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Tech and Homebrew => Console/Mobile Game Development => Topic started by: Punch on February 01, 2017, 10:19:36 AM

Title: I made a lil' NES game.
Post by: Punch on February 01, 2017, 10:19:36 AM
This was done for the NESDev 2016 coding competition:

http://aleff.ninja/fami/Mini_Brix_Battle.zip

(http://i.imgur.com/gha1S9Z.gif)(http://i.imgur.com/a8pzzwj.gif)

Coming soon a PCE port with more levels. Ok maybe not so soon. :-"
Title: Re: I made a lil' NES game.
Post by: Michirin9801 on February 01, 2017, 12:05:53 PM
It's kinda fun, too bad I suck at breakout/arkanoid clones >w>
Good luck at the competition ^^
Title: Re: I made a lil' NES game.
Post by: sirhcman on February 01, 2017, 12:24:26 PM
does it work with the arkanoid paddle controller?
Title: Re: I made a lil' NES game.
Post by: Punch on February 01, 2017, 12:55:24 PM
does it work with the arkanoid paddle controller?

If I find documentation on the Vaus (and if you're not just joking about it) I guess can update the game with support for it.
Title: Re: I made a lil' NES game.
Post by: sirhcman on February 01, 2017, 01:42:20 PM
does it work with the arkanoid paddle controller?

If I find documentation on the Vaus (and if you're not just joking about it) I guess can update the game with support for it.

im not joking. i wish other games like thunder & lightning supported it.
Title: Re: I made a lil' NES game.
Post by: esteban on February 01, 2017, 01:48:22 PM
This was done for the NESDev 2016 coding competition:

http://aleff.ninja/fami/Mini_Brix_Battle.zip

(http://i.imgur.com/gha1S9Z.gif)(http://i.imgur.com/a8pzzwj.gif)

Coming soon a PCE port with more levels. Ok maybe not so soon. :-"


Nice :)

PCE port will be worthwhile, even if the release schedule is in years (instead of months).

Title: Re: I made a lil' NES game.
Post by: Arkhan on February 02, 2017, 05:15:45 AM
PCE has a mouse.  Support it. 

lol.

looks pretty neat.   I am laughing pretty hard at the little like decapitated head guys.

Title: Re: I made a lil' NES game.
Post by: Winniez on May 15, 2017, 03:41:48 PM
Looks very nice. How I wish I would be able to make something like that, I have experimented a little with various soundchips but that's as far as my skills go.
Title: Re: I made a lil' NES game.
Post by: Arkhan on January 21, 2020, 01:21:46 PM
give me your ball collision code.


 :-({|= :-({|= :-({|= :-({|= :-({|= :-({|= :-({|= :-({|=
Title: Re: I made a lil' NES game.
Post by: Punch on January 23, 2020, 01:16:04 PM
give me your ball collision code.


 :-({|= :-({|= :-({|= :-({|= :-({|= :-({|= :-({|= :-({|=

You give one nut and they want the whole ballsack...  :-\"
Title: Re: I made a lil' NES game.
Post by: Trenton_net on January 31, 2020, 10:24:55 AM
Just from looking at the provided screenshot, is it possible to hit the ball at angles other than 45 degrees? I've played some games where exact angles aren't used and it becomes quite hard to hit specific blocks that don't lie on a 45 degree path (with no way to manipulate the ball with your paddle to hit other degrees).