PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: Green Beret on August 07, 2017, 06:33:52 AM
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Hi guys
I am playing all my games regardless the high value some of the may have. I am telling this because Hucards can have insertion marks on the back. Heavy insertion marks have prevented me from buiyng a particular game despite the better deal and I went for the better condition one.
Despite that I play my games and whatever happens.
Is there any way to have less marks while inserting a Hucard?
Thanks
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.. he's kidding.. right ?
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Worry about insertion marks? Get the f*ck outta here! :lol:
I'm not afraid to play 'em because they might get a little bit worn. Unless the marks are so bad that it looked like it was abused (and might have other issues), a worn back wouldn't stop me from buying a game either.
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I find that the best way to prevent insertion parks is to use rubbing alcohol and remove all of the art/paint, so there is no longer any worry about this problem.
Or, you can dunk them in paint.
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Some collectors will use a flash cart to play games so they can keep their originals minty in the case. However, at that point, I don't see a reason to even own a physical copy of the game.
It's like people who buy a snazzy car, but they're too afraid to drive it because someone might plow into them. Why even own something nice if you can't use it?
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Why even own something nice if you can't use it?
because you can post pictures on Facebook and get tons of likes from strangers, and delude yourself into thinking your life doesn't suck, and you're not a piece of shit.
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I usually only get insertion marks when I go in dry...
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I still play my original copy of Magical Chase which is priceless to me because of sentimental value. I don't know what the benefit is of dying knowing that my games have fewer insertion marks, just so that they can be tossed in the trash or sold to flippers through an estate sale.
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Im going to have all my stuff burned with me, and then everyone can snort whats left.
ayyyyy.
Take that you flipper f*cks.
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I usually only get insertion marks when I go in dry...
Word
I'm afraid of getting a wrinkly dong, so I refrain myself from having sex at all.
OP, ammirriteeee
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PCE is the new Neo, I feel like I might need to end it all now.
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I am glad everybody is playing his games :clap: I think PC Engine will become the new NEO though and prices will rise up much more... In my opinion PC Engine games are above the other 2 16bit systems in terms of graphics and framerates and I can compare PC Engine to arcade pcbs.
I was mostly curious if some people who own Turbografx high dollar games, play them
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PCE is the new Neo, I feel like I might need to end it all now.
Right?? It's like the neo forums are leaking
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I keep a China warrior safe up my dogs arse. Yours for a small consideration.
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I was mostly curious if some people who own Turbografx high dollar games, play them
I don't have Magical Chase, Super Air Zonk, Dynastic Hero, or Tonma, but I've got the rest of 'em and play 'em as often as I can. What difference does it make what they're worth? It's not like their durability is inversely proportional to their value, and I've not seriously damaged a single game in decades of ownership; there's a far greater chance of them being lost in fire, flood, theft, tornado, alien invasion, etc. than me ruining them through casual use.
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I was mostly curious if some people who own Turbografx high dollar games, play them
I indeed play my games, including the high end games. but for what it's worth, I never got into the system for it's price, rarity, praise or otherwise. IT was my first system and I love the games, the styling, the history.
and here is a shocker to most people...although new and minty are cool, I actually prefer in some cases used and worn games that show that someone played and enjoyed the item. like my duo with the TZD sticker on it.
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I only buy games to play them even if I am not a hardcore gamer. I don't have much time to play as I had some years ago but when I find some time, whatever I pick is playable. I never buy games that I don't like or are unplayable (Japanese RPGs which I can't read) just because they are rare or other reason. I had a few of those games in some systems but sold them.
Insertion marks never prevented me to play AES Slug games (I have sold them). Anyway I have replaced those games with MVS version. Many collectors don't play their games as I am aware from other forums.
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The only games I've never played are the pieces of shit people sneak into my trades, like Beyblade for GC or my second copy of Stuntman (GBA). I stopped buying US NEC stuff when it stopped coming out (back when US stuff was cheaper than JP stuff) so there are no $1000 Turbo baubles to worry about. I play games worth a couple hundred max, probably. I don't even know. Collections are for morons. I have a library.
Btw, this is a troll thread if there ever was one. Why do we get so many of these now? "Insertion marks" was a Neo Geo AES thing, at least that's the only game related context I remember hearing that in before.
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If you have insertion marks, you're going in the wrong slot.
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Bury me with my immaculate unplayed hucards (careful not to leave insertion marks on my coffin though).
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the term "insertion marks" when related to video games makes me want to sell everything and never admit i played video games. Caring about this is just so over the top, it's surreal. These are the traits that give "gamers" a bad reputation for being so finicky.
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Yes. No/don't give a shit.
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At first, I thought the OP was talking about Neo Geo. Back on topic- Games are meant to be played! So yes, I play my games (Hucard and Neo Geo homecarts) and I am not worried about insertion mark.
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I do play my games, even multi-hundred dollar games. I have noticed some marks on some of my games, but I don't worry about it.
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Your logic is contradictory.
You shy away from games due to imperfections from being played.
However you give zero f*cks when causing imperfections in the games you play.
Then by that logic you should relish the cheaper game due to imperfections cause by used of said game.
Not under value it.
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Fukkkk my life
(http://i.imgur.com/M8YPcB9.jpg?2)
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I am glad everybody is playing his games :clap: I think PC Engine will become the new NEO though and prices will rise up much more... In my opinion PC Engine games are above the other 2 16bit systems in terms of graphics and framerates and I can compare PC Engine to arcade pcbs.
I was mostly curious if some people who own Turbografx high dollar games, play them
http://www.collectard.com (http://www.collectard.com/)
now, that said, I will try not to judge you, but I thought you were joking with this post. I would love all my games to be in excellent condition, but that's beyond my budget.
I play all my games, some of which must be very valuable, since its hard not to hear about some titles and/or eBay shenanigans (I tend to ignore some threads, but I see enough).... I have all the boxes and stuff from when I was a kid.
But now, my kids (twins, just turned 6 + 13 year old) are playing all my old consoles.
I am sure that bad stuff can/will happen, but I love sharing this stuff with my kids.
PLUS, all of my stuff "goes on adventures" to interesting places.... (more on that in the future...)
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I usually only get insertion marks when I go in dry...
Is your pokin' bit getting the insertion marks, or is it the pokin' bit receptical?
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I've been more worried about accidentally dropping a mint condition CD disc more than worrying about card scratches. Especially since a good chunk of the CD games for the Turbo cost more than most Hu cards. This is why I actually sold some of my games a year ago or so. The value had gone up to the point where I was too afraid to take said games off of my shelf. I only like to own what I will use so I decided it was time for those few CD games to go.
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I am glad everybody is playing his games :clap: I think PC Engine will become the new NEO though and prices will rise up much more... In my opinion PC Engine games are above the other 2 16bit systems in terms of graphics and framerates and I can compare PC Engine to arcade pcbs.
I was mostly curious if some people who own Turbografx high dollar games, play them
http://www.collectard.com (http://www.collectard.com/)
now, that said, I will try not to judge you, but I thought you were joking with this post. I would love all my games to be in excellent condition, but that's beyond my budget.
I play all my games, some of which must be very valuable, since its hard not to hear about some titles and/or eBay shenanigans (I tend to ignore some threads, but I see enough).... I have all the boxes and stuff from when I was a kid.
But now, my kids (twins, just turned 6 + 13 year old) are playing all my old consoles.
I am sure that bad stuff can/will happen, but I love sharing this stuff with my kids.
PLUS, all of my stuff "goes on adventures" to interesting places.... (more on that in the future...)
Very nice to have all your games from kid. I only have first hand a few GBA games from 2001 even though I wasn't a kid then. My current library is second hand or new (present consoles) and is taken well care away from dust and humidity.
It is great to play your retro stuff with your kids. Most gamers want their kids to like and play video games together and they are sad if their kids have different hobbies. Accidents may happen but fun with the kids team play can make up to it.
I've been more worried about accidentally dropping a mint condition CD disc more than worrying about card scratches. Especially since a good chunk of the CD games for the Turbo cost more than most Hu cards. This is why I actually sold some of my games a year ago or so. The value had gone up to the point where I was too afraid to take said games off of my shelf. I only like to own what I will use so I decided it was time for those few CD games to go.
You are right. CDs are more prone to damage than Hucards. I remember first generation Xbox 360 consoles used to mark a circle under DVDs ](*,)
After having this great discussion in the thread about insertion marks on the back and their very low importance, I think it is more importand to keep game artwork in the front of the Hucard in exellent shape. Artwork printed on plastic on Hucards is shiny and colorful. It is the highest quality artwork on a video game cart and better than all retro console game carts. That said, Neo Geo Aes has the worst sticker quality with blurry images.
Like you I only buy and keep games I play in my free time. After some time if I realise a game isn't having playtime, I sell it
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...Artwork printed on plastic on Hucards is shiny and colorful. It is the highest quality artwork on a video game cart and better than all retro console game carts....
I never really thought about this, but it is definitely true and a huge part of what makes HuCards attractive. The artwork printed right on the card is unique to PCE/TG16 AFAIK...
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...Artwork printed on plastic on Hucards is shiny and colorful. It is the highest quality artwork on a video game cart and better than all retro console game carts....
I never really thought about this, but it is definitely true and a huge part of what makes HuCards attractive. The artwork printed right on the card is unique to PCE/TG16 AFAIK...
Yes it is unique in my knowledge. Those cards look awesome. It would be interesting if somebody has info how much costed to Nec to do this! I mean if it actually costed more than the stickers of the combetition.
I think second higher quality after PCE/TG16 was the stickers of the first Game Boy
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Think about the poor huey slot after all this repeated insertion. What man would want her now?
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Although insertion marks are silly, I do think a couple of good points were made by the OP.
1- HuCard artwork is badass, even more so when they are inserted in their respective PC Engine or Coregrafx slots (instead of covered by Duo doors).
2- The PC Engine, CD Rom, Duo family is really the best platform for "retro" games in real "retro" hardware. Not saying that it has the best games among NES, SNES or MD/Genesis, but the hardware itself is the best suited for what I envision "retro" games to look and play, as it has all the right qualities in terms of speed/response, chunky pixel graphics, color and sound capabilities (either chip or redbook). Not to mention that regardless of media used (hucard or CD), you can distribute your game using the ubiquitous jewel case.
If I was a game developer thinking of writing new games for old hardware, this is the system I would choose. For example, I think something like Shovel Knight would work best as a PCE Super CD.
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:clap:
Although insertion marks are silly, I do think a couple of good points were made by the OP.
1- HuCard artwork is badass, even more so when they are inserted in their respective PC Engine or Coregrafx slots (instead of covered by Duo doors).
2- The PC Engine, CD Rom, Duo family is really the best platform for "retro" games in real "retro" hardware. Not saying that it has the best games among NES, SNES or MD/Genesis, but the hardware itself is the best suited for what I envision "retro" games to look and play, as it has all the right qualities in terms of speed/response, chunky pixel graphics, color and sound capabilities (either chip or redbook). Not to mention that regardless of media used (hucard or CD), you can distribute your game using the ubiquitous jewel case.
If I was a game developer thinking of writing new games for old hardware, this is the system I would choose. For example, I think something like Shovel Knight would work best as a PCE Super CD.
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"Retro"
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"Retro"
ROLF
""retro""
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I think of all Retro systems out there, the PCE is the Retro-ist. Everyone else f*cked up and didn't realize that they needed to use more Retro in the machine to make it as thoroughly Retro as it could be.
Can you imagine what it would be like to work at a Retro game company?
"Hi, Bob! Welcome to NEC!"
"Hi Jim! I'm glad to be at NEC making this Retro game system with everyone else. I really hope we can get it as Retro as possible before the 1987 release date."
"Don't worry, Bob! This shit'll be maximum Retro. We're filling it to the rafters with Retro touches and Retro capability."
"Retro!"
"Retro!"
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I was playing R Type a while ago, and when I took it out I saw a bunch of faint scratches on the back of the game. I've had it since it was new; it was the first game I bought after getting the console. It took me 20 years and a lot of effort to finally beat the game.
My point? When I saw the scratches I was actually kind of happy. That was a game that I'd put to the test, enjoyed (and hated) repeatedly, and had used it so much that I'd actually given visible wear in the hucard. I never saw the game as an investment hoping for returns. I've never bothered thinking about how much I'd like to keep the game as pristine as possible for an eventual resell. If someone is worried about insertion marks in on video games then he's clearly playing your games differently from how I played mine.
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I think of all Retro systems out there, the PCE is the Retro-ist. Everyone else f*cked up and didn't realize that they needed to use more Retro in the machine to make it as thoroughly Retro as it could be.
Can you imagine what it would be like to work at a Retro game company?
"Hi, Bob! Welcome to NEC!"
"Hi Jim! I'm glad to be at NEC making this Retro game system with everyone else. I really hope we can get it as Retro as possible before the 1987 release date."
"Don't worry, Bob! This shit'll be maximum Retro. We're filling it to the rafters with Retro touches and Retro capability."
"Retro!"
"Retro!"
It is the "Retro-ist" for sure, you bitter man.
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ret·ro1
ˈretrō/
adjective
adjective: retro
1.
imitative of a style, fashion, or design from the recent past.
PCE is vintage, not retro.
I think of all Retro systems out there, the PCE is the Retro-ist. Everyone else f*cked up and didn't realize that they needed to use more Retro in the machine to make it as thoroughly Retro as it could be.
Can you imagine what it would be like to work at a Retro game company?
"Hi, Bob! Welcome to NEC!"
"Hi Jim! I'm glad to be at NEC making this Retro game system with everyone else. I really hope we can get it as Retro as possible before the 1987 release date."
"Don't worry, Bob! This shit'll be maximum Retro. We're filling it to the rafters with Retro touches and Retro capability."
"Retro!"
"Retro!"
Amazing. Laughed many times.
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Language change is variation over time in a language's phonological, morphological, semantic, syntactic, and other features. It is studied by historical linguistics and evolutionary linguistics. Some commentators use the label corruption to suggest that language change constitutes a degradation in the quality of a language, especially when the change originates from human error or prescriptively discouraged usage.[1] Descriptive linguistics typically does not support this concept, since from a scientific point of view such changes are neither good nor bad.
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Language change is variation over time in a language's phonological, morphological, semantic, syntactic, and other features. It is studied by historical linguistics and evolutionary linguistics. Some commentators use the label corruption to suggest that language change constitutes a degradation in the quality of a language, especially when the change originates from human error or prescriptively discouraged usage.[1] Descriptive linguistics typically does not support this concept, since from a scientific point of view such changes are neither good nor bad.
So, if enough people shriek retro the definition changes? While true, meh.
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Bottom line, and in my opinion, among its contemporaries, the PCE provides the right canvas to accomplish the goals associated with creating a modern game with "vintage hardware" constraints in mind. These new games, in a lot of cases, surpass the hardware that inspired their design, such as Shovel Knight being inspired by a lot of NES classics, but being (probably) technically impossible to be accurately represented in that hardware. However, that game would fit really well as a Super CDROM. Same with Axiom Verge, Cave Story, etc.
In other words, modern game designers, who have the benefit of hindsight to create games that are inspired and in some cases, made to be artificially constrained, by the designs of old hardware, are creating games that seem to fit best with the technical capabilities of NEC's console, if they ever choose to do so. This seems to validate the design decisions their engineers made when putting it together as the "retro-ist" console.
People take stupid shit, such as video games, too seriously.
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retro is just a stupid gaming buzzword perpetuated by a bunch of people who thought it sounded cooler than vintage because vintage implied corduroys, black and white TVs, and couches that are really itchy.
and now everyone slaps retro in front of any gaming thing ever.
RETROVISION RETROHURPITTYYYRETROGAMEGOODNESSOMGRETROLOLNEWHARDWAREBOXRETROBRITELOLOL
its not really correct when used ON old machines. Its only correct if its "new thing trying to be old thing"
like all the games on steam.
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its not really correct when used ON old machines. Its only correct if its "new thing trying to be old thing"
like all the games on steam.
This seems the most concise and accurate definition of retro as used with video games that I've ever seen.
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Faux pixelart is real "retro", but video game aesthetics and design are unique and 240p pixelart generations stand apart by more than time passing. It's worthy of some kind of umbrella term and even if "retro" isn't the best, it's still better than "8-bit" or "pixel games".
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retro is just a stupid gaming buzzword perpetuated by a bunch of people who thought it sounded cooler than vintage because vintage implied corduroys, black and white TVs, and couches that are really itchy.
and now everyone slaps retro in front of any gaming thing ever.
RETROVISION RETROHURPITTYYYRETROGAMEGOODNESSOMGRETROLOLNEWHARDWAREBOXRETROBRITELOLOL
its not really correct when used ON old machines. Its only correct if its "new thing trying to be old thing"
like all the games on steam.
Arkhan have my babies.
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I still play my original copy of Magical Chase which is priceless to me because of sentimental value. I don't know what the benefit is of dying knowing that my games have fewer insertion marks, just so that they can be tossed in the trash or sold to flippers through an estate sale.
I was about to say almost the exact same thing. I've played my magical chase hundreds of times. it's one of my girlfriend's favorite games. I have probably used the game with 4 different consoles. insertion marks!! whoooooo caaaares.
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Giant Robo (1992) was and will always be Retro. Giant Robo (1967) is just old.
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Giant Robo (1992) was and will always be Retro. Giant Robo (1967) is just old.
Correct.
I really liked Giant Robo (1992).
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Language change is variation over time in a language's phonological, morphological, semantic, syntactic, and other features. It is studied by historical linguistics and evolutionary linguistics. Some commentators use the label corruption to suggest that language change constitutes a degradation in the quality of a language, especially when the change originates from human error or prescriptively discouraged usage.[1] Descriptive linguistics typically does not support this concept, since from a scientific point of view such changes are neither good nor bad.
So, if enough people shriek retro the definition changes? While true, meh.
To be quite honest this whole misuse of the retro word started with your usual hipster caricatures calling both faux old AND old stuff "retro". The spillover into video gayme circles was recent.
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To be quite honest this whole misuse of the retro word started with your usual hipster caricatures calling both faux old AND old stuff "retro". The spillover into video gayme circles was recent.
Neither is new. It depends on your interpretation of recent. Retro in terms of gaming has been around since at least the early to mid 2000's and sources claim it's from the late 90's. and the term hipster for the counter culture started in the 90's. It is probably coincidental that both grew in popularity during the same time period, but both have influenced the other.
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"Hi, Bob! Welcome to NEC!"
"Hi Jim! I'm glad to be at NEC making this Retro game system with everyone else. I really hope we can get it as Retro as possible before the 1987 release date."
"Don't worry, Bob! This shit'll be maximum Retro. We're filling it to the rafters with Retro touches and Retro capability."
"Retro!"
"Retro!"
I feel like this could be a South Park skit.
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Eventually everything will be retro.
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I am retro.
:-s
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Definitely play my games. May not have the time to play em all but i do. Especially the aes games. So many insertion marks on em. They definitely get played and abused a lot ;)
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...Artwork printed on plastic on Hucards is shiny and colorful. It is the highest quality artwork on a video game cart and better than all retro console game carts....
I never really thought about this, but it is definitely true and a huge part of what makes HuCards attractive. The artwork printed right on the card is unique to PCE/TG16 AFAIK...
Yes it is unique in my knowledge. Those cards look awesome. It would be interesting if somebody has info how much costed to Nec to do this! I mean if it actually costed more than the stickers of the combetition.
I think second higher quality after PCE/TG16 was the stickers of the first Game Boy
Hell yes!
First, I agree with nopepper: the HuCARD inserted into console/GT/TurboExpress = a brilliant, gorgeous aesthetic that NEARLY ALL OTHER consoles of olde failed to achieve (I have argued that, usually, carts looked like ugly, STOOPID warts growing from the hardware).
Second, to address art-directly-on-media: I have thought about this often (printing directly on HuCARD) and, as folks have suggested, it might be rather unique to the BeeCARD media:
(1) I have an MSX Star Soldier (printed directly on it)
(2) Sega Cards (I only have NA...so nothing too exciting to see)....
(3) Did old Odyssey have printing on carts? I am pretty sure there are some Atari or Coleco games with text printed on cart...but, maybe my memories from youth are wrong? Like....SEARS version of VCS/2600 had simple text printed on cart?
(4) I have to take a photo now... but I think I traded away 99% of my Atari stuff a few years ago.
(5) I wrote about it here: http://archives.tg-16.com/EGM_1989_07.htm#HuCARD_Evolution
(That article has some images that show how NA HuCARDs evolved over time...)
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UPDATE: I might still have some Atari stuff, but I didn't look. I just snapped this (Sega card has a label/sticker):
(http://junk.tg-16.com/images/obey_hudson_bourbon.jpg)
In the photo below, I was trying to show that the thickness of the MSX and Sega cards are slightly thinner than HuCARD, but the shadows defeat the purpose (ha!).
(http://junk.tg-16.com/images/obey_hudson_bourbon2.jpg)
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Shot shot shot shot shot everybody.
This has the potential to be taken out of context.
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Este, you're pure gold.
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I just used som post it notes below the cards. No more scratches.
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Este, you're pure gold.
:)
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I didn't know insertion marks were a thing until I heard about NeoGeo collecting. I'll just keep playing my games and let the family sort out the drop in value when I'm dead.
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usually when I get insertion marks it means more foreplay was required.
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usually when I get insertion marks it means more foreplay was required.
I think we all need to have a serious conversation with our machines
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usually when I get insertion marks it means more foreplay was required.
I think we all need to have a serious conversation with our machines
She only talks to me. back the f*ck off.
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usually when I get insertion marks it means more foreplay was required.
I think we all need to have a serious conversation with our machines
She only talks to me. back the f*ck off.
She told me she got those marks on her neck from paintball
(http://i.imgur.com/McZzn9T.png?1)
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lolol remember officer doofy in scary movie
DONT COME IN WHEN IM CLEANING MY ROOM.
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It's because of that movie that I now properly use my vacuum
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usually when I get insertion marks it means more foreplay was required.
In my dream world, showing her Esteban's hucard beecard smscard bourbon pics is the only foreplay required.
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There are some Atari carts with raised lettering indicating publisher but none that printed the game art directly on the cart.
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There are some Atari carts with raised lettering indicating publisher but none that printed the game art directly on the cart.
I'm thinking of the Sears-branded teleplay stuff...I thought I had some plain carts with just text that *might* have been printed on the cart itself....but now that I think of it....hmmm...I gotta go look and see if I still have any 2600 carts.