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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: Naniyue on September 27, 2023, 12:01:24 AM

Title: Games you would like to see made for the Turbo?
Post by: Naniyue on September 27, 2023, 12:01:24 AM

1:   DooM!
   A demake of course, but I think it can be done.  Nothing groundbreaking, but something better than Silent Debuggers and Faceball.

2:  Might & Magic - World of Xeen.
   The third installment came out great on the system, and with the Arcade Card I think a faithful port is possible.

3:  An action roguelike.
   Possibly a blend of Dungeon Explorer I & II, with the isometric view of Goetzendiener.

   Any others you may have thought of?
Title: Re: Games you would like to see made for the Turbo?
Post by: seieienbu on September 27, 2023, 12:07:33 PM
Does translations of PC Engine games count?  There were a lot of games released that have yet to be easily playable in English that I'd love to see.  I'd particularly like to see the Far East of Eden games and any of the nontranslated Falcom games in English.
Title: Re: Games you would like to see made for the Turbo?
Post by: Necromancer on September 27, 2023, 09:58:25 PM
I can't imagine that Doom would be great, though Faceball ain't that bad; maybe a port to PC-FX?

Gotzendiener 2, finished and not half assed?  Fuck yeah, sign me up!

And I agree about more translations.  There's some sweet games that I'd love to play (or replay) in English - FEoE, Cosmic Fantasies, Xanadus, Anearth, Dragon Slayer 2, and Arunamu no Kiba come to mind.
Title: Re: Games you would like to see made for the Turbo?
Post by: seieienbu on September 28, 2023, 02:02:03 PM
I'd wager that Doom wouldn't be worse on PC FX than it is on SNES.  Take that however you want it.
Title: Re: Games you would like to see made for the Turbo?
Post by: Naniyue on September 28, 2023, 11:33:06 PM
DooM demakes exist.  Here are just a couple:

Spectrum
https://www.youtube.com/watch?v=3v7cFGneuaw (https://www.youtube.com/watch?v=3v7cFGneuaw)

Atari 2600
https://www.youtube.com/watch?v=NylNXBMxVAY&list=PLXi_PuoiO46QAnZDTGTr8KYQcdU8oLlx-&index=14&pp=iAQB (https://www.youtube.com/watch?v=NylNXBMxVAY&list=PLXi_PuoiO46QAnZDTGTr8KYQcdU8oLlx-&index=14&pp=iAQB)
https://forums.atariage.com/topic/323152-doom-the-2600-demake/ (https://forums.atariage.com/topic/323152-doom-the-2600-demake/)

So yes, I do think a decent one could be made for the PCE.  And definitely arcade card!

Also, how about taking that conversion of NES Jackal, and make it a CD game with the soundtrack from here:
https://www.youtube.com/watch?v=1x3D4z89Em0 (https://www.youtube.com/watch?v=1x3D4z89Em0)
Title: Re: Games you would like to see made for the Turbo?
Post by: Naniyue on October 09, 2023, 11:49:08 PM
How about a hack of Vasteel that lets the bullets travel the full length of the screen?
Title: Re: Games you would like to see made for the Turbo?
Post by: gex on October 18, 2023, 02:08:50 PM
Wish they would have done Pocky and Rocky better on the PCE
Title: Re: Games you would like to see made for the Turbo?
Post by: Gentlegamer on October 19, 2023, 01:32:17 PM
arcade port of Shadow Dancer, sequel to Shinobi
Title: Re: Games you would like to see made for the Turbo?
Post by: roflmao on October 24, 2023, 12:09:55 PM
I'd love to see some kind of deckbuilder game on the TG16. Something like Slay the Spire or Star Realms. I bet they'd be fun to play on an Express.  :pcgs:
Title: Re: Games you would like to see made for the Turbo?
Post by: Naniyue on February 12, 2024, 03:02:40 AM
An arcade card version of Heroquest!
Title: Re: Games you would like to see made for the Turbo?
Post by: _joshuaTurbo on February 18, 2024, 03:55:23 PM

2:  Might & Magic - World of Xeen.
   The third installment came out great on the system, and with the Arcade Card I think a faithful port is possible.


Might and Magic IV would've been awesome, but did you know the 1992 classic port (the remake of the original) was finally english patched!?!?
https://cdromance.com/turbografx-cd/might-and-magic-japan-2/
Title: Re: Games you would like to see made for the Turbo?
Post by: Naniyue on March 25, 2024, 09:49:32 PM
That version is on my list!
Title: Re: Games you would like to see made for the Turbo?
Post by: roflmao on March 26, 2024, 04:27:40 PM
Might and Magic IV would've been awesome, but did you know the 1992 classic port (the remake of the original) was finally english patched!?!?
https://cdromance.com/turbografx-cd/might-and-magic-japan-2/

Awesome! I just jailbroke my Analogue Duo in preparation for MGC so I'll make sure to add that to the SD card. Cool!
Title: Re: Games you would like to see made for the Turbo?
Post by: Naniyue on April 07, 2024, 10:23:56 PM
!!!!! COCORON  !!!!! (Wait, a platformer I actually like?!)
  Will we ever at least see a dump of the prototype? 

There's also this sci-fi RPG I've only seen in the scan of a magazine page.

And, of course, the Bonk RPG!  THAT one I'd be tempted to play!
Title: Re: Games you would like to see made for the Turbo?
Post by: Paranoia Dragon on July 08, 2024, 10:31:25 PM

1:   DooM!
   A demake of course, but I think it can be done.  Nothing groundbreaking, but something better than Silent Debuggers and Faceball.

2:  Might & Magic - World of Xeen.
   The third installment came out great on the system, and with the Arcade Card I think a faithful port is possible.

3:  An action roguelike.
   Possibly a blend of Dungeon Explorer I & II, with the isometric view of Goetzendiener.

   Any others you may have thought of?

Speaking of Might & Magic, I have found some vague evidence over the years that NEC was planning Might and Magic 2. I have yet to find any evidence of any actual pictures or any information about how far along it got, if it ever got started. If I'm remembering right, it was slated to come out about a year after the first one.
Title: Re: Games you would like to see made for the Turbo?
Post by: Necromancer on July 11, 2024, 10:29:40 PM
I'd love an Ys 5 on PCE, one that's superior to the SF game similar to how much better Ys 4 is on PCE vs SF.
Title: Re: Games you would like to see made for the Turbo?
Post by: Paranoia Dragon on July 12, 2024, 01:41:26 AM
I'd love an Ys 5 on PCE, one that's superior to the SF game similar to how much better Ys 4 is on PCE vs SF.

I've probably told you this before, but that was one of my ideas in the back of my head when was with frozen Utopia. Was reconfiguring the music in my mind to have more of that prog rock sound of the previous games. Also was considering having two play styles, bump combat of course but with jumping! And then a combo system closer to Ark of Napishtim.

But I was mainly working on the music in the back of my head, how to restructure it to give it the right sound.
Title: Re: Games you would like to see made for the Turbo?
Post by: geise on July 12, 2024, 12:29:21 PM
There was a rumor back in the day that Samurai Spirits/Showdown was being ported as an Arcade Card game. Since that never did happen I was always curious as to how it would've turned out. I would think similar to Art of Fighting since it also did the weird scaling thing. I thought it could've been done fairly well. Final Fight was another I thought could've had a well done port. There were a few sega system 16 arcade games that got ported to the pc-engine. They didn't turn out that well since they fairly lazy ports. Quartet is my favorite system 16 arcade game. I would've loved to have seen that ported to the Turbo.
Title: Re: Games you would like to see made for the Turbo?
Post by: MrFulci on July 29, 2024, 01:57:58 PM
I would have liked to have seen how a Turbo Grafx chip or Super CD version of Mortal Kombat had turned out. It hit nearly every system back then, including the gameboy. I'd have been curious how it would have performed and looked compared to others during that era.
Title: Re: Games you would like to see made for the Turbo?
Post by: TurboGrafx-16 on February 03, 2025, 02:16:25 AM
Accurate ports of early 80s arcade games.  For example: Defender, Joust, Scramble, Pac-Man.  A decent version of tetris would be great too. Ports of popular NES games with enhanced graphics, color, and sound.
Title: Re: Games you would like to see made for the Turbo?
Post by: Paranoia Dragon on February 03, 2025, 02:54:21 AM
Accurate ports of early 80s arcade games.  For example: Defender, Joust, Scramble, Pac-Man.  A decent version of tetris would be great too. Ports of popular NES games with enhanced graphics, color, and sound.

There is some dude working on Pac-Man currently, not sure when it's coming out or whatever. There was another guy working on Bubble Bobble but it never got finished.
Title: Re: Games you would like to see made for the Turbo?
Post by: HuDuo on February 08, 2025, 12:49:26 AM
I wish the TG16 got its own Mega Man game. Preferably something as good as Mega Man X1 or Wily Wars and not that Game Gear Mega Man game.
Title: Re: Games you would like to see made for the Turbo?
Post by: Mathius on February 08, 2025, 07:52:51 PM
Super Contra
Title: Re: Games you would like to see made for the Turbo?
Post by: Necromancer on February 08, 2025, 10:26:52 PM
Ooo, yeah, Contra.  Even cooler would be an original Contra that was given the effort that Drac X received.
Title: Re: Games you would like to see made for the Turbo?
Post by: Paranoia Dragon on February 09, 2025, 03:57:15 AM
Ooo, yeah, Contra.  Even cooler would be an original Contra that was given the effort that Drac X received.

That would have been the coolest. I am a little surprised they didn't at least make ports of the arcade Contras. One of my dream projects has been wanting to take the NES & GB Contras and rebuild them with the arcade graphics.
Title: Re: Games you would like to see made for the Turbo?
Post by: Keith Courage on February 10, 2025, 03:37:07 AM
Anything!

I'm not picky. Just jealous of all the homebrew arcade ports and indie games the Sega Genesis always gets compared to the Turbo/PCE.

Genesis homebrew currently in the works.

Altered Beast II  - Where is Keith Courage II?
Splatterhouse 1  - Where is Splatterhouse 2 on the Turbo?
Rondo of blood   - Where is Bloodlines on the Turbo? Or at least an upgraded NES or gameboy castlevania port.
R-Type              -  Where is R-type 2 or leo for the Turbo?
Final Fight         -  Where is Final Fight for the Arcade card?
Metal Slug and Wind Jammers - Where is Magician Lord for the Arcade card?
Street Fighter Alpha - Why no hack of the PCE SFII to add the characters from Super SFII on the Turbo?
Batman Returns -  Where is a Batman game that isn't an overhead bomberman/cratermaze clone for the Turbo?

There are more fan made Genesis arcade ports but I think you get the point.

I know the Turbo/PCE isn't as powerful as the Genesis. So how about ports of some weeker arcade games? Sinistar, Off Road, Tron, Double Dragon, Black Tiger, Jackal, Badlands, Rampage, Bad Dudes, etc....

Indie games
Why no Xeno Crisis, Life on Mars, Eyra the Crow Maiden, Life on Earth, Demons of Asteborg, The Cursed Knight, Hunter Girls, etc....

I'm not a programmer so I have no idea how much work this stuff takes.
So if it's easier and takes less time, how about just translating some PCE games or just making current games better by changing a few things. Like Golden Axe(character sprites+sound effects), Ninja Gaiden(background scrolling), Shinobi(missing sword attack)Deep Blue(ability to keep power ups or maybe just ad more power up drops)? If there are any CD games anyone can think of that have bad soundtracks and could benefit from a new original hard rock soundtrack, then I'll volunteer to make one.










Title: Re: Games you would like to see made for the Turbo?
Post by: Naniyue on February 10, 2025, 10:19:46 PM
A new soundtrack for Ane san!  I know many won't agree with me, but I think it sounds TERRIBLE!!!

Edit:  Someone did change the soundtrack for Gate of Thunder years ago, but I prefer the original.

Edit 2:  I actually liked (Robotech) Southern Cross.  How about a Super CD game for that?
And what happened to that Saber Rider game that was being made for the Turbo and the Dreamcast?
Title: Re: Games you would like to see made for the Turbo?
Post by: Paranoia Dragon on February 12, 2025, 06:11:31 AM
Anything!

I'm not picky. Just jealous of all the homebrew arcade ports and indie games the Sega Genesis always gets compared to the Turbo/PCE.

Genesis homebrew currently in the works.

Altered Beast II  - Where is Keith Courage II?
Splatterhouse 1  - Where is Splatterhouse 2 on the Turbo?
Rondo of blood   - Where is Bloodlines on the Turbo? Or at least an upgraded NES or gameboy castlevania port.
R-Type              -  Where is R-type 2 or leo for the Turbo?
Final Fight         -  Where is Final Fight for the Arcade card?
Metal Slug and Wind Jammers - Where is Magician Lord for the Arcade card?
Street Fighter Alpha - Why no hack of the PCE SFII to add the characters from Super SFII on the Turbo?
Batman Returns -  Where is a Batman game that isn't an overhead bomberman/cratermaze clone for the Turbo?

There are more fan made Genesis arcade ports but I think you get the point.

I know the Turbo/PCE isn't as powerful as the Genesis. So how about ports of some weeker arcade games? Sinistar, Off Road, Tron, Double Dragon, Black Tiger, Jackal, Badlands, Rampage, Bad Dudes, etc....

Indie games
Why no Xeno Crisis, Life on Mars, Eyra the Crow Maiden, Life on Earth, Demons of Asteborg, The Cursed Knight, Hunter Girls, etc....

I'm not a programmer so I have no idea how much work this stuff takes.
So if it's easier and takes less time, how about just translating some PCE games or just making current games better by changing a few things. Like Golden Axe(character sprites+sound effects), Ninja Gaiden(background scrolling), Shinobi(missing sword attack)Deep Blue(ability to keep power ups or maybe just ad more power up drops)? If there are any CD games anyone can think of that have bad soundtracks and could benefit from a new original hard rock soundtrack, then I'll volunteer to make one.

You hit the nail on the head on several of those games. I'll comment on a few things, but there's at least one project you mentioned, that I'm not allowed to talk directly about yet. But I'll respond with what I know that I am allowed to mention.

Xeno Crisis is a high priority for the PCE. They want to do it on HuCard, instead of CD, so I believe they're waiting for a few developments to be finished. There's a high capacity HuCard in the works that they need. I also get the feeling they're waiting for some more updates on HuCC for them to program the game.

R-type. There is a couple of hacks. One that makes it compatible for the SGX, & another where the original JP versions are put together like the North American version, so that now there's less flicker. Because when the North American version was being worked on, they were forced to make some changes that resulted in flicker.

Splatterhouse 2 & 3. I think those are just a matter of time. Not that I would hold my breath waiting for them, but I think it's more a matter of just waiting for various tools and documentation to help with coding. Would be neat if they were on cd and had cinemas with voice acting. There is the hack of the original Splatterhouse called Splatterhouse Chrome, which is "kind of" a Splatterhouse 1.5.

Black Tiger was being worked on the PCE originally, but was turned into Son Son 2. I do wonder if there's any leftover assets from Black Tiger hidden in Son Son 2's code.

Jackal has a port of the NES version available, but no enhancements.

Golden Axe. A few of us were working on a complete remake of it using the arcade card. I guess I'll say it's currently on hiatus. All the music is ready, most the graphics are ready, there is a working engine for it. My hope is that it'll include enhanced versions of the cinemas from the Telenet version, but I don't recall what the consensus was on that. All the sound effects I think except for one were going to be there. I seem to recall one sampled sound effect that was going to be too long and so we were going to have to adjust it.

Here's some test footage for Golden Axe. The first one uses the arcade soundtrack:

https://youtu.be/JNTbBaIBkyI?si=Afd-E595ELWpnm5f

The 2nd one uses my version where most songs are a combination of the pce version with the Sega classics music. Although there were a few songs I had to redo from scratch:

https://youtu.be/0LK0mJ_Dvi0?si=qJQ1iEtIsstB2d_p

Here's the final test footage before it went on hiatus, it uses the arcade soundtrack;

https://youtu.be/7XP53PUagaI?si=vqhGK5O5eQFHP7xt

Shinobi has a new SuperGrafx version being worked on. Here's the latest footage for that:

https://youtu.be/o5fdQX4xZN8?si=N4I741P7isaOpLCT

I have done some soundtracks where I replaced the songs, but the only one I finished was Sylphia. I gave it a prog rock sound, might ultimately call it Sylphia DX. With Turboxray's help, we added an extra song for the final boss of the game. I want to go back and double check the levels and quality, but eventually I'm going to re-release that.



Title: Re: Games you would like to see made for the Turbo?
Post by: Mathius on February 12, 2025, 03:43:34 PM
^^I can remember talking to Rove over ten years ago about Golden Axe. My biggest complaint with the Genesis version was always the lack of eyeball animation in the turtle and great eagle. The "kill" sound sample also bothered me as a kid. You gotta love that Brian Dennehy scream!
Title: Re: Games you would like to see made for the Turbo?
Post by: lukester 3.0 on March 29, 2025, 08:07:43 PM
rondo, splatterhouse, darius, r-type...honestly not a big fan of how genesis fans are basically "stealing" pc engine exclusives for more powerful hardware

shame the bubble bobble pce port never got finished
i think contra/super contra arcade ports would be pretty nice. im a younger guy without nostalgia, so i always kinda liked the arcade versions more, the difficulty isn't quite as high

i think a relatively simple hack would be "SFII hyper fighting", its pretty baffling pce never got that one. just adjust some code, hardly any new graphics
samurai shodown would have been really interesting to see on pce arcade card, kind of a missed opportunity i think, and of all the snk fighting game ports on the snes, i think samsho is one of the weaker ones, so a pce port can't be much worse
Title: Re: Games you would like to see made for the Turbo?
Post by: Paranoia Dragon on March 31, 2025, 02:14:09 AM
^^I can remember talking to Rove over ten years ago about Golden Axe. My biggest complaint with the Genesis version was always the lack of eyeball animation in the turtle and great eagle. The "kill" sound sample also bothered me as a kid. You gotta love that Brian Dennehy scream!

Yeah from what I remember it was going to have every single adpcm sample in it, except for one that had to be shortened a bit. Hopefully it gets finished someday because a lot of work was done on it.

Ask for Turbo games coming over to the Genesis, don't forget about Vigilante! And in a way, Black Tiger as well since that was planned for the pce but ended up switching over to Son Son 2.

Tit for Tat I guess :D, we'll just have to bring over some games that are strictly known for the Genesis, iver to the Turbob. Especially with the new tools that continue to be developed, Splatterhouse two and three, neither of those would be a problem and they belong on the pce anyways in a manner of speaking.. Probably use Turboxray's HuSlayer engine, but that's just me guessing. Maybe someone else will come up with a different engine that would suit it better.

There's currently someone working on a SuperGrafx Super CD version of Shinobi which of course is already on the pce but this will be more accurate. If we can get Golden Axe finished, maybe we could do Golden Axe 2 and 3 just for fun!

What other Sega games could homebrewers someday port over to the Turbob? Go to be honest most if not all the people that are doing these Genesis versions of games known for being on the pce are also fans of the pce. They're not doing it out of spite or anything.

But yeah I really want to see a lot of the NES games like the Contras and Trojan and Legendary Wings, but rebuilt with the arcade graphics and pce colors. There's quite a few I would love to see, not to mention we just need some good side scrolling run and gunners.

Also, would love to see from the ground up version of the arcade Strider, but also think it would be cool to have the NES version remade with new graphics and maybe a map!
Title: Re: Games you would like to see made for the Turbo?
Post by: seieienbu on April 02, 2025, 06:32:01 PM
I always thought that a more colorful Metal Storm would be badass on the Turbo.
Title: Re: Games you would like to see made for the Turbo?
Post by: HuDuo on April 03, 2025, 11:34:43 PM
On the topic of more realistic requests, I'd love to see a port of Prince of Persia to the Hucard format. Yes I realize a port exists on PCE/TG CD, but that's not the same thing as Hucard. Just about every possible computer, console and handheld of the 80s and early 90s got a port of Prince of Persia, except for the base PCE/TG16 system.

I mention all this because several years ago, the source code to the original Apple //e 128K version of Prince of Persia was put on GitHub by Jordan Mechner. If I knew anything about assembly coding, I'd do it myself... Problem is I don't. All I know is the only easy part is the CPU code could run on PCE nearly unaltered (HuC6280 is fully backwards compatible with the 6502 and 65C02), the big problem comes in with having to port over the graphics and sound which on Apple //e are CPU driven, would pretty much have to fully re-write all that to use the dedicated graphics and sound processors in the PCE.

Me, I wouldn't even mind if the port was basic and looked like the Apple II original, I'd just like to have POP on the last major platform of the era to not get a port (aside from the Atari 7800).
Title: Re: Games you would like to see made for the Turbo?
Post by: Naniyue on July 16, 2025, 12:44:17 AM
Put the shopkeeper's voice from Winds of Thunder into Lords of Thunder, but keep LOT's narrator-free opening cinematic.

EDIT:  I don't think it's that simple, but how about replacing the Japanese track with the American one? Someone replaced the music in Gate of Thunder, so I know it's possible.

EDIT 2:  It was that simple!!!!!  At least in an emulator, anyway.  I don't know how exact things would have to be on real hardware.