

 I don't think it's possible to do the waveform like that on the PCE, because we don't have direct access to it via reading the DAC output. Well, maybe by emulating it via phase accumulation, etc - but that would be a ton of work. I was taking about maybe a logo in the background and some scrolling text? Ala "intro" style.

Title: Re: New PCE chiptunes thread
Post by: Digi.k on June 19, 2016, 08:51:46 AM
Title: Re: New PCE chiptunes thread
Post by: Speedy on June 19, 2016, 10:36:21 AM
That waveform pic you linked to, is part of the HES player in mednafen and not the HES file itself. The HES file, which is actually just a PCE rom, doesn't contain any graphics. If a program on the PC or whatever computer system is showing something, then that's completely part of the that software itself and not the rom.

 I don't think it's possible to do the waveform like that on the PCE, because we don't have direct access to it via reading the DAC output. Well, maybe by emulating it via phase accumulation, etc - but that would be a ton of work. I was taking about maybe a logo in the background and some scrolling text? Ala "intro" style.

Interesting that Mednafen added that; seems like a pointless but still neat addition. Thanks for the info!

I'm down with something like that; I've always liked the look of intros.
Title: Re: New PCE chiptunes thread
Post by: StarDust4Ever on June 19, 2016, 12:22:47 PM
! No longer available (http://www.youtube.com/watch?v=xjfLPyEZvW0#)
That's awesome! 8)
Title: Re: New PCE chiptunes thread
Post by: esteban on June 19, 2016, 12:27:31 PM
! No longer available (http://www.youtube.com/watch?v=xjfLPyEZvW0#)
That's awesome! 8)


If you like that, check out the videos of him playing live with the composer of JJ & Jeff.... :)
Title: Re: New PCE chiptunes thread
Post by: ccovell on June 19, 2016, 03:00:25 PM
That MIDI thing is cool; now I don't need to make my own interface or software.  ;-P

Does the MIDI card have envelope / wave editors?  The envelopes in some of those live performances were a bit off...
Title: Re: New PCE chiptunes thread
Post by: Arkhan on June 19, 2016, 08:13:04 PM
When the f*ck did that thing come out, and where do I get one. 

Title: Re: New PCE chiptunes thread
Post by: Digi.k on June 20, 2016, 11:28:15 AM
That MIDI thing is cool; now I don't need to make my own interface or software.  ;-P

Does the MIDI card have envelope / wave editors?  The envelopes in some of those live performances were a bit off...

I'm afraid I am just as much in the dark as you guys.  His twitter don't give much away either but I guess it's custom made.

https://twitter.com/matsu_k3/status/739091208782401536

twitter translation

Project announcements 4 See the PCE source of introduction movie. Demo sound of the connected MIDI PC engine experimental new aircraft played in the playing hand. PCE BAND to play one sound at a time with up to 6 people this band is envisioned in the new. https://www.youtube.com/watch?v=xjfLPyEZvW0 …
Title: Re: New PCE chiptunes thread
Post by: Arkhan on June 20, 2016, 02:19:57 PM
They aren't for sale.  his friend made it.

bummer.

I want one.   
Title: Re: New PCE chiptunes thread
Post by: Speedy on July 09, 2016, 06:24:08 PM
Another MOD cover. If anyone wants a ROM of it with fixed noise channel volume, just ask and I'll make one. https://www.youtube.com/watch?v=dmxLvMbFi7Y
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on July 09, 2016, 07:20:01 PM
I'll definitely take a rom.

 How close/compatible is Deflemask FX in comparison to XM format?
Title: Re: New PCE chiptunes thread
Post by: StarDust4Ever on July 09, 2016, 11:50:54 PM
I'll definitely take a rom.

Bring tthe Romz!
Title: Re: New PCE chiptunes thread
Post by: Speedy on July 11, 2016, 02:35:50 PM
I'll definitely take a rom.

 How close/compatible is Deflemask FX in comparison to XM format?

Well, I had some issues with the rom. Listening to it in Mednafen, the beginning of it (where it's constantly changing waveforms with 10xx) is very crackly. PCEjin sounds fine though. Hopefully everything sounds fine on a real PC Engine though; it should be identical to the video I linked earlier. https://drive.google.com/file/d/0B-AzexHchwV1d1NtbXFrNzZhdmM/view?usp=sharing

As far as I can tell, the value for effects that are in both Deflemask and XM files are identical.
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on July 11, 2016, 06:11:29 PM
The original 6280 puts out a pop if you turn off a channel off and turn it back on (one pop for each). Doing this rapidly, for changing waveforms at a fast pace, makes the sound a bit "dirty" (clickity). The 6280A (found in SGX and some CoreGrafx models) doesn't have this problem. Most emulators don't emulate this, but mednafen does (and even allows you to pick which version to use 6280 or 6280a).

 Also, when you change waveforms, the new waveform pointer isn't going to align up with the old one, so there's going to be some clicking going on right there (square waves best hide this). It might be a thing on deflemask where he is doing something to soften this. This would be something that all emulators would emulate though, since it's a misaligned pointer in relation to the new waveform. So if it plays fine on other emulators, then it's a channel on/off thing.
Title: Re: New PCE chiptunes thread
Post by: Speedy on August 10, 2016, 06:09:08 PM
Finished another cover. I'll upload a DMF and HES tomorrow. https://soundcloud.com/speedyspcfan/sor2br2-gostraight-pce
Title: Re: New PCE chiptunes thread
Post by: esteban on August 10, 2016, 06:47:37 PM
Finished another cover. I'll upload a DMF and HES tomorrow. https://soundcloud.com/speedyspcfan/sor2br2-gostraight-pce

:)
Title: Re: New PCE chiptunes thread
Post by: elmer on August 11, 2016, 03:56:57 AM
Finished another cover. I'll upload a DMF and HES tomorrow. https://soundcloud.com/speedyspcfan/sor2br2-gostraight-pce

Nice!
Title: Re: New PCE chiptunes thread
Post by: Speedy on August 11, 2016, 12:37:27 PM
Here's the HES and DMF as promised. For some reason I'm not hearing any PCM when I export a HES file and play it back on Mednafen, and PCEjin is missing a lot of PCM sounds and the ones that are present are very quiet. Exporting as a VGM and playing it back in Foobar 2000 GEP works fine (though the PCM is quiet). If someone can confirm whether or not the Deflemask HES exporter is bad I'd appreciate it.

http://www.deflemask.com/forum/show-off-your-work/cover-game-music-on-a-different-system/msg5935/
Title: Re: New PCE chiptunes thread
Post by: ccovell on August 12, 2016, 01:56:04 PM
How about some direct links?  I'm pretty sure that whatever files you've posted in that forum are visible only to subscribers to that forum.
Title: Re: New PCE chiptunes thread
Post by: Speedy on August 13, 2016, 09:05:32 AM
How about some direct links?  I'm pretty sure that whatever files you've posted in that forum are visible only to subscribers to that forum.
Ah, sorry about that; I thought links were public on the site! Here's the HES and both DMFs. The PAL file has the correct tempo but is (of course) at 50hz. The NTSC version is a little too fast but runs at 60.

https://drive.google.com/file/d/0B-AzexHchwV1dTJKM3dQSEVSM1k/view?usp=sharing
Title: Re: New PCE chiptunes thread
Post by: Bonknuts on December 15, 2016, 03:53:31 PM
https://soundcloud.com/diagamblic/night-visions
Made with Deflemask

 He's working on a whole TG16 album.