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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: Keranu on January 30, 2007, 01:05:34 PM
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I'm having trouble accessing the debug mode in this game. According to this link (http://www.atari7800.com/turbo/tricknology/blazing_lazers.htm), you have to "Enable the "Sound test" code. Press I, II then tap Select repeatedly until the debug screen appears. The following debug functions may now be enabled." I can access the Sound Mode easily, but I'm getting no sign of the debug mode.
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Nevermind I figured it out. For those having the same problem, a debug message or menu doesn't actually appear. After pressing I and II in the sound test screen, press Select a bunch of times and then go to a specific number for whatever debug option you want to do.
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y do u want 2 cheat so much lol?
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I wanted to access to level select so I could replay some of my favorite levels.
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uh ha lol. u just wanted 2 cheat and beat the game bcuz otherwise u cant get past level 1 amirite lol!
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No actually I wanted to hack the debug mode so I could cut out the empty space of level 2.
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sure sure u cheater! i bet u cheated on all ur tests in skool too! and u cheat at dodgeball in jim class. and u cheat on ur wife!
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wel u got me there i do cheat on my wife 8)
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omg lol who duzzent???
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I don't. [-X
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I wanted to access to level select so I could replay some of my favorite levels.
great idea. does this one also work on the japanese one?
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I wanted to access to level select so I could replay some of my favorite levels.
great idea. does this one also work on the japanese one?
I have the Japanese version too, but haven't tried it yet. I imagine it would.
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I don't. [-X
Nor do I, & nor will I ever :clap:
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I wanted to access to level select so I could replay some of my favorite levels.
great idea. does this one also work on the japanese one?
I have the Japanese version too, but haven't tried it yet. I imagine it would.
great, will try it out tonight when i have some time left :)
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actually, the code may not work on the Japanese version - I know that the american codes for Super Star Soldier do not work on the Japanese game.
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Just as there are codes for Dragon's Curse that only work on the Japanese region cart. A lot of codes seem to be region-independent, for whatever reason.
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Very interesting. Hopefully it works then, Tatsujin.
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While we are on the discussion of Blazing Lazers, can anyone give me a clear explanination on how the purple orb things (or gel capsules whatever they call them in the manual) work? The instruction manual says how collecting them powers up your weapon so many times, but do these orbs allow you to continue from where you died as well? I've had this discussion a few times but I never really got a clear answer on how many orbs it takes to allow you to continue. I would assume around 10, but that could easily be wrong.
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While we are on the discussion of Blazing Lazers, can anyone give me a clear explanination on how the purple orb things (or gel capsules whatever they call them in the manual) work? The instruction manual says how collecting them powers up your weapon so many times, but do these orbs allow you to continue from where you died as well? I've had this discussion a few times but I never really got a clear answer on how many orbs it takes to allow you to continue. I would assume around 10, but that could easily be wrong.
I think you'll be able to find my old post (if it was here and not magicengine). The purple gels are only for powering up. The blinking gels, that make everything on the screen blow-up: those give you one credit to "continue without reverting to checkpoint." I collect tons of the blinking gels during the course of a game, but I'm not sure if there is a limit to how many you keep "in reserve." All I know is that I've purposefully killed myself repeatedly to see if I would be sent back to a checkpoint, but I don't think I ever was.
Unfortunately, I can't recall how many credits I had at the time (8? 10? 12?).
I have never read about this anywhere (online or offline) ... so it would be nice if folks could confirm how this undocumented feature actually works.
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Thanks a lot for the info, Steve! That seems to make a lot of sense then, but yes anyone who can confirm this would be even better. I tried searching from that thread you mentioned before I made this one, but had no luck finding it (was a rather brief search to be honest). That thread had some good info in it.
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As Steve has correctly mentioned, the purple orbs are just for powering up your weapon. Basically a huge amount of them (I don't know the exact number) have the same effect as one orb with the Roman number of your weapon, therefore you don't really need them for powering up. The blinking ones allow you to continue on spot without being reset. I will count them the next time I play the game since I don't know if you have to collect multiple blinkers to get one continue and if there's a limit.
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I wanted to access to level select so I could replay some of my favorite levels.
great idea. does this one also work on the japanese one?
I have the Japanese version too, but haven't tried it yet. I imagine it would.
great, will try it out tonight when i have some time left :)
Have you tried?^^
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I wanted to access to level select so I could replay some of my favorite levels.
great idea. does this one also work on the japanese one?
I have the Japanese version too, but haven't tried it yet. I imagine it would.
great, will try it out tonight when i have some time left :)
Have you tried?^^
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I wanted to access to level select so I could replay some of my favorite levels.
great idea. does this one also work on the japanese one?
I have the Japanese version too, but haven't tried it yet. I imagine it would.
great, will try it out tonight when i have some time left :)
Have you tried?^^
nopy^^
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Ano ahou!!
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Ano ahou!!
sie sorry aber ähmm..
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As Steve has correctly mentioned, the purple orbs are just for powering up your weapon. Basically a huge amount of them (I don't know the exact number) have the same effect as one orb with the Roman number of your weapon, therefore you don't really need them for powering up. The blinking ones allow you to continue on spot without being reset. I will count them the next time I play the game since I don't know if you have to collect multiple blinkers to get one continue and if there's a limit.
I haven't played the game in years, but I'm pretty certain 1 blinker = 1 continue. I remember experimenting to try to figure out how it worked. I was playing one of the harder modes (godhead?) and dying a lot... those blinkers actually come in handy in the harder modes!
It will be awesome if you could determine if there is a limit to the number of blinkers you can keep in reserve (well, you can only test this in relation to the total number of credits you can acquire).
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So, anyone try the debug mode on Gunhed yet?
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Just tried performing the debug mode on Gunhed and it didn't work :( . I wasn't even able to get to the sound mode, which makes sense since the title screen is completely different from Blazing Lazers.
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As Steve has correctly mentioned, the purple orbs are just for powering up your weapon. Basically a huge amount of them (I don't know the exact number) have the same effect as one orb with the Roman number of your weapon, therefore you don't really need them for powering up. The blinking ones allow you to continue on spot without being reset. I will count them the next time I play the game since I don't know if you have to collect multiple blinkers to get one continue and if there's a limit.
Very good info, thanks. I think you left something important out though and that is once you collect so many purple orbs, a orb with the Roman number of your weapon will come down BUT you can actually shoot these orbs until they explode and become a blinking orb :) . Now it looks like we're really getting somewhere with this orb system :D . I guess all we have to figure out now is how many purple orbs it takes to receive a Roman Numeral / Blinking orb.
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I wonder why this all wasn't documented better in the manual.
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I would like to know this as well. It could've really came in handy.
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I played the game yesterday and can confirm that each blinker gives you one continue. I got 9 of them and wasn't reset 9 times. Unfortunately I'm a little out of practice and couldn't collect more of them but I will try again. I think if there is a limit it's going to be 16 blinkers, the same number as the bombs'.
Since I was playing the game I could have tried the debug mode on the japanese version as well but I forgot :oops:
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I think you left something important out though and that is once you collect so many purple orbs, a orb with the Roman number of your weapon will come down BUT you can actually shoot these orbs until they explode and become a blinking orb :) .
Cool, I didn't know that the appearance of these switching orbs (either weapon or missiles) is related to the number of purple orbs you collect!
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I played the game yesterday and can confirm that each blinker gives you one continue. I got 9 of them and wasn't reset 9 times. Unfortunately I'm a little out of practice and couldn't collect more of them but I will try again. I think if there is a limit it's going to be 16 blinkers, the same number as the bombs'.
Since I was playing the game I could have tried the debug mode on the japanese version as well but I forgot :oops:
Awesome, that's great info, thanks! I was also playing the game recently to see how many purple orbs it takes for a blinking orb to come down and it's hard to get an exact number. The first time I encountered a blinking orb in the first level took about 17 purple orbs, but this might not be accurate because these blinking orbs don't come down immediately. I should also mention that these blinking orbs are sent down from a green version of the little ship that sends you items.
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The debug mode does work on the japanese version as well. The same goes for most of the other cheats on the site Keranu's has provided in his first post. However, don't try to do the Invincibility cheat on Gunhed since your screen will become green and starts to flicker as hell leaving you no other choice than power off your system.
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I'm pretty sure Gunhed has most or all of BL's tricks and maybe even more.
I had a japanese site with PCE tricks bookmarked, but I just found that it's no longer up.
Looking at one of my PCE trick books, it looks like Gunhed does have an Invincibility Mode, but I haven't been able to completely decipher the trick. It looks like you enter 57 at the debug screen and then push Down, even though pressing Down crashes the game.
Would anyone fluent in japanese like to translate this-
(http://superpcenginegrafx.com/img/ghtrick.jpg)
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Looking at one of my PCE trick books, it looks like there is a debug mode that is accessed after opening up the sound test mode ("Music Mode") or something.
I'll have to sit down and relearn the directional symbols before I can translate it. But I'm on my way out the door, so I'll try to post all of Gunhed's tricks later tonight.
You don't have to, just take a look at Keranu's first post and the link there. The cheats do work for Blazing lazers as well as Gunhed except for the Invincibility cheat as I mentioned in my previous post. I tested them a few hours ago. No need for brute force! :D
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The debug mode does work on the japanese version as well. The same goes for most of the other cheats on the site Keranu's has provided in his first post. However, don't try to do the Invincibility cheat on Gunhed since your screen will become green and starts to flicker as hell leaving you no other choice than power off your system.
How did you get into the sound mode in Gunhed? I wasn't able to do it when I tried it.
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I originally misread an earlier post on my way out the door and thought that no one had been able to get into the debug mode.
See my last post for the invincibility trick.
Keranu, at the intro just hold Select down, then press Left then Right alternately (10 times) until you enter the Sound Test.
EDIT: I just got the trick to work. You're supposed to reset once the game crashes and then start a just game and you'll have invincibility. Select + Run wouldn't work, so I just used Magic Engine's reset feature to get it to work. Maybe on real hardware you need to quickly turn the power off and back on to do it. I'd try it myself, but I don't own Gunhed and am too lazy to put it on my flash card.
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Oh at the intro! I kept trying it on the title screen like in Blazing Lazers. Thanks!
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Oh at the intro! I kept trying it on the title screen like in Blazing Lazers. Thanks!
It doesn't have to be the intro, you can insert the cheat at the title screen as well, it worked for me. Maybe you pressed a wrong button or weren't trying hard enough. :mrgreen:
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I just got the trick to work. You're supposed to reset once the game crashes and then start a just game and you'll have invincibility. Select + Run wouldn't work, so I just used Magic Engine's reset feature to get it to work. Maybe on real hardware you need to quickly turn the power off and back on to do it. I'd try it myself, but I don't own Gunhed and am too lazy to put it on my flash card.
Thanks for the info, I'll try for myself today. :D
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Strange, I guess I just wasn't doing it right then.
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EDIT: I just got the trick to work. You're supposed to reset once the game crashes and then start a just game and you'll have invincibility. Select + Run wouldn't work, so I just used Magic Engine's reset feature to get it to work. Maybe on real hardware you need to quickly turn the power off and back on to do it.
I tested it on a CoreGrafx today and as I expected, it didn't work. After the game crashes I'm forced to power off the system but when I turn the power on again I'm still as vulnerable as always. :(
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Would anyone fluent in japanese like to translate this-
it only describes, how to access the invincible mode :)
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I'm still as vulnerable as always. :(
(http://thegforum.ch/images/smiles/troest1.gif)
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Alright, I just tried Gunhed on my PCE using my flash card and I got the invincibility trick to work both with 57 and 77, by pressing Up then Down as the BL trick works.
The only thing is, the game is also running in slow mo and the intro & title screen were slightly glitchy.
Maybe the slowdown is a bug from using the flashcard?
Keranu, the Sound Test trick was impossible for me to do using my thumb. I had to use two fingers to on the d-pad to get it to work.
EDIT: For whatever reasons, I've never played Blazing Lazers or Gunhed before. After trying out those tricks, I reset and tried out the first level just to see what the game is like. I wound up getting sucked in and just finished the game without dying. :D
I was impressed by myself... until I hit Run at the title screen after the credits to see if anything had been unlocked. Since it just entered the regular game again, I started this post. After noticing how long the music was playing, I looked over to see that the invincibility tricked was still active, even though I'd just played through the game without the slowdown. :dance: :cry:
BUT! I never lost my shields the entire game and I just tested it out and you don't die unless your shields completely disappear and you then you take a hit. So as far as I'm concerned, I really did finish the game without dying. :D
I tried to repeat the invincibility trick, but couldn't get the second part of the trick to work and reset. Now I can't get the Sound Test trick to work on either my Gunhed loaded flash card or Blazing Lazers Turbochip. :( But my current theory is that you perform the invincibilty trick as described above and then reset the slo mo game to play at full speed.
I have some questions for people who have more experience with these games.
Is it normal for the occassional power up to get hooked on your shot and sometimes stay in one spot for a long time? I saw this happen while trying out Super Star Soldier on Wii and thought that it was probably a bug.
Was that lady kept as part of the last boss in the U.S., version?
At the 'The End' screen after a while I picked the control pad off of the floor and suddenly 'Select A/B' appeared at the bottom right corner of the screen, in the same font as 'The End', but after hesitating to push any buttons, it then disappeared. What the hell is that?
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Cool stuff, Black_tiger!
Keranu, the Sound Test trick was impossible for me to do using my thumb. I had to use two fingers to on the d-pad to get it to work.
Actually I usually use this method whenever I access the Sound Mode on Blazing Lazers too, it's a lot easier.
Was that lady kept as part of the last boss in the U.S., version?
Yep.
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Is it normal for the occassional power up to get hooked on your shot and sometimes stay in one spot for a long time? I saw this happen while trying out Super Star Soldier on Wii and thought that it was probably a bug.
Yes, that's completely normal and no bug at all. These power ups switch between the weapons (I - IV) or the missiles (S,M,F,H). As long as you shoot at them, the display weapon is on hold and you can get it if you want. However, if you keep shooting at it, it will eventually change into a blinker who clears the screen and gives you a continue which means you can restart from where you are once you die and don't have to go back to the last checkpoint. These blinkers exist in Super Star Soldier as well, with the same purpose.
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Blinkers rule :) .
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I'm still as vulnerable as always. :(
(http://thegforum.ch/images/smiles/troest1.gif)
It was a rough time for me. :(
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Blinkers rule :) .
Definitely! I always go down once I run out of them. :oops:
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EDIT: I just got the trick to work. You're supposed to reset once the game crashes and then start a just game and you'll have invincibility. Select + Run wouldn't work, so I just used Magic Engine's reset feature to get it to work. Maybe on real hardware you need to quickly turn the power off and back on to do it.
I tested it on a CoreGrafx today and as I expected, it didn't work. After the game crashes I'm forced to power off the system but when I turn the power on again I'm still as vulnerable as always. :(
OK, do me a favor and try "Godhead" mode. It's awesome and maddening at the same time! Good fun :)
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I tried the invincibility cheat on Gunhed again, this time with the 57 code and noticed that the system crashes differently. Instead of the green flickering screen you get an extremely loud beep while the screen remains black. The noise was so loud I nearly fell off the couch! Furthermore, it was already 12pm so I probably woke up all the people in my house #-o
Didn't get the cheat to work though :(
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OK, do me a favor and try "Godhead" mode. It's awesome and maddening at the same time! Good fun :)
Mkay, just tell me how to access the Godhead mode then. :)
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OK.... revisiting this thread on my single favorite game of all time and the main reason I bought a TG-16 oh so many years ago....
Here's what I remember.
* The pink gells are the "slow" power up for whatever number weapon you have. And they make an extremely satisfying "clink" when you collect them. I tend to get them when I don't even need them. Powering up your roman numeral weapon is the only function they serve.
* The changing powerups "I-II-III-IV" "F-M-S-H" stop changing when you shoot them, but if you let them go they start changing again. If you are low in power you can use this to your advantage to either get the weapon you want or power up your existing weapon. They turn into blinking meganukes that obliterate everything on the screen and give you a "continue". There are two ways to convert them to flashers, either shoot them many times or let them drift to the bottom of the playfield. I try to let them drift, that way I can use more strategy in timing their use. I have no idea how many you can have in "reserve".
* When you power up a Letter powerup with the same letter (like getting multiple multibodies) yuo get a nuke (button I). That's the only way to get more nukes, you can have up to 16 I think. Some of the letters power up a lot. The "Homing Missile" is one of my favorite. If you can power it up enough, the missiles get fast and furious and you can just fly doging shots letting them pretty much take out everything. I love the shot eating green multibodies also. Do Shields and Full Fire do anything interesting if you get multiple? I've never noticed, but I'm not a big fan of those, except shields during very specific points in the game.
* The select button changes your ship's speed.
I love the intricacies of the power-ups in this game and the things they do. This made me dissapointed with "Super Star Soldier" which has no nukes and the changing powerups just dissapear at the bottom of the screen.
I think I tried invincibility mode once and have never tried it again. No fun just flying through the levels. This is one of very few shumps that I've completed.
Unfortunately for me, BL was the first shoot-em-up that I ever really played extensively. Kind of like becoming a basketball fan watching Michael Jordan or becoming a football fan watching Joe Montanna. No other shumps I've ever played have been as good, and it's not just nostalgia saying that (though admittadly I haven't played a zillion other ones). Blazing Lazers really does rule.
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No other shumps I've ever played have been as good, and it's not just nostalgia saying that (though admittadly I haven't played a zillion other ones). Blazing Lazers really does rule.
Yeah, Blazing Lazers definitely rules, and I've played at LEAST a zillion other shooters. :) Have you played Spriggan, Phil? I imagine you'd dig it if you love Lazers.
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Still no one who has played on the Godhead difficulty level?
No other shumps I've ever played have been as good, and it's not just nostalgia saying that (though admittadly I haven't played a zillion other ones). Blazing Lazers really does rule.
Yeah, Blazing Lazers definitely rules, and I've played at LEAST a zillion other shooters. :) Have you played Spriggan, Phil? I imagine you'd dig it if you love Lazers.
Runin, surely you've played in BL's fantastic Godhead mode?
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I have not played Spriggan, but I just looked it up on YouTube and Ebay. Bad news for my wallet.... Looks good.....
I just ordered Axelay for my SNES. I got the SNES to play multiplayer bomberman when my second TurboTap crapped out on me, and because Duo Madden football wasn't nearly as good as the SNES '94 game. I want to get Space Megaforce but it's pretty expensive.
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Runin, surely you've played in BL's fantastic Godhead mode?
Actually, I don't think I ever have, probably because I've always found BL's last three stages tough enough as they are. :oops: I can crush lots of shooters that other folks consider difficult, but beating BL is never easy and always feels like an accomplishment. That's one reason why I like it so much. :)
But I'll give Godhead mode a try!
I want to get Space Megaforce but it's pretty expensive.
Don't bother, man. It's like a drawn-out Blazing Lazers pseudo-sequel that focuses more on goofy effects than on actual action. Get Spriggan instead.
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Runin, surely you've played in BL's fantastic Godhead mode?
Actually, I don't think I ever have, probably because I've always found BL's last three stages tough enough as they are. :oops: I can crush lots of shooters that other folks consider difficult, but beating BL is never easy and always feels like an accomplishment. That's one reason why I like it so much. :)
But I'll give Godhead mode a try!
Well, start with one of the lesser modes first. They're fun, too. :)
For the really hardcore folks: IIRC, when you beat BL, there is a second, third, etc. loop -- but you have to wait through the ending credits and start a new game on the title screen.
I wonder if someone has been insane enough to finish all ???? loops (I forget how many difficulty levels there are, maybe 4-5?). It would take a LOT of time to accomplish this and require a liquid-cooled TG-16 :).
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Well, start with one of the lesser modes first. They're fun, too. :)
My foolish pride would never let me do that.
GODHEAD OR BUST! :twisted:
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Flashing powerups just turn one of your existing lives into a continue. You need to reach some high score checkpoints in order to gain new lives.
Steve: I'm not sure what Godhead is. I'm not familiar with Blazing Lazers. In Gunhed, the fourth difficulty level is God of Game, which I completed -- a long time ago, in a galaxy far... Right. What I remember is that the game was actually rendered more difficult because enemies were essentially much tougher to destroy.
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Flashing powerups just turn one of your existing lives into a continue. You need to reach some high score checkpoints in order to gain new lives.
Steve: I'm not sure what Godhead is. I'm not familiar with Blazing Lazers. In Gunhed, the fourth difficulty level is God of Game, which I completed -- a long time ago, in a galaxy far... Right. What I remember is that the game was actually rendered more difficult because enemies were essentially much tougher to destroy.
Well, "Godhead" sounds so much better -- that's why I've been calling it that :). Plus, I'm trying to pique everyone's interest in it! That's why I've been mysterious about it.
For folks who are interested: expect TONS of extra bullets on screen, all enemies projectiles much faster and, well, you get the idea... pretty standard stuff. :)
Kaminari, or anyone, it would be nice if you could list the name for each mode. IIRC, they were pretty amusing: "Human dog" or something like that. Then again, this is testing my memory. I could be confusing it with another game (because I have definitely played a game where the default or default + 1 mode was "Human dog" ! ).
Have I mentioned to you folks that when I was in high school, probably around 1991, I used my favorite track from BL in an incredibly silly short "film" (I'm being generous with the term)?
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What's your favorite track?
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What's your favorite track?
The music for the Boss Rush or Boss Parade at the end of the game. It sounds like double-bass drums and it is frenetic. It has always PUMPED ME UP and got my adrenaline going for that part of the game!
In other words, the music perfectly fits the stage and sets the mood brilliantly.
I think that's the music I used in the film, anyway. I don't actually remember :).
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> Human Dog
You're not far from it :)
The four difficulty levels are Normal Dog, Hard Human, Super Mania and God of Game.
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> Human Dog
You're not far from it :)
The four difficulty levels are Normal Dog, Hard Human, Super Mania and God of Game.
Aha! Thanks Kaminari, I knew I wasn't too far from the mark. I will still refer to the hardest mode as "Godhead" or, better yet, "GodHed" because that's what it should have been called. :)
Tangent: Oh yeah, I am visiting my parents this weekend and my dad has been listening to Jacques Brel for the past two days, non-stop! Yes, my dad controls the stereo these days :).
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my dad has been listening to Jacques Brel for the past two days, non-stop!
Talk about setting the right mood! I love Brel... but only when I'm depressed :D
I'm listening to Pat O'May these days. He's a French-Irish indie folk-rock composer from Brittany. Some of his tunes are quite in the vein of Steve Vai. Very cool and atmospheric, although his albums are hard to find. He should have made soundtracks for PCE shooters :)
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What's your favorite track?
The music is one of the things that makes the game so great! All the music is brilliant. I kind of like the crazy music for the last level (which BTW is completely INSANE - I completed the games multiple times years ago but can't get through it now!), but I think my favorite is the music on the bubbles level. The main title music is pretty great, too.
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What's your favorite track?
The music is one of the things that makes the game so great! All the music is brilliant. I kind of like the crazy music for the last level (which BTW is completely INSANE - I completed the games multiple times years ago but can't get through it now!), but I think my favorite is the music on the bubbles level. The main title music is pretty great, too.
I like the bubble stage music as well. Wait, who am I kidding? Nearly all the tracks are great! :)
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my dad has been listening to Jacques Brel for the past two days, non-stop!
Talk about setting the right mood! I love Brel... but only when I'm depressed :D
I'm listening to Pat O'May these days. He's a French-Irish indie folk-rock composer from Brittany. Some of his tunes are quite in the vein of Steve Vai. Very cool and atmospheric, although his albums are hard to find. He should have made soundtracks for PCE shooters :)
Ha! My dad tends to like music with somber lyrics / themes. Of course, I don't understand the lyrics :). Needless to say, I've never heard of Pat O'May. After Telephone and Edith Piaf, my knowledge of French music plummets (though I have seen a lot of forgettable late 80's - early 90's french pop videos that aired daily on public t.v. in the States).
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Musically-wise, I can't quite remember anything from the '90s :p
Pat O'May is produced by Ron Thal, maybe that does ring a bell... The funny thing is, he often writes music for a French documentary channel called Thalassa. Many of their programs are dedicated to the safeguard of coastal and oceanic environments. There has been a long-running program called "La France vue du ciel" ("France seen from above") where long travelling shots are taken from an helicopter, pretty much like those fancy aerial effects in The Lord of the Rings. There was a recurrent joke here about Peter Jackson stealing those so-called "Thalassa shots" :)
http://mapage.noos.fr/kaminari/breizh_07.ogg
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Musically-wise, I can't quite remember anything from the '90s :p
Shame on you!
There was a recurrent joke here about Peter Jackson stealing those so-called "Thalassa shots" :)
:)
100 Candles (http://mapage.noos.fr/kaminari/breizh_07.ogg)
I haven't listened to it yet (I gotta find a decent .ogg player for mac osx) -- but I will be able to listen to it at work on monday :). Thanks :).