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Non-NEC Console Related Discussion => Console Chat => Topic started by: runinruder on March 16, 2007, 12:51:06 PM
Title: Compile shooters
Post by: runinruder on March 16, 2007, 12:51:06 PM
Obviously, I'm referring to the 16-bit era here.
If I were being "objective," I'd pick Spriggan, as it's the most well-rounded effort of the ones listed. But my personal favorite is Blazing Lazers. Yeah, it earns points for having one of the sweetest shooter soundtracks and being a nostalgic marvel. But I maintain that its last few levels are more intense and exciting than any other stretch of vertical shooting that can be found on old-school platforms.
Here are some quick thoughts on the others:
MUSHA - The first four stages are great, especially the ravine and storm sections. The last three are pretty boring, especially the revolting "field" level. Following suit, the rock music makes an impression early on but degenerates into mush later.
Robo Aleste - I actually haven't played this one. I've heard good things and I'd probably like it, but I'm not enticed enough to go ahead and purchase a Sega CD, which has no other titles that interest me.
Space Megaforce - This is a horrible game with excruciatingly long (not to mention easy) levels. It focuses on typical SNES technological goofiness, preferring to dabble in spinning space stations and the like rather than in impressive bosses or frantic action. It also features some of the most laughable shooter concepts (scaling planets?) and awful music (save for stage 4).
Spriggan - Again, this is the most well-rounded 16-bit Compile vert. The "make your own weapon" system allows you to create and tote some awesome armaments, the graphics are very good (especially in the lava stage), the music fits the action well (particularly the creepy tune in the "bug/worm" level), the action is steady, and the bosses are quite huge.
Sylphia - It feels a little different, but yes, it's a Compile shooter, and it features reliable Compile-style weaponry. It's a very good game with a cool cast of mythological enemies and a great techno soundtrack. The graphics for the backgrounds could have been a lot better, though.
Title: Re: Compile shooters
Post by: Black Tiger on March 16, 2007, 01:29:12 PM
I haven't played much of these games outside of Sylphia and Blazing Lazers, so Sylphia gets my vote since its more fun for me. :)
Title: Re: Compile shooters
Post by: FM-77 on March 16, 2007, 02:09:15 PM
What the hell is Space Megaforce? This horrible abomination of a title needs to be killed off forever.
Super Aleste is the best Compile shooter, obviously.
Title: Re: Compile shooters
Post by: TR0N on March 16, 2007, 02:34:50 PM
I voted for Blazeing Lazers stll no, Guardian Legend or Zanac for the poll ?
Title: Re: Compile shooters
Post by: ParanoiaDragon on March 16, 2007, 02:44:59 PM
Actually, I think Super Aleste IS Space Megaforce, but I could be wrong.
Title: Re: Compile shooters
Post by: runinruder on March 16, 2007, 02:50:35 PM
Actually, I think Super Aleste IS Space Megaforce, but I could be wrong.
It is. Seldane's just being facetious. He's right that Megaforce is an abomination--but not in name only. :wink:
I haven't played Sylphia in years, but now it'll be the next PC Engine game I play through (on the hardest difficulty of course). :)
Title: Re: Compile shooters
Post by: Tatsujin on March 16, 2007, 06:28:26 PM
i will go with seirei senshi spriggan sc'91 :mrgreen:
Title: Re: Compile shooters
Post by: Joe Redifer on March 16, 2007, 06:31:51 PM
Power Strike. :)
Title: Re: Compile shooters
Post by: termis on March 16, 2007, 07:14:40 PM
Out of the ones I tried (all on list except Sylphia and Space Megaforce), I say Spriggan for the excellent music and good power-up system.
Title: Re: Compile shooters
Post by: Necromancer on March 16, 2007, 07:29:01 PM
I voted for Sylphia. The controls aren't as tight as Spriggan, but the nature / mythological themes make the game different enough to stand out as my favorite.
Title: Re: Compile shooters
Post by: Tatsujin on March 17, 2007, 12:53:16 AM
I voted for Blazeing Lazers stll no, Guardian Legend or Zanac for the poll ?
I'll vote for Xevious: Fardraut Densetsu... oh wait, that too isn't listed. ](*,)
-
Title: Re: Compile shooters
Post by: guyjin on March 17, 2007, 04:04:18 PM
i know we're talking about 16 bit games, but The Guardian Legend pwns all of these. 8)
Title: Re: Compile shooters
Post by: esteban on March 17, 2007, 04:04:58 PM
I had to go with BL / GunHed because I think it's a great game, despite some of the dull stretches.
I haven't played Spriggan in ages, but I was disappointed with how easy I found it to be. I don't remember much from the game, and thus it wasn't a memorable.
As a kid, it took a bit of practice before I could beat the final stage (the boss rush corridor)... so BL has left more of an impression.
It's hard to judge games that you first played a different stages of your life, though!
I won't comment on the other games, but I liked them as well. I know Space Megaforce is hated... that's the only one I haven't played. I want to, though. I don't think it will be as bad as folks make it out to be.
Title: Re: Compile shooters
Post by: Joe Redifer on March 17, 2007, 04:23:36 PM
then, why not with the much better part II of it? :)
Well for one I've only played Power Strike 2 once or twice in an emulator. From what I remember it was COMPLETELY different than the first one, the music wasn't anywhere near as good, but the graphics may have been better.
Title: Re: Compile shooters
Post by: Kitsunexus on March 17, 2007, 04:34:11 PM
I like Space Megaforce, for all you haters who say it's slow, here's some news:
IT'S EXACTLY THE SAME SPEED AS PULSTAR.
And last I heard, Pulstar isn't really hated.
Title: Re: Compile shooters
Post by: GUTS on March 17, 2007, 06:29:23 PM
Pulstar is shit too.
Title: Re: Compile shooters
Post by: nat on March 17, 2007, 08:19:44 PM
Gunhed/ BL.
Title: Re: Compile shooters
Post by: Kitsunexus on March 18, 2007, 08:38:54 AM
Only on this board. That is a legendary game, but people hate everything on the SNES here for... obvious reasons, so... I wouldn't trust anyone here in that department. :roll:
Title: Re: Compile shooters
Post by: Kitsunexus on March 18, 2007, 11:08:29 AM
Only on this board. That is a legendary game, but people hate everything on the SNES here for... obvious reasons, so... I wouldn't trust anyone here in that department. :roll:
I don't hate SNES, it's honestly my favorite console.
Title: Re: Compile shooters
Post by: Black Tiger on March 18, 2007, 11:54:55 AM
Only on this board. That is a legendary game, but people hate everything on the SNES here for... obvious reasons, so... I wouldn't trust anyone here in that department. :roll:
We probably have as many Turbo/PCE haters as SNES haters on this board. :wink:
Title: Re: Compile shooters
Post by: Michael Helgeson on March 18, 2007, 12:07:28 PM
I don't hate the Snes either,but it wasn't godly. As far as shooters go on Snes I like Super R-Type,R-Type 3,Axley,Gradius 3,U.N. Squadron, and a few others. I also think the Snes,when the programmers were on their best could produce a good fighting game port like Power Instinct or Fighters History. I also liked Mortal Kombat 3 for Snes,along with a few others. I loved Chrono Trigger. For the longest time it was my favorite RPG. I also love Pilot Wings and F-Zero and the vast majority of generic beat'em ups by Jaleco and Super Double Dragon by Technos. Konami titles on the system seemed to about all be good games.
Title: Re: Compile shooters
Post by: runinruder on March 18, 2007, 12:28:53 PM
I think that two or three of the SNES fans around here are just too sensitive. :D
Seldane cries in his pillow every time someone makes a negative comment about a "legendary" SNES game, but the fact remains that "haters" like GUTS and me are more than willing to give credit where credit is due. GUTS has said numerous times that he loves some of the SNES RPGs, and I've been arguing that Super Castlevania IV bests Rondo of Blood for years now.
Now, that Emerald Rocker guy is definitely an SNES-hating troll... but he also hates every HuCard game ever made, so it basically evens out.
We'd all be more than happy to praise "legends" like Space Megaforce and Zelda III but... we don't like them. We think they suck, and we have no qualms with poking fun at them.
Contra Hard Corps destroys Contra III. Deal with it. :)
Title: Re: Compile shooters
Post by: _joshuaTurbo on March 18, 2007, 01:45:33 PM
Quote
Contra Hard Corps destroys Contra III.
:shock: ooh, I think I just threw up in my mouth :shock:
I voted for Blazing Lazers, mostly cause I'm mostly familiar with that game. I had Robo Alest for Sega CD, but didn't really care for that one too much. Pretty ho-hum average shmup.
Me?- I'm a lover of all the 16-bitters.
Title: Re: Compile shooters
Post by: Michael Helgeson on March 18, 2007, 02:28:39 PM
:shock: ooh, I think I just threw up in my mouth :shock:
Man yea I totally hated Contra Hard Corps. I mean,a f*cking werewolf and a mini might robot on your team,that was laughable at best. Contra 3 Alien Wars had a certain seriousness about it that was lost with Hard Corps.
Title: Re: Compile shooters
Post by: GUTS on March 18, 2007, 03:50:56 PM
Yeah Pulstar is hard, but its not good hard, just bad design hard. Blazing Star on the other hand is my favorite shooter of all time.
I agree on Contra Hard Corps being much better than III, those overhead levels on III ruined the whole game. The werewolf guy and girl in Hard Corps were gay, but the little robot guy rules! He has a dope machine gun and a hover jump that opens up new strategies for beating bosses that you can't use with the normal guy. Plus the game doesn't have any mode 7 bullshit like III to ruin the flow (seriously, those levels were terrible even back when the game came out). Its just huge awesome boss after boss with short kill-everything in sight segments in between, I don't see what there is not to like.
Title: Re: Compile shooters
Post by: Kitsunexus on March 18, 2007, 04:02:46 PM
Yeah Pulstar is hard, but its not good hard, just bad design hard. Blazing Star on the other hand is my favorite shooter of all time.
I agree on Contra Hard Corps being much better than III, those overhead levels on III ruined the whole game. The werewolf guy and girl in Hard Corps were gay, but the little robot guy rules! He has a dope machine gun and a hover jump that opens up new strategies for beating bosses that you can't use with the normal guy. Plus the game doesn't have any mode 7 bullshit like III to ruin the flow (seriously, those levels were terrible even back when the game came out). Its just huge awesome boss after boss with short kill-everything in sight segments in between, I don't see what there is not to like.
The goofiness of the game. I am not into that kinda stuff for the most part,unless it is like Gunstar Heroes or something along those lines. I was pretty pissed at Hard Corps after seeing how comedic it was compared to previous Contra titles. I didn't really have a problem with the overhead stages in Contra 3. It kept the game closer to Super C in keeping with having overhead stages.
Hard Corps and its sequels Contra: Legacy of War and C: The Contra Adventure are not even considered cannon in the Contra series.They have a retconned story made around Ray Poward and his lame Task Force Suck which all other members seemed to get killed/written out except him in the story line. All these changes were due to the former team leaving to form Treasure after Contra 3. They tried to rebuild the series with Shattered Soldier,which had a extremely serious story again and was hard like past titles,but then people whined and bitched and so they got Neo Contra in return for all that. Neo Contra,like Hard Corps,has talking dogs,too much humor,and makes no attempt to take the series seriously.
I will probably die of old age before I see a original Contra title again that is like 1-3.
Title: Re: Compile shooters
Post by: Kitsunexus on March 18, 2007, 04:54:26 PM
Hardcorps has an AMAZING soundtrack though.
Title: Re: Compile shooters
Post by: runinruder on March 18, 2007, 05:05:37 PM
Shattered Soldier is my favorite Contra, actually. Good, tough gameplay with great bosses.
I pretty much agree with GUTS on Hard Corps vs. Contra 3. Those overhead scenes in 3 are horrible. I think the sidescrolling scenes are also lame, though. Hard Corps is tougher, has better bosses and music, and delivers a heck of a lot more action. It's definitely goofy in some ways, but that doesn't detract from the enjoyment I get out of the action itself.
Title: Re: Compile shooters
Post by: ParanoiaDragon on March 18, 2007, 06:02:55 PM
I think I like Neo Contra more then Shattered Soldier ultimately, even though, originally, when I played a demo of it, I thought it was terrible :roll:
Title: Re: Compile shooters
Post by: Joe Redifer on March 18, 2007, 06:32:48 PM
Quote from: GUTS
Contra Hard Corps ... I don't see what there is not to like.
How about the music? It's awful and some of the worst sounding to be heard on the Genesis. I guess it's trying to sound like heavy metal guitars or something, but instead it sounds like a chorus of kazoos. Also how about the color? Oh wait, there hardly is any.
Title: Re: Compile shooters
Post by: Michael Helgeson on March 18, 2007, 08:24:04 PM
Contra Hard Corps ... I don't see what there is not to like.
How about the music? It's awful and some of the worst sounding to be heard on the Genesis. I guess it's trying to sound like heavy metal guitars or something, but instead it sounds like a chorus of kazoos. Also how about the color? Oh wait, there hardly is any.
Yea the music and graphics were pretty much bland or garbage over all. I thought it was funny they tossed hard Corps levels into the GBA remake of Contra 3 and people were wondering wtf was up with every other level looking like ass. No real die hard Contra fan would prefer Hard Corps over Alien Wars. The people who tend to like Hard Corps and its sequels more then Contra,Super C,and Contra 3 tend to not be real heavy Contra fans,because they tend to hate or at least dislike something or another about the first three games,esp the arcade versions of Contra and Super C. Hard Corps is a drastic change from the first 3 and shares little of nothing in common other then the title name and a few borrowed ideas from the previous Contra teams exploits.
Title: Re: Compile shooters
Post by: Joe Redifer on March 18, 2007, 09:16:22 PM
I think the first few levels of Gunstar Heroes outclasses them both.
The graphics in Hard Corps are dull, but they do move fast and well due to Blast Processing, which is more power than most humans can handle. As for having a serious storyline and whatnot, it's hard to take any game "seriously" when you have a guy running on spinning helicopter blades. Not serious, but certainly cool. I also prefer Contra III since it isn't as unreasonably difficult.
I'd like to try out the GBA version, but ROMnation has some sort of voting nonsense to access the GBA games so I can't get to them.
Title: Re: Compile shooters
Post by: _joshuaTurbo on March 19, 2007, 03:50:00 AM
I will argue the top-down levels in Alien Wars. I thought they were alot of fun. And it was another way for them to show off the almighty mode 7 zooming effects. I know when I first played that game back when it came out- I was like WOW!!! We're spinning the entire screen!! And there SO easy. It usually takes like 30 secs to beat one of those levels, and then your back to those blistering speed Kick Ass Levels that we all know and love!!
Title: Re: Compile shooters
Post by: GUTS on March 19, 2007, 09:07:26 AM
Hey I absolutely love Contra and Super C, I just can't stand Contra III's terrible overhead levels because they were just boring and pointless; free roaming does not belong in a Contra game (if they had been like Super C's overhead levels then I would have liked the game much more). Hard Corps is my favorite though because of how much crazy stuff it throws at you, no two levels are the same and all the bosses are super creative and unique. I personally think the graphics are great because of how much is going on and how intense the action gets, so the lack of color never bothered me. The goofiness of Hard Corps was also something I kinda liked, hell I thought the best part about Neo Contra was how insane the game was (running on helicopter blades, the talking dog, etc).
And Gunstar heroes is awful, it shouldn't even be compared to the old Contras. That stupid dice maze is the worst idea Treasure has ever had, it completely ruined the game for me, I've tried playing through Gunstar so many times only to get bored and frustrated at that stupid part ever single time.
Title: Re: Compile shooters
Post by: Kitsunexus on March 19, 2007, 10:48:54 AM
Contra Hard Corps ... I don't see what there is not to like.
How about the music? It's awful and some of the worst sounding to be heard on the Genesis. I guess it's trying to sound like heavy metal guitars or something, but instead it sounds like a chorus of kazoos. Also how about the color? Oh wait, there hardly is any.
You're dumb, it's trying to sound like 90's techno (think the Prodigy or Praga Kahn) and it mostly succeeds. ESPECIALLY ON THE FIRST LEVEL! ^________^
Title: Re: Compile shooters
Post by: Michael Helgeson on March 19, 2007, 11:39:38 AM
Lol the music sounds nothing Like Praga Kahn or Lords of Acid. They are contrastingly different types of techno. As for Prodigy,I have not listened to them much. Mostly their most well known moments were from the Smack your Bitch Up song and that other one Breath with the music video with the run down room and them trying to look scary. That music video was so lame. Ended up looking like a shooting gallery near a skid row housing establishment with a bunch of guys in a serious need of a heroin fix. The spastic movements by the lead guys was due to the withdraws. The alligator being a hallucination from those who got access to the good stuff. Don't ever compare bad horrible game techno to the good stuff. I am going to assume some here don't even know who Praga Kahn or Lords of Acid are,so here are some links to videos. Praga Kahn Lords of Acid
Joe was right,other then pops and klik sounds,it does sound like a chorus of kazoos on Hard Corps.
Title: Re: Compile shooters
Post by: Kitsunexus on March 19, 2007, 11:49:44 AM
Praga Kahn pwns, I have most of their CDs. But their side project, Lords of Acid was ABSOLUTELY terrible. It's shock-dance, and it's not very good. The other PK side project, the Immortals, were VERY good, even if they only made one song ("Techno Syndrome" a.k.a. "That Mortal Kombat techno song with all the orchestra stabs").
And I meant the CHC soundtrack was similar to Praga Kahn, not sounded exactly like it. I'm surprised you can't hear the similariites.
As for the Prodigy, Fat Of The Land (which is where Firestarter and Smack My Bitch Up comes from) is very good, however it's the most mainstream. I'd advise you to check their early CDs, like "Music For The Jilted Generation" and "Experience". Do not listen to ANY of their albums after Fat Of The Land, you will be SEVERELY disapointed.
As for the Contra Soundtrack being made up of kazoos, even though the YM2612 is related to the DX100, techno is just not a genre FM does very well. Here's an Adlib PC soundcard doing some techno (http://www.oldskool.org/sound/pc/sound/vibrants_techno.au). I don't think didgerdoos and banjos are staple techno instruments. FM just isn't made for techno, and vice versa.
So don't be too hard on it. ;)
Title: Re: Compile shooters
Post by: Michael Helgeson on March 19, 2007, 12:57:05 PM
LOL I wasn't being hard on the Genesis hardware,I was being hard on the game. Yuzo Koshiro and many others have been able to produce perfectly fine techno out of the Genesis YM chip. I also happen to like Lords of Acid more then Praga. Praga stuff tends to be all sweet and nice. The louder,more vulgar trashy stuff is more appealing to me then what he produces. I have heard most of Prodigy albums at least once. I was just making reference that those 2 songs were the most known on wide scale in the USA...
I don't like anything Prodigy produced,so I never was a repeat listener to any particular album of theirs,and I prob never will. Thats just personal preference however. Many others will love them and thats perfectly fine. Also,Lords of Acid is no longer a side project of Praga Kahn. They are their own entity now,and have been for many years. They had their own side project Digital Orgasm infact,but they did not do the heavy sex fueled stuff under that name really.
Title: Re: Compile shooters
Post by: Kitsunexus on March 19, 2007, 01:00:43 PM
I used to have the Lords Of Acid CD, "I Sit On Acid", it didn't really click with me, it sounded kinda cheap. I can take vulgarity and sex, I just don't like cheap beats from a TR-909 imitator. Is their newer, non-PK stuff better? I'd be willing to re-try them if they got out of their 4-on-the-floor house motif, and maybe moved into some breaks.
I DID laugh at and love "I must increase my bust" though, that song = fun.
Title: Re: Compile shooters
Post by: Michael Helgeson on March 19, 2007, 01:05:34 PM
They have had more rock type stuff worked in over the years,and then some outright silly stuff like for one of the Austin Powers movie that was not much like anything they had done before..
Title: Re: Compile shooters
Post by: Joe Redifer on March 19, 2007, 02:03:55 PM
Quote from: GUTS
And Gunstar heroes is awful, it shouldn't even be compared to the old Contras. That stupid dice maze is the worst idea Treasure has ever had
That's why I said the first few levels. Or did you selectively skip that part of my sentence just so you could rip on the dice maze?
Quote from: Kitsunexus
You're dumb
Cry me a river. Oh wait. You're already doing that since I cut down Hard Corps' grainy, scratchy music.
Title: Re: Compile shooters
Post by: Kitsunexus on March 19, 2007, 02:47:34 PM
Cry me a river. Oh wait. You're already doing that since I cut down Hard Corps' grainy, scratchy music.
Actually, I'm crying you an aquifier, which is an underground layer of water-bearing permeable rock or unconsolidated materials (gravel, sand, silt, or clay) from which groundwater can be usefully extracted using a water well. ^_^
I also happen to like Lords of Acid more then Praga. Praga stuff tends to be all sweet and nice. The louder,more vulgar trashy stuff is more appealing to me then what he produces.
I prefer LoA over Praga as well, but even then, VoodooU is the only really awesome album. Every track is golden. Lust is a poor runner-up, with some great tracks, but a lot of rather generic stuff / stretches.
I still have (I hope!) some tour shirts with the huge-golden-dildo-clad-lady. I could never wear that shirt in public today (even back in the day, I could only wear it to certain places).
I was incredibly disappointed by their third(?) album... I tried to find it online, but I couldn't find it (the booklet cover is white -- or is it brown? -- with BARELY legible text printed in a light gold. What album is that? I think it is "Our Little Secret" but the cover art doesn't match... maybe I bought a remix / compilation album. If my CD's were unpacked I'd give it a spin right now.
/tangent
Title: Re: Compile shooters
Post by: Michael Helgeson on March 19, 2007, 03:40:12 PM
I don't remember if it was the third album positively or not but I think so,Our little Secret had the blonde woman on the cover in the striped shirt and the tint of the cover was orange,or beige or something. Our Little Secret was ok,but it did have a few pretty dull tracks on it like Pussy which was downright silly,reminding me of Two Live Crews silly tracks they would have now and then. Every band has its low points though,or just tries to do something new to take a break from the same ole,same ole.
Title: Re: Compile shooters
Post by: Keranu on March 19, 2007, 04:03:46 PM
Voted Blazing Lazers.
Fighting about million sprites on screen = good graphics and the cheesiness of mode 7 is a waste of time.
EDIT: Techno bands are cool, uhuhuhuh.
Title: Re: Compile shooters
Post by: Joe Redifer on March 19, 2007, 06:49:17 PM
Keranu! Don't derail this thread! We are talking about techno bands. How dare you, Keranu. How dare you!
Title: Re: Compile shooters
Post by: GUTS on March 19, 2007, 07:21:09 PM
And Gunstar heroes is awful, it shouldn't even be compared to the old Contras. That stupid dice maze is the worst idea Treasure has ever had
That's why I said the first few levels. Or did you selectively skip that part of my sentence just so you could rip on the dice maze?
Quote from: Kitsunexus
I skipped that part of your sentence because I don't remember what stage the dice maze is, could have been level 3 for all I know, its been ages since I've played that pile of shit.
Title: Re: Compile shooters
Post by: Joe Redifer on March 19, 2007, 09:34:41 PM
You f*cking LOVE the dice maze and you know it.
Title: Re: Compile shooters
Post by: Keranu on March 20, 2007, 06:51:07 AM
Keranu! Don't derail this thread! We are talking about techno bands. How dare you, Keranu. How dare you!
Fixed.
Title: Re: Compile shooters
Post by: GUTS on March 20, 2007, 08:22:16 AM
At least they left the dice part out of the GBA version; or so I hear, I haven't played it yet. It's only $9.99 at Toys R Us right now though so I've been debating picking it up, maybe once they drop it to $4.99.
Title: Re: Compile shooters
Post by: runinruder on March 20, 2007, 09:44:58 AM
I didn't like anything about Gunstar except for Seven Force and the "running man" boss.
Title: Re: Compile shooters
Post by: Kitsunexus on March 20, 2007, 10:45:31 AM
I love EVERYTHING about Gunstar Heroes, including the Fruit-Roll Ups that came with it! ^.^
Sometimes I think all you haters just can't appreciate a good HARD oldschool game.
Title: Re: Compile shooters
Post by: runinruder on March 20, 2007, 11:22:44 AM
Sometimes I think all you haters just can't appreciate a good HARD oldschool game.
True, I prefer easy-going games like Rayxanber II, Gaiares, and Sinistron to the horrifying challenges of Gunstar Heroes, Space Megaforce, and Zelda 3.
Title: Re: Compile shooters
Post by: Kitsunexus on March 20, 2007, 11:37:17 AM
Sometimes I think all you haters just can't appreciate a good HARD oldschool game.
True, I prefer easy-going games like Rayxanber II, Gaiares, and Sinistron to the horrifying challenges of Gunstar Heroes, Space Megaforce, and Zelda 3.
WTF brought up Zelda III in this thread? That game is pussy and EVERYONE knows it. Zelda games aren't designed for challenge, they're designed to give gay elf fetishists something to whack to.
WTF was that hardcore TG-16 shooter that curses at you in Japanese? That just came to my mind after reading this thread.
Title: Re: Compile shooters
Post by: Michael Helgeson on March 20, 2007, 11:44:18 AM
Download 1 or 2?
Title: Re: Compile shooters
Post by: Kitsunexus on March 20, 2007, 12:03:30 PM
Dude, I'm not sure what brought up ANY of the stuff that we're talking about now in this thread. :D
Seriously though, if you really think games like Gunstar and Megaforce are hard, then I'd have to say that you're still in the peach-fuzz phase of experiencing old-school challenge.
Title: Re: Compile shooters
Post by: Kitsunexus on March 20, 2007, 12:18:52 PM
Dude, I'm not sure what brought up ANY of the stuff that we're talking about now in this thread. :D
Seriously though, if you really think games like Gunstar and Megaforce are hard, then I'd have to say that you're still in the peach-fuzz phase of experiencing old-school challenge.
No I think they're hard because I grew UP WITH THEM BEING hard. Notice I didn't say hardest, even I will admit they are not that hard compared to later games of their genres. But seriously, to say it isn't hard, as opposed to say a Kirby game, thats just sheer lunatic bullshit.
Title: Re: Compile shooters
Post by: Keranu on March 20, 2007, 12:34:40 PM
Though I haven't played it very much, I recall Gunstar Heroes being hard. On the other hand, I recall Space Megaforce being really easy.
Title: Re: Compile shooters
Post by: Kitsunexus on March 20, 2007, 12:42:35 PM
Did I ever say SM was hard? I implied that it was the same speed as Pulstar, NOT the same difficulty.
Yes, I LIKE Space Megaforce, but it is NOT hard, not at all.
Title: Re: Compile shooters
Post by: Keranu on March 20, 2007, 12:44:11 PM
I wasn't saying you did, I just posted that I thought the game was easy too. And yeah I agree with you, I don't remember SM being any slower than the standard shooter really.
Title: Re: Compile shooters
Post by: Kitsunexus on March 20, 2007, 12:52:09 PM
Ah, my bad. Does anybody know to dat what the hardest 2d shooter is? I want to play it.
Title: Re: Compile shooters
Post by: Keranu on March 20, 2007, 01:15:53 PM
Rayxamber II is usually said to be the hardest shooter on the PCE, but as far as any platform goes, I'm not too sure. Probably some bullet hell game with a long stupid name.
Title: Re: Compile shooters
Post by: Michael Helgeson on March 20, 2007, 01:57:26 PM
Ah, my bad. Does anybody know to dat what the hardest 2d shooter is? I want to play it.
I hear Last Hope was designed so badly its giving alot of people headaches.
Title: Re: Compile shooters
Post by: Kitsunexus on March 20, 2007, 02:52:33 PM
No no, not bad hard, I want the hardest GREAT game.
Title: Re: Compile shooters
Post by: runinruder on March 20, 2007, 03:00:21 PM
The games I mentioned earlier--Rayxanber II, Gaiares, and Sinistron--are definitely among the toughest 16-bit sidescrollers, and they're all very good.
Title: Re: Compile shooters
Post by: Kitsunexus on March 20, 2007, 03:11:12 PM
Oh when you said Rayxamber II, I thought you were talking about those mediocre PS1 shooters, like RayCrisis and RayStorm! XD
I'll have to try Rayxamber II. ^_^
Title: Re: Compile shooters
Post by: Michael Helgeson on March 20, 2007, 03:15:20 PM
Gaiares and Lightning Force are on the tops of my Genesis shooter list. I have alot of others,even harder ones like Curse,but they are not as enjoyable.
Title: Re: Compile shooters
Post by: Joe Redifer on March 20, 2007, 04:20:22 PM
It's Rayxanber.
And Curse is fairly easy until the 5th (last level, where the rules of the game change and it sets you way back when you die, unlike the previous 4 levels where it does not set you back at all.
Title: Re: Compile shooters
Post by: Michael Helgeson on March 20, 2007, 04:48:01 PM
Yea its that last level that can really own your ass. The one before it can be a real pain too when they throw everything they can at you at certain points,warheads,robots,ships,ect ect.
Title: Re: Compile shooters
Post by: Joe Redifer on March 20, 2007, 06:12:35 PM
Plus the game only moves at 30fps (this was before they invented Blast Processing™) so it seems a bit choppy when things are moving fast.
Title: Re: Compile shooters
Post by: Michael Helgeson on March 20, 2007, 06:24:36 PM
Thats right,Genesis really sucked hardcore until they invented Blast Processing. From then on everything went smooth at Sonic speed.
Title: Re: Compile shooters
Post by: Joe Redifer on March 20, 2007, 08:16:23 PM
It's true. Pixar renders all of their movies on a single Genesis using Blast Processing™ and it usually only takes 10 or 15 minutes to output the entire movie.
Title: Re: Compile shooters
Post by: Michael Helgeson on March 20, 2007, 08:41:04 PM
Oh yea,for serious. I mean,Toy Story the game proved that. I heard it took them even less time to make it with Blast Processing,like 7 mins. They like showed a Genesis dev kit a few pics of the finished movie and it made the game itself like god made the earth,but faster,in 7 mins. If only god had Blast Processing.
I also heard the Snes version took months longer because they had to port the superior Genesis version over onto a system obviously lacking the ability to do Blast Processing and had to program it all themselves. So they held the Genesis release up to let the other catch up. I don't like sports but I also heard football is like 90 times faster on Genesis due to Blast Processing,and if even a lick of that is true then Blast Processing is God Like. I even hear the football moves faster.
Title: Re: Compile shooters
Post by: Michael Helgeson on March 20, 2007, 08:56:42 PM
Too bad they couldn't have invented Blast Processing on the Amiga along with a controller with at least 3 buttons.
Title: Re: Compile shooters
Post by: Black Tiger on March 21, 2007, 01:23:56 AM
And Curse is fairly easy until the 5th (last level, where the rules of the game change and it sets you way back when you die, unlike the previous 4 levels where it does not set you back at all.
I specifically recall it pronounced as "Wayzambuuh!" at the title screen.
Title: Re: Compile shooters
Post by: Joe Redifer on March 21, 2007, 04:28:54 AM
No. I uploaded an MP3 somewhere and though it does sound like a group of excited retards, it's definitely an N. :wink:
Title: Re: Compile shooters
Post by: Keranu on March 21, 2007, 09:57:04 AM
I thought it was Rasin Bar?
Title: Re: Compile shooters
Post by: Kitsunexus on March 21, 2007, 04:17:06 PM
If Intel added Blast Processing to their processors, they MIGHT just be able to match the Genesis.
After all, the Genesis was fully capable of running Virtua Fighter 3 (http://72.14.203.104/search?q=cache:voxvy-qBptUJ:j-fan.com/gamehumor/gamehumor.cgi%3Faction%3Dvf3+humor+genesis+virtua+fighter+3&hl=en&ct=clnk&cd=1&gl=us).
Title: Re: Compile shooters
Post by: BonkThis on April 02, 2007, 08:20:50 AM
After reading all these posts im not sure if this is on topic or off, but I just wanted to throw out there that I think Soldier Blade is one of the best shooters for the TG and actually of all time. I am not sure what justifies a compile shooter (as this is the first time I have heard this term used) but this seems like its closed based on what everyone else is saying. O:)
Title: Re: Compile shooters
Post by: Kitsunexus on April 02, 2007, 12:39:57 PM
Compile shooter = shooter developed by Compile (ie: Zanac, Space Megaforce, etc...)
If this was about Compile SERIES though, I'd say Puyo Puyo, hands down.
Title: Re: Compile shooters
Post by: runinruder on April 02, 2007, 02:44:44 PM
There are five or six Duo verts that I like even more, but Soldier Blade is definitely a great shooter.
As far as Compile in general goes, I'd take the ACD version of Madou Monogatari I over any of these other games.
Title: Re: Compile shooters
Post by: Joe Redifer on April 02, 2007, 07:30:57 PM
Does R-Type for the Sega Master System count? That's a Compile game (released by Nintendo in the arcades and developed by Irem).
Title: Re: Compile shooters
Post by: BonkThis on April 03, 2007, 01:14:56 AM
wow im retarded... my bad lol :clap: :lol:
Title: Re: Compile shooters
Post by: TR0N on April 03, 2007, 04:33:47 PM
Guess i'll pose another compile question.
Has any body ever given Zanac X Zanac a try for the PS1 ?
I've been tempted to get it but it's asking price is putting me off.
Worth it or not ?
Title: Re: Compile shooters
Post by: Kitsunexus on April 03, 2007, 04:49:28 PM
I've been tempted to get it but it's asking price is putting me off.
<_<
>_>
ISO FTW...
I perfer the real deal beside my PS1 isn't modded :P
LOLZ EMULATOR
Call me lazy ,but that means down loading a emulator and finding the teh romz ](*,)
Title: Re: Compile shooters
Post by: Kitsunexus on April 04, 2007, 04:47:50 PM
Aight, lazy. :P
Title: Re: Compile shooters
Post by: MotoRoaderMike on April 06, 2007, 01:44:11 PM
I can't believe "The Guardian Legend" isn't a voting option! That game is friggin' awesome! And the main character is hot. I ordered the Sega CD port of "Robo Aleste" earlier this week, which is apparently the only Sega CD game Tengen published. Compile also made an awesome Godzilla game on the NES.
Title: Re: Compile shooters
Post by: Kitsunexus on April 06, 2007, 01:52:14 PM