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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: Magister on November 27, 2016, 10:46:17 AM

Title: D&D: Order of the Griffin sound bug.
Post by: Magister on November 27, 2016, 10:46:17 AM
Love this game.  But I can never fully get into it because of the sound bug issue.  Has anyone tried to fix it?  Is it even possible to do  I'm no tech expert so I have no idea if it is somewhat possible to pull the files from the card, fix the bug and then put the files back on the card.  Would be nice to be able to fix the problem.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: esteban on November 27, 2016, 11:04:52 PM
Love this game.  But I can never fully get into it because of the sound bug issue.  Has anyone tried to fix it?  Is it even possible to do  I'm no tech expert so I have no idea if it is somewhat possible to pull the files from the card, fix the bug and then put the files back on the card.  Would be nice to be able to fix the problem.

If it were fixed, it would be a patched ROM (your HuCARD, and mine, will remain forever flawed) playable via emulation, flashcart, etc. (See Turbo Everdrive)

This glitch has been mentioned over the years... I am not sure if one of the tech gurus has looked into it, but they have mentioned that, in general,  "seemingly simple requests" sometimes entail "massive amounts of effort", so pray with me (Order of the Rat) that the bug is relatively "easy" to diagnose and remedy.

Title: Re: D&D: Order of the Griffin sound bug.
Post by: Necromancer on November 28, 2016, 01:58:38 AM
To further nully's suggestion: record the tune and play it back on your ipod (or whatever) while playing the game.  :mrgreen:
Title: Re: D&D: Order of the Griffin sound bug.
Post by: _joshuaTurbo on November 28, 2016, 02:54:50 AM
I spend at least 2-3 minutes surveying the battle map before making any moves.  Great tune, hope someone with tinkering skills takes a look at this someday.  :)
Title: Re: D&D: Order of the Griffin sound bug.
Post by: esteban on November 28, 2016, 03:18:05 AM
To further nully's suggestion: record the tune and play it back on your ipod (or whatever) while playing the game.  :mrgreen:

Solution!
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on November 28, 2016, 10:38:34 AM
I do have the battle music on my mp3 player and that's how I play the game.  Doesn't feel the same though.  Just a shame since the battle music is in my opinion the best music in the game.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: esteban on November 28, 2016, 11:49:07 AM
I do have the battle music on my mp3 player and that's how I play the game.  Doesn't feel the same though.  Just a shame since the battle music is in my opinion the best music in the game.

I hear you :)
Title: Re: D&D: Order of the Griffin sound bug.
Post by: ccovell on November 28, 2016, 04:30:47 PM
I've never really played this game, so I don't know how thorough the fix is, but try this:

With a headerless ROM, normal (PCE-style) bytes, change in a hex editor:

ROM address $19EF: 43 -> 60
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Keith Courage on November 29, 2016, 11:16:23 AM
Is there really some sound issue with this game? I played through the entire thing as a kid and don't remember anything being weird or off with it. Maybe I'll have to play it again to hear what others are talking about.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on November 29, 2016, 02:02:51 PM
I've never really played this game, so I don't know how thorough the fix is, but try this:

With a headerless ROM, normal (PCE-style) bytes, change in a hex editor:

ROM address $19EF: 43 -> 60

Yep.  I have no idea what any of that means.   ](*,)
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on November 29, 2016, 02:06:34 PM
Is there really some sound issue with this game? I played through the entire thing as a kid and don't remember anything being weird or off with it. Maybe I'll have to play it again to hear what others are talking about.

Yea.  The moment you do anything in battle the music stops and doesn't start back up until the battle has ended.  So all you have is dead silence the entire fight except for the attack sounds.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: ccovell on November 29, 2016, 05:19:56 PM
I've never really played this game, so I don't know how thorough the fix is, but try this:

With a headerless ROM, normal (PCE-style) bytes, change in a hex editor:

ROM address $19EF: 43 -> 60

Yep.  I have no idea what any of that means.   ](*,)


If you don't know what to do, then after this "fix" is confirmed by someone, it might be a good candidate for one of Stardust4ever's repro cards: http://www.pcenginefx.com/forums/index.php?topic=20841.300
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on November 30, 2016, 01:00:32 PM
I've never really played this game, so I don't know how thorough the fix is, but try this:

With a headerless ROM, normal (PCE-style) bytes, change in a hex editor:

ROM address $19EF: 43 -> 60

Yep.  I have no idea what any of that means.   ](*,)


If you don't know what to do, then after this "fix" is confirmed by someone, it might be a good candidate for one of Stardust4ever's repro cards: http://www.pcenginefx.com/forums/index.php?topic=20841.300



I'd be first in line to get my hands on one if someone did this.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on December 27, 2016, 10:51:42 AM
Does anyone have this on an Everdrive?  If so, did someone fix the sound issue?
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Arkhan on December 27, 2016, 11:52:47 AM
https://www.dropbox.com/s/7w5f73mut63fl4n/Order%20of%20the%20Griffon%20%28U%29.pce?dl=0

Here.  Try it.  I fixed it, but am currently eating and don't really feel like getting to a battle in the game, lol
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on December 27, 2016, 12:57:38 PM
https://www.dropbox.com/s/7w5f73mut63fl4n/Order%20of%20the%20Griffon%20%28U%29.pce?dl=0

Here.  Try it.  I fixed it, but am currently eating and don't really feel like getting to a battle in the game, lol

I don't have an Everdrive.  So the only way I'd be able to play it is if someone put it on a card and sent it to me.   :mrgreen:
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Arkhan on December 27, 2016, 01:03:53 PM
bitch you got an emurator.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on December 27, 2016, 01:05:18 PM
bitch you got an emurator.

Nope.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Black Tiger on December 27, 2016, 01:37:11 PM
Lol, I tried it out in Magic Engine and it is an overall improvement.

Now there are no sound effects during battle. :P
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Arkhan on December 27, 2016, 01:37:56 PM
Lol, I tried it out in Magic Engine and it is an overall improvement.

Now there are no sound effects during battle. :P

sweet. 

nailed it.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on December 27, 2016, 03:59:00 PM
Lol, I tried it out in Magic Engine and it is an overall improvement.

Now there are no sound effects during battle. :P

So are you saying that the music keeps playing now or that there is no sound effects as well as no music?
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Arkhan on December 27, 2016, 05:29:06 PM
Sounds like their sound engine doesn't have the concept of sound effects, and it kills the main channel without returning to it.

... and the "fix" stops the main music from shutting off, which then prevents the SFX from ever happening.

My suggestion: Cry about it.  We never had music in the game at all outside of the title screens, lolol.   BE THANKFUL YOU HAVE SOME MUSIC
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on December 27, 2016, 11:28:37 PM
Sounds like their sound engine doesn't have the concept of sound effects, and it kills the main channel without returning to it.

... and the "fix" stops the main music from shutting off, which then prevents the SFX from ever happening.

My suggestion: Cry about it.  We never had music in the game at all outside of the title screens, lolol.   BE THANKFUL YOU HAVE SOME MUSIC

Not crying about it at all.  Just have always found it interesting that this game made it out the door with this noticeable bug.  You always had music in the game, just not the battle music once you did something.
Title: D&D: Order of the Griffin sound bug.
Post by: esteban on December 28, 2016, 12:33:49 AM
SOLUTION: Record one of OotG's chiptunes onto an audio cassette (chrome/metal with Dolby noise reduction). Loop the song until it fills entire 90 minute cassette.

Repeat process for each song.

Clearly label each cassette.

You now have, at your fingertips, every song for the game.

Procure a cheap sound mixer and tape deck (a Walkman will suffice).

Combine audio sources from TG-16 and tape deck with the mixer. You may choose to add a microphone, too, especially when narrating the battles.

As needed, insert appropriate cassette and press "play" and/or "pause".


TIP: Although some folks find it unnecessary, I enjoy combining the sound mixer with CMX strobe lights. It creates a very distinctive gaming experience. Personally, I also have a pair of tambourines nearby at arm's length, should the need for arise.

Have a very TurboXMAS. :)
Title: Re: D&D: Order of the Griffin sound bug.
Post by: crazydean on December 28, 2016, 12:39:02 AM
Lol, este. I can only assume that you always narrate TG-16 when you play.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: esteban on December 28, 2016, 12:41:59 AM
Lol, este. I can only assume that you always narrate TG-16 when you play.

Absolutely. I cheat a little and beef up my voice by boosting the bass. It's an old gaming tip from my 2600 days...
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Necromancer on December 28, 2016, 01:17:59 AM
Somebody's gotta be the dungeon master, describing all the empty rooms you'll be visiting.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: esteban on December 28, 2016, 02:55:18 AM
Somebody's gotta be the dungeon master, describing all the empty rooms you'll be visiting.

...and the musty smell...
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Necromancer on December 28, 2016, 02:56:50 AM
Sorry.... I close my legs.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: _joshuaTurbo on December 28, 2016, 05:50:20 AM
Lol, I tried it out in Magic Engine and it is an overall improvement.

Now there are no sound effects during battle. :P


So are you saying that the music keeps playing now or that there is no sound effects as well as no music?

Was this answered? Cause I'm honestly OK with just music and no sound effects during battles.  :)
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Black Tiger on December 28, 2016, 06:52:58 AM
Lol, I tried it out in Magic Engine and it is an overall improvement.

Now there are no sound effects during battle. :P


So are you saying that the music keeps playing now or that there is no sound effects as well as no music?

Was this answered? Cause I'm honestly OK with just music and no sound effects during battles.  :)


Yes, that's what happened. The music never cut out because there are no longer any sound effects. It's difficult to play without effects if you aren't used to the game yet. Probably best to start out playing the normal game and then switch to this once you're comfortable with the battles again.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Arkhan on December 28, 2016, 11:28:42 AM
Just use the pirates of the Caribbean soundtrack
Title: Re: D&D: Order of the Griffin sound bug.
Post by: esteban on December 29, 2016, 02:44:37 AM
Just use the pirates of the Caribbean soundtrack

I was going to suggest the soundtrack from Ice Pirates, but either one would do fine.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: blueraven on January 03, 2017, 04:51:29 PM
Play any song from the New Retro Wave youtube channel as a short-term hack
Title: Re: D&D: Order of the Griffin sound bug.
Post by: gex on January 04, 2017, 05:38:20 AM
interesting!
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on January 04, 2017, 11:25:00 AM
I can't listen to other music while playing a game.  Don't know why.  I just have to have the actual game music and all the other sounds.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: esteban on January 04, 2017, 01:03:48 PM
I can't listen to other music while playing a game.  Don't know why.  I just have to have the actual game music and all the other sounds.

My method (see above) will provide everything you need.

:)
Title: Re: D&D: Order of the Griffin sound bug.
Post by: _joshuaTurbo on January 05, 2017, 02:48:35 AM
I can't listen to other music while playing a game.  Don't know why.  I just have to have the actual game music and all the other sounds.

I'm kind of in the same boat, but when I was in my youth my older bros/sisters used to blast AC/DC or Guns 'n Roses while I was playing NES games in the living room.  It's broken me in ways.  Whenever I hear Axle or Bon Scott I immediately want to play Elevator Action and Double Dragon.  :) haha
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on January 05, 2017, 01:33:01 PM
I can't listen to other music while playing a game.  Don't know why.  I just have to have the actual game music and all the other sounds.

My method (see above) will provide everything you need.

:)


I think it would be much easier and less complicated if someone just fixed the bug.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: ccovell on January 05, 2017, 03:06:25 PM
I can't listen to other music while playing a game.  Don't know why.  I just have to have the actual game music and all the other sounds.

My method (see above) will provide everything you need.

:)


I think it would be much easier and less complicated if someone just fixed the bug.
Excellent! Thank you, magister! Holyshit... 2017 is shaping up to be a great year for TG translations and hacks/bugfixes. You are truly a man among men. I can't wait to play the patched ROM. Come payday, I will eagerly pledge to your Kickstarter/GoFundMe/indigogo for this project.
Hot damn! :D

Hmm... I'm not so good at reading sarcasm and whatnot, or has magister posted a more elaborate bugfix?

I did write on page 1 of this thread:
With a headerless ROM, normal (PCE-style) bytes, change in a hex editor:

ROM address $19EF: 43 -> 60


And not a lot of feedback came as to whether this fix worked well through the (entire) game.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on January 05, 2017, 11:32:32 PM
Ah, I misread... I thought Magister was taking this on like Alagor is doing for CF 3-4. Saw that "fixing it would be easier" and assumed he was jumping on the task.

I believe Arkhan applied your suggested fix and posted a ROM, but the result was that the music keeps playing and the sound effects never play.  Perhaps his fix was different than yours?

Sorry.  I have no knowledge when it comes to fixing these games.  I've just been throwing out the idea of it would be cool if someone fixed this and reproduced it on a card.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Arkhan on January 06, 2017, 04:09:29 AM
Yeah, I changed the byte in question and we got the inverse problem now.

Title: Re: D&D: Order of the Griffin sound bug.
Post by: ccovell on January 06, 2017, 10:12:03 AM
OK, then quite frankly someone (else...) will have to do a more advanced hack to the music engine to monitor when an SFX ends, and restart music.  Good luck.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Arkhan on January 06, 2017, 03:51:25 PM
OK, then quite frankly someone (else...) will have to do a more advanced hack to the music engine to monitor when an SFX ends, and restart music.  Good luck.

Just do what this dorkf*ck did

https://www.youtube.com/watch?v=yJT17ttGUBU

literally loling my ass off over here at how stupid this is.

\o/
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Magister on January 28, 2017, 03:38:14 PM
Anyone know where I can download just the music files for this game?  I've looked everywhere and no one seems to have just the music files for download.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Keith Courage on January 03, 2018, 06:04:39 PM
Just tried this out and it works great. The full battle music is pretty good.

Not related to this change but I also noticed that the title screen music also stops once you select the first member of your party to start to game. Same sound effect as when you would kill someone during battle. Not a big deal since this is only at the beginning of the game but funny that any sound effect seems to kill the music everywhere in this game. lol
Title: D&D: Order of the Griffin sound bug.
Post by: esteban on January 04, 2018, 02:23:15 AM
Just tried this out and it works great. The full battle music is pretty good.

Not related to this change but I also noticed that the title screen music also stops once you select the first member of your party to start to game. Same sound effect as when you would kill someone during battle. Not a big deal since this is only at the beginning of the game but funny that any sound effect seems to kill the music everywhere in this game. lol

You would think something like that would have been caught and fixed before.... being released.

(https://s3.amazonaws.com/tapatalk-emoji/emoji4.png)

I have a “theory” (AKA bullshite fantasy) that this was not a mistake. Instead, it was an intentional “hack” intended for development only (everyone was sick of listening to the music) offering mercy on folks as they tested the game.

This music override hack was accidentally left in the game, though, marring an otherwise fine experience on TG-16...
Title: Re: D&D: Order of the Griffin sound bug.
Post by: Black Tiger on January 04, 2018, 03:31:58 AM
Anyone know where I can download just the music files for this game?  I've looked everywhere and no one seems to have just the music files for download.

Unfortunately the people doing most of the hes rips seem to be only interested in Japanese games.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: _joshuaTurbo on January 04, 2018, 04:03:39 AM
Just tried this out and it works great. The full battle music is pretty good.

Not related to this change but I also noticed that the title screen music also stops once you select the first member of your party to start to game. Same sound effect as when you would kill someone during battle. Not a big deal since this is only at the beginning of the game but funny that any sound effect seems to kill the music everywhere in this game. lol

You would think something like that would have been caught and fixed before.... being released.

(https://s3.amazonaws.com/tapatalk-emoji/emoji4.png)

I have a “theory” (AKA bullshite fantasy) that this was not a mistake. Instead, it was an intentional “hack” intended for development only (everyone was sick of listening to the music) offering mercy on folks as they tested the game.

This music override hack was accidentally left in the game, though, marring an otherwise fine experience on TG-16...

not possible, OOtG's soundtrack is supreme.  I could listen to it for ages and never stop.. I wouldn't want to.
Title: Re: D&D: Order of the Griffin sound bug.
Post by: esteban on January 04, 2018, 09:06:38 AM
not possible, OOtG's soundtrack is supreme.  I could listen to it for ages and never stop.. I wouldn't want to.

Well, now I have to see (hear?) for myself...I can’t say I remember the songs from OOtG too well....  :)