Graphics-wise the Neo blows all of them away easily, it goes Neo Geo>PC Engine/Genesis>SNES.
If you include the PC Engine Duo then game-wise the PC Engine is probably tied with the Genesis, ahead of the snes, and WAY ahead of the Neo Geo (which has some awesome games, but not much variety).
There are a few snes loving jokers on here who can't live without mode 7 and will rank the SNES the highest, but most rational people agree with my assessment.
However I would argue and say that the Turbo even has some decent sport games, better than the others in my opinion since they aren't typical crap licensed games.
Ha ha ha, that's just ridiculous. Everybody knows the SNES is more powerful than the MD and PCE graphically. :P I can't believe that ancient fanboy wars still remains to some people. :roll:
(http://img350.imageshack.us/img350/8319/sdoubletroublee00001ym9.png) (http://img113.imageshack.us/img113/443/sdoubletroublee00002kq3.png)
SNES is the only one of these systems that can compare to the Saturn and other 32 bit systems.
Ha ha ha, that's just ridiculous. Everybody knows the SNES is more powerful than the MD and PCE graphically. :P I can't believe that ancient fanboy wars still remains to some people. :roll:
(http://img350.imageshack.us/img350/8319/sdoubletroublee00001ym9.png) (http://img113.imageshack.us/img113/443/sdoubletroublee00002kq3.png)
SNES is the only one of these systems that can compare to the Saturn and other 32 bit systems.
How come everybody's comparing ports all the time? They're ports! Ignore them and focus on the original titles.
Mario sucks. Everybody knows that. That's why it's such a massive flop worldwide.
Pfft, Yoshi's Island looks like an Odyssey II game at best.
While I know 2 of those titles for Pc-Engine are Rayxanber III and Forgotten Worlds, what are the other 2? They look familiar but I am not sure exactly.
(http://www.superpcenginegrafx.com/img/pp2.gif)
Although I think that most real Mario games are great, mass appeal/success isn't a good indicator of quality.
Otherwise, all the blockbuster movies and pop sensation recording 'artists' would be the renaissance of of our time. But even most people who eat all that crap up admit it's not high brow pinky raising art.
And we all know that regardless of quality, nothing sells better than licensed games. Because the average buyer isn't looking for quality.
Graphically, i would vote:Agreed.
1] NeoGeo
2] Snes
3] PC Engine
4] Genesis
(http://www.superpcenginegrafx.com/img/pp2.gif)
Haha, this image really struck me as weird when I first saw it playing Kabuki Den. It totally doesn't fit in graphically with the style of the game and really sticks out, but looks so cool.
On a side note, I noticed you labeled your images as pp1.gif - pp4.gif . Just curious, what does the pp mean? :)
Graphically, i would vote:Agreed.
1] NeoGeo
2] Snes
3] PC Engine
4] Genesis
Ahh makes sense. Do you use the mouse left handed?
HAHA yeah Nintendo had some really strict standards, I'll remember that next time I see piles of Hyperzone and Bill Laimbeer's Combat Basketball at the used game store.
Also, why post an arcade screenshot for Forgotten Worlds? The Turbo version is lower resolution than that horizontally (most Capcom arcades of that era were 352 or 336 pixels across). The Turbo version likely runs at a mere 256 pixels across, like DKC.
Why the f*ck do poeple think Donkey Kong Country is some graphical marvel? It looks like SHIT, the only thing it does is put a ton of colors on screen at once, that's IT. There isn't anything technically impressive about it; there are barely any sprites on screen at once, the bosses are small, the art is HORRIBLE, and it plays like shit. Yoshi's Island looks a billion times better and has about the best graphics the SNES can offer thanks to the FX chip. The SNES could do some nice graphics here and there, but DKC has aged almost as badly as shit like X-Perts.
I still think DKC looks nice these days, though I admit the graphic style is terribly outdated. I think it's kind of stupid for people to say the graphics suck because the backgrounds are static though because tons of other platformers have static backgrounds. At least DKC made pretty static backgrounds! :D
A game doesn't have to be "technically impressive" to have nice graphics. Hell, there are a lot of games that aren't as technically impressive as others but have much better graphics in my opinion which to me gives it overall better presentation. An example of this to me is Lightening Force. People rave about this game's graphics because of it's technical features, like lots of parallax scrolling layers, but in my opinion the layers look ass ugly. Take for example the level with all the cloud layers. The layers don't shape out the clouds, instead they are just flat, boxy clouds which makes it look like fat, grey lines going across the screen rather than actual clouds. Not to mention I found the colors to be dirty and the artwork to be mediocre at best. So in a case like this, I would say a game like (and I know this is a weird example to use) Cadash for TG16 has better graphics because the art is nicer.
Plus, aren't there times when the screen is full of bananas?
I don't think it's total garbage(except for the art & character design) or anything. It just reminds me of those generic Genesis platformers.
Those DKC screenshots posted only have 109 and 135 colors in them. That means the SNES sucks and everyone hates it.
Also, why post an arcade screenshot for Forgotten Worlds? The Turbo version is lower resolution than that horizontally (most Capcom arcades of that era were 352 or 336 pixels across). The Turbo version likely runs at a mere 256 pixels across, like DKC.
Plus, aren't there times when the screen is full of bananas?
I don't think it's total garbage(except for the art & character design) or anything. It just reminds me of those generic Genesis platformers.
Even in the worst days of Genesis I dont remember the technical highlight being a screen full of bananas.....
Lets face it DKC 1,2 and 3 are garbage.
To GUTS and Michael: That's right, mention the shit games in response. That totally defeats my statement :roll:. Idiots.
I was thinking Ninja Spirit or Legend of Hero Tomo also used a special res. Im prob wrong,was just thinking it did.
To GUTS and Michael: That's right, mention the shit games in response. That totally defeats my statement :roll:. Idiots.
Sorry but something you must have not realized was that Nintendo didn't have Quality Control,it had Licensing Control
and if you were willing to pay the higher then SEGA licensing fee to get you game released you could release anything on the Snes or any other Nintendo system,and THQ and Acclaim have stepped up to prove that 100 percent over the years. The games Gutts and me named maybe make up 3 percent of the shit titles released,there were many many others just as bad if not worse.
Also last I remember the Genesis won the 16-bit wars in the USA when it counted,from 1990 to 1995.
QuoteAlso last I remember the Genesis won the 16-bit wars in the USA when it counted,from 1990 to 1995.
Maybe in your town. By mid '94 early 95, SNES had clearly won. The Genesis limited color was just hurting too much. This is dithered era for the Genesis - I couldn't stand all that either washed out or over contrasted dither mess of pixels they called graphics. The first gen Genesis games had better graphics IMO. Sega started to lose in '93 and hoped the Sega CD would be the answer.
Separating your opinion when judging if a game is high production, is key. I personally didn't care for DKC at all, but I can recognize that it's a high production game. There are plenty of lower production value games that are much funner to play, but doesn't change the fact.
#1. Anybody who doesn't agree that the SNES was the bestest system ever is a fanboy and can't be reasoned with.
#2. Everybody arguing against a snerd must be the same person using multiple accounts since there couldn't possibly be mutliple poeple out there who don't like the SNES.
Separating your opinion when judging if a game is high production, is key. I personally didn't care for DKC at all, but I can recognize that it's a high production game.
No you f*cking douche, I have and like some SNES games, Chrono Trigger is one of my all time favorite games. You assumed that because I hate DKC that I hate every snes game ever.I doubt Bonknuts thinks you hate every SNES game because you hate DKC, but because of how much you tend to bash SNES games in general and it's fans.
And if you don't like the thread, don't f*cking participate, it's as simple as that. I'm sick of you stupid tards coming in and going "OH NO NOT THIS AGAIN *YELLOW FACE ROLLING EYES*" and then jumping right in.If you don't like it, you can quit participating as well. You've told me once or twice on a chat room that everyone on PCEFX hates you. Well if you want to try gaining just the slightest bit of respect, toning down your attitude and not just bursting into threads calling people douches or retards will help. Seriously, your awful attitude is just making things worse.
That and the complete QUALITY CONTROL defense was just stupid. I have already listed examples on both the US and Japanese side that slap down the idea that there was quality control aimed to wards only fun games being released.
QuoteThat and the complete QUALITY CONTROL defense was just stupid. I have already listed examples on both the US and Japanese side that slap down the idea that there was quality control aimed to wards only fun games being released.
You list a handful of games as your rebuttal and that's supposed to be taken seriously? Either way believe what you want. If think the Genesis trampled the SNES because you looked up sales info for one store in all of the world (or just the US), that's fine.
Plus, aren't there times when the screen is full of bananas?
Haha, funny sig, Mike. I still support Yaton though :D .
Plus, aren't there times when the screen is full of bananas?
This was a comment made when refering to the supposed highlights of Donkey Cock Country.
Showing lots of sprites is a technical highlight :P
So I guess showing lots of bananas is the equivalent to some people on here who love that game. I knew what you were refering to,and how you meant it to come out,but it ends up looking funny as hell when it all boils down to bananas,or in this case,a screen filled with them when people try to defend that lame ass game. Even though what you said wasn't meant to be funny,it totally had me on the floor laughing my ass off.
The pcengine i find difficult to pinpoint powerwise probably because of all its upgrades, i was always told that some of its early games show nes/ master system quality while some of its latest such as sapphire are regarded as 32bit quality games.
The majority of the hucard games are at about the same level as those available for other home systems at the time.
Its pretty damn funny that the 16-bit fanboys are still around in this day and age. I swear these threads make me feel like im in middle school again. Obnoxious people resorting to personal insults to back up their opinions, instead of just being tolerent to other peoples tastes. News Flash: everyone has their own tastes.
This is why some early HuCards seem fairly primitive compared to most PC Engine games, because they were up against the Famicom and to a lesser extent, the Sega MarkIII. That and in the beginning, they only made small sized cards, so much so that R-Type got split in two. But they were still at least at same level as those other home systems at the time.
There are still many people who can't seperate personal opinion, "fact" and truthiness. I think that the more people talk about subjects in extremes, the more their arguments are fueled by opinion.Agreed. As I said,I think all the systems had their strong points,esp in certain genres,and its going to be left up to the individual to decide what types of games he/she enjoys playing the most. In the best situation its ideal to just own all the 16-bit systems,including a NeoGeo,to get maximum enjoyment. NeoGeo MVS isn't expensive at all these days,ask Keranu.
"Real" and real isn't the same thing. And yeah, most game composers are nobodies (that doesn't necessarily mean they lack talent even though they often do). They don't even get credited. The Mega Man series (NES) is a good example - good music, unknown author.
I bought the first DKC, played it, somewhat enjoyed it. Never finished it because I became bored. One good musical tune (underwater). Granted, that was a great tune. Never was interested in any subsequent DKC games at all, but part 2 was given to me a Christmas gift. Hated it. Graphics seemed worse an even more grainy. Who needs 32-bit? That's what Nintendo's ads for the game(s?) asked.
I still own both games.
so in all honesty how does the pcengine compare?
Neo Geo- its 24-bit
Since the number of "bits" a system has is pretty much meaningless and the potential of a system is dependant on so many different factors, I'm totally fine referring to systems as having however many bits they were commonly considered to have in their day.This makes no sense considering there is no 24-bit cpu or graphics chip in the NeoGeo. And you cant just go by the hyperbole on the cardboard box. Adding a Zilog80 and a 68000 doesnt make a 24-bit cpu,as both those cpus are doing different work in the system. The Turbo did however have 16-bit graphics chipsets,even though the cpu was 8-bit. People never really think about it but I mean come on,TURBOGRAFX 16/ 2 16-bit graphics chips. they weren't lying or anything.
It's kind of like the Richter scale--an obsolete term that cannot not accurately measure the power of something, but still useful to give Joe Six-pack a ballpark figure.
So...
SMS, NES: 8-bit. Fine, whatever.
TG16: 16-bit. Has "16" in the name, I'll go with it.
Neo Geo: 24 bits. Graphics felt like something between Genesis and Saturn. Sure, who cares?
I'll even let Jaguar get away with "64-bit".
To summarize, who f*cking cares?
Adding a Zilog80 and a 68000 doesnt make a 24-bit cpu,as both those cpus are doing different work in the system.
Also, do you guys think that we'd even be labeling 'generations' by 'bits' if Sega hadn't branded the Megadrive and Genesis with a big "16-bit" across the top and if the TG-16 was simply named "Turbografx"?Good question. Personally I don't think we would, those two consoles really started the whole bits thing.
http://en.wikipedia.org/wiki/List_of_video_game_consoles
I've been using that as a guide as far as 'generations' go.
yea that wikipedia guide is a better reference to the generations then what Black Tiger is suggesting,because current systems that just came out,regardless of their specs are still in this generation,2005-2007. Like trying to apply the Wii as a past generation because of lower system spec makes no sense because the system came out in the year 2006.
Generation by definition is that which is generated or brought forth,a offspiring, a progeny. The Wii wasnt brought forth into the retail market in 2002-2005. It was released at the end of 2006.
http://en.wikipedia.org/wiki/List_of_video_game_consoles
I've been using that as a guide as far as 'generations' go.
8-bit era/post-crash of '83 era (1983-1989)
# PC Engine (1987, Japan)
16-bit era (1989-1994)
# TurboGrafx-16 (1989)
Booyah! We had to wait a couple years, but this proves the TG16 was a whole GENERATION of gaming above the puny PCE. Looks like it's time for you import diehards to step out of the stone age and stop whining about cover art. I knew they did something good when the US console was twice the size of it's predecessor.
That's why you never give an internet nerd even the slightest bit of power, they abuse it to death.Not me! :mrgreen: I just abuse the delete key on accident!
That's because Wikipedia is crap. :-"
The moderators on that site are worse than he WWII nazis. Much worse. When they disagree with the facts, they change them to their own opinions. With an attitude.
Quote from: Seldane
That's because Wikipedia is crap. :-"
The moderators on that site are worse than he WWII nazis. Much worse. When they disagree with the facts, they change them to their own opinions. With an attitude.
But do they kill millions of Jews? No, I think not.
That's why you never give an internet nerd even the slightest bit of power, they abuse it to death.Not me! :mrgreen: I just abuse the delete key on accident!
Haha, that Wikipedia article about game generations is a joke. I guess that's what happens when people try to group by release dates instead of by common sense.Absolutely in agreement with you.
http://en.wikipedia.org/wiki/List_of_video_game_consoles
I've been using that as a guide as far as 'generations' go.
Pretty sweet guide. Check this out:8-bit era/post-crash of '83 era (1983-1989)
# PC Engine (1987, Japan)
16-bit era (1989-1994)
# TurboGrafx-16 (1989)
Booyah! We had to wait a couple years, but this proves the TG16 was a whole GENERATION of gaming above the puny PCE. Looks like it's time for you import diehards to step out of the stone age and stop whining about cover art. I knew they did something good when the US console was twice the size of it's predecessor. :twisted:
If you want to compare a game that was out on all 3 systems, say SF2, the Megadrive version is probably the best, followed by the PCE and then the SNES, and the PCE is definitely superior in it's Wonderboy games to the Megadrive versions.Hmm, I'm a bit opposite. I think the PCE version of Street Fighter II' (Championchip Edition) is better than the Genesis and SNES versions, however I consider the Wonderboy ports to be a closer call.
If you want to compare a game that was out on all 3 systems, say SF2, the Megadrive version is probably the best, followed by the PCE and then the SNES, and the PCE is definitely superior in it's Wonderboy games to the Megadrive versions.Hmm, I'm a bit opposite. I think the PCE version of Street Fighter II' (Championchip Edition) is better than the Genesis and SNES versions, however I consider the Wonderboy ports to be a closer call.
but the SMS is the master of wonderboy games!
Quote from: vestcoat8-bit era/post-crash of '83 era (1983-1989)
# PC Engine (1987, Japan)
16-bit era (1989-1994)
# TurboGrafx-16 (1989)
Booyah! We had to wait a couple years, but this proves the TG16 was a whole GENERATION of gaming above the puny PCE. Looks like it's time for you import diehards to step out of the stone age and stop whining about cover art. I knew they did something good when the US console was twice the size of it's predecessor.
Hell yeah. And that one dude, Emerald Rocker, thinks TurboChips are, like, waaay less powerful than HuCards. Well now it is PROVEN that TurboChips are waaaaaaaaay better than wimpy ass HuCards. I say we bomb Japan again because TurboChips kick so much ass and they never had them.
Keranu, didn't you once recommend playing through the Genesis version of WB in Monster World as a way to figure out puzzles in PCE Dynastic Hero and avoid getting stuck because of the language barrier?Playing through the Genesis version first would probably help, but I think you should be able to get through the language barrier even if you didn't. It would be cool to play both versions though so you can see all the differences.
I don't know how JJ & Jeff could possibly be considered in the same universe as Wonderboy-style games. For one, JJ & Jeff is pure dogshit. Wonderboy games are actually worth playing. My favorite "Wonderboy" game would be Monster World 4 on the Mega Drive. Fantastic graphics and color, amazing control and a great game altogether.There is nothing bad about J.J. & Jeff. Nothing drives me crazier than people saying how much they enjoy Wonderboy and Adventure Island, but shit on J.J. & Jeff.
I don't know how JJ & Jeff could possibly be considered in the same universe as Wonderboy-style games. For one, JJ & Jeff is pure dogshit. Wonderboy games are actually worth playing. My favorite "Wonderboy" game would be Monster World 4 on the Mega Drive. Fantastic graphics and color, amazing control and a great game altogether.
There is nothing bad about J.J. & Jeff. Nothing drives me crazier than people saying how much they enjoy Wonderboy and Adventure Island, but shit on J.J. & Jeff.
I'm probably one of the few here that came across Kato-chan & Ken-chan before JJ & Jeff - (I grew up going back & forth between So. Cal and Seoul, so I got to see KC&KC while I was in Seoul). Gotta say I had a blast playing KC&KC - it was just so damn funny. I was immediately disappointed by the omissions in JJ & Jeff, and I also thought that the goofy-looking Japanese guys suited the humor of the whole game better.
Yeah JJ & Jeff is complete and utter shit, everybody hated that game even back when it was brand new. The control is horrible, its boring as hell, and it looks like shit.The control, as far as I can tell, is no different than what you would find in Wonder Boy or Adventure Island. All those games tend to have the same pace and feel to them. I can't see how it's any more boring than Wonderboy since J.J. and Jeff is loaded with tons of little comedy bits throughout the game to keep you more interested than Wonder Boy ever did. I don't think the game looks like shit. They're not great, but their not bad and have nice, big, detailed sprites. One advantage that Wonder Boy and Adventure Island have over J.J. and Jeff are the items, but I don't really mind since I've had just as much fun without them.
I've never actually heard anyone trash JJ & Jeff before I came here, even back in the day.I'm probably one of the few here that came across Kato-chan & Ken-chan before JJ & Jeff - (I grew up going back & forth between So. Cal and Seoul, so I got to see KC&KC while I was in Seoul). Gotta say I had a blast playing KC&KC - it was just so damn funny. I was immediately disappointed by the omissions in JJ & Jeff, and I also thought that the goofy-looking Japanese guys suited the humor of the whole game better.
Has this actually been released, or is it still just 'in development'?
To build on what has already been said see this old discussion (http://www.pcenginefx.com/forums/index.php?topic=1325.msg11837#msg11837) (I tried to find my original post at magicengine, but it must have been lost when their forums imploded...).I don't know how JJ & Jeff could possibly be considered in the same universe as Wonderboy-style games. For one, JJ & Jeff is pure dogshit. Wonderboy games are actually worth playing. My favorite "Wonderboy" game would be Monster World 4 on the Mega Drive. Fantastic graphics and color, amazing control and a great game altogether.
JJ & Jeff has a bunch of the same levels with the same enemies and the same big headed bosses along with a bunch of specific shared traits. It's kinda like what the Wario World games are to the SMB games.
To build on what has already been said see this old discussion (http://www.pcenginefx.com/forums/index.php?topic=1325.msg11837#msg11837) (I tried to find my original post at magicengine, but it must have been lost when their forums imploded...).I don't know how JJ & Jeff could possibly be considered in the same universe as Wonderboy-style games. For one, JJ & Jeff is pure dogshit. Wonderboy games are actually worth playing. My favorite "Wonderboy" game would be Monster World 4 on the Mega Drive. Fantastic graphics and color, amazing control and a great game altogether.
JJ & Jeff has a bunch of the same levels with the same enemies and the same big headed bosses along with a bunch of specific shared traits. It's kinda like what the Wario World games are to the SMB games.
I bought JJ & Jeff back in the day and I was not particularly excited about it. It was immediately apparanet that it was Wonderboy 1 / Adventure Island + bird poop + slot machine mini-game + dog poop.
Once I got over my initial disappointment, however, it was an enjoyable (but HARD) game thats folks who dig WB1 / AI would find familiar and comfortable. Fans of WB1 / AI should give it a chance :).
Plus it's got lots of neat tricks, like jumping off the pop cans till you max out the bonuses like in SMB and Bonk's Adventure.Oh man, this is so much fun! It's one of those moments in video games where it gives you that incredibly good feeling in your mind, like in Breakout when you manage to get the ball to the top and bounce down on the bricks (talk about virtual sex right there). Another fun trick in J.J. and Jeff is to jump kick at light poles when you are around 50 pixels away from it so you can get a one up. I also found the cloud stages in J.J. and Jeff to be incredibly fun when you have to bounce off all of those springs.
I don't have to hold down a button to run fast in Sonic, which makes Sonic a 100% original and completely new and fresh game the likes of which the world had never seen before. Blazing Lazers ripped of Astro Warrior.
You still have to press a button to jump and the right direction to move forward.
The funny thing is, these arguments could go on FOREVER!!! I say everything ripped off pong - hey, they all use these weird things called graphics now!!! :!:I say everything ripped off SpaceWar!, including Pong :) .
Trust me, everything ripped off pinball machines, which ripped off Shogi, which ripped off ..uh, is there anything older then that?Tic-Tac-To?
All PCE games are ripoffs of Donkey Kong 3!
Yes the most amazing game ever, where you have to protect your garden from strange giant bugs while spraying Donkey Kong up the ass with super powerful bug spray!!!!
Amazing Miamoto!! just amazing!!
TurboSage
Trust me, everything ripped off pinball machines, which ripped off Shogi, which ripped off ..uh, is there anything older then that?