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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: handygrafx on October 26, 2007, 08:05:26 AM
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http://nfggames.com/games/pce/
Secret 33:
The largest HuCard is 8 MegaBits. Except for Street Fighter 2, which was 20, an absolutely enormous at the time. By comparison, the MegaDrive/Genesis version of the same game was only 16 MegaBits. The PC Engine version was the best home version of Street Fighter Champion Edition until the SNES' Super Street Fighter 2 was released years later.
anyone know?
clue: 50%
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Only the earlier version of Street Fighter II on SNES was 16Mb. All other SNES versions and both Genesis versions were larger. What's the 50% clue mean? Can I have a cookie?
Street Fighter II: The World Warrior (SNES) = 16Mb
Street Fighter II Turbo: Hyper Fighting (SNES) = 20Mb
Super Street Fighter II: The New Challengers (SNES) = 32Mb
Street Fighter Alpha 2 (SNES) = 32Mb
Street Fighter II′: Special Champion Edition (Genesis) = 24Mb
Super Street Fighter II (Genesis) = 40Mb
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Secret 33:
The largest HuCard is 8 MegaBits. Except for Street Fighter 2, which was 20, an absolutely enormous at the time. By comparison, the MegaDrive/Genesis version of the same game was only 16 MegaBits. The PC Engine version was the best home version of Street Fighter Champion Edition until the SNES' Super Street Fighter 2 was released years later.
OK, I'll guess:
"an absolutely enormous at the time." --> missing a noun after 'enormous.'
"Street Fighter Champion Edition" --> That would be like a game where you could play as Birdie, Adon, Gen, etc. :wink: (Should be SFII, Champion Edition)
"best home version of SFIICE... until the SNES' Super Street Fighter 2" --> Super SFII is not a version of SFIICE; it's a version of Super SFII.
These are just a couple of niggles. Is there anything more serious you're pointing to?
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Only the earlier version of Street Fighter II on SNES was 16Mb. All other SNES versions and both Genesis versions were larger. What's the 50% clue mean? Can I have a cookie?
Street Fighter II: The World Warrior (SNES) = 16Mb
Street Fighter II Turbo: Hyper Fighting (SNES) = 20Mb
Super Street Fighter II: The New Challengers (SNES) = 32Mb
Street Fighter Alpha 2 (SNES) = 32Mb
Street Fighter II′: Special Champion Edition (Genesis) = 24Mb
Super Street Fighter II (Genesis) = 40Mb
yup you get a box full of cookies :D :mrgreen:
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Well, the fact that there is no other home version of SFII' Champion Edition is kind of an error.
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WTF is 50%? Halfway through the quote? That's lame....(plus you're dissing NFG.. so that's extra lame)
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the extra 4 mbit in the genesis version was for the lame censored intro and to make the voices sound shitty :P
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WTF is 50%? Halfway through the quote? That's lame....(plus you're dissing NFG.. so that's extra lame)
I don't see any diss in there. Correcting errors and exposing facts are cornerstones of enlightenment.
Topic: PC-Engine Secret 33 - what's wrong with this statement ? (Read 33 times)
Awesome.
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What about the 2 Arcade Hucards that were not mentioned? Cuz it said all other hucards were 8 megabit & down, is that what's wrong?
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Let's assume NFG meant cart ROM.
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the extra 4 mbit in the genesis version was for the lame censored intro and to make the voices sound shitty :P
And to add all that extra detail and animation :wink:
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the extra 4 mbit in the genesis version was for the lame censored intro and to make the voices sound shitty :P
And to add all that extra detail and animation :wink:
I was told that its there because the Genesis can't flip sprites via hardware, so they had to be drawn twice. I don't know if that is true or not, but I'm sure that the answer is something like that; that more code was needed to make up for lacking hardware.
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I was told that its there because the Genesis can't flip sprites via hardware, so they had to be drawn twice. I don't know if that is true or not, but I'm sure that the answer is something like that; that more code was needed to make up for lacking hardware.
Whoever told you that it couldn't flip sprites was smoking happy grass. Not only can it flip sprites, but tiles too. The "more code is needed" part is correct though, but only because the CPU is a pile of turd compared to the 6502 and its descendants.
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So what new code was needed?
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Usually additional instruction calls to handle the lack of built-in instructions on the CPU. It tends to produce larger executables.
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The SMS can't flip sprites. Genesis remedied that shortfall.
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it was simply that Genesis Special Champion Edition had 24 megabits of ROM, 50% more than said in Secret 33.
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Yes yes, we understand.
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"The largest HuCard is 8 MegaBits. Except for Street Fighter 2, which was 20, an absolutely enormous at the time."
It was 20 Mbit? :P
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"The largest HuCard is 8 MegaBits. Except for Street Fighter 2, which was 20, an absolutely enormous at the time."
It was 20 Mbit? :P
Street Fighter II cartridges have been known to gradually decrease in mega-power over time.
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They also tend to smoke cigarettes and turn yellow :wink: