It's not censorship or a hardware limitation, it's just the standard simplifications made to fit a project within the budgeted schedule and rom size.
PC Engine (PCE) | Mega Drive (MD, Genesis) |
(http://tg-16.com/comparisons/splatter_pce_5.png) | (http://tg-16.com/comparisons/splatter_md_5.gif) |
It's not censorship or a hardware limitation, it's just the standard simplifications made to fit a project within the budgeted schedule and rom size.
This. And there's a lot less gory background detail. And a bird enemy is missing.
Still a great port though. And Captain Mozarella <3
Honest question: how many folks here had Splatterhouse at a local arcade/deli/whatever back in the day?
Honest question: how many folks here had Splatterhouse at a local arcade/deli/whatever back in the day?I'm lucky that there's one down the street from me, although I generally just prefer the PCE version for home comfort.
Sadly, it simply wasn't in my area (and even worse, I have not found a cab in the intervening years, either).
Alright, so lately I have been playing alot of Splatterhouse on my PC Engine, and one thing that sticks out to me is that in the beginning of the first two levels, you get a 2x4 instead of the cleaver like in the arcade. I have heard someone say it's probably due to hardware limitations, but then I saw a hack where they implemented the cleaver in Stage 1, and the monsters actually get decapitated when you hit them with it. So was it actually censorship from NEC's part, or did someone just hack in new sprites with the cleaver replacement?
Honest question: how many folks here had Splatterhouse at a local arcade/deli/whatever back in the day?
I played it once when I was about 8 or 9. An arcade named Games Galore in a shopping strip had it. Games Galore was a dark and smoke-y place. When I got to the boss of the first level my mother made me stop playing.
I've referred to that boss ever since as the "Brain Worms."