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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: gex on February 09, 2017, 09:30:27 AM

Title: Cadash ports
Post by: gex on February 09, 2017, 09:30:27 AM
Any other Cadash fans out there? I believe the arcade is the definitive port. But between these, are there any hardline opinions? I have my own, but curious as to what other people think :D


(http://i.imgur.com/Z4RSZuG.jpg?1)
Title: Re: Cadash ports
Post by: esteban on February 09, 2017, 09:54:51 AM
I prefer the TG-16 to Genesis.

I haven't played much of the arcade for at least a decade... so I can't comment.

:)
Title: Re: Cadash ports
Post by: Necromancer on February 09, 2017, 10:04:35 AM
Arcade isn't a port.  It's the original, no?

The FEKA version looks closer to the arcade, but I prefer the Turbob version for its brighter colors and all four characters.
Title: Re: Cadash ports
Post by: EmperorIng on February 09, 2017, 10:38:02 AM
Arcade is indeed the original.

Neither port does the original justice, imo. They both share problems, and have their own unique problems.

The original is very tense, difficult action-platformer game. Even with giving yourself the option of early grinding, the game can easily overwhelm hasty or unprepared players with death - even those with the false security of killing pig-men for five minutes at the opening screen. That being said, the game was still designed for a methodical player to beat without grinding any experience points. The arcade original's four characters almost act as a set of difficulty levels, with the Priest being the easiest, due to her long range + invincibility spell, and the Mage being one of the hardest with his low HP and poor attack - mitigated somewhat by his incredibly useful offensive spells, at least on the enemies that are not immune to magic!

The giant level maps give the worlds a feeling of being interconnected, and I like the variety of the adventure - between rescuing a mermaid, or avenging a dog's dead owner ("Now you have avenged my people, woof woof!"), or slowly mapping your way through the final labyrinthine castle. All the while carefully managing your resources by stocking up on herbs, finding the two hidden elixirs, and spacing out trips to the inn (as the prices rapidly increase to beyond your means very quickly).

There are some things I am not a fan of in either port. For one, both remove the time limit and the increasing price of inn stays. This essentially removes the tension of knowing which paths to take (and what risks come with them) and completing levels as quickly and efficiently as possible. IMO, that's a large part of what makes the arcade game enjoyable. Further, removing the inn price increases means that the games are extremely easy because a full heal/MP restore is merely a trek back to the nearest inn. I like that the inn's in the arcade game give the foolish player the belief that they are a resource to be freely used, whereas a more experience player will push him or herself to the edge to make those early cheap visits to the inn count.

There are also minor things, like removing the secret artifacts in the crypt level (like the charmingly goofy little version of your sprite you carry around on your head), or making the mermaid scales an item you pick up, or having to necessarily compromise on the huge maps. They are less important, but they give the game its flavor.

The PCE version really should have been a CD port, as being limited to the HuCard just makes too many compromises: the graphics lose that nice grittiness by being too colorful and tiles too cartoonish, and the screen transitions are a little lame. While all four characters are there, the priest isn't as powerful as her arcade incarnation (flail doesn't seem as effective... just me?).

The MD port gets rid of the two most interesting classes, and its hit detection seems a bit worse than the PCE port and arcade.

While in some sense it's novel to see the attempt to port the game and have two different ways to play it in English (though lord knows how Working Designs "modified" the HuCard, if at all), unlike other Taito ports of that era (Darius II, New Zealand Story MD*, Kiki KaiKai), Cadash didn't make the transition very smoothly.

Now that I've talked up the arcade game so much, let me recommend you boot up MAME and play the US version of Cadash if you are interested. If that is too hard, the World version is easier (as it locks inn prices at 5000 gold) and lets you carry 8 herbs at a time instead of 4. The US version's translation can be a little stiff, but the World translation is hilariously unintelligible ("Thank you for the important thing!"). The World version is a good way to get acclimated to Cadash and go for the tougher JP/USA settings  O:)

*the MD port has some issues, mainly the lack of warp points (that does hurt), though TNZS stands as an interesting console port of the prototype/location-test layout of the game, which makes it unique
Title: Re: Cadash ports
Post by: Michirin9801 on February 09, 2017, 10:59:47 AM
I've only ever played the TurboGrafx-16 version, but not for very long as I couldn't really get into it... The graphics in it are nice, but the music really doesn't do the soundchip justice, but the real problem I had with the game is that I found it to be too confusing...
Title: Re: Cadash ports
Post by: ccovell on February 09, 2017, 11:09:15 AM
Yeah, Taito's own arcade ports like Cadash, New Zealand Story, Volfied... had really, really weak sound drivers.  NES PSG+, basically.  That's the first thing I noticed with all these games, and many of you here too, probably.
Title: Re: Cadash ports
Post by: fragmare on February 09, 2017, 11:19:04 AM
I think the general consensus around here, and in the gaming community at large, is that the TG16 version is slightly superior to the Genesis version.  And I agree with them.

Most of my complaints with the game lie with the original arcade game, so I really cannot fault either port for them.  One thing about the TG16 version that's always bugged me is whoever did the sprite art could NOT compensate for the adjusted aspect ratio for shit (or just didn't).  the sprites WERE redrawn for the TG16/PCE version... just not properly.  The fighter looks like he's wearing Hammer Pants for crying out loud.  :/

If you're going to take a 4:3 320x240ish arcade game and opt to use the 256x240 mode on the PCE, but you forget that all the sprites should be ~20% skinnier... you're in for a bad time, as a sprite artist.
Title: Re: Cadash ports
Post by: Medic_wheat on February 09, 2017, 11:34:01 AM
I have only played the TG-16  game some I can't conspire to the arcade original. With that said I greatly enjoy it as a whole.
Title: Re: Cadash ports
Post by: Digi.k on February 09, 2017, 12:29:46 PM
I used to hate the sound of the pc engine version but I've grown to enjoy it.  It's got a nice sombre tone to it.


The ninja is the best character to begin with.

All the other characters take a bit more time to level up before they can take a beating. 
Title: Re: Cadash ports
Post by: TR0N on February 09, 2017, 05:36:21 PM
Prefer the TG16 port at the most since it has the ninja and priest.
Title: Re: Cadash ports
Post by: DragonmasterDan on February 09, 2017, 11:13:48 PM
There's a port/emulation on the OG Xbox version of one of the Taito Legends discs.
Title: Re: Cadash ports
Post by: Gypsy on February 10, 2017, 12:47:01 AM
There's a port/emulation on the OG Xbox version of one of the Taito Legends discs.

Taito Legends 2. It's in the Xbox and PC version.

The first Taito Legends should be the same across platforms.
Title: Re: Cadash ports
Post by: Black Tiger on February 10, 2017, 03:11:50 AM
I don't know if Taito Legends 2 was released in North America. I know that I had to import it at the time, but maybe it got a release later on?
Title: Re: Cadash ports
Post by: crazydean on February 10, 2017, 03:28:05 AM
I don't know if Taito Legends 2 was released in North America. I know that I had to import it at the time, but maybe it got a release later on?

According to hardcore gaming, it was only Europe.
Title: Re: Cadash ports
Post by: _joshuaTurbo on February 10, 2017, 03:53:54 AM
Turbo version because Ninja and Priest.  Why on earth was the Meager Drive not able to fit in these characters?  Is the Sega 16-bit wonder truly that feeble in comparison to OBEY?

I know the answer is yes, but I just like poking the FEKA Bear...
Title: Re: Cadash ports
Post by: EmperorIng on February 10, 2017, 04:07:23 AM
I don't know if Taito Legends 2 was released in North America. I know that I had to import it at the time, but maybe it got a release later on?

According to hardcore gaming, it was only Europe.

Well HG101 and "accuracy" don't normally go hand in hand. Taito Legends 2 for the PS2 was released in the US, but doesn't have Cadash. The Xbox version does, as part of Taito's stupid "make sure no one has all of our games" plan. Though the PS2 version lucks out with arcade-perfect ports of RayStorm and G-Darius, something that the PS1 couldn't handle.

I think this still doesn't compare to the four Taito Memories compilations released in Japan, which still have more games on them. Why PuLiRuLa was not released in the US on either compilation is baffling, considering its inclusion in the Taito Memories releases.
Title: Re: Cadash ports
Post by: Necromancer on February 10, 2017, 04:34:42 AM
Turbo version because Ninja and Priest.  Why on earth was the Meager Drive not able to fit in these characters?

They ran out of browns to draw the sprites.

Title: Re: Cadash ports
Post by: gex on February 10, 2017, 05:29:37 AM
Turbo version because Ninja and Priest.  Why on earth was the Meager Drive not able to fit in these characters?

They ran out of browns to draw the sprites.

lool

Arcade isn't a port.  It's the original, no?

There was no excuse for them not to include extra classes into the Genesis port.

And yes the arcade was the original from my memory, bad terminology on my end
Title: Re: Cadash ports
Post by: Black Tiger on February 10, 2017, 05:35:01 AM
I don't want to defend a major source of misinformation and console war propaganda, but that hg101 article might have been slapped together before TL2 was finally released in North America.
Title: Re: Cadash ports
Post by: Dicer on February 10, 2017, 09:37:37 AM
Turbo>Arcade>>>Genesis

It's a game that plays better as a home port than an arcade one IMHO.

Turbo is bright and colorful, the sound is a bit low end for the console but it's o.k.
Arcade is arcade but it's def a quarter eater
Genesis is muddy and missing the two better classes so yeah.



Title: Re: Cadash ports
Post by: Gentlegamer on February 10, 2017, 02:32:03 PM
I've always wondered: what does 'cadash' mean?
Title: Re: Cadash ports
Post by: EmperorIng on February 10, 2017, 02:38:08 PM
Cadash is apparently the name of the castle/kingdom of Baarogue.

THAT'S RIGHT! I AM
THE KING OF DEVIL,
BAAROGUE!

As for "quarter eater," it only is if you rush into an area without treating it methodically, or are unprepared. While there is plenty to "surprise" you, if you know how to manage enemies before they become threats, you can punch your way through. I'm not an expert (nor have I 1CC'd the game!) but I typically get to the plant world or graveyard on one credit.
Title: Re: Cadash ports
Post by: gex on February 10, 2017, 06:25:47 PM
Cadash is apparently the name of the castle/kingdom of Baarogue.

Yes.. I've always wondered that too
Title: Re: Cadash ports
Post by: BigusSchmuck on February 11, 2017, 03:01:07 AM
I recall playing Cadash in the arcades (Wunderland in Portland Oregon) back in the early 90s. I enjoyed it, but I ended up finishing it only cause it was free play. The Turbo version is closer to the arcade than the genny version, but damn good luck trying to get someone to play 2 players in that game. Got to have a lot of patience.
Title: Re: Cadash ports
Post by: TheClash603 on February 11, 2017, 07:55:16 AM
Was Cadash a popular arcade game?  I was in arcades all the time around the time it came out and none of the ones around me had the game.

I played on MAME in college and the arcade game was fun, but being on free play I was hardly playing the game as it was intended.

TG16 > Genesis to me, because the missing characters are too glaring of an omission.
Title: Re: Cadash ports
Post by: BigusSchmuck on February 11, 2017, 08:11:50 AM
Was Cadash a popular arcade game?  I was in arcades all the time around the time it came out and none of the ones around me had the game.

I played on MAME in college and the arcade game was fun, but being on free play I was hardly playing the game as it was intended.

TG16 > Genesis to me, because the missing characters are too glaring of an omission.

In short, no one really played it. At least over at Wunderland. Everyone seemed to be infatuated with the latest Street Fighter (Championship Edition I believe) and Mortal Kombat to even blink an eye at it.
Title: Re: Cadash ports
Post by: EmperorIng on February 11, 2017, 08:39:35 AM
Well, Cadash would have been 3 or 4 years old by that time if people were waiting for MK and SF updates. I'm sure it was no Bubble Bobble, but I imagine in the late 80s its 4-player possibilities made it fairly popular - enough for two separate ports in any event.
Title: Re: Cadash ports
Post by: DragonmasterDan on February 11, 2017, 10:04:36 AM
Was Cadash a popular arcade game?  I was in arcades all the time around the time it came out and none of the ones around me had the game.

 .

I saw it at a few arcades growing up. It wasn't uncommon but it wasn't super popular either.
Title: Re: Cadash ports
Post by: gex on February 11, 2017, 11:57:04 AM
Got to have a lot of patience.

Yeaah especially at the beginning when it's pretty much mandatory to grind, i can see it definitely being discouraging just starting out
Title: Re: Cadash ports
Post by: esteban on February 13, 2017, 05:31:37 AM
Was Cadash a popular arcade game?  I was in arcades all the time around the time it came out and none of the ones around me had the game.

I played on MAME in college and the arcade game was fun, but being on free play I was hardly playing the game as it was intended.

TG16 > Genesis to me, because the missing characters are too glaring of an omission.

I never even heard (from a friend) about Cadash. Ha!

I never saw it at local arcades... however, even though I was lucky enough to have a bunch of places with arcade games (beyond the arcades), there were, sadly, SOOOO MANY games that I never had access to.

Cadash
Splatterhouse
Tower of Druaga (ok, just kidding about this)
Karnov
Jackal
Gradius
Etc.
Etc.

At the time, I didn't realize how many arcade games I was missing out on.

Title: Re: Cadash ports
Post by: Gentlegamer on February 13, 2017, 08:09:10 AM
Cadash was in every TILT I went to back in the day.

One with two cabs linked for four player.
Title: Re: Cadash ports
Post by: esteban on February 13, 2017, 10:07:16 AM
Cadash was in every TILT I went to back in the day.

One with two cabs linked for four player.

I would love to see what a co-op game was like with arcade hardware.

Maybe one day...

:)
Title: Re: Cadash ports
Post by: gex on February 13, 2017, 10:56:45 AM
Anyone ever make any serious progress with the wizard?
Title: Re: Cadash ports
Post by: EmperorIng on February 13, 2017, 12:22:29 PM
A very good 1CC run of the Wizard in the arcade Cadash was posted not too long ago. It's been my guide in my attempts to actually beat the game without credit-feeding. I can get to the graveyard with the Wizard without dying.

Once you get the lightning spell, you never use anything else.
Title: Re: Cadash ports
Post by: DragonmasterDan on February 13, 2017, 09:29:15 PM
Cadash was in every TILT I went to back in the day.

One with two cabs linked for four player.

I only went to one TILT in Saint Peters Missouri but I can confirm they did indeed have Cadash.
Title: Re: Cadash ports
Post by: Gentlegamer on February 13, 2017, 11:51:19 PM
Anyone ever make any serious progress with the wizard?

The daggers spell wrecks almost everything, then you get chain lightning, which is like a win button.
Title: Re: Cadash ports
Post by: ParanoiaDragon on February 14, 2017, 05:10:03 PM
Cadash was in every TILT I went to back in the day.

One with two cabs linked for four player.

Wow, I never knew TILT was a franchise!  I had one here in Southern Cali at the Thousand Oaks mall!  Practically grew up inside of it, though I think my middle brother spent more time then me, partially due to it going out of business sometime in the 90's(don't remember what year).  As for Cadash, I saw it fairly often at differnet arcades & pizza places etc., so I sucked at it, but I played it often!
Title: Re: Cadash ports
Post by: Gentlegamer on February 14, 2017, 11:59:43 PM
Cadash was in every TILT I went to back in the day.

One with two cabs linked for four player.

Wow, I never knew TILT was a franchise!  I had one here in Southern Cali at the Thousand Oaks mall!  Practically grew up inside of it, though I think my middle brother spent more time then me, partially due to it going out of business sometime in the 90's(don't remember what year).  As for Cadash, I saw it fairly often at differnet arcades & pizza places etc., so I sucked at it, but I played it often!



The local mall was next to the library (and police station, city services) and when I was a kid I'd get my mom to drop me off at the library, then I'd go over to the mall and spend all day at TILT playing games from the funds I saved not buying lunch at school.


Edit: the forum format hates me, I'm done trying to fix the formatting
Title: Re: Cadash ports
Post by: Strider77 on March 01, 2017, 07:25:16 AM
Quote
Is the Sega 16-bit wonder truly that feeble in comparison to OBEY?

I know the answer is yes, but I just like poking the FEKA Bear...

Strider...     ARCADE CARD...   never forget.
Title: Re: Cadash ports
Post by: bob on March 01, 2017, 07:27:45 AM
Quote
Is the Sega 16-bit wonder truly that feeble in comparison to OBEY?

I know the answer is yes, but I just like poking the FEKA Bear...

Strider...     ARCADE CARD...   never forget.

never forget what a horrible version?  we won't, don't worry.
Title: Re: Cadash ports
Post by: Jibbajaba on March 01, 2017, 08:38:29 AM
Anyone ever make any serious progress with the wizard?

Title: Re: Cadash ports
Post by: Strider77 on March 01, 2017, 08:52:14 AM
Quote
never forget what a horrible version?  we won't, don't worry.

Good
Title: Re: Cadash ports
Post by: Black Tiger on March 01, 2017, 09:31:36 AM
Quote
Is the Sega 16-bit wonder truly that feeble in comparison to OBEY?

I know the answer is yes, but I just like poking the FEKA Bear...

Strider...     ARCADE CARD...   never forget.


Double Dragon II...        MEGA DRIVE...    never forget.
Title: Re: Cadash ports
Post by: Punch on March 01, 2017, 11:24:57 AM
Quote
Is the Sega 16-bit wonder truly that feeble in comparison to OBEY?

I know the answer is yes, but I just like poking the FEKA Bear...


Strider...     ARCADE CARD...   never forget.



Double Dragon II...        MEGA DRIVE...    never forget.


this image never felt more appropriate

(http://i.imgur.com/GeymEHd.jpg)
Title: Re: Cadash ports
Post by: gex on March 01, 2017, 11:41:38 AM
Anyone ever make any serious progress with the wizard?


http://www.youtube.com/watch?v=PJ1CJOWgprM


Definitely watching when i'm home
Title: Re: Cadash ports
Post by: Asmikace on March 02, 2017, 01:33:00 PM
On the subject of Taito games, I felt most of there games on the Genesis were underwhelming. Kind of a shame since they made some amazing games for the NES but could do the same afterwards.
Title: Re: Cadash ports
Post by: gex on March 07, 2017, 04:13:27 PM
Anyone ever make any serious progress with the wizard?


http://www.youtube.com/watch?v=PJ1CJOWgprM


Damn I totally forgot about this channel, I remember watching some videos forever ago with that beautiful HuCard in the background.

I'll definitely give the wizard another shot. I might have had a preconceived opinion after watching some reviews/ my own experiences being flustered by the magic system and just writing the wizard off. Even spida1a can't play through with the wizard, but i'm sure it just takes getting used to.
Title: Re: Cadash ports
Post by: EmperorIng on March 07, 2017, 04:32:51 PM
Never watched a full play of the PC Engine version, personally. Man. That Baarogue fight is pathetic. That guy takes everything you've got in the arcade, and grows a second head to double-team you and your puny elixir. The port looks like a cakewalk in comparison.

Shame on Working Designs for that lame Carl Sagan name-drop.
Title: Re: Cadash ports
Post by: esteban on March 08, 2017, 01:34:30 AM


Never watched a full play of the PC Engine version, personally. Man. That Baarogue fight is pathetic. That guy takes everything you've got in the arcade, and grows a second head to double-team you and your puny elixir. The port looks like a cakewalk in comparison.

Shame on Working Designs for that lame Carl Sagan name-drop.

No, the final boss isn't difficult, especially since most folks have done a little grinding, so it's not particularly challenging.

However, as long as you can confirm that the arcade final boss battle isn't just a quarter-munching excuse to extract money from the player, I'll trust your judgement. I know you said that the game, overall, seems pretty fair and doesn't exploit things too badly (quarter munching). However, I don't think I've actually beaten the arcade (not sure if I ever got to final boss), and I remember feeling that the Cadash arcade was pretty tough at points...and I wasn't sure if there was a "better" way to progress with taking significant damage. 

Since I haven't really used MAME in 15+ years, I think I need to revisit a lot of these arcade games for a fresh analysis/comparison.



Title: Re: Cadash ports
Post by: spenoza on March 15, 2017, 05:24:46 AM
While the TG-16 music for Cadash isn't great, neither was the arcade soundtrack. I have the feeling this was not one of their major priority titles.
Title: Re: Cadash ports
Post by: gex on March 15, 2017, 09:26:21 AM
While the TG-16 music for Cadash isn't great, neither was the arcade soundtrack. I have the feeling this was not one of their major priority titles.

I wonder if there's a ROM hack for Cadash to improve the music, and yeah. The genesis music is much more blissful. I know there a SNES everdrive that creates richer music on original hardware, so that would be cool if that existed for the turbo as well.
Title: Re: Cadash ports
Post by: Black Tiger on March 15, 2017, 10:10:19 AM
While the TG-16 music for Cadash isn't great, neither was the arcade soundtrack. I have the feeling this was not one of their major priority titles.

I wonder if there's a ROM hack for Cadash to improve the music, and yeah. The genesis music is much more blissful. I know there a SNES everdrive that creates richer music on original hardware, so that would be cool if that existed for the turbo as well.

The powerful chip in the SD2SNES streams full quality recorded audio and extremely fast data, drawn from massive sd cards. Sound-wise, porting Cadash to CD or giving the HuCard rom control of the CD player would be the same as far as audio.
Title: Re: Cadash ports
Post by: Koa Zo on March 15, 2017, 07:33:01 PM
While the TG-16 music for Cadash isn't great, neither was the arcade soundtrack. I have the feeling this was not one of their major priority titles.

Speaking of Cadash music
HuCard Disc in Taito Vol.1 was just released by Clarice Disc (http://claricedisc.shop-pro.jp/?pid=112323775), and features the BGM and jingles from Cadash, Don Doko Don, The Newzealand Story, Parasol Stars: The Story of Bubble Bobble III, Rastan Saga II, Kiki Kaikai, Jigoku Meguri, Champion Wrestler.
(http://vgmdb.net/album/64843)
These Clarice releases are usually very well done and comprehensive and I love the artwork for this release. After reviewing the BGM for most of the games I realized I might not be a fan of the Taito stuff outside of the prominent Zuntata tracks.
None of the Taito HuCard BGM is something to sit back and listen to.
Title: Re: Cadash ports
Post by: gex on March 17, 2017, 06:44:33 PM
The powerful chip in the SD2SNES streams full quality recorded audio and extremely fast data, drawn from massive sd cards. Sound-wise, porting Cadash to CD or giving the HuCard rom control of the CD player would be the same as far as audio.

Ahhhh yes that's right, it's a specific everdrive. Definitely something to look into
Title: Re: Cadash ports
Post by: Pokun on March 17, 2017, 07:27:34 PM
It's an open source flashcart designed by a German guy. It's not an Everdrive, but the guy that designs the Everdrives is one of those that are making and selling it.
https://sd2snes.de/

I have it, definitely the best flashcart for Super Famicom, it's expensive though.
Title: Cadash ports
Post by: esteban on March 19, 2017, 01:20:45 PM
While the TG-16 music for Cadash isn't great, neither was the arcade soundtrack. I have the feeling this was not one of their major priority titles.

Speaking of Cadash music
HuCard Disc in Taito Vol.1 was just released by Clarice Disc (http://claricedisc.shop-pro.jp/?pid=112323775), and features the BGM and jingles from Cadash, Don Doko Don, The Newzealand Story, Parasol Stars: The Story of Bubble Bobble III, Rastan Saga II, Kiki Kaikai, Jigoku Meguri, Champion Wrestler.
(http://vgmdb.net/album/64843)
These Clarice releases are usually very well done and comprehensive and I love the artwork for this release. After reviewing the BGM for most of the games I realized I might not be a fan of the Taito stuff outside of the prominent Zuntata tracks.
None of the Taito HuCard BGM is something to sit back and listen to.


I generally concur about the "harsh" music of many Taito titles in arcade/PCE (outside of Zuntata)...

..but!

I absolutely ducking love the main tune from NINJA WARRIORS!

It is such a perfect tune.. I have listened to so many times and I never tire of it.

So catchy.

So adrenaline-pumping.

So punch-in-your-face.

So dance-in-a-club.

So awesome.

Jump to 00:48 seconds:
Title: Re: Cadash ports
Post by: roflmao on March 19, 2017, 02:04:19 PM
Yes, this song is BOSS!
Title: Re: Cadash ports
Post by: gex on April 15, 2017, 03:28:12 PM
Boom, finally made the time to play through it! Not particularly hard, but a good game.

(http://i.imgur.com/J2Z0QYB.jpg?1)


Never watched a full play of the PC Engine version, personally. Man. That Baarogue fight is pathetic. That guy takes everything you've got in the arcade, and grows a second head to double-team you and your puny elixir. The port looks like a cakewalk in comparison.

Shame on Working Designs for that lame Carl Sagan name-drop.


Yeah wtf, the final boss was kind of a joke. I forget who was talking about this game earlier being "rushed" by Working designs, but I understand it now. It's pretty unbalanced. I believe this was their first north american translation too? (correct me if i'm wrong).

I mean the plot is as generic as a zelda game, but that's no problem overlooking. All the towns I thought were unique and memorable. The controls were pretty good. But bad going down slopes, a tad clunky jumping and climbing off ropes was a problem at the end castle. Would have been cool to have a pause screen listing all the character stats, the manual even acknowledges this. The herb item was kind of weird as well. In most games you would just select the herb and use it, but in Cadash it acts the same as the elixir.
It only activates when you die lol, so if you have a full inventory it's basically like 60 extra health points (or however many you're allowed to have).

I'm almost curious to play through the game again on the Genesis and see the differences. Overall it's a good game, I really liked it. But with more detail I feel like the game could have been an A+ title
Title: Re: Cadash ports
Post by: crazydean on April 15, 2017, 08:11:55 PM
Overall it's a good game, I really liked it. But with more detail I feel like the game could have been an A+ title

I agree. The game is definitely worth a play through. I finished it a few months ago. Once you understand that you need to grind sometimes, the game is much less frustrating. It actually reminds me of Neutopia because it feels like they didn't spend enough time with it. Instead of having a great game, it turned out a bit bland and doesn't really stand out like it could have.
Title: Re: Cadash ports
Post by: gex on April 16, 2017, 09:45:46 AM
(http://i.imgur.com/9633JkF.jpg?1)

Arkhan conviced me to play through again as the priest, he said something about there being an "experimental" ending with the priest and the princess.

So looking at my health in the picture, I obviously died almost instantly fighting the dragon.
Adding another kicker to the list, you can't heal yourself after the first boss battle :evil:

It actually reminds me of Neutopia because it feels like they didn't spend enough time with it. Instead of having a great game, it turned out a bit bland and doesn't really stand out like it could have.

Definitely Similar to Neutopia in that manner. Even the translations are meh, but I guess this was their first NA released game. So w/e, Parasol Stars onwards had more polish. But still though idk what happened with Whicked Phenomenon, I guess they had more time on other projects.
Title: Re: Cadash ports
Post by: spenoza on April 18, 2017, 06:41:20 AM
We know exactly what happened with Wicked Phenomenon (allegedly). Vic has spoken about it several times. Working Designs didn't do any reprogramming. Their translation license and contract included x number of programming updates to insert text and change the game with the original publisher/developer. With Wicked Phenomenon, they wanted to make it a little more challenging since they thought it was too easy. They asked for a minor adjustment, but because they didn't totally understand the calculations behind the scenes (and didn't ask for an explanation, I guess), that one minor change cause unforeseen consequences, and by then they had used up all their contracted updates. So because they delayed the difficulty adjustment until their final programming update instead of implementing it earlier, they were stuck with a game with a broken difficulty curve.
Title: Re: Cadash ports
Post by: Black Tiger on April 18, 2017, 07:07:52 AM
Whenever reading anything Vic has said, always take into account that it's more likely than not to be completely untrue or mostly untrue and always intentionally misleading.

As bad as most game industry types are for revisionist history and pulling things out of their ass when they don't remember at all, Vic is in a class of his own and will blame you for anything/everything (even if you weren't alive at the time), before he admits to being responsible for anything negative. He also gladly takes credit for anything remotely positive and has much better taste in games than you ever will.

"Exactly/allegedly" is a good way to frame his tall tales.

Imagine if their last contracted update made the game display "f*ck YOU!" in giant letter axross the screen and play the static audio from the data track and nothing else? We really lucked out avoiding that one, because Vic would have had no choice but to ship it as-is, because of the contracts and all. And as we all know now, no one was a better negotiator than him.
Title: Re: Cadash ports
Post by: spenoza on April 18, 2017, 08:07:15 AM
Well, at least he kind of admitted it was their screw-up. They requested a bum change and hadn't planned ahead. The explanation I read didn't make it sound like him blaming anyone else. That's why I'm willing to give it the benefit of the doubt. Yeah, Vic definitely has a reputation, but this one doesn't sound like a deflection, which is what his excuses often sound like.
Title: Re: Cadash ports
Post by: gex on April 26, 2017, 09:59:39 AM
Anyone know if there's anything I can do?
I think I glitched the game somehow and can't pick up the amulet that lets you talk to the dog. Even though I already talked to that lady in the hidden town.

I finally play through the game as the wizard and this happens  :|
(http://i.imgur.com/V2X0giS.jpg?1)
(http://i.imgur.com/jk7xj1M.jpg?1)
Title: Re: Cadash ports
Post by: esteban on April 26, 2017, 11:47:08 PM
Damn. That sucks. Did someone else mention this, or a similar, bug in the game? I vaguely remember hearing about a frustrating situation like this before.
Title: Re: Cadash ports
Post by: johnnykonami on April 27, 2017, 12:39:54 AM
I played through the TG-16 version dozens of times as a kid, I don't ever remember this happening to me.  I do vaguely remember looping around that level once or twice to get the events to trigger, though.
Title: Re: Cadash ports
Post by: gex on April 28, 2017, 08:57:59 AM
Damn. That sucks. Did someone else mention this, or a similar, bug in the game? I vaguely remember hearing about a frustrating situation like this before.
It's possible I left the widows house before picking up the necklace. I was rushing a bit to clear the game before I had to go to the gym. As i've played through the game a few times now, I don't read the dialogue. I'de be very curious if this had happened to someone else. Then we can talk about our feelings n stuff.


I played through the TG-16 version dozens of times as a kid, I don't ever remember this happening to me.  I do vaguely remember looping around that level once or twice to get the events to trigger, though.
I probably went back and forth 5+ times to each event trigger. I even left the country a couple times hoping I could restart the sequence.
But to be honest, I was so OP at that point from non intentional grinding the rest of the game wouldn't have been a challenge at all. But, I mean it's a very short game. It's not like it'll set me back more than 30 mins haha, sometime in the future i'll have to return as the wizard and this time carefully do the sequencing.

In the mean time though, I wanna go through all the (two) characters on the genesis port and spot all the differences. Since now i'm really familiar with the TG16 version.
Title: Re: Cadash ports
Post by: GoldenWheels on April 28, 2017, 09:02:17 AM
Been a while since I played but as I recall doesn't the dog start out his dialog by saying "woof woof I'm a dog".

I vaguely remember laughing my ass off over something like that in Cadash a few years ago.
Title: Re: Cadash ports
Post by: gex on April 28, 2017, 06:40:31 PM
Been a while since I played but as I recall doesn't the dog start out his dialog by saying "woof woof I'm a dog".

I vaguely remember laughing my ass off over something like that in Cadash a few years ago.

That sounds like something that would be on the Genesis port. All I remember is that the dog growls when you first come into the town and talk to it
Title: Re: Cadash ports
Post by: GoldenWheels on April 29, 2017, 02:14:54 AM
Been a while since I played but as I recall doesn't the dog start out his dialog by saying "woof woof I'm a dog".

I vaguely remember laughing my ass off over something like that in Cadash a few years ago.

That sounds like something that would be on the Genesis port. All I remember is that the dog growls when you first come into the town and talk to it

Hadn't thought of this but since I won't pay up the dough for Cadash, I emulated it to play it. Maybe I emulated another version.
Title: Re: Cadash ports
Post by: gex on May 01, 2017, 05:51:46 PM
Just finished playing through the genesis version. They're both very different, and to be honest i'm not sure which one I like more. They both have pros/cons.

The genesis version obviously has less replayability with only two characters, but the mage proves to be the honourable choice anyways (Bithead1000,2008). And what I mean by that is the game is too easy with the other characters, so i'm glad the mage wasn't replaces by the ninja/priestess in the Genesis version.

Genesis you can fully see all your stats in the menu screen, huge plus. And the stores have accurate prices, as you can easily run out of money and have to grind for more. Like herbs in the TG16 were only 40, while they're 200 in the Genesis version. TurboGrafx version I felt like you always had too much money, and just had to spend it on life bells so it wasn't wasted. As well Genesis has continues! Just like in the arcade, and you can even buy more continues in a specific shop. But each time you buy one, the price goes up a ton. While in the TG16, after your herbs/elixirs run out you're just dead as shit.

The sounds/graphics are hard to compare because they're just on different hardware. Comparing the sound especially isn't fair, but they each had sound effects I could have lived without or would have liked to have on the other. Graphics also varied. Like the animation of the final boss on the Genesis was way better. His head graphically blows up, just like something you would see in Splatterhouse. But the TG16 had better animation for every other boss I thought, especially the fire demon. The zombies in the destroyed town looked much better on the TG16, as well as many other enemies. Some backgrounds on the Genesis look absolutely terrible, reminds me of a boring abstract portrait you would see at an arts studio.

TG16 had way better scaling I thought, as some areas on the Genesis are not consistent. You really notice this at the bandits hideout, which the layout/overall proportions reminded me of something like the Lion King game on the SNES/Genesis. So you feel really big in the bandits hideout, but the green area before the gnomes village makes you feel really small. Which didn't fit the layout of any other part of the game. So I thought the TG16 universally had consistent scaling; It's kind of hard to describe.

They took out the optional boss from the TG16 version too which was a little disappointing. Instead of rewarding you with an elixir, I believe they just "hid it" elsewhere in the level. But eh, the boss was too easy on the TG16 anyways. So not really a big deal.There was also a couple secrets I noticed them taking out of the Genesis, which was kind of disappointing.

Near the beginning of the game on the TG16, I found hitting enemies going downhill was a pain if they had shields. Didn't notice this to be a problem at all on the genesis, But found it interesting the enemies would chase you down a ladder if you were running away from them. While they did not do this on the TG16. Enemies in the last tower on the Genesis version had some problems spawning as well. Instead of them spawning when you entered a room, they were already there waiting for you to enter. Making it impossible to avoid getting hit. I understand why the devs made it this way, so you wouldn't have to wait each time you entered a staircase. But this wasn't a problem at all on the TG16.

The translation Working Designs did was pretty bad, the Genesis blows it out of the water. Each piece of dialogue makes sense, and has detail that the TG16 version did not have. The TG16 translation just feels rough and choppy, you almost read it anticipating mistakes. "I HOPE YOU SAVE THE TOWN. THANK YOU". << That's the type of sentences I would expect seeing.

But the end chick was way hotter on the TG16, so besides that who gives a f*ck about anything else haha
Title: Re: Cadash ports
Post by: esteban on May 02, 2017, 02:26:44 AM
Gex, that was a great rundown/side-by-side comparison.

I don't think it would have taken much effort to polish up the translation in the TG-16 version...it's a shame that very little effort was put into the text...it could have been given the game a little personality.
Title: Re: Cadash ports
Post by: gex on May 02, 2017, 08:56:10 AM
Gex, that was a great rundown/side-by-side comparison.

I don't think it would have taken much effort to polish up the translation in the TG-16 version...it's a shame that very little effort was put into the text...it could have been given the game a little personality.

Hey thanks man! I wrote it right after I beat it so it was fresh in my head. I'm shocked at how different they are, didn't think I would have this much to write about.

The text is especially disappointing coming from Working Designs . I'm no fanboy or anything, but they've done amazing translations with other games. The best example I can think of top of my head is when you need that caterpillar silk to climb the ledge. On my first play through on the TG16/ever I had no idea what to do with this silk, even though I talked to every NPC possible. The only hint given was "It can hold a lot of men" or something similarly worded. So I thought you had to tie up a bunch of people or something, never did I think of using it as a rope. Only discovered its actual use by total fluke.
While on the Genesis version I believe it's a lot more decisive.