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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: Arkhan on November 04, 2017, 06:36:18 PM

Title: The story behind Keith Courage
Post by: Arkhan on November 04, 2017, 06:36:18 PM
So really,  who the f*ck came up with turning Wataru into Keith Courage?

Does anyone know, or have interviews/stories about it?

I just want to know what prompted them to turn a like 9 year old kid into a 45 year old with a mullet, wearing paintball armor.

They could have done so much better with the naming.

They could have just called it Alphaman, Alphaknight, or anything that sounded cool as f*ck.

and then draw him in his full getup instead of a halfassed motocross suit with a toy lightsaber.


what the f*ck.


I like the game alot, but what the f*ck lol.  Its so stupid.


and why is he posing like Bender at the end of The Breakfast Club? 
Title: Re: The story behind Keith Courage
Post by: Michirin9801 on November 04, 2017, 06:43:19 PM
According to this article with interviews: https://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php
which is a pretty good read might I add,  they've done it to appease their big boss at the time, whose name was Keith... Not sure about the extra details you ask about though...
Title: Re: The story behind Keith Courage
Post by: DragonmasterDan on November 05, 2017, 01:39:03 AM
So really,  who the f*ck came up with turning Wataru into Keith Courage?

Does anyone know, or have interviews/stories about it?

I just want to know what prompted them to turn a like 9 year old kid into a 45 year old with a mullet, wearing paintball armor.

They could have done so much better with the naming.

They could have just called it Alphaman, Alphaknight, or anything that sounded cool as f*ck.

and then draw him in his full getup instead of a halfassed motocross suit with a toy lightsaber.


Besides Westerners lack of familiarity with Wataru, If they kept it as is there may have been licensing issues from Sunrise. So at least from a packaging perspective they tried to adapt it.
Title: Re: The story behind Keith Courage
Post by: turboswimbz on November 05, 2017, 02:12:25 AM
NEC American side shit the bed all day long the Japan side did little about it.  This is what happens when you leave it up to a bunch of people from Chicago to handle anything.   :lol: :lol: :lol: .  All kidding aside it was clearly "video game and marketing people" who thought they had to be different and knew better.  Following stereotypes, they are hilarious now as they were then.

If they had just kept the PC engine design, and only changed the logo life would have been so much better.

I've though about this so much, I am working on a redesign of the artwork and such, in a "what could have been" way.  hind sight is 20/20 but it'd still be cool to reimagine it!
Title: Re: The story behind Keith Courage
Post by: lukester on November 05, 2017, 03:32:53 AM
Keith courage was boring and repetitive either way. But I guess it was a pack in since it was a 1st party game.

Those who want a less shitty version with excellent level design need to check out Momotaro katsugeki. Highly recommended
Title: Re: The story behind Keith Courage
Post by: Gypsy on November 05, 2017, 03:36:01 AM
I'd think Dan is right that they had to change it in some way due to licensing.

NEC American side shit the bed all day long the Japan side did little about it.  This is what happens when you leave it up to a bunch of people from Chicago to handle anything.   :lol: :lol: :lol: .  All kidding aside it was clearly "video game and marketing people" who thought they had to be different and knew better.  Following stereotypes, they are hilarious now as they were then.

If they had just kept the PC engine design, and only changed the logo life would have been so much better.

Yeah, back then it couldn't be that people wanted stuff as close to the source material as possible. It was the age of heavily cut/edited films and mangled box art.
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 05, 2017, 08:05:13 AM
Besides Westerners lack of familiarity with Wataru, If they kept it as is there may have been licensing issues from Sunrise. So at least from a packaging perspective they tried to adapt it.

Right but how did we arrive at 40 year old with a mullet in hockey pads?

They basically turned him into a super hero you see at the dentist or some shit, lol.
Title: Re: The story behind Keith Courage
Post by: Zero_Gamer on November 05, 2017, 09:05:48 AM




If they had just kept the PC engine design, and only changed the logo life would have been so much better.



I love the look and design of the TG16, aside from one controller, and only RF out. It was a black sexy beast.

With CD player attached however, it looks wonky. It reminds me of a Klingon warship lol.
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 05, 2017, 09:57:39 AM
I don't mind the TGs design, but I don't understand why they made it the way they made it.  It makes little sense outside of the whole "bigger is better" thing.


Color wise, the Black/Orange setup was pretty tight, though.
Title: Re: The story behind Keith Courage
Post by: turboswimbz on November 05, 2017, 11:45:43 AM
Color wise, the Black/Orange setup was pretty tight, though.

Picture a nice black/orange coregrafx like set up for the TG-16.  woulda been nice.  IMO anyway. 

Bigger would have been fine too if they added another controller port.

Title: Re: The story behind Keith Courage
Post by: Arkhan on November 05, 2017, 12:48:45 PM
what would have been tight is if they made the IFU a doublestack like MegaDrive+CD model 1

You could put the CD on top.  Since the HuCards slide in a slot, you'd only need to have exposed a bit to get your cards in/out, and get your fingers in there too.

We would have had basically a Gamecube sized setup.

Way to f*ck that one up, guys.
Title: Re: The story behind Keith Courage
Post by: DragonmasterDan on November 05, 2017, 01:34:56 PM

They basically turned him into a super hero you see at the dentist or some shit, lol.

Well Captain Colgate is a hard act to follow.
Title: Re: The story behind Keith Courage
Post by: Gredler on November 05, 2017, 02:44:57 PM
Did someone say hockey pads??? Where, I don't see them.
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 05, 2017, 02:52:16 PM
I said it, just making fun of how doofy he looks

(http://www.vintagecomputing.com/wp-content/images/retroscan/kk_page_5_large.jpg)

And then there's shit like this

How is he in that suit.

What are his legs doing?

Is he just sitting indian style in that thing?


They went through all that trouble to get a comic, and they called it the dumbest thing ever, lol.

The comic style they were emulating basically dictates that you are *something*Man, or *really cool name*

Alphaman, Novaman, anything like that would have been cool.

You've got shit like Gambit, Cyclops, Venom, Spiderman, Deadshot, Cloak, Dagger, Jubilee, Nightcrawler, Human Torch, Galactus, etc.   The names all sound cool.

there's a reason its not "Peter Parker in Spider Zones"

It sounds stupid.

"Bruce Banner in Angry Zones", lol.
Title: Re: The story behind Keith Courage
Post by: ParanoiaDragon on November 05, 2017, 03:57:38 PM
Besides Westerners lack of familiarity with Wataru, If they kept it as is there may have been licensing issues from Sunrise. So at least from a packaging perspective they tried to adapt it.

Right but how did we arrive at 40 year old with a mullet in hockey pads?

They basically turned him into a super hero you see at the dentist or some shit, lol.

(https://static.simpsonswiki.com/images/thumb/1/17/Biclops.png/250px-Biclops.png)
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 05, 2017, 05:26:00 PM
Captain Novolin's f*ckin sidekick ,lol
Title: Re: The story behind Keith Courage
Post by: ClodBuster on November 05, 2017, 07:51:00 PM
"Bruce Banner in Angry Zones", lol.
I want that to happen.
Title: Re: The story behind Keith Courage
Post by: SignOfZeta on November 06, 2017, 12:49:12 AM
The real question is why they went with this game at all.

I don’t think licensing issues were a problem. If they were then simply changing the name and leaving all the very recognizable graphics wouldn’t be enough to get you out of that problem. :)
Title: Re: The story behind Keith Courage
Post by: Necromancer on November 06, 2017, 02:53:20 AM
Like already mentioned, the name was changed because nobody in NA knew what Watura was.  The reason it's such a dumb name and has derpy art is the same reason almost all the US games had crappy art: amateur hour marketing peeps.
Title: Re: The story behind Keith Courage
Post by: DragonmasterDan on November 06, 2017, 03:18:54 AM
The real question is why they went with this game at all.

I don’t think licensing issues were a problem. If they were then simply changing the name and leaving all the very recognizable graphics wouldn’t be enough to get you out of that problem. :)

I know at least other publishers have had issues using the actual Japanese art on the outside of the packaging without paying additional royalties. This was at least partly responsible for some of the bizarre and hideous cover arts we saw in the 80s and early 90s.
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 06, 2017, 03:38:19 AM
Like already mentioned, the name was changed because nobody in NA knew what Watura was.  The reason it's such a dumb name and has derpy art is the same reason almost all the US games had crappy art: amateur hour marketing peeps.

Reminds me of this one Keith Apicary turbo thing where he's like YOURE SOME GUY NAMED WHAT ARE YOU


I wish we had a time machine to go back and sit in on the brainstorming session for this game.

Packing in Bravoman would've been a better move, I think.
Title: Re: The story behind Keith Courage
Post by: Lost Monkey on November 06, 2017, 03:47:26 AM
Shitty artwork wasn't limited to the TG16 - so we can't really claim victim status on this one.

(http://1.media.dorkly.cvcdn.com/59/37/ea08890df43c5f680d69e359f073a175.jpg)
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 06, 2017, 03:56:00 AM
Yeah, the difference is, Megaman wasn't a pack-in launch title.  The NES was already f*ckin butts by the time Megaman rolled around.

Turbo launched with Keith, lol.

Its like running out the gate at a track meet, and tripping over your shoes immediately.
Title: Re: The story behind Keith Courage
Post by: Necromancer on November 06, 2017, 04:06:58 AM
Even worse, it's like tripping because you intentionally tied your shoes thinking it was a good idea.
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 06, 2017, 04:32:05 AM
Even worse, it's like tripping because you intentionally tied your shoes thinking it was a good idea.


IF I TIE MY FEET TOGETHER, THEY WILL WORK IN PERFECT UNISONNNNNNNNNNNNNNN.

I AM UNSTOPPABLEEEEEEEEEE
Title: Re: The story behind Keith Courage
Post by: DragonmasterDan on November 06, 2017, 06:50:58 AM
Shitty artwork wasn't limited to the TG16 - so we can't really claim victim status on this one.

 

(https://upload.wikimedia.org/wikipedia/en/d/d1/Cosmic_Fantasy_2_Cover.jpg)

Title: Re: The story behind Keith Courage
Post by: Arkhan on November 06, 2017, 07:59:38 AM
(http://media.ign.com/games/image/object/008/008772/dungeon_explorer_front.jpg)

We got the worst USA art ever.

At least CF2's is sort of funny.  It looks like a 12 year old drew it, but it's at least... accurate still?
Title: Re: The story behind Keith Courage
Post by: Lost Monkey on November 06, 2017, 08:03:05 AM
I went back and read the comic again. 

Aside from the stupid names (B.A.D and N.I.C.E.), the artwork and plot aren't that bad...

I think the real issue is the way they drew KC's face.  If they had given him a face like Ken or Joe from Gatchaman, it probably would have worked.  Instead they went for the 1960's 'Mighty Hercules' look and it sucks.
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 06, 2017, 08:07:02 AM
I went back and read the comic again. 

Aside from the stupid names (B.A.D and N.I.C.E.), the artwork and plot aren't that bad...

I think the real issue is the way they drew KC's face.  If they had given him a face like Ken or Joe from Gatchaman, it probably would have worked.  Instead they went for the 1960's 'Mighty Hercules' look and it sucks.


Exactly.  His face is stupid looking.   That combined with the corny ass names is just stupid.

Were they trying to appeal to kids? 

If that were the case, UH, they could have just used Wataru, since it already did that...

Instead we got Captain Alphamullet.
Title: Re: The story behind Keith Courage
Post by: SignOfZeta on November 06, 2017, 08:14:09 AM
The real question is why they went with this game at all.

I don’t think licensing issues were a problem. If they were then simply changing the name and leaving all the very recognizable graphics wouldn’t be enough to get you out of that problem. :)

I know at least other publishers have had issues using the actual Japanese art on the outside of the packaging without paying additional royalties. This was at least partly responsible for some of the bizarre and hideous cover arts we saw in the 80s and early 90s.

This explains nothing. So you had to use new art, get another artist. The US has thousands upon thousands of artists. Look at all the record albums and book covers and toys and whatever, sure, almost every one of them is terrible compare to anything involving the graphic arts because Japan is way ahead of everyone on that but the US version of the debut Pink Lady album doesn’t look like shit so why do all these video games? There was NOBODY in my 12th grade art classes that would make something like the Mega Man 1 cover.
Title: Re: The story behind Keith Courage
Post by: DragonmasterDan on November 06, 2017, 08:25:49 AM


This explains nothing. So you had to use new art, get another artist. The US has thousands upon thousands of artists. Look at all the record albums and book covers and toys and whatever, sure, almost every one of them is terrible compare to anything involving the graphic arts because Japan is way ahead of everyone on that but the US version of the debut Pink Lady album doesn’t look like shit so why do all these video games? There was NOBODY in my 12th grade art classes that would make something like the Mega Man 1 cover.

This is more of a general question of "Where on Earth did they find the people who drew this video game covers in America and who thought these were good ideas for box art?". I suspect people in charge of packaging at a bunch of Video Game publishers said things like "Hey, my son made a great art project. It's on the fridge. I bet he could draw a guy exploring a dungeon" but we'll never know if they simply found the most inept professional illustrators around, or it was the work of family and friends of those in charge.
Title: Re: The story behind Keith Courage
Post by: spenoza on November 06, 2017, 08:27:40 AM
I actually like the Dungeon Explorer box art. It just looks heavily stylized.
Title: Re: The story behind Keith Courage
Post by: DragonmasterDan on November 06, 2017, 08:30:27 AM
I actually like the Dungeon Explorer box art. It just looks heavily stylized.

Quite frankly it looks like Napoleon Dynamite drew it and left out drawing him looking at a Liger.

It's stylized, but it's not a style I appreciate.
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 06, 2017, 09:04:56 AM
It looks like when children draw humans, and its all f*cked up.

I used to draw arms coming out of heads because I didn't understand what a body was apparently.


SOME of the USA art isn't awful, but generally still blows compared to the JP ones.

China Warrior was pretty OK.    In some ways, it was better than the PCE one since the PCE one is just electro-brucelee standing looking f*ckin jacked.

The Turbo one at least kind of depicts what the game is, and the color choices are actually pretty nice.

but, Ballistix is a good example of what art SHOULD have looked like.

There were plenty of those kinds of artists around back then.


Look at the D&D books from back then.   That stuff would have been perfect for Dungeon Explorer.


Title: Re: The story behind Keith Courage
Post by: Gypsy on November 06, 2017, 10:09:45 AM
The real question is why they went with this game at all.

I don’t think licensing issues were a problem. If they were then simply changing the name and leaving all the very recognizable graphics wouldn’t be enough to get you out of that problem. :)

I know at least other publishers have had issues using the actual Japanese art on the outside of the packaging without paying additional royalties. This was at least partly responsible for some of the bizarre and hideous cover arts we saw in the 80s and early 90s.

This explains nothing. So you had to use new art, get another artist. The US has thousands upon thousands of artists. Look at all the record albums and book covers and toys and whatever, sure, almost every one of them is terrible compare to anything involving the graphic arts because Japan is way ahead of everyone on that but the US version of the debut Pink Lady album doesn’t look like shit so why do all these video games? There was NOBODY in my 12th grade art classes that would make something like the Mega Man 1 cover.

Heh. Yeah there is good US art out there but it sure af wasn't on video games in the late 80s/early 90s for the most part.
Title: Re: The story behind Keith Courage
Post by: Black Tiger on November 06, 2017, 11:00:33 AM
The Dungeon Explorer art is at least stylized. CF2 is just awkward and amature looking.
Title: Re: The story behind Keith Courage
Post by: SignOfZeta on November 06, 2017, 11:13:24 AM
Yeah, DE is clearly an actual piece of something. It’s not failing at anything, that’s what they were going for. I have no problems with it.
Title: Re: The story behind Keith Courage
Post by: Punch on November 06, 2017, 02:18:07 PM
This is more of a general question of "Where on Earth did they find the people who drew this video game covers in America and who thought these were good ideas for box art?". I suspect people in charge of packaging at a bunch of Video Game publishers said things like "Hey, my son made a great art project. It's on the fridge. I bet he could draw a guy exploring a dungeon" but we'll never know if they simply found the most inept professional illustrators around, or it was the work of family and friends of those in charge.

I got a feeling that this was a combination of clueless japanese management assigned by nepotism plus someone pocketing money from the package art department. :lol:
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 06, 2017, 02:30:02 PM
I got a feeling that this was a combination of clueless japanese management assigned by nepotism plus someone pocketing money from the package art department. :lol:

wat? lol.

Title: Re: The story behind Keith Courage
Post by: Lost Monkey on November 06, 2017, 02:34:53 PM
Now would be a good time to point out that the Atari releases for the 2600 had amazing art. Further to Zeta's point, it was quite possible in the 70's and 80's to produce good art.  It wasn't a question of talent or locality, it was a question of terrible choices...

Arkhan brought up Ballistix - the art was already around for almost 10 years when it was used on the TG16 game and had already been used on a book cover and an album cover...
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 06, 2017, 03:22:48 PM
Now would be a good time to point out that the Atari releases for the 2600 had amazing art. Further to Zeta's point, it was quite possible in the 70's and 80's to produce good art.  It wasn't a question of talent or locality, it was a question of terrible choices...

Arkhan brought up Ballistix - the art was already around for almost 10 years when it was used on the TG16 game and had already been used on a book cover and an album cover...

yeah. 

Boris Vallejo was around for art, too.

There was honestly no excuse for the dumb that transpired on many of these game's box arts.

Title: Re: The story behind Keith Courage
Post by: Phase on November 06, 2017, 03:35:45 PM
Hey I got an idea guys.. I like Kieth Courages art so much, let's make a pack in poster with KC and some other generic characters. Make sure we add Dick Tracy, Dinosaurs and the Devil! Kids love that stuff.. oh don't forget Baseball... have a player yelling sports for sports games. Bring the Kieth art down to two colors so he blends in. Add checkers and small screen shots from our games!!!
Title: Re: The story behind Keith Courage
Post by: seieienbu on November 06, 2017, 07:21:09 PM
I always thought Cosmic Fantasy 2's art wasn't exactly bad but instead was intentionally trying to look like Science Fiction artwork from the 70s.  It looks more dated than inept to me.

And as mediocre as Keith Courage is, I still vastly prefer it to Altered Beasts.
Title: Re: The story behind Keith Courage
Post by: Zero_Gamer on November 06, 2017, 11:08:02 PM
I think KCs art is better than most. He looks pretty stupid, but at least it was hand drawn. Many look like they were created in Corel with clip art.
Title: Re: The story behind Keith Courage
Post by: Punch on November 07, 2017, 01:23:31 AM
I got a feeling that this was a combination of clueless japanese management assigned by nepotism plus someone pocketing money from the package art department. :lol:

wat? lol.



It was 2 in the morning for me when I wrote that message.
Title: Re: The story behind Keith Courage
Post by: johnnykonami on November 07, 2017, 01:58:50 AM
(http://media.ign.com/games/image/object/008/008772/dungeon_explorer_front.jpg)

We got the worst USA art ever.

At least CF2's is sort of funny.  It looks like a 12 year old drew it, but it's at least... accurate still?


DE is so painfully generic but now when I look at it I wonder if it was more ineptitude or rather some misguided attempt at evoking cubism?  Whether or not the style was intentional, it doesn't get me pumped for exploring dungeons.
Title: Re: The story behind Keith Courage
Post by: Lost Monkey on November 07, 2017, 02:27:12 AM

DE is so painfully generic but now when I look at it I wonder if it was more ineptitude or rather some misguided attempt at evoking cubism?  Whether or not the style was intentional, it doesn't get me pumped for exploring dungeons.

I don't get why the warrior is so much bigger than everyone else... And why are they glowing?
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 07, 2017, 03:55:44 AM
I think KCs art is better than most. He looks pretty stupid, but at least it was hand drawn. Many look like they were created in Corel with clip art.

The art isn't bad.  You're right on that, but,... he still looks like an idiot.

It's like a comic you see on the back of a cereal box that you got at the dollar store.
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 07, 2017, 03:56:21 AM
also, Dungeon Explorer looks like a Styx cover band's album cover.
Title: Re: The story behind Keith Courage
Post by: xelement5x on November 07, 2017, 04:36:07 AM
Any art that gets people to talk about it could be considered to be serving its purpose ;)

I think DE looks odd but yeah, it seems to have a particular "style" that isn't too off putting though.
Title: Re: The story behind Keith Courage
Post by: johnnykonami on November 07, 2017, 04:40:14 AM

DE is so painfully generic but now when I look at it I wonder if it was more ineptitude or rather some misguided attempt at evoking cubism?  Whether or not the style was intentional, it doesn't get me pumped for exploring dungeons.

I don't get why the warrior is so much bigger than everyone else... And why are they glowing?

Just some botched perspective, he is closer to us and they are further.  I think something to do with the angle of the cliff is making it seem too pronounced.  Iirc, players glow after activating certain black or white magic, but it has been a bit since I played it last.

It's been discussed here elsewhere, but I still think Motoroader's US art deserves some kind of WTF award.
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 07, 2017, 05:27:11 AM
It's been discussed here elsewhere, but I still think Motoroader's US art deserves some kind of WTF award.

Yeah, Motoroader's art is 100% stupid looking, lol.

Its like Astronaut Racer9000 over there
Title: Re: The story behind Keith Courage
Post by: Lost Monkey on November 07, 2017, 05:44:22 AM
Since we are looking at other art now, who the hell is the dude on Ys III?
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 07, 2017, 06:06:04 AM
looks like Billy from Predator.

so we can now confirm that Ys III takes place on Earth, in the early 80s most likely.
Title: Re: The story behind Keith Courage
Post by: Necromancer on November 07, 2017, 06:55:17 AM
Since we are looking at other art now, who the hell is the dude on Ys III?

The opening cinema says it's Adol but it's really supposed to be Genos, the hero that beat Galbalan (Demanicus) years earlier.

Title: Re: The story behind Keith Courage
Post by: xelement5x on November 07, 2017, 06:57:49 AM
It's been discussed here elsewhere, but I still think Motoroader's US art deserves some kind of WTF award.

Yeah, Motoroader's art is 100% stupid looking, lol.

Its like Astronaut Racer9000 over there

Esteban had an amazing analysis of the Motoroader cover at one point.
Title: Re: The story behind Keith Courage
Post by: Lost Monkey on November 07, 2017, 07:28:22 AM
Since we are looking at other art now, who the hell is the dude on Ys III?

The opening cinema says it's Adol but it's really supposed to be Genos, the hero that beat Galbalan (Demanicus) years earlier.



So - the artist or marketing firm that created the art got as far as the opening cinema before deciding on a design.  Noice!
Title: Re: The story behind Keith Courage
Post by: DragonmasterDan on November 07, 2017, 07:37:17 AM

DE is so painfully generic but now when I look at it I wonder if it was more ineptitude or rather some misguided attempt at evoking cubism?  Whether or not the style was intentional, it doesn't get me pumped for exploring dungeons.

I hear the lady who did it went on to do greater things in the art world.
(https://i.imgur.com/GeDvVRA.jpg)
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 07, 2017, 07:39:56 AM
how about Fantasy Zone?

Was that even necessary?   

That one 100% looks like a child drew it, and is probably accurate.
Title: Re: The story behind Keith Courage
Post by: lukester on November 07, 2017, 11:29:12 AM
how about Fantasy Zone?

Was that even necessary?   

That one 100% looks like a child drew it, and is probably accurate.

They gave Opa-Opa a pilot in the boxart, which is Bigly wrong. He's a sentinent ship!
Title: Re: The story behind Keith Courage
Post by: gilbert on November 07, 2017, 02:41:54 PM
They gave Opa-Opa a pilot in the boxart, which is Bigly wrong. He's a sentinent ship!
Yeah, and he even has a father. But but but... He also has a cockpit! You may consider it like this. I think Twinbees are sometimes depicted as sentient and sometimes not, but officially they also have pilots, so they're like buddy-linked together or whatever.

If all covers go the extreme route, I bet no one would complain.  :-({|=
Title: Re: The story behind Keith Courage
Post by: Arkhan on November 07, 2017, 03:27:28 PM
by accurate, I meant the "it looks like a child drew it" part.

not the cover itself.

The cover is f*ckin goofy.
Title: Re: The story behind Keith Courage
Post by: SiberianSpForces on November 08, 2017, 02:19:11 PM
Bad box art you say;
(http://timewarpgamer.com/images/sms/zillion/zillion_box_us.jpg)

(http://farm1.static.flickr.com/167/419757355_7c232807e5_o.jpg)
Title: Re: The story behind Keith Courage
Post by: Black Tiger on November 08, 2017, 02:27:43 PM
SMS games look great by design. Even the simpler artwork looks fine and the overall aesthetic isn't ruined by inconsistent random box designs.
Title: Re: The story behind Keith Courage
Post by: SignOfZeta on November 08, 2017, 02:55:52 PM
Yeah, aside from a few standout examples I think SMS boxes look great. I’ve never understood why people complain about them.
Title: Re: The story behind Keith Courage
Post by: gilbert on November 08, 2017, 03:05:16 PM
Well, the Zillion box does look odd, but it's just bland and does not represent what the game is about. I don't think it's really bad. It could be better if it's just shown with the gun, but then people may misinterpret it as a Zillion light-gun game.

The Black Belt box... It really fits the game and I find it awesome. I don't understand why someone will find it bad. Simple designs aren't necessarily bland or bad.
Title: Re: The story behind Keith Courage
Post by: nodtveidt on November 09, 2017, 12:10:00 AM
I agree with SiberianSpForces. Those boxes are terrible. It's like someone didn't want to make the effort to make something stand out... or even something all that good... so it's like "whatever, here's some basic bitch graphics, go with it".
Title: Re: The story behind Keith Courage
Post by: DragonmasterDan on November 09, 2017, 01:30:05 AM
Yeah, aside from a few standout examples I think SMS boxes look great. I’ve never understood why people complain about them.

The grid pattern on those box designs is incredibly nostalgic to me, and I didn't even grow up owning a master system (and barely played one until I got my own in the late 90s). But just seeing those boxes conjures up images of visits to toy stores, seeing SMS games for sale and wondering if they were any good. While not all of the art around it is great.
 The consistent design element of the checkerboard patterns is at the very least a warmer and friendlier aesthetic choice than the template of art used by Turbografx games.
Title: Re: The story behind Keith Courage
Post by: SignOfZeta on November 09, 2017, 04:13:04 AM
Well, the Zillion box does look odd, but it's just bland and does not represent what the game is about. I don't think it's really bad. It could be better if it's just shown with the gun, but then people may misinterpret it as a Zillion light-gun game.

So the game based on a Sega sponsored anime where the hero carries a SMS light gun as a weapon...you think the US box overemphasizes the light gun. Got it.
Title: Re: The story behind Keith Courage
Post by: xelement5x on November 09, 2017, 09:01:07 AM
This is the worst SMS box art in my opinion. 

(https://upload.wikimedia.org/wikipedia/en/2/29/Sms_pro_wrestling_box.jpg)
Title: Re: The story behind Keith Courage
Post by: esteban on December 08, 2017, 01:47:04 PM
You guys are insane.

The aesthetics of the Keith Courage cover/comic is actually quite nice. You may certainly argue that it isn’t “badass” enough...but it is tastefully done.

Cosmic Fantasy 2, however, is f*ckING AMATEUR HOUR.

There is an old thread (or three) where we discussed all of this game art...

...and there is an old thread where SuperPlay has NA vs JP cover art side-by-side... that might be fun to look at

(BE BALL vs. Chew Man Fu...guess what? Stoopid-ass Chew Man Fu is better.... DEVIL CRASH...the original Japanese cover? AMATEUR HOUR.)

:)

Title: Re: The story behind Keith Courage
Post by: Arkhan on December 12, 2017, 04:03:59 AM
The SMS box art is so stupid it's good.

The grid, though.   Is genius for many reasons.

You can spot SMS games in a pile of stuff from a mile away.   The stuff pops out and is easy to read. 

It gave some consistency that admittedly looks nice on a shelf, spine out.


but some of the art.... it's so dumb.

Not all of it, but some of it.   Ninja was terrible art.   Quartet, also terrible.

Tri Formation's art was sweet, granted, they kinda could've used the Japanese picture...

Phantasy Star's art was also pretty good.  and Miracle Warriors.



Cyborg Hunter had that standout box. 



Anyway, my gripe with KC is that Keith himself looks like a tool. 
Title: Re: The story behind Keith Courage
Post by: SignOfZeta on December 12, 2017, 08:15:13 AM
Hmm, I thought for sure this thread was getting bumped because Wataru is in the next Super Robot Wars.
Title: Re: The story behind Keith Courage
Post by: Arkhan on December 12, 2017, 08:19:19 AM
Nope, but man there's some funny try-hard shit on FB about that.

WHATS KETIHCOURAGE I NEED A PCE
Title: Re: The story behind Keith Courage
Post by: nopepper on December 12, 2017, 12:09:13 PM
I always found the uniformity of the grid pattern in SMS boxes to be so boring. Then the art used was so blah. I can only recall Ys, Phantasy Star, Miracle Warriors, Golvellius, RType and Aztec Adventure being pleasing. I remember actually buying Ys just because of the box art (and because I had just gotten done with Phantasy Star and wanted more of the same).

I was always envious of the diversity found in NES boxes, where each publisher had their own style. Sure, they were missing the awesome clamshells, but the art was generally more colorful and interesting.

I also must be part of the 0.1% that actually likes the Dungeon Explorer USA art. I like the colors used and the sort of impressionist approach taken. It gives me the feeling of going on an adventure in some fantastic land, and actually prefer it to the PCE version (although that one is nice too).

In general, I would say that the worst cover art comes from SMS and the Turbo, which as stated earlier, seems odd, since Atari, Intellivision, Coleco, Odyssey, etc. covers were usually very well done.

Title: The story behind Keith Courage
Post by: esteban on December 12, 2017, 02:12:57 PM

I was always envious of the diversity found in NES boxes, where each publisher had their own style. Sure, they were missing the awesome clamshells, but the art was generally more colorful and interesting.

I also must be part of the 0.1% that actually likes the Dungeon Explorer USA art. I like the colors used and the sort of impressionist approach taken. It gives me the feeling of going on an adventure in some fantastic land, and actually prefer it to the PCE version (although that one is nice too).

Yeah, I think the variety of NES boxes was incredibly interesting. It reflected a truly diverse library of games.

Dungeon Explorer, I once joked, looks like it it should be framed and hanging in a coffee shop (I was stealing a bit from Portlandia, or some show like that....the sketch involved an art business that focused solely on “coffee house art”... a very special niche.

I don’t think Dungeon Explorer is the worst, but it is very Hallmark or coffee house or something of that ilk...

(https://s3.amazonaws.com/tapatalk-emoji/emoji4.png)
Title: Re: The story behind Keith Courage
Post by: nopepper on December 15, 2017, 03:18:27 AM
Yeah, I think the variety of NES boxes was incredibly interesting. It reflected a truly diverse library of games.

Dungeon Explorer, I once joked, looks like it it should be framed and hanging in a coffee shop (I was stealing a bit from Portlandia, or some show like that....the sketch involved an art business that focused solely on “coffee house art”... a very special niche.

I don’t think Dungeon Explorer is the worst, but it is very Hallmark or coffee house or something of that ilk...

(https://s3.amazonaws.com/tapatalk-emoji/emoji4.png)

That's funny...now that you mention it, it is very Hallmark-y.

I think my feelings towards it are tainted by nostalgia, as I just remember looking at the box in Toys R Us and thinking "wow, I want to go to that far off land, filled with castles, lakes and where people glow while hanging out".