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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: Magister on February 25, 2017, 03:48:14 AM

Title: Double Dungeons Opinions
Post by: Magister on February 25, 2017, 03:48:14 AM
So, I just got my hands on a copy of this and have plans to sit down with my 14 year old son and play it.  Ever since I got my Turbo Duo back up and running he has taken an interest in the system.  But that's a story for another time.

So how is this game?  Long game?  Worth playing?  Does it have an end or is it like Gauntlet that has no ending?
Title: Re: Double Dungeons Opinions
Post by: Dicer on February 25, 2017, 05:15:43 AM
Get yourself some graph paper beforehand, you'll need it...

Very old school in style it seems to be a love or hate type of game.

If you like stuff like Etrian Odyssey on the DS and stuff you should dig this...


Title: Re: Double Dungeons Opinions
Post by: Black Tiger on February 25, 2017, 06:34:48 AM
It's a straight dungeon crawler and is good if you enjoy grinding. It would really benefit from an upgrade to aesthetics and the variety, but it's dolid enough for the time it came out and is cool to play on an Express.
Title: Re: Double Dungeons Opinions
Post by: bob on February 25, 2017, 06:50:00 AM
ditto about the express.   lends itself well to the small screen.
Title: Re: Double Dungeons Opinions
Post by: hoobs88 on February 25, 2017, 07:05:33 AM
The dungeons get longer as you progress through the game. I only played through it one time.
Title: Re: Double Dungeons Opinions
Post by: Magister on February 25, 2017, 09:10:16 AM
I'm no stranger to having to resort to graph paper on old games.  Hell, I still have maps I made for some of the games I played in the 80's.  So, the game has an ending right?  From the little I played of it so far it definitely is a level grinder.
Title: Re: Double Dungeons Opinions
Post by: Keith Courage on February 25, 2017, 12:02:39 PM
I like this game. My only gripe would be that your character doesn't continue from dungeon to dungeon with the same exp and weapons. Feels like starting over each map. Because of this I feel like I don't have as much invested in the main character.

Music is good even though it's the same song over and over and over again.  Well except for shops and boss battles that is.

Co-op play is great since fighting the boss together helps.
Title: Re: Double Dungeons Opinions
Post by: bob on February 25, 2017, 12:55:25 PM
I'm no stranger to having to resort to graph paper on old games.  Hell, I still have maps I made for some of the games I played in the 80's.  So, the game has an ending right?  From the little I played of it so far it definitely is a level grinder.

scan 'em.  lets see 'em.  i love coming across old gaming stuff i made as a kid
Title: Re: Double Dungeons Opinions
Post by: BigusSchmuck on February 25, 2017, 03:10:54 PM
Simplicity at its best. And two player to boot. Not a bad game in small bursts, but can get repetitious quick. If you want a true dungeon crawler stick to Wizardry. Just because its a Japanese release doesn't mean that it isn't in English. Well mostly.
Title: Re: Double Dungeons Opinions
Post by: roflmao on February 25, 2017, 03:20:35 PM
Yeah, I love playing this on the Express. For all but one or two dungeons you can hug the left or right wall and eventually get through the whole thing. My 8 yr old enjoyed playing a level or two with me in co-op mode.
Title: Re: Double Dungeons Opinions
Post by: Magister on February 25, 2017, 04:09:43 PM
I'm no stranger to having to resort to graph paper on old games.  Hell, I still have maps I made for some of the games I played in the 80's.  So, the game has an ending right?  From the little I played of it so far it definitely is a level grinder.

scan 'em.  lets see 'em.  i love coming across old gaming stuff i made as a kid


One map I have is too big to scan.  I actually have it framed.  It's the city ruins for Secret of the Silver Blades for the PC.
Title: Re: Double Dungeons Opinions
Post by: Magister on February 25, 2017, 04:12:51 PM
I like this game. My only gripe would be that your character doesn't continue from dungeon to dungeon with the same exp and weapons. Feels like starting over each map. Because of this I feel like I don't have as much invested in the main character.

Music is good even though it's the same song over and over and over again.  Well except for shops and boss battles that is.

Co-op play is great since fighting the boss together helps.

Yea.  We just realized this playing through the first dungeon.  And the fact that in order to play level 22 you have to play through all 21 of the other dungeons to get a piece of the password to unlock level 22.  What a nightmare. 
Title: Re: Double Dungeons Opinions
Post by: crazydean on February 26, 2017, 04:59:46 AM
I really enjoy the game in short bursts. It would be great if it were re-releases with saves, maps, and updated grafx
Title: Re: Double Dungeons Opinions
Post by: gex on February 26, 2017, 06:45:55 AM
It reminds me of one of those 1980 RPG PC games.. There's one that's really similar but i can't remember it for the life of me
Title: Re: Double Dungeons Opinions
Post by: majors on February 27, 2017, 02:21:07 AM
Fellow forum member recommended me to try it out. I gave it a go, got about dozen or so levels in before just trading out my card. It was just not for me, nor a keeper(have TED, no lost trading it out).

I do not know if your kid will take a liking to obey from DD...I'd throw some Bonk and Parasol Stars to get 'em turbob fan.
Title: Re: Double Dungeons Opinions
Post by: Necromancer on February 27, 2017, 02:48:02 AM
It definitely has an ending (http://www.pcenginefx.com/forums/index.php?topic=12268.msg451313#msg451313).  :-"

'Tis a fun game overall, but the later dungeons get rather tedious, being too big and taking too long to conquer.

Title: Re: Double Dungeons Opinions
Post by: Arkhan on February 27, 2017, 07:10:21 AM
This is a great game and they should have made more of them, because it's got the early 80s WRPG feel, with all of the JRPG flair.   It's the same sort of satisfying killing / exploring you get from something as far back as Akalabeth, but better.
Title: Re: Double Dungeons Opinions
Post by: _joshuaTurbo on February 27, 2017, 07:23:16 AM
I like it!  Good luck!

Way better than Side Arms or Victory Run.  :)
Title: Re: Double Dungeons Opinions
Post by: Magister on February 27, 2017, 11:12:00 AM
We played it for a good number of levels, but having to start every dungeon with level 1 characters and equipment started to get old.  The story and ending for each dungeon was quite dull as well.  My son was really enjoying the game though.  So we said the hell with it and got the password to play Dungeon 22.  Just the last Dungeon alone took forever to get to the boss. 
Title: Re: Double Dungeons Opinions
Post by: esteban on March 07, 2017, 11:27:53 PM
We played it for a good number of levels, but having to start every dungeon with level 1 characters and equipment started to get old.  The story and ending for each dungeon was quite dull as well.  My son was really enjoying the game though.  So we said the hell with it and got the password to play Dungeon 22.  Just the last Dungeon alone took forever to get to the boss.

Yes.

One of the fun, trivial aspects of co-op is that you can see the character design/sprite of the other player in a regular basis. It sounds silly, but it adds some much needed "visual interest" to the game...and it makes the solo vs. co-op experience feel slightly different, IMHO.

My brothers and I played this back in the day, when we had the free time for the later levels. I haven't tackled the last few levels in many, many years.

The music is good, but, Jesus, if ever there was a game that needed more songs. This game really should have had a full soundtrack. As it is, it's just a tease at what could have been an utterly fantastic collection of tunes (the other titles by this developer have a unique, distinctive soundscape to them, so it is reasonable to assume that it would have been a solid effort).