PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: lkermel on September 06, 2007, 06:00:25 AM
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Hi !!!
I've just released a new update for Video Game Den (http://www.vgden.com/) - there's now a complete fly through Rayxamber 2 (http://www.vgden.com/spoiler.htm?ra201) and I have added several PC Engine reviews such as Gulliver Boy (http://www.vgden.com/cdrom.htm?gul), Ninja Ryûkenden (http://www.vgden.com/hucard.htm?nig) or Takahashi Meijin No Bouken Jima (http://www.vgden.com/hucard.htm?tak).
I've also opened a brand new art gallery (http://www.vgden.com/art.htm) where I'll post some original art work. I'll add more in the future and they will be (I think) all related to the video game world.
Don't hesitate to let me know what you think about this update. Some friends already told me I'd been a bit harsh on Ninja Ryûkenden, giving it only two stars... but if only it wasn't so unfairly difficult...
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Nice update and screw that damn raisenbar! It kicks my ass all over the place, especially those tight corridors in stage 6. I doubt that I'll ever finish this bastard - I suck to much.
I'm surprised to learn that HuVideo only allowed 16 colors. The captured videos that I've seen looked pretty damn good, and I didn't even notice the limited colors.
P.S. - So the first artwork is Corebot 2. What happened to Corebot 1?
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Awesome! Your site is one of my favorites for PC Engine reviews, but above that, I really dig the art. I'm looking forward to the gallery.
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Hi !!!
I've just released a new update for Video Game Den (http://www.vgden.com/) - there's now a complete fly through Rayxamber 2 (http://www.vgden.com/spoiler.htm?ra201) and I have added several PC Engine reviews such as Gulliver Boy (http://www.vgden.com/cdrom.htm?gul), Ninja Ryûkenden (http://www.vgden.com/hucard.htm?nig) or Takahashi Meijin No Bouken Jima (http://www.vgden.com/hucard.htm?tak).
I've also opened a brand new art gallery (http://www.vgden.com/art.htm) where I'll post some original art work. I'll add more in the future and they will be (I think) all related to the video game world.
Don't hesitate to let me know what you think about this update. Some friends already told me I'd been a bit harsh on Ninja Ryûkenden, giving it only two stars... but if only it wasn't so unfairly difficult...
A question about the site....
Next to your reviews, there is a box that says "add your pov here"
What plans do you have for using those boxes?
Very nice looking site!
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Thanks for your great comments :)
>Next to your reviews, there is a box that says "add your pov here"
>What plans do you have for using those boxes?
If someone is interested to write his own point of view about a game and send it to me, I'll add it to the review's page. So far, several people contacted me and said they were interested to write povs, but never actually did it... If you are interested to write your own, send them to me (here (mailto:lkermel@hotmail.com)) and I'll publish them (and you'll also be credited for it in the list of contributors).
> Awesome! Your site is one of my favorites for PC Engine reviews, but above that, I really dig the art. I'm looking forward to the gallery.
> P.S. - So the first artwork is Corebot 2. What happened to Corebot 1?
Thanks, I'm glad you like the site. I wanted to add this gallery for a while, I need to do more illustrations and I thought this could be the best opportunity to get back 'in shape'. The first Corebot is sort of the one I used on the HuCard game selection menu ... but I spent a bit more time on the one pictured in the library and like it better I think :)
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Thanks for your great comments :)
>Next to your reviews, there is a box that says "add your pov here"
>What plans do you have for using those boxes?
If someone is interested to write his own point of view about a game and send it to me, I'll add it to the review's page. So far, several people contacted me and said they were interested to write povs, but never actually did it... If you are interested to write your own, send them to me (here (mailto:lkermel@hotmail.com)) and I'll publish them (and you'll also be credited for it in the list of contributors).
Sounds fun!
I think my views of both Image Fight and Blazing Lazers are the opposite of yours, so my take on those games will be different. BUT, let me finish playing through Blazing Lazers before I send my comments on that one.
I can't believe you haven't received more submissions! It's a very nice site. You're into two of my main systems: Famicom Disk and PC-Engine :-({|=
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Totally awesome screenshots! That game looks really sweet!
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I'm surprised to learn that HuVideo only allowed 16 colors. The captured videos that I've seen looked pretty damn good, and I didn't even notice the limited colors.
What? HuVideo supports all 256 BG color palette. Most frames are inbetween 50-70 colors on average. Also, the video is uncompressed.
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dude, thats a bad-ass website :clap:
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What? HuVideo supports all 256 BG color palette. Most frames are inbetween 50-70 colors on average. Also, the video is uncompressed.
I'll double check this info tonight, maybe I've screwed it up #-o
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What? HuVideo supports all 256 BG color palette. Most frames are inbetween 50-70 colors on average. Also, the video is uncompressed.
I'll double check this info tonight, maybe I've screwed it up #-o
Well.. I wrote a huvideo converter and insert some converted footage of BubbleGum Crisis into GulliverBoy, so you can trust me on this.
Btw, I love your site :D
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Mr. Ducci, please allow us to download the ISO of that!
Now I am about to check out the site linked to in the first post.
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The ISO is 400megs! You want the whole game? PM me....
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Well.. I wrote a huvideo converter and insert some converted footage of BubbleGum Crisis into GulliverBoy, so you can trust me on this
Btw, I love your site :D
Yep, you're totally right, I don't know what I smoked that day to only mention 16 colors ! I've fixed the review page. I usually always verify this kind of info, me dumb #-o
I saw your Bubblegum video on youTube if I remember well, really neat stuff, you rule ! :D
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Thanks for your great comments :)
>Next to your reviews, there is a box that says "add your pov here"
>What plans do you have for using those boxes?
If someone is interested to write his own point of view about a game and send it to me, I'll add it to the review's page. So far, several people contacted me and said they were interested to write povs, but never actually did it... If you are interested to write your own, send them to me (here (mailto:lkermel@hotmail.com)) and I'll publish them (and you'll also be credited for it in the list of contributors).
> Awesome! Your site is one of my favorites for PC Engine reviews, but above that, I really dig the art. I'm looking forward to the gallery.
> P.S. - So the first artwork is Corebot 2. What happened to Corebot 1?
Thanks, I'm glad you like the site. I wanted to add this gallery for a while, I need to do more illustrations and I thought this could be the best opportunity to get back 'in shape'. The first Corebot is sort of the one I used on the HuCard game selection menu ... but I spent a bit more time on the one pictured in the library and like it better I think :)
Check your e-mail when you have time!
I sent comments for Image Fight :dance:
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What? HuVideo supports all 256 BG color palette. Most frames are inbetween 50-70 colors on average. Also, the video is uncompressed.
Well, that explains why it didn't look like it was limited to 16 colors - 'cause it wasn't. :lol:
Riddle me this Batman: would the ol' Turbo have enough extra grunt to run a decompression algorithm while displaying HuVideo? I dream of full (or fuller) screen video that looks as good as it does now in the little window.
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Wow!! Video Game Den is an amazing site!!! Great job Ikermel!! :clap:
I know where I'll be going for reviews for now on. The reviews are short, but sweet. And the screenshots are extremely well done. :)
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Any word on the status of my Image Fight comments?
Ikermel, let me know if you need any other information!
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Any word on the status of my Image Fight comments?
Ikermel, let me know if you need any other information!
I've been quite busy at work this week so I only checked your comments today. I really like it and sent you a reply. I will upload it to the site soon :)
If anyone else is interested to send me short 'Point of views' for their favorite games (and rate them from 1 to 5), please contact me. I'll of course include your names to the (currently short) list of contributors.
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What? HuVideo supports all 256 BG color palette. Most frames are inbetween 50-70 colors on average. Also, the video is uncompressed.
Well, that explains why it didn't look like it was limited to 16 colors - 'cause it wasn't. :lol:
Riddle me this Batman: would the ol' Turbo have enough extra grunt to run a decompression algorithm while displaying HuVideo? I dream of full (or fuller) screen video that looks as good as it does now in the little window.
Well the problem is that the CPU is wasting most of its time reading from the CD buffer (the CD buffer/cache is slow to access - you can't DMA from it). So I'm not sure there's enough resource left to run a decompression routine on video data. Though you could run a 224x192 video frame resolution no problem, but the fps would be cut frrom 10fps to 5fps.
I still think the best choice is what sega did for popful mail. It's always streaming, but it's not FMV - think Flash animation.
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I still think the best choice is what sega did for popful mail. It's always streaming, but it's not FMV - think Flash animation.
Isn't just the same as PC Engine CD cinemas, only streamed?
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I still think the best choice is what sega did for popful mail. It's always streaming, but it's not FMV - think Flash animation.
Isn't just the same as PC Engine CD cinemas, only streamed?
I think he's talking about the sort of cinema in something like 3x3 Eyes, or Gunbuster 1&2, rather than the standard Y's 1&2, GoT, sort of cinema everything else uses.
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Thanks for the answer Bonknuts. It's kinda too bad, but maybe it's really a blessing in disguise - otherwise, the Turbo would've been overrun with fmv junk like the SegaCD.
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I still think the best choice is what sega did for popful mail. It's always streaming, but it's not FMV - think Flash animation.
Isn't just the same as PC Engine CD cinemas, only streamed?
No, with regular PCE SCD cinemas, the game loads 192-224k (sometimes using the ADPCM 64k for tiles/sprites too) worth of tile/sprites and animates them while the CD audio is playing. You really can't hold a lot of animation or pics in that memory size, so when new animation/pics are needed then the game stops the audio track, loads more animation/pics from a different track, seek the next audio track and start playing the audio and gfx script. A single full screen pic @ 256x224 is 28k uncompressed so you see how you can run out of memory pretty quickly.
Popful Mail method streams data and audio from the CD unit like with FMV. The audio isn't CD audio but PCM audio so there's no need to switch between data and audio tracks. And since the data is always streaming, you can constantly fill the tile/sprite buffers. Look at Popful Mail cinemas. You'll notice the game will go into looping frames (frames that repeat 3 or 4 animation cells over a scrolling BG, etc) or will "pause" or slowdown the cinemas animation with small dialogue animation and such, while the system ram gfx buffers are refilled with the next (and possibly heavy) animation sequence.
I should note that the older SCD and CD games used the system card internal bios routines to access the CD unit. Later game from '94-95 started using their own library routines for accessing the CD unit. Not only does this decrease the loading time (increasing the Kb per second) but also allows for the type of FMV used in GulliverBoy/Yuna bonus CD which wasn't possible with the SCD/CD routines. I think the earliest game to use custom libs for FMV was John Madden CD game.
Ok, I've derailed this thread enough.
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I still think the best choice is what sega did for popful mail. It's always streaming, but it's not FMV - think Flash animation.
Isn't just the same as PC Engine CD cinemas, only streamed?
No, with regular PCE SCD cinemas, the game loads 192-224k (sometimes using the ADPCM 64k for tiles/sprites too) worth of tile/sprites and animates them while the CD audio is playing. You really can't hold a lot of animation or pics in that memory size, so when new animation/pics are needed then the game stops the audio track, loads more animation/pics from a different track, seek the next audio track and start playing the audio and gfx script. A single full screen pic @ 256x224 is 28k uncompressed so you see how you can run out of memory pretty quickly.
Popful Mail method streams data and audio from the CD unit like with FMV. The audio isn't CD audio but PCM audio so there's no need to switch between data and audio tracks. And since the data is always streaming, you can constantly fill the tile/sprite buffers. Look at Popful Mail cinemas. You'll notice the game will go into looping frames (frames that repeat 3 or 4 animation cells over a scrolling BG, etc) or will "pause" or slowdown the cinemas animation with small dialogue animation and such, while the system ram gfx buffers are refilled with the next (and possibly heavy) animation sequence.
That still sounds like regular PCE CD cinemas (sprites + bgs), many of which use PCM for audio (often with PSG) and looping or repeating animation, etc... -only streamed.
I was just wondering if PM was doing something different, like single screen stills or something(don't the PCE Gunbusters do that?). Because PM's cinemas are cleaned up very nicely and have some of the nicest art in a Sega/Mega-CD game cinema.
Thats cool about some PCE CD games having their own 'library routines for accessing the CD unit'.