PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: Sinistron on November 29, 2007, 01:30:20 AM
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T'was wondering how this is. Looks like a mindless beat 'em up and I'm not expecting much from a two meg Aicom cart- but I haven't seen any reviews of it. From the looks of it it should've been a two-player game though.
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That would've been nice if it was 2 players. The game starts out kind of simple, but IIRC, you get more attacks as you level up. I kinda like it, but, I wouldn't pay too much for it. Maybe $5.
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The leveling up concept is cool and all, but this game is a bastard! You only get one life, not continues or anything and I think life bar refills are rare. It's also kind of cool how your swords clash in the game, but the gameplay is pretty stiff and it's not a pretty game to look at either.
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Hmmm. Perhaps I'll put this puppy on the back end of my wish list.
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Hmmm. Perhaps I'll put this puppy on the back end of my wish list.
It gets some points if you're into Samurai culture... there aren't too many old school action games like this...
But the gameplay is pretty clunky. I played around with it for a while when I first got it but it's been shelved and isn't really calling too loudly for me to start playing it again.
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You only get one life, not continues or anything
You can continue, but the way to do it isn't obvious. When you're sent back to the title screen after dying, hold down button I and press Down on the d-pad.
Note that you can't continue if you lose to the second "form" of the fourth boss.
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that one is the uber crap. managed to play it for about least 10 minutes, shortly before i got bored to death from anything in that game.
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I see that I'll have to write a review and defend this great game's honor. :)
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that would be nice. but don't waste too much time on it :wink:
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Wasting time and playing bad games are the things I do best.
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You only get one life, not continues or anything
You can continue, but the way to do it isn't obvious. When you're sent back to the title screen after dying, hold down button I and press Down on the d-pad.
Note that you can't continue if you lose to the second "form" of the fourth boss.
Thanks a lot for the tip! That should definitely make me more interested in playing farther into the game! Was this continue "trick" mentioned in the instruction manual (like J.J. and Jeff)?
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Was this continue "trick" mentioned in the instruction manual (like J.J. and Jeff)?
I don't know; I haven't looked at the manual yet. :)
When I was sent back to the title screen for the first time, I smashed a bunch of buttons, and lo and behold, I was able to continue. So I figured out what the exact combo was the next time, haha.
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Wow, impressive! I checked the instruction manual just now and I can't find anywhere that would indicate that. Good thing you figured that out! I might have to load it up tonight.
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:wink:
Wow, I pretty much have all of the U.S. Duo and TurboGrafx games but I've never heard of Takeda Shingen. In fact, there have been a lot of "NEC TG-16/TE/TurboDuo" games discussed lately that I've never heard of: Dracula X, Kaze Kiri, Last Armageddon...I've never heard of any of these U.S. games. They must be ultra rare!
Tell me, do they bear any resemblance to the PCE titles of the same name that I've seen discussed over in that wacky ethnic forum where the import freaks hang out?
:wink: :wink:
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:wink:
Wow, I pretty much have all of the U.S. Duo and TurboGrafx games but I've never heard of Takeda Shingen. In fact, there have been a lot of "NEC TG-16/TE/TurboDuo" games discussed lately that I've never heard of: Dracula X, Kaze Kiri, Last Armageddon...I've never heard of any of these U.S. games. They must be ultra rare!
Tell me, do they bear any resemblance to the PCE titles of the same name that I've seen discussed over in that wacky ethnic forum where the import freaks hang out?
:wink: :wink:
Great point! I fixed the problem! :D
I played some more of this game earlier tonight to level three I think and I got to say that I enjoyed it a lot more after that! The complaints I posted earlier in this thread are healed as you progress in the game. When you level up, you're given new abilities like a jump attack and a stab move and this makes the combat much nicer! Also I found the levels after the first one to look cooler too and I wasn't aware that there was a shop you could visit at the end of each stage. When I died at level three, I was too lazy to look up Runin's secret continue code, so I just button mash myself but I guess I wasn't as lucky as him. I definitely plan on playing more of this game.
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I played some more of this game earlier tonight to level three I think and I got to say that I enjoyed it a lot more after that! The complaints I posted earlier in this thread are healed as you progress in the game. When you level up, you're given new abilities like a jump attack and a stab move and this makes the combat much nicer!
I agree, the game becomes a lot more fun once you power up a bit. The jump attack helps A LOT.
And now there's a Takeda Shingen review (http://www.pcenginefx.com/forums/index.php?topic=2047.msg68979#msg68979). :D
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I thought it was poor, and it looks like a high-end Commodore 64 game!
It's pretty primitive, sub-Vigilante stuff. Maybe if I played it more I'd get the gameplay, but to me it was no Golden Axe.
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Thanks for the review runinruder. This will persuade me to get this.
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This is such an old thread but I can't be ass'd to start a new one. I kinda stumbled upon it a while ago and was intrigued by the sprites and tried it on an emulator. Slightly disappointed with the gameplay and just wished they pushed the megabits up few as it sits on a 2megabit HuCard.
This is one of those games that require some time in levelling up before charging forward. Thankfully you can side track back and enemies will respawn. The further into the game will allow you to gain the abilities linked to the elements of: Wind. Wood, Fire and Earth.
If only AICOM were more ambitious (and perhaps more experienced with the pc engine) with things like you know... gameplay, graphics etc. This could have been a quality rendition of Streets of Rage set in feudal japan.
arcade title screen
(http://www.mobygames.com/images/shots/l/676447-takeda-shingen-arcade-screenshot-title-screen.png)
pc engine front manual scan
(https://s.yimg.com/fz/api/res/1.2/DLiGKClEG7hG1PjvBNT6UQ--/YXBwaWQ9c3JjaGRkO2g9NDAwO3E9OTU7dz00MDA-/http://img2.game-oldies.com/sites/default/files/packshots/nec-pc-engine/takeda-shingen-japan.png)
I feel the saving grace in this game is the music, It's warm, oriental notes are somewhat comforting to listen too and, a little romantic in some places but as with the case of a lot of game music tracks I feel they loop too quickly.
A kinda decent review of said game:
http://magweasel.com/2011/03/31/i-love-the-pc-engine-takeda-shingen/
arcade version
https://www.youtube.com/watch?v=CuhyQdRbqRE
some music tracks taken from the pce game
https://www.youtube.com/watch?v=279JxbZo9fw
https://www.youtube.com/watch?v=axWy0xkWsTc