My question is this... How does this work? What is involved in copying a HuCard program to a CD?
I would imagine you need some kind of bootstrap code to interface with the System card and then load the game, but is that it?
Has anyone ever looked into this?
Title: Re: HuCard games on CD
Post by: rolins on March 19, 2007, 07:46:47 AM
These come to mind
Daisenpu Custom R-Type Complete Side Arms Special Super Raiden
Title: Re: HuCard games on CD
Post by: FM-77 on March 19, 2007, 08:02:10 AM
As long as you've got the source code, turning a "hu-card" game to cd-format doesn't really require much work at all as far as I know.
Title: Re: HuCard games on CD
Post by: GUTS on March 19, 2007, 08:49:05 AM
Wasn't there someone who hacked the 4-1 cd to use other hucards, but they ran into problems with it and couldn't get it to work with more than the 4 games on the disc or something? I remember reading about that a while back. Having a ton of hucards on one cd that booted on a real Duo has been one of the holy grails of the PCE scene for as long as I can remember.
Title: Re: HuCard games on CD
Post by: Necromancer on March 19, 2007, 08:54:18 AM
You're probably thinking of the Super Hucard (search google for it). It was limited to games that could be loaded entirely into the system memory. There is a nice explanation of how it works on the website.
Title: Re: HuCard games on CD
Post by: esteban on March 19, 2007, 09:19:59 AM
Wasn't there someone who hacked the 4-1 cd to use other hucards, but they ran into problems with it and couldn't get it to work with more than the 4 games on the disc or something? I remember reading about that a while back. Having a ton of hucards on one cd that booted on a real Duo has been one of the holy grails of the PCE scene for as long as I can remember.
IIRC, folks on magicengine said that you could replace 3/4 ROMS on the 4-in-1 CD (I think you had to leave Bomberman intact?). I've never done this, but I'd love to hear about it. Of course, the menu screen didn't change...
EDIT: Here is the old thread (http://forums.magicengine.com/en/viewtopic.php?t=274&postdays=0&postorder=asc&highlight=rom+nectaris&start=0), but I think it was a joke!
Check out tg-drifter's final comment in that thread:
Quote
You cannot simply burn rom images onto a CD and expect them to work. Hucard games access data at different addresses than CD games. In other words, a hucard image that's burned on CD tries to load the data from the cartridge which is non-existent... (http://forums.magicengine.com/en/viewtopic.php?t=274&postdays=0&postorder=asc&highlight=rom+nectaris&start=15)
Ha! I didn't remember that final comment at all... now my dreams of sticking another ROM on Neo Nectaris have been dashed.
Title: Re: HuCard games on CD
Post by: hindsr1976 on March 19, 2007, 11:50:24 AM
I know you can download alot of the CD games through emule.
Title: Re: HuCard games on CD
Post by: malducci on March 19, 2007, 01:21:08 PM
The quote by tg-drifter is dead on. The memory address of the system card ram is not in the same place as with hucards - so just copying over the games in 4-in-1 CD won't work.
The method is to trace through a hucard and look for all instructions that change/handle memory bank swaps and change them to CD ram location. If you don't get all of them changed, the game will crash at some point when it calls that unmodified instruction.
The Super Hucard iso is a project were people did just that - but not all the games work and some of them are incorrectly modifed (salamander was one of them). Also, you're limited to 2meg games since that's the size of the super system card.
What is cool and has no been done yet, is change the music routine of the a certain hucard game converted to run on SCD unit and have it play CD tracks instead of PCM music.
-Rich
Title: Re: HuCard games on CD
Post by: nat on March 19, 2007, 01:49:44 PM
Thanks. That link to the MagicEngine forums told me what I need to know.
However, this "Super HuCard" project is a new one on me. Thanks for the heads up on that one, too.
Title: Re: HuCard games on CD
Post by: FM-77 on March 19, 2007, 03:11:52 PM
Super Hucard rules. Tons of fun, I just wish it didn't take so long to start it up.
Title: Re: HuCard games on CD
Post by: malducci on March 19, 2007, 04:18:27 PM
I fixed the bug in Salamander - plays now. If anyone's interested I'll post an IPS patch for the ISO version.
Title: Re: HuCard games on CD
Post by: nat on March 19, 2007, 04:27:53 PM
I just tried to burn the ISO version but it won't run on my TG-CD.
Get a "LOAD ERROR!" almost immediately.
When I was burning it it prompted me to input some funky settings like:
Pregap Postgap Block size Scrambled
Which I left at their defaults (0, 0, 2532 (?), and "NO"). I'm guessing this is where the problem lies. Anyone know the proper settings here? I'm guessing the block size is what needs to be changed but I have no clue what it should be set to.
Title: Re: HuCard games on CD
Post by: malducci on March 19, 2007, 04:36:58 PM
You're trying to burn the ISO version or the BIN version? If you burning the ISO version then you need a CUE sheet to go along with it for burning software to create it correctly.
FILE "super_hucard.iso" BINARY TRACK 01 MODE1/2048 INDEX 01 00:00:00
then save the file as (dos)text format with a ".cue" extension in the same place as the ISO.
Note: you'll need to change the iso (file) to match what I have listed or change the filename in the first line to match the ISO you have - either way.
Burn with Nero, Alcohol, etc.
If you still have problems, then I'll just upload the file(s) and post a link.
Title: Re: HuCard games on CD
Post by: nat on March 19, 2007, 05:44:38 PM
I'm burning the ISO by itself. Actually, I didn't need the .CUE file at all. But changing the "Block size" to 2048 (as indicated in the .CUE you've got there) made it burn correctly.
Incidentally, the "Super HuCard" CD is exactly the sort of thing I had in mind when I created this thread. There are a few titles on here so far I've discovered that don't work. Does anyone else get graphical glitchiness in the main menu (it can best be described as "snow", similar to the snow early CGA video cards used to produce in text mode for those that remember those days). The games themselves seem to be fine. I find myself really wanting for a shortcut back to the main menu short of toggling the system power.
Right now I've found myself deeply involved with a game of Pac-Land. A game I haven't actually owned in ten years but I used to play it *all* the time as a kid, I can't put it down. I played Xevious for the first time in my life just now. All I can say is.... wow. The graphics in Xevious look bad for a f*cking NES game. I had no idea the Turbo sunk so low.
I notice they've got Wonderboy in Monsterland on there. How hard would it be to apply the English patch to the copy in this ISO? I already own the actual Japanese cart. Malducci, you seem to have some technical know-how with this stuff. How about it? And yes, at the very least, please post your patch for Salamander.
EDIT: There are bugs in Pac-Land. Actually, just sprite issues. The fairy godmother that gives you your "special" shoes is a mess of pixels, as is Pac-Man's family and the "special" shoes themselves.
Title: Re: HuCard games on CD
Post by: malducci on March 19, 2007, 06:33:37 PM
Yeah, I'll take game out, patch it, and insert it back in to see if it works. It probably will as I don't think the translation team did any sort of ASM hacks.
I'll post a patch for Salamander included in it as one patch.
Title: Re: HuCard games on CD
Post by: ParanoiaDragon on March 19, 2007, 07:42:12 PM
I may take up the task of doing music for a game or 2 on this. Still thinking of which ones I'd like to redo the music on. I think the one thing that kind of hinder's me, is that I wish we could not only add cd tracks, but update the graphics, add paralax, etc. I'm thinking of either Dragon's Curse, or the english version of Bikkuriman World. However, I don't want to take on too many projects all at once.
Title: Re: HuCard games on CD
Post by: FM-77 on March 20, 2007, 02:49:48 AM
Does Dragon's Curse work for anyone using Super Hucard? It sort of works for me, but whenever I enter a house in the village - it crashes.
Title: Re: HuCard games on CD
Post by: nat on March 20, 2007, 04:31:45 AM
Does Dragon's Curse work for anyone using Super Hucard? It sort of works for me, but whenever I enter a house in the village - it crashes.
As I played more of the titles last night, I found this seems to be really common.
I haven't tried Dragon's Curse specifically, but Pac-Land and Galaga '90 jump instantly to mind. With the latter, you can play fine until you reach a warp. Then it freezes and crashes.
It's like they made some tweaks to the addressing so that the games would actually start up, then played 2 minutes worth of the game, saw all was well and then moved on without actually playing through. Oh, well, it's "by the fans, for the fans" so I guess I can't complain.
Title: Re: HuCard games on CD
Post by: nat on March 22, 2007, 05:27:58 PM
Malducci, never mind about patching WBML. I'm an idiot. There's already a patched version on there under a cryptic abbreviation. Although after the second level the translation text becomes gibberish.
So today I sat down and played like 95% of the games on the Super HuCard disc. About 90% of them either don't work at all or crash/have graphics glitches like Seldane described. I only played a handful that I couldn't find anything wrong with. And I'm willing to bet that's only because I didn't play them long enough.
Definitely a work in progress-- although it's nice to see that it CAN be done. Looks like it would take a lot of work to get everything running perfectly, though.
Something I found humorous: the Gunhead Special Caravan cart is on there three times under three different names. Somebody spent a lot of time making sure no player would miss this one.
EDIT: The last release was nearly four years ago. I think it's safe to assume it's been abandoned and this Benjamin Quinn isn't going to be doing any more work on it. A shame, really.
Title: Re: HuCard games on CD
Post by: malducci on March 22, 2007, 06:45:19 PM
Quote
this Benjamin Quinn isn't going to be doing any more work on it. A shame, really.
Benjamin Quinn is busy working on other stuff at the moment (/me chuckles to himself). Though I'm not sure he'll return to work on the super hucard project again. It was more of a proof of concept. The reason why most of the games crash is because not all the of hucard bank swapping instructions were not converted to CDRAM(yes CDRAM) usage. It would require a lot of work to finish the project.
Trying to do all those games at once must have been a huge undertaking. Anyway, did you still want the Salamander patch?
Nat, if you open the superhucard iso with a hexeditor - look at address 0x44c960 (that's were the Gunhed special rom is located) for something really interesting.
Title: Re: HuCard games on CD
Post by: FM-77 on March 23, 2007, 12:13:07 AM
Now I'm super curious, but not enough to locate, download and check the file. :oops:
Title: Re: HuCard games on CD
Post by: nat on March 23, 2007, 04:36:12 AM
Nat, if you open the superhucard iso with a hexeditor - look at address 0x44c960 (that's were the Gunhed special rom is located) for something really interesting.
I'll do it when I get home.
Title: Re: HuCard games on CD
Post by: ParanoiaDragon on March 23, 2007, 04:26:18 PM
Now I'm super curious, but not enough to locate, download and check the file. :oops:
Same here, share this with us Mal!
Title: Re: HuCard games on CD
Post by: nat on March 23, 2007, 05:12:48 PM
Woah.. What the f*ck IS that? Is that text in the actual Gunhed Caravan ROM?
What's the text from?
Title: Re: HuCard games on CD
Post by: malducci on March 23, 2007, 06:27:16 PM
The rom has the US NES game/rom Tombs and Treasures in it :shock:
It isn't too supprising to see other games data mixed into a rom or even a CD image. They must start with existing projects or something, but what is weird is that a US rom contents for another system is in a japanese PC Engine rom :shock:
It was mentioned before that Hudson of Japan was in charge of the US release/translation of Ys I & II CD for NEC at the time, so maybe Hudson took on other subcontracts to translate games for NES - US. I can't think of any other reason why an US game is in a japanese Gunhed rom.
Title: Re: HuCard games on CD
Post by: esteban on March 24, 2007, 03:54:17 AM
The rom has the US NES game/rom Tombs and Treasures in it :shock:
It isn't too supprising to see other games data mixed into a rom or even a CD image. They must start with existing projects or something, but what is weird is that a US rom contents for another system is in a japanese PC Engine rom :shock:
It was mentioned before that Hudson of Japan was in charge of the US release/translation of Ys I & II CD for NEC at the time, so maybe Hudson took on other subcontracts to translate games for NES - US. I can't think of any other reason why an US game is in a japanese Gunhed rom.
Wow, that is wacky. :)
Title: Re: HuCard games on CD
Post by: malducci on March 24, 2007, 06:32:10 AM
Here's the Salamander patch (http://pcedev.net/hacks/super_hucard.zip).
Note: this is for the ISO version. www.zeograd.com (http://www.zeograd.com/) has the newest version of the ISO btw. Look under goodies (you'll find patches for Alshark and Banaza Bros. to run on US systems too).
Title: Re: HuCard games on CD
Post by: Keranu on March 24, 2007, 07:39:13 AM
The rom has the US NES game/rom Tombs and Treasures in it :shock:
It isn't too supprising to see other games data mixed into a rom or even a CD image. They must start with existing projects or something, but what is weird is that a US rom contents for another system is in a japanese PC Engine rom :shock:
It was mentioned before that Hudson of Japan was in charge of the US release/translation of Ys I & II CD for NEC at the time, so maybe Hudson took on other subcontracts to translate games for NES - US. I can't think of any other reason why an US game is in a japanese Gunhed rom.
Wow, that is wacky. :)
Indeed! I'm always interested in this kind of stuff. This example is just too weird!
Title: Re: HuCard games on CD
Post by: FM-77 on March 24, 2007, 07:40:17 AM
Maybe the ROM was modified by someone for some reason. Anybody got a clean dump to compare with?
Title: Re: HuCard games on CD
Post by: nat on March 24, 2007, 07:41:39 AM
Hey Malducci, I meant to ask you before you posted up the Salamander patch...
Any chance of patching Shanghai with the English menu translation? Shanghai seems to be one of the very few games on the Super HuCard that works 100%.
Title: Re: HuCard games on CD
Post by: FM-77 on March 24, 2007, 10:22:31 AM
Somebody needs to fix Dragon's Curse. :wink:
Title: Re: HuCard games on CD
Post by: nat on March 24, 2007, 11:03:18 AM
Just about all of them need fixing in one way or another.
What's involved in doing this? Do the ROMs need to be disassembled first?
Title: Re: HuCard games on CD
Post by: malducci on March 24, 2007, 05:20:54 PM
That the game Dave Shadoff translated? I take a look at it..
Title: Re: HuCard games on CD
Post by: radiantgun on March 26, 2007, 03:08:36 AM
I've got a cd with over 90 hucard games on it ! If that helps ! Runs straight on my briefcase, though once you pick one game theres no return to main menu and pick another ! You have to switch off and pick again ! Boo
Title: Re: HuCard games on CD
Post by: FM-77 on March 26, 2007, 04:28:23 AM
That's the thing we're talking about.
Title: Re: HuCard games on CD
Post by: BonkThis on March 30, 2007, 04:02:11 AM
I've got a cd with over 90 hucard games on it ! If that helps ! Runs straight on my briefcase, though once you pick one game theres no return to main menu and pick another ! You have to switch off and pick again ! Boo
I'm totally new to this but couldnt you just hit the select and run button together? I thought doing that reset the turbo back to the main screen?
Title: Re: HuCard games on CD
Post by: nat on March 30, 2007, 04:43:21 AM
Not with the Super HuCard CD. Resetting just resets the game you are currently playing.
To get back to the main game selection menu you have to power your system off then back on.
You can get a REAL workout doing this when your system is 15 feet away from you and you are trying to test every single game on the disc. Like he said, there's like 90 of them.
Title: Re: HuCard games on CD
Post by: malducci on March 30, 2007, 05:49:06 AM
Yeah, run+select isn't a hardware reset. It's done by the game code. It must have been a Hudson requirement or something. See Spriggan Mark2 - it doesn't reset when you press run+select.
Title: Re: HuCard games on CD
Post by: Keranu on March 30, 2007, 09:49:14 AM
Yeah, run+select isn't a hardware reset. It's done by the game code. It must have been a Hudson requirement or something. See Spriggan Mark2 - it doesn't reset when you press run+select.
Are you sure of this? It seems like all the indie demos I've tested will reset by pressing run + select. There was even this demo made by a non-Turbo fan who more than likely wasn't aware of the run+select trick and his demo even did it.
Title: Re: HuCard games on CD
Post by: malducci on March 30, 2007, 10:24:25 AM
Yeah, I'm sure. HuC and Magickit library have the code to reset on run+select. Since I use all my libraries, my demos don't reset - not that I couldn't add it, I just haven't.
Have you tried doing a pad reset on the secret CD conversion project? It won't reset :wink:
Title: Re: HuCard games on CD
Post by: ParanoiaDragon on March 30, 2007, 03:50:07 PM
I know that some games, require that you hold select & run for awhile, like Ys 4.
Title: Re: HuCard games on CD
Post by: Keranu on March 30, 2007, 06:50:32 PM
Yeah, I'm sure. HuC and Magickit library have the code to reset on run+select. Since I use all my libraries, my demos don't reset - not that I couldn't add it, I just haven't.
Have you tried doing a pad reset on the secret CD conversion project? It won't reset :wink:
Ahh ok, that makes sense then. On a side note, have you noticed when you reset games with RUN+Select on some indie demos there are these weird vertical lines toward the bottom of the screen when it turns black?
Quote from: Paranoia_Dragon
I know that some games, require that you hold select & run for awhile, like Ys 4.
Cool I didn't know that. I remember there are very few PCE games that I have played where RUN+Select wouldn't reset it, maybe I just had to hold them down longer.
Title: Re: HuCard games on CD
Post by: ccovell on March 31, 2007, 02:54:36 AM
Ahh ok, that makes sense then. On a side note, have you noticed when you reset games with RUN+Select on some indie demos there are these weird vertical lines toward the bottom of the screen when it turns black?
I'm sure that's just the screen showing some uninitialized area of the BG Map when the game code resets itself, but before it turns off the screen and clears VRAM properly. A lot of HuC programs also update palettes smack dab in the middle of the screen, and you can see the resultant palette streaking.
Title: Re: HuCard games on CD
Post by: neozeed on April 09, 2007, 05:12:53 AM
:dance: this is great to see interest in the super hucard.ever since i used it I have always been surprised that I havent seen more interest in it.it would be cool to just see the image cleaned up with the games that are dead and doubles to be deleated.
Title: Re: HuCard games on CD
Post by: nat on April 09, 2007, 06:27:22 AM
it would be cool to just see the image cleaned up with the games that are dead and doubles to be deleated.
Or triples, as the case may be.
Title: Re: HuCard games on CD
Post by: Dreamcaster on May 09, 2007, 07:35:05 PM
is there anyway someone could make me a copy of the super hucard cd and mail it to me. i can send money to cover shipping and cd cost through paypal. email me at ween-rocks@hotmail.com
Title: Re: HuCard games on CD
Post by: Bonknuts on September 21, 2011, 01:12:37 AM
Since someone recently requested the Salamander fix for this and the old links are broken, here's the cue/iso with the patched Salamander game (fixed the booting issue, fixed the DDA sample issue): http://www.pcedev.net/super_hucard/super_hucard.zip
Title: Re: HuCard games on CD
Post by: RetroRepair on September 21, 2011, 04:48:09 AM
Awesome! :dance:
Thanks for that.. would it be cheeky to ask you to look at Gradius too? That one craps out when it tries to boot also.
Looking forward to MegaMan 2 on CD btw 8)
Title: Re: HuCard games on CD
Post by: RetroRepair on September 21, 2011, 05:43:47 AM
Salamander works great for the most part but craps out on level 2. Sprites get stuck on the screen then the game hangs.
Title: Re: HuCard games on CD
Post by: Bonknuts on September 21, 2011, 03:07:08 PM
If you're willing to test 'em, I'm will to patch them (or continue looking for bugs) ;)
Supposedly as the story goes, the person responsible for this build of the ISO used an automated tool to hunt down the mapper opcodes... but I don't see how that's possible when it skipped over some pretty easy detectable ones in Salamander. I have a tool I use for NES to PCE project for hunting down specific opcodes (with special operand ranges). I'll adapt it for use with this, for hunting down real TAM opcodes vs just data that looks like opcodes.
Title: Re: HuCard games on CD
Post by: RetroRepair on September 21, 2011, 05:21:53 PM
Yeah I'll gladly test them. I have a large stack of CD-Rs here with Super HuCard written all over them :wink:
It's interesting to hear what goes into converting them too. I don't claim to understand most of it but I get the gist and learn as I go.
It'd certainly be cool to see this project improved to the point where it can actually run some of the games properly, nearly a decade on!
Title: Re: HuCard games on CD
Post by: nat on September 21, 2011, 06:42:08 PM
I started making a list one time of the games that seemed to play without issue.
IIRC, there were only like 2 games on the entire disc that played without issue (as far as I bothered to play with them).
Title: Re: HuCard games on CD
Post by: Arkhan on September 22, 2011, 02:11:02 AM
All the games that worked for me I already own as HuCards.
So, yeah....
Title: Re: HuCard games on CD
Post by: Bonknuts on September 22, 2011, 03:52:34 AM
Yeah I'll gladly test them. I have a large stack of CD-Rs here with Super HuCard written all over them :wink:
It's interesting to hear what goes into converting them too. I don't claim to understand most of it but I get the gist and learn as I go.
It'd certainly be cool to see this project improved to the point where it can actually run some of the games properly, nearly a decade on!
Cool :) Why don't we do this; start over from scratch. Well.. not completely from scratch but a new list of games. We'll add them as they prove themselves playable and beatable. Instead of the huge misleading list that exists as is. Also, I'll put a revision number on boot up so you'll know what version/build you're using.
nat: You don't happen to know what those two were? If the are perfect or near perfect, then I'd like to add them to the new build/list.
As a side note; I can add Megaman ROM to the list since that's near complete. I'm reluctant to add the other existing 6-7 NES projects because as they aren't near as complete.
Title: Re: HuCard games on CD
Post by: Mishran on September 22, 2011, 04:46:28 AM
I have a complete list of working and non-working games. I didn't do a complete play through of the games, just what loads and can be played. The following titles worked, listed in the order it appears on the menu. The first item is the name as it appears followed by the actual name in parantheses and any extra info after. Quite a list, hope it helps.
Alien Crus (Alien Crush) Adventure (Adventure Island) A Gate Bal- (Appare! Gateball) Ankoko (Legendary Axe 2) Armed Forc (Formation) Artist's T (Artist's Tool) Bkmaneng (Wonderboy in Monsterland) {English Translation} Bkrmn_wl (Wonderboy in Monsterland) Blodia (Blodia) Boxy Boy (Boxy Boy) China Warr (China Warrior) Circus Lid (Circus Lido) Columns (Columns) CV_GH (Gunhed) Double Dun (Double Dungeons) Deep Blue (Deep Blue) Dragon Cur (Dragon's Curse) Dragon Spi (Dragon Spirit) Drop Rock (Drop Rock Hora Hora) Fantasy Zo (Fantasy Zone) Galaga 90 (Galaga '90) Galaga 88 (Galaga '88) Ganomnnsh (Gaia No Monsho) Gunhed (Gunhed) Gunhed Spe (Gunhed Special) Hani In th (Hani In The Sky) Hot School (Hot Blooded High School Dodgeball) Jaseikin (Necromancer) JJ & Jeff (J.J. & Jeff) Jntg_jh (Jack Nicklaus 18 Great Holes of Golf) Kato & Ken (Kato & Ken Chan) Keith Cour (Keith Courage in Alpha Zones) Klax (Klax) Kocas_j (King of Casino) Shubibiman (Kaizou Ningen Shubibinman) Kung Fu (Kung Fu) Kyu Tiger (Kyuukyoku Tiger) Legendary (Legendary Axe) Maison Ikk (Maison Ikkoku) Makyuden (Legendary Axe) Maerchen M (Marchen Maze) Mewataru (Majin Eiyu Wataru) Shada (Makai Hakkenden Shada) Mj_wars (Mahjong Shikaka Retsuden Mahjong Wars) Motoroad (Motoroader) Outlive (Out Live) P 47 (P-47: The Freedom Fighter) Pac Land (Pac-Land) Paranoia (Paranoia) Power Bag1 (Pro Yakyuu World Stadium '91) Power Base (Pro Yakyuu World Stadium) Power Gate (Power Gate) Pteniswc (Pro Tennis World Court) Puzzle Boy (Puzzle Boy) R-Type 1 (R-Type 1) R-Type 2 (R-Type 2) Ryu Kyu (Ryukyu) Sadakich (Sadakichi Seven Hideyoshi No Ougon) Sengokum (Sengoku Mahjong) Shanghai (Shanghai) Shogi Sm (Shogi Shoshinsha Muyo) Skweek (Skweek) Sohkoban (Sohko Ban World) Sonson 2 (Son Son II) Space Inva (Space Invaders Fukkatsu No Hi) Spin pair (Spin Pair) Stratego (Stratego) Super Voll (Super Volleyball) Takeda (Takeda Shingen) Taking In (Takin' It To The Hoop) Tatsunok (Tatsunoko Fighter) Time Ball (Timeball) Titan (Titan) Toriyuu (Tsuru Teru Hito No Jitsen Siyu Siki Bai Game) Tsuppari (Tsuppari Ozuma Heiseiban) Usa_bskt (USA Pro Basketball) Victory Ru (Victory Run) Waiwaimj (Wai Wai Mahjong) Wbvolley (World Beach Volleyball) World Cup (World Class Baseball) World Cup (World Court Tennis) Wonder Mom (Wonder Momo) Winning Sh (Winnging Shot) World Jock (World Jockey) Xevious (Xevious) Youyoujn (Yuu Yuu Jinsei) Zipang (Zipang)
Title: Re: HuCard games on CD
Post by: Arkhan on September 22, 2011, 04:54:20 AM
Why is Zipang in there twice?
Title: Re: HuCard games on CD
Post by: Necromancer on September 22, 2011, 04:58:41 AM
Well, they both actually show up twice, at the beginning and the end of the menu. I just did a copy and paste of the file I made up and forgot to remove the first two entries. #-o
Fixed. :dance:
Title: Re: HuCard games on CD
Post by: Arkhan on September 22, 2011, 05:26:51 AM
lol . ohhhhh.
What'd be great is if we could fit EVERY hucard ever, on a CD.
Yeah.
Title: Re: HuCard games on CD
Post by: nat on September 22, 2011, 11:59:29 AM
I have a complete list of working and non-working games. I didn't do a complete play through of the games, just what loads and can be played. The following titles worked, listed in the order it appears on the menu. The first item is the name as it appears followed by the actual name in parantheses and any extra info after. Quite a list, hope it helps.
QUITE THE LIST
That's, uh, quite the list. How far did you play into these? Or did you just test to see that they started?
I'm pretty sure 99% of these games crash sooner or later. I remember Appare Gateball starting, but glitching out almost immediately for example.
Pac-Land plays great.... until you reach the stage where you have to fly backwards through the level, at which point it becomes unplayable.
These are just two examples that stick out in my mind (I did the testing quite a few years back), but I tested everything on that disc years ago and I remember only two games that I didn't find any issues with as far as I played.
They are: Dragon Spirit and Gunhed Special. I didn't play all the way through DS, but I got well into level 4 or so without any issues.
Oh, and Alex Kidd in Monsterworld? Surely you mean Wonderboy in Monsterland.
Title: Re: HuCard games on CD
Post by: Mishran on September 22, 2011, 03:30:12 PM
It's interesting to hear what goes into converting them too. I don't claim to understand most of it but I get the gist and learn as I go.
It works like this: the pce cpu handles all external memory (2megabyte address range) by mapping in 8k banks at a time. There are a total of 8 pages of 8k that form a single 64k chunk. This is called the 'logical' address range and is 16bit wide. Because instructions that don't use larger than 16bit addressing, so mapping needs to be done. For the rom part, rom starts at bank #0 or external address $0000000. When a hucard boots, bank #0 is immediately put into the last 8k page (MPR 7). The game must map the rest of the MPR pages itself, including ram.
The problem lies in the external address range of hucards (2megabits and smaller) and where the SCD ram lies. They aren't in the same place. If you didn't patch anything, the 'boot bank' of the game would assume normal rom locations and actually be mapping in the system card memory instead. No good. On the PCE, mapping is integrated into the CPU as specific register and 'transferred' from the Acc register. This is done with a special instruction. The instruction is two bytes long; TAM #imm. The problem is that the value we want to change is in Acc, not some specific hard coded value. That would normally take quite a bit of hacking to do, and most likely rom expansion too. The solution is to use the BRK opcode. This is basically a software interrupt call (the only one PCE has). It's a single opcode value of #$00. The nice thing about BRK is that the byte immediately following it is skipped over on a RTI (return from interrupt). Inside the BRK routine, you use the stack pointer to retrieve that skipped byte.
So the opcode $53 $04 (TAM #imm) gets changes to $00 $04 (BRK, .db #imm). Once inside the BRK routine, you have the value in Acc. Since SCD ram starts at bank $68, you add this to Acc and map it to the MPR that TAM was originally pointing to. There's a little bit of self modifying code to make the routine smaller, since this is running in a ram environment. And that's how it's done.
nat: Thanks. I've never beaten DS. Maybe I'll run through it with a cheat/hack on to see how far it plays.
Mishran: Originally I was just looking for games that are known beatable. But this list does help. Givens a heads up as to which games don't even boot (or rather what's not on your list), and a list of games to try out.
The first game I'll start off with is Salamander, since that's what RetroRepair requested. Once that's fully working, I'll move onto the next game(s).
Title: Re: HuCard games on CD
Post by: RetroRepair on September 24, 2011, 02:24:45 AM
Quote
Cool Smile Why don't we do this; start over from scratch. Well.. not completely from scratch but a new list of games. We'll add them as they prove themselves playable and beatable. Instead of the huge misleading list that exists as is. Also, I'll put a revision number on boot up so you'll know what version/build you're using.
That sounds like a good plan. Let me know when you have something to test :D
Quote
As a side note; I can add Megaman ROM to the list since that's near complete. I'm reluctant to add the other existing 6-7 NES projects because as they aren't near as complete.
Awesome! I don't have a flash card or anything so I'd not be able to try it any other way :)
Title: Re: HuCard games on CD
Post by: Supremo_Lagarto on October 27, 2011, 08:06:57 PM
[ul][/ul]The game on this collection that I would really like to see working is Ankoku Densetsu (Japanese version of Legendary Axe 2). All levels except 1,4, and 7 have corrupt graphics.
I looked over the Super Hucard fairly thoroughly. I think it would be good to focus on first removing games that don't work, then possibly fixing a few of them.
These games work: --Name of game------Directory-----Numerical Position-- *NEW PATCH* Ankoku (Legendary Axe II Japanese / Ankoku Densetsu) ----------------1/E game 4 Bikkuriman World (WonderBoy In Monster Land) -----------2/E Game 2 Blodia (Timeball)------------------------------------------2/E Game 4 ---note that the American version, Timeball, does not work. Boxy Boy-------------------------------------------------3/E Game 1 China Warrior / Kung Fu----------------------------3/E Game 3 as Kung Fu-----------------------------------------------:/E Game 1 Columns-------------------------------------------------3/E Game 5 Caravan Gunhed (Blazing Lazers Demo)--------------------4/E Game 1 ---note that this game is repeated throughout the disc as Gunhed, but it isn't; it is just the time run demo. Deep Blue------------------------------------------------4/E Game 3 Dragon Spirit---------------------------------------5/E Game 1 Drop Rock------------------------------------------------5/E Game 3 Hani in the Sky-------------------------------------------7/E Game 4 Hot Blooded High School Dodgeball-------------------------7/E Game 6 JJ & Jeff / Kato & Ken ------------------------------------8/E Game 2 & Game 4 Shubibiman ----------------------------------------------9/E Game 6 Legendary Axe / Makyo Densetsu--------------------:/E Game 4 & ;/E Game 1 Maerchan Maze-------------------------------------------9/E Game 2 World Stadium Baseball '91---------------------------------=/E Game 2 World Stadium Baseball------------------------------------=/E Game 3 Power Gate------------------------------------------------=/E Game 4 Puzzle Boy------------------------------------------------->/E Game 1 R-Type Part A-------------------------------------->/E Game 2 R-Type Part B-------------------------------------->/E Game 3 Skweek---------------------------------------------------@/E Game 1 Son Son 2-------------------------------------------------@/E Game 5 Space Invaders Plus----------------------------------------@/E Game 6 Spin Pair---------------------------------------------------@A/E Game 1 Super Volley Ball-------------------------------------------@A/E Game 3 Titan-----------------------------------------------------@B/E Game 1 Usa Basket Ball (Taking it to the Hoop) ---------------------@B/E Game 2 ---note that the US version does not work World Class Baseball---------------------------------C/E Game 5 Wonder Momo---------------------------------------------D/E Game 1 Xevious---------------------------------------------------D/E Game 4 Zipang-----------------------------------------------------E/E Game 1[/li][/list]
The following games seem to work, but crash during demonstration mode or do not recognize passwords: Alien Crush - also crashes upon Game Over Circus Ledo Winning Shot
I believe the following games work, but they feature heavy Japanese text: Artist Tool Double Dungeons (Japanese) Necromancer Maison Ikk Shada Mahjong Wars Outlive RyuuKyuu Shanghai Shoi Shoshinsha Muyou Stratego (Japanese) Tsuro Teruto No... Tsuppori Wai Wai Mahjong Victory Life
The following games will play a few levels and either crash or begin to show corrupt graphics: Dragon's Curse - freezes when entering a building Ankoku Densetsu (Legendary Axe 2 Japanese) - via level select code, levels 1, 4, and 7 are playable. *Ankoku Densetsu has been corrected in the new patch by the brilliant Bonknuts* Fantasy Zone Galaga 90 - freezes when you enter a warp, otherwise seems to play fine (this identical to Galaga 88) Galaga 88 - freezes when you enter a warp, otherwise seems to play fine Keith Courage English - levels 1-1, 1-2, and 2-1 are playable, all others corrupt Klax Kyu Tiger (Twin Cobra) - freezes when you hit pause Pac Land Takeda Takin' It to The Hoop Tatsu no Ko Fighter Victory Run
The following games will pretty much play exactly one level and after that level the game will either freeze or become completely corrupt graphically. Armed Formation F Paranoia (Psychosis Japanese) Salamander (Patched Version) - freezes after beating first level P47 Mashin Eiyūden Wataru (Keith Courage Japanese)
All other games do not work.
Some notable games that will not even boot are: Gradius Crater Maze Legendary Axe II (US Version) Psycho Chaser
Title: Re: HuCard games on CD
Post by: Bonknuts on October 29, 2011, 11:48:08 AM
Thanks for the more in depth list :)
I've been pretty busy and out of town a lot, but this is still on my mind. (Finally got my user/pass setup on my laptop to post here). Possibly do some code for the autodetect app and run some tests. Got to remember to bring my sgx+scd with me on out of town work.
Title: Re: HuCard games on CD
Post by: Supremo_Lagarto on October 29, 2011, 06:35:48 PM
The main one I would like to see working is Ankoku Densetsu (the Japanese version of Legendary Axe 2). That was one of the best side scrolling plat-formers on the system.
The first level works, but the second, third, fifth, and sixth levels have corrupt graphics, as if the game is attempting to take the graphics from the non-existent hucard instead of the CD-ROM on those levels.
Title: Re: HuCard games on CD
Post by: BigusSchmuck on October 30, 2011, 12:37:38 PM
It would be interesting if someone was still working on SuperHucard and started to concentrate on games that cost a pretty penny (like Bomberman 93 and a few others). Just out of curiosity, has anyone looked at the setup on the demo of Bomberman 94? Might hold a clue or two on how to get bigger games to work with SuperHucard...
Title: Re: HuCard games on CD
Post by: nat on October 31, 2011, 01:11:32 PM
Seems to me you could work enough hours to buy all these games ten times over in the amount of time you'll be waiting for someone to get them working for you for free.
Title: Re: HuCard games on CD
Post by: Arkhan on October 31, 2011, 02:02:31 PM
thats funny, I had a similar thought about the translation thread.
Title: Re: HuCard games on CD
Post by: Supremo_Lagarto on November 06, 2011, 11:42:18 AM
It would be interesting if someone was still working on SuperHucard and started to concentrate on games that cost a pretty penny (like Bomberman 93 and a few others). Just out of curiosity, has anyone looked at the setup on the demo of Bomberman 94? Might hold a clue or two on how to get bigger games to work with SuperHucard...
Unfortunately, Bomberman '94 is well over 256 kb. The way this works is that the games are loaded into the system memory, which means that only 256 kb games will work. This is why the Syper System 3 capability is needed for the compilation. It is using the 192 kb + onboard working memory. However, you would be surprised at how many Turbo Grafx games that you would think would be several megabytes are only 256 kb. The code on each game has to be altered so that the game data is fished out of the CD and not the hucard, and that is the problem. Except for the games I listed, most of the games were not fixed this way and don't work.
As far as a Bomberman '94 demo (I didn't know it existed), that would have been reprogrammed to run as PC Engine Super CD game and would not have had the memory limitations of these hacked roms. Correct me if I'm wrong.
Seems to me you could work enough hours to buy all these games ten times over in the amount of time you'll be waiting for someone to get them working for you for free.
Excluding the Japanese text games (which I have no interest in), I have most of these games. I already own all of the ones I'm actually interested in. I could also just as easily load every decent game in the compilation onto a flash card (these games are tiny). I would just like to see them run on CD. Legendary Axe I is my favorite of all time (well, Dungeon Explorer might tie it). This one works perfectly on this compilation and I have no interest in selling my original Hucard, what-so-ever. I have the original case, instruction booklet, and the original cardboard box it came in. I also have a paid copy of the Magic Engine which emulates almost all of the Hucard games perfectly on any PC you can find in a dumpster. The thing that fascinates me is that this disc is a way to play the original code on the original hardware. (Note that in the photo below, all foreign games have custom English spines so that I can display them in alphabetical order).
Seems to me you could work enough hours to buy all these games ten times over in the amount of time you'll be waiting for someone to get them working for you for free.
Excluding the Japanese text games (which I have no interest in), I have most of these games. I already own all of the ones I'm actually interested in. I could also just as easily load every decent game in the compilation onto a flash card (these games are tiny). I would just like to see them run on CD. Legendary Axe I is my favorite of all time (well, Dungeon Explorer might tie it). This one works perfectly on this compilation and I have no interest in selling my original Hucard, what-so-ever. I have the original case, instruction booklet, and the original cardboard box it came in. I also have a paid copy of the Magic Engine which emulates almost all of the Hucard games perfectly on any PC you can find in a dumpster. The thing that fascinates me is that this disc is a way to play the original code on the original hardware. (Note that in the photo below, all foreign games have custom English spines so that I can display them in alphabetical order).
My comment was in response to BigusSchmuck's comment.
Title: Re: HuCard games on CD
Post by: Supremo_Lagarto on November 11, 2011, 01:04:22 AM
I have just been informed by Bonknuts that he has fixed Ankoku Densetsu (the Legendary Axe II Japanese) with a patch. Prior to his patch, the game would have corrupt graphics after the first level.
Using the level select cheat for stage select: I, II, I, II, II, I, II, I, I, I (at start menu), I have been able to verify that each level now appears to have completely intact graphics.
This is fantastic work!!! Thank you Bonknuts. I hope a few others will thank him for this as well. I'm leaving it up to him if he wants to post a link.
Title: Re: HuCard games on CD
Post by: Bonknuts on November 11, 2011, 03:20:37 PM
I have just been informed by Bonknuts that he has fixed Ankoku Densetsu (the Legendary Axe II Japanese) with a patch. Prior to his patch, the game would have corrupt graphics after the first level.
Using the level select cheat for stage select: I, II, I, II, II, I, II, I, I, I (at start menu), I have been able to verify that each level now appears to have completely intact graphics.
This is fantastic work!!! Thank you Bonknuts. I hope a few others will thank him for this as well. I'm leaving it up to him if he wants to post a link.
You can post a link to the hucard iso if you want. I don't mind. Though I didn't make visual indications in the rom list to show that this is a new version of the rom, so it might confuse people. Nor did I remove all the other roms from the list. Also, I glad you're happy with the patch (let's hope it's fully working. I didn't complete the game yet on this patch), but trust me this wasn't incredible or brilliant work by any means. I mean, thanks for the praise but it was just some simple opcode searching and testing. Took about a whole 30mins to make the changes. But if it means at least one person will get a good plays worth out of this, then it was definitely worth it :)
Title: Re: HuCard games on CD
Post by: Keith Courage on November 11, 2011, 06:42:34 PM
Owning a whole mess of games for free just doesn't work for me. I mean of course I like it and I'd play them but if I don't have the actual physical game I flake out on it real easily. It's almost like I think that since it was free why should I put the effort into finishing the game. Especially when I can just switch to the next one. Maybe that's what having ADHD is like? lol
Title: Re: HuCard games on CD
Post by: nat on November 12, 2011, 05:20:00 AM
Agreed.
The SuperHuCard disc as it exists today is a nice proof-of-concept, but serves little other purpose as far as I'm concerned.
Title: Re: HuCard games on CD
Post by: Supremo_Lagarto on December 04, 2011, 06:26:50 PM
The SuperHuCard disc as it exists today is a nice proof-of-concept, but serves little other purpose as far as I'm concerned.
People keep saying "it's only a proof of concept". It is more than that as in it's current state there are a dozen fairly decent games that work perfectly on the disc. If all 256kb Turbo Grafx games (these are mainly the oldest and cheesiest) can be altered and put on a CD it could only serve to generate interest in the PC Engine and Duo Consoles. Anyone can play these games on an emulator, but this CD makes you want to play them on a real console, which means you would have to own a real CD playing console. The more people that have consoles, the more interest there is going to be in all of the other Duo games, and that includes real homebrew projects.
Not sure why so many people want to kill development on this thing.
Title: Re: HuCard games on CD
Post by: ccovell on December 04, 2011, 10:11:50 PM
...if I don't have the actual physical game I flake out on it real easily. It's almost like I think that since it was free why should I put the effort into finishing the game. Especially when I can just switch to the next one. Maybe that's what having ADHD is like? lol
Exactly that. It could be called emulator syndrome or MAME syndrome or somesuch. If you have 1000 other games, you tend to give up on one of them after the first player death.
Back when I was a poor kid I spent weeks playing just Balloon Fight with my brother. Poverty = dedication.
But I'll chip in and say Super HuCard is a great effort and really cool. (Has proven useful a few times too.)
Title: Re: HuCard games on CD
Post by: Arkhan on December 05, 2011, 12:41:20 AM
I dunno, I'd think people would be more hip to experimenting with a 40$ TG or PCE and a flash card.
More bang for your buck, and resell-able if you end up hating it.
Though anyone that doesn't like the PCE is a dumbass and shouldn't be allowed to talk to the world.
Title: Re: HuCard games on CD
Post by: Mishran on December 05, 2011, 12:59:48 AM
The Hucard CD is only useful, IMO, as a "try before you buy" novelty item, much like emulation. I've used both to try games, both on PC and on actual hardware. Beats paying $5-500 on a game that you won't like or play. A flash cart is great if you travel and don't wish to carry a shit load of game carts with you. Play, reset, pick a new game... wash, rinse, repeat. Sooo want one for my Turbo Express. =P~ Hurry up PCE Everdrive! :mrgreen:
Title: Re: HuCard games on CD
Post by: Arkhan on December 05, 2011, 01:13:03 AM
Yeah I mean it would be great if the entire SuperHuCard was setup to finally work... but It won't happen anytime soon. None of the developers seem to show any interest in getting it working anytime soon.
I myself am only interested in making new things, so I won't ever bother. It will take someone who is into hacking and screwing around with things until they work.
By then, the everdrive will be out, so screw it.
Title: Re: HuCard games on CD
Post by: Necromancer on December 05, 2011, 05:15:23 AM
Not sure why so many people want to kill development on this thing.
I don't think anyone wants to outright kill this project, we just don't see much value in it; if someone is going to purchase a Duo (not cheap), then shelling out another $60 for a flashcart doesn't seem unreasonable and gains access to larger titles too, at which point this disc is useless. Plus, the amount of work needed to make these games work is substantial, and in our opinion the effort is better put towards new projects.
Title: Re: HuCard games on CD
Post by: Keranu on December 05, 2011, 10:35:35 AM
Wouldn't an added benefit of the Super HuCard CD over a flashcart be that it's region free? I never used any PCE flashcarts, but I'd think they'd have to follow a region-specific pin layout like any other HuCard.
Title: Re: HuCard games on CD
Post by: Necromancer on December 05, 2011, 10:45:35 AM
I never used any PCE flashcarts, but I'd think they'd have to follow a region-specific pin layout like any other HuCard.
Yes and no. Either region can be set when you write games to the flash cart, but you have to rewrite everything to switch regions.
Title: Re: HuCard games on CD
Post by: Supremo_Lagarto on December 05, 2011, 11:23:09 AM
On second thought, I'm being dumb. As it stands the Super Hucard compilation is fun, but if one were to complete it with a lot of this stuff for sale on the virtual consoles there is small chance it could be traced back to one of the people who hacked the rom images and we don't want that. Most people don't realize that there are actually a ton of games on it that work perfect as they are hidden among piles of games that glitch, freeze, or won't start at all. As it is, you have Legendary Axe I, Legendary Axe II (the Japanese version), R-Type, JJ & Jeff, and Dragon Spirit. Really, that is enough for a great time. It would be nice if Gradius, Paranoia, and Salamander worked (they don't), but these are not difficult games to find anyway.
Title: Re: HuCard games on CD
Post by: Arkhan on December 05, 2011, 04:13:46 PM
...if I don't have the actual physical game I flake out on it real easily. It's almost like I think that since it was free why should I put the effort into finishing the game. Especially when I can just switch to the next one. Maybe that's what having ADHD is like? lol
Exactly that. It could be called emulator syndrome or MAME syndrome or somesuch. If you have 1000 other games, you tend to give up on one of them after the first player death.
Back when I was a poor kid I spent weeks playing just Balloon Fight with my brother. Poverty = dedication.
But I'll chip in and say Super HuCard is a great effort and really cool. (Has proven useful a few times too.)
Exactly: poverty = dedication. ;)
I am still trying to make progress on Athena (NES) because I still feel I was cheated by SNK when I was a kid. These days, I still try to glean some fun/entertainment out of every game that falls into my hands...it just stinks that my time for playing is so limited and fleeting.
Athena had the potential to be a fantastic game. Too bad.
Title: Re: HuCard games on CD
Post by: Arkhan on December 06, 2011, 12:53:40 AM
The NES Athena is kind of wonky. Sometimes I would swear I just randomly die.
I love it though!
Title: Re: HuCard games on CD
Post by: arromdee on December 21, 2011, 03:16:44 PM
if one were to complete it with a lot of this stuff for sale on the virtual consoles there is small chance it could be traced back to one of the people who hacked the rom images and we don't want that.
I don't think there's much more of a chance of that than of someone tracing back, oh, the person who put up a torrent of a complete PCE game set (which does exist), or a person who translated Dracula X even though it's available on the Virtual Console, or the manufacturer of the Everdrive. Ultimately the CD isn't going to be any more trouble than a bunch of ROMs plus an emulator, and you see those around all the time.
Title: Re: HuCard games on CD
Post by: Shrapnoid on January 26, 2012, 11:01:18 AM
...if I don't have the actual physical game I flake out on it real easily. It's almost like I think that since it was free why should I put the effort into finishing the game. Especially when I can just switch to the next one. Maybe that's what having ADHD is like? lol
Exactly that. It could be called emulator syndrome or MAME syndrome or somesuch. If you have 1000 other games, you tend to give up on one of them after the first player death.
Back when I was a poor kid I spent weeks playing just Balloon Fight with my brother. Poverty = dedication.
But I'll chip in and say Super HuCard is a great effort and really cool. (Has proven useful a few times too.)
Exactly: poverty = dedication. ;)
I am still trying to make progress on Athena (NES) because I still feel I was cheated by SNK when I was a kid. These days, I still try to glean some fun/entertainment out of every game that falls into my hands...it just stinks that my time for playing is so limited and fleeting.
Athena had the potential to be a fantastic game. Too bad.
Same here. When you bust your butt, looking for a game and finally find it and get it home, you just can't get enough of it but, the ease and convenience of downloading entire sets tends to put you in to a state of mind like "Now that I have them all I can play them any time I want to so, I'm not going to get in any hurry". Then you pretty much just end up hanging on to what you downloaded but, never play them.
That must be what it's like to be rich. Growing up poor does more than make you tough, it teaches you to be grateful for what you have even if it doesn't seem like much at the time.
Getting back to Super HuCard though.
I just recently ran across it myself. I don't remember right off hand where it was but, I've got it. I haven't played it enough to find any of the bugs talked about but, I did notice more than one instance of some of the same games as well as it being a mix of (U) and (J) instead of just one or the other.
The way that it has me interested is to see if all 94 U.S. HuCards could be put on it and if that worked out maybe try to do one with all of the Japanese Hus.
I've been trying to go through the ones with the different types such as h, a, p, t, and multiples in order to organize them in to something that's easier to browse through which brings me to another potential problem with Super HuCard; without being able to extract the games from the disc, we really have no idea what types of dumps they were therefor some of them may have been screwed up to begin with.
Well, what are your thoughts?
Title: Re: HuCard games on CD
Post by: Supremo_Lagarto on January 26, 2013, 10:50:33 AM
First of all, I didn't really think the "authorities" were going to come after anyone for fixing the compilation. I just said that to prevent a flame war as there were so many negative comments about this. Tom could have fixed every game on the compilation (or at least the major titles on it like Keith Courage, Galaga, Gradius, and Salamander), but thanks to this thread he was scared away from doing it.
Personally, I think it is ridiculous that people complained. Obviously, some people in here are selling Hucards in their eBay stores and don't the games on a CD-ROM so that Duo owners can play them without buying them. With the Turbo Everdrive out there now, that is an irrelevant concern.
Title: Re: HuCard games on CD
Post by: Bernie on January 26, 2013, 10:59:48 AM
Lol... touchy much?
Title: Re: HuCard games on CD
Post by: Supremo_Lagarto on January 26, 2013, 11:59:44 AM
See it is that kind of thing that turns me off of this community. People are totally rude and disrespectful here.
This thread was supposed to be about the Super Hucard and people were trying to start flames, people were starting side conversations, people were being insulted.
If you don't like the idea of a Super Hucard, then just down don't download it off of the internet.
Title: Re: HuCard games on CD
Post by: Bernie on January 26, 2013, 12:07:24 PM
Seems you have created some sort of world, that we can't see. First off, what I said wasn't rude. I was merely asking a question in fun. Second, I fail to see where anyone tried to start a flame war. Only person I see here with their panties in a bunch is you. Calm down man. :). We good folks here.
Title: Re: HuCard games on CD
Post by: HercTNT on January 26, 2013, 03:09:07 PM
SL I think Bernie was having fun with your necro post, although i think your both overreacting alittle.
Title: Re: HuCard games on CD
Post by: ParanoiaDragon on January 26, 2013, 03:21:28 PM
Man, to fix all the glitchy games on the Super Hucard seems like it would be quite an undertaking. I wonder how long such a project would end up taking if it came to fruition. :-k
Title: Re: HuCard games on CD
Post by: esteban on January 26, 2013, 04:36:20 PM
STATUS: Hasn't the novelty worn off? Let Super HuCARD sleep, for eternity.
Title: Re: HuCard games on CD
Post by: Bernie on January 27, 2013, 03:31:55 AM
The way that it has me interested is to see if all 94 U.S. HuCards could be put on it and if that worked out maybe try to do one with all of the Japanese Hus.
This is limited to 2 meg games, so that'll never happen.
Tom could have fixed every game on the compilation (or at least the major titles on it like Keith Courage, Galaga, Gradius, and Salamander), but thanks to this thread he was scared away from doing it.
Riiiiight. His personal life surely had nothing to do with it.
Personally, I think it is ridiculous that people complained.
Because only you are allowed to voice an opinion, eh? You'll note that people only said they didn't see the value of the project, not that Tom (or anyone else) is a bad person for working on it.
Obviously, some people in here are selling Hucards in their eBay stores and don't the games on a CD-ROM so that Duo owners can play them without buying them. With the Turbo Everdrive out there now, that is an irrelevant concern.
First off, you're an idiot if you think we're all a bunch of eBay jackals. Secondly, you're an idiot if you think the Everdrive negates our beliefs when the other flashcarts (available for years) didn't.
This thread was supposed to be about the Super Hucard and people were trying to start flames, people were starting side conversations, people were being insulted.
This thread was originally about legitimate games released on CD after first being sold on HuCARDs, so get off your high horse.
If you don't like the idea of a Super Hucard, then just down don't download it off of the internet.
Our opinions are just as valid as yours, chief. You're free to post how it's the best thing since sliced cheese, and we're equally free to say that it's well past its prime and no longer of much use.
Title: Re: HuCard games on CD
Post by: Arkhan on January 28, 2013, 07:12:27 AM
Supreme_Retarto, at it again!
I think Tom didn't finish this because he has f*cking better things to be doing with his time than getting China Warrior to run on a CD. This includes the NES emulation, real life, and shit.
but who am I kidding, this shmuck has me on ignore and won't see anything I'm saying anyways.
now he will go cry on DigitPiss some more about how we're all mean and give him ouchie booboos.